ZX Format #02
30 ноября 1995 |
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Toys - on the shelves: Carrier Command.
- CARRIER COMMAND - Realtime Games Software Ltd Rainbird Software 1992 (C) NIC 1995 ________________________________ In our corner of the program Carrier Command has appeared recently, giving rise to an avalanche of rumors. This great game can be called and strategy, and the simulator. If you've never commanded an aircraft carrier (yes More designs that way end of the twenty-first century), I suggest play Carrier Command. Let us return for a few years ago, and find out where to start conflict, to which you steel. In the huge, but long ago footworn along and across the ocean suddenly opened the group previously unknown islands. All poudivlyalis, poohali, recorded the fact of their presence in international atlases and ... Would have forgotten, if it had not interfered with the political interests. Two states - a giant in For security reasons conventionally called North and South, are fighting action, seeking to recapture the islands from each other. You are fighting on the side of the South against the computer, which plays for the North, and, accordingly, is a brazen aggressor in the eyes ordinary southerners. To win the this war must be put in order to hands on all the islands and the sink an enemy aircraft carrier. Captured on the islands can be built plants, supply depots, protective structures - the island is controlled if it is at least one of these structures. Now a little about the ship, which is defined you into submission. It is relatively small, but equipped with a perfect weapon. In addition to laser and missile deck units, the aircraft carrier may carry six types of gliders and Walrus the same number of flyers Manta. After downloading you will be offered to press A or S to select the option game and press O for choice of management. A - Action game. For lovers immediately take the bull by the horns. By selecting this option You go directly to fighting. The situation is this: half of the island belongs to the south, half of the North. Your ship is on autopilot to the enemy island, just under whistling missiles there. It is necessary to show the wonders of resourcefulness. Not only that, you will shoot, you still need to shoot, so do not miss time of appearance of the enemy aircraft carrier. S - Strategic game. This is the real game from the outset. Your carrier is located near the island of Vulcan, and enemy base on the island of Nemesis. The remaining parts of the archipelago free. You and the troops of the North grabbing territory, gradually make friends for the last battle in which will determine the winner. O - Options. Here you will be prompted to select a control: 1. Sinclair Joystick 2. Cursor Joystick 3. Kempston Mouse 4. Kempston Joystick 5. Keyboard: O, P, Q, A, Space, C, Z, X, S 0. Define Keys: fire - activation control - switch Management: Picts programs / direct faster - ahead slower - back stop - stop Control of the game. Screen play looks roughly like this: 2 March 1 5 4 1. These icons are here, regardless of game modes. 2. The main screen. Here displayed a map view from the cockpit aircraft carrier, flyers, glider, and different information. 3. The icons in the right lane change depending on game situation. 4. Various icons and tools. May also vary. 5. Information line. Here You will find a message board computer, as well as the number of Your glasses. And now for the icons themselves. Note: The icons are numbered by integers - of left row, designated as sub - from the right. Section 1. Work with the disk. 1.1 Record the state of the disk. 1.2 Loading state from disk. 1.3 By selecting this icon, you see the words "Press S to Surrender ". Pressing S you can go to the top of the game. 1.4 Mute. Section 2. Upravlvnie aircraft carrier. 2.1 When you turn on the icon you occur in the wheelhouse ship. In this case, the panel number 4 (see above) appear following icons: 2.1.1 Pause (always present) 2.1.2 Radar. Visible on the radar as Air and ground goal. Point in the center is is your aircraft carrier. The radar has two radius steps: Decrease in range Increase radius 2.1.3 Navigational computer. position-coordinates of the aircraft carrier. bering-its course. island-an island in the zone which is an aircraft carrier. 