ZX Format #02
30 ноября 1995 |
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Premiere - Digital Studio v1.12
Keeping pace with time, we recommend sewed bring to your attention firm instructions to the new digital music editor DIGITAL STUDIO v1.12. (C) UNDERGROUND SYSTEMS 1995 ________________________________ Specifications. number of patterns 32 number of positions 99 number of tools 16 amount of free memory to 96 4 octave range frequency mixing, 10 kHz Main Menu. Selecting items in the main menu by using the arrow keys which is controlled by [Q], [A], [O], [P], [SPACE] or [M]. The main menu contains the following items: POSITION - the current position of number sequencing PATTERN - pattern number, assigned to the current position LENGTH - number of used items TEMRO - tempo WORK PAT. - The number of working pattern SAMPLE - the current number Instrument OCTAVE - current octave STEP - step (see paragraph editing) Change the value of the above items, as well as other items containing numeric values by using selection corresponding arrows located in front of these items. GLOBAL PLAY - play music from the first position PLAY FROM - play Music from the current position DISK - access to the disk menu TITLE - Enter the name ringtones SAMPLE TEST - Test instruments (see below) ABOUT ME - in the original version of the editor should be displayed on the screen: (C) 1995 UNDERGROUND SYSTEMS Stop the player, as as a return of any item in the main menu, press [EXTEND MODE]. Management pattern. EDIT - enter the edit mode PLAY - play with the working pattern of the current row HOME - setting the initial line pattern ABC - disable / enable the appropriate channels Service functions. PAT. - Pattern source pattern to the right receiver CHAN. - Feed the source, Right Channel Receiver SAMP. - Replaceable tool right to substitute TONES - number of semitones HOME - initial setup above listed items COPY - copy the contents of the channel pattern of the source the channel pattern of the receiver CLEAR - clearance channel pattern of the receiver EXCHANGE - replacement of tools for all notes of the channel pattern of the receiver (subject to paragraph SAMP.) UP DOWN - change up or down notes in a channel pattern, receiver by the number of semitones (when exiting existing range of octaves note remains unchanged) Note: when the copy operation is Association of the text on the principle of MERGE. For a complete copy before paragraph COPY should select CLEAR. Editing. Editing patterns by using the cursor which shows the current line and the channel pattern. Cursor controlled by the arrow keys and the keys [Q], [I] - up, [A], [L] - Down, [O] - left, [P] - to the right. Notes introduce