2.1.4 Manual control of the previously preset buttons. Clicking on the Control Key you transfer aircraft carrier to manual control. Further, all as in the usual simulator. To exit this mode must re-click on Crl Key. Managing flyers and gliders going the same way. 2.1.5 topilot. This icon makes it possible to put an aircraft carrier on the previously set rate, with previously set speed. 2.2 Calling cards. Each island map has its own color. Blue green represents the islands belonging to you, red - belonging to the enemy, and green - the "neutral zone". Your carrier is indicated on the map as x, a destination, as +. The panel number four in this mode, you can see the following: 2.2.1 This icon instantly show location Your carrier. 2.2.2 Zoom out the map. 2.2.3 Upscaling. 2.2.4 The inclusion of strategic card. On this map you can see an aircraft carrier, and the destination and the island of all its objects. 2.2.5 Inclusion of the resource map. On this map you can see core resources of the islands. Types of islands: These islands on the map only two (yours and your opponent). When you capture or destruction one of them the game terminates is called either your or the the opponent. This type of island defense system equipment van coo for Disarmament Affairs. None other than the base on which you can thread the completion of your stocks avianos sample. On these islands, Hsia finds industrial complex. 2.2.6 This icon is to move around the map. Pressing the center return map in the initial position of. 2.2.7 Use of this Picts program will accelerate the during playing time. 2.2.8 Programming autopilot. 2.2.9 Cancel autopilot (if by Rabelais was on it, using The use of this icon will lead to a complete stop a ship). 2.2.10 This icon allows for programming speed with which the aircraft carrier, with luck circumstances are comes before you specify the item. 2.3 Repair of an aircraft carrier. When choosing this icon to ekrane you will see your carrier, divided into its component parts. If all the pieces have a green color, then you are lucky, otherwise If your Bruised vessel requires immediate repair. In window 4 icon appears, indicating that you can not only to repair the ship, but and see how strong Your loss. 2.3.1 Repair of skin. 2.3.2 Repair radar. 2.3.3 Repair deck superstructure. 2.3.4 Repair of laser guns. 2.3.5 Repair of the rocket launcher. 2.3.6 Repair of lift. 2.3.7 Engine Repair. 2.3.8 Auto repair. Raymond tiruyutsya only damaged system. 2.3.9 Setting priorities for Aftermarket: Superstructure _ Cabin Radar Radar __________ Turret _________ Add Laser Cannon ___ laser gun Surface Missile Missile mouth. Lift ___________ lift Engine _________ engine Car Repair System __ 2.4 Stocks carrier. Selecting data nuyu icon, you can to replenish your supplies. 2.4.1 The number of weapons and fuel on your aircraft carrier (eigenvalue Noe weapons flyers and gliders are not counted) 2.4.2 Number of stocks at the current ing base that can be spectrum nsportirovat the ship. 2.4.3 The rate of production of weapons and fuel. 2.4.4 The volume of production. 2.4.5 Transportation of weapons in aircraft carrier. 2.5 Information Centre. Here message is printed on your actions and those of the enemy. Section 3. Working with systems deck weapons carrier. 3.1 Direct control of the weapons Noah tower. 3.1.1 Navigational computer (see 2.1.3) 3.1.2 Management Scope. Center icon serves as a fire. 3.1.3 Increasing the multiplicity of binoculars. 3.1.4 Reducing the multiplicity of binoculars. The next two icons allow you to select the current view weapons. 3.1.5 Selects the laser gun. 3.1.6 Selects the rocket launcher. 3.1.7 Scale of temperature laser. When achieve maximum rate temperature laser automatically off. Clicking on the Control Key, you 'll be in direct control tower from the set of keys. 3.2 Managing safety robot mi. When you select this function on the service appears shemotichnoe image of your aircraft carrier, the location Robots (x) and robots themselves (+), if they were released. 3.2.1 Selection of the current robot. 3.2.2 Finished placement options robots. 3.2.3 Starting current robot. 3.2.4 Return the current robot. Ver UHC robot, you will not be able to run it. 3.2.5 Programming Setup robots. ... ... Section 4. Working with the glider avianos sample. 4.1 Direct control. 4.1.1 The choice of the glider. 4.1.2 The choice of this type of weapon: Missiles. Laser gun. Bombs or automatic con struktorskie system. 4.1.3 Navigational computer. 4.1.4 Supplies of fuel and speed glider. 4.1.5 Manual control. 4.1.6 topilot. 4.2 Map. The principle of operation that same as the card avianos sample (2.2), but there is no possibility of speeding up the time, and autopilot can be chosen for each glider at a time. 4.3 Weapon glider. In this mode, the main screen is the following: 1. Diagrammatic representation glider. Glider has a front and the rear hemisphere. 2. The icons work with weapons: Fast-type weapons. Reset the existing weapons. Selecting the necessary weapons, its can be transferred to the glider by pressing Fire on the front or rear hemisphere. 3. Information about the current form weapons. Information window contains the following data: NAME - Name. MASS - Weight weapons. QTY - Deadly force. Also in the info window a schematic drawing of weapons and some of the comments. 4. Scale Fuel. For refueling glider fuel, it is necessary put the cursor on a scale and press Fire on the number ve needed fuel. 4.3.2 The choice of the glider. 4.3.3 Transportation glider in Gateway to run. 4.3.4 Transport glider of the gateway into the hangar. 4.3.5 Replacing destroyed glay dera new. Total replacement machines three. 4.3.6 Scale available on the onboard fuel gliders. 4.4 Run Control glide ditch 4.4.1 Choosing the glider for a start. 4.4.2 Launching the glider, located in the gateway. 4.4.3 Return of the glider in the gateway. 4.4.4 Resetting the autopilot for the current schego glider. 4.5 Information on the glider. She may have the following characteristics ter: Walrus - Number glider 1-3. State - Status of the glider. May be: Fitting-loaded with. In Dock-It is in the dock. Launching-dives into the water. Active-Active. Docking-back on board. Repair-in repairs. Destroyed-Destroyed. Repair - Damage. Payload - The load on board. The following is a list of weapons on board. Section 5. Working with the flyers. 5.1 Direct control. Differences from the gliders is in the presence of the scale height. 5.2 Working with card. Differences: - 5.3 Weapons. Differences: the three panels the placement of weapons. 5.4 Start Control. Differences: - 5.5 Current information on the fly Urahaw. Well that's all the management. Now for the weapons available to board. 1. Deck equipment. 1.1 Laser Gun. Weapons very powerful, but maloeffektiv Noe, due to rapid overheating. 1.2 rocket launcher, model Hammerhead. Convenient in that pa salmon run on the direct signal from the aircraft carrier, and not with a flyer or glider. 2. Weapon glider. (Maximum weight 2000 kg) Weapon set: pp - In the forward hemisphere ZP - In the rear hemisphere. 2.1 Avatar - Laser established ka high efficiency. 1500 kg, 20 shots, pp 2.2 Harbinger 3 - Missile conditions SETTING. 550 kg, 3 missiles, pp 2.3 Harbinger 2 400 kg, 2 missiles, pp 2.4 Harbinger 1 250 kg, 1 missile, pp 2.5 ACCB - automatic Design complex. Sbra described by the island and self respect to building a resource base. ZP 2.6 The security complex. ZP 2.7 Auto Plant. ZP 2.8 Virus Bomb - Bomb. 200 kg, ZP 3. Armament flyer. (Maximum weight 750 kg) Weapon set: pp - Anterior hemisphere bp - Side panels. 3.1 Quasar - the laser. Has the maximal number of shots. 560 kg, pp 3.2 Assasin 3 - Missile mouth permutation. 170 kg, 3 rocket, pp, bp 3.3 Assasin 1 60 kg, 1 rocket, pp, bp 3.4 Quaker - a huge bomb power. One such is sufficient but for the whole island. Slow action. 600 kg pp Well, perhaps that's all. As should look into all intricacies of management and play some time, I think you agree that this is one of the the best games in the genre of imitators. ________________ From the Editor can be added the following: 1. Some of the islands are equipped runways. Reaching is the island at the lowest speed and altitude flyer can switch to autolanding. In this mode, the landing occurs automatically, without Your control. Flyer will go gently on the landing, turn around and stop. After this flyer will be fueled. The most interesting thing is that You can sit as his, and the enemy base. Planting technique we leave you to explore a private initiative. 2. As flyers and gliders have a limited field of activity. If the screen began to be borne noise, you should immediately deploy a flyer (Glider), and decrease the distance between him and the aircraft carrier. ________________________________
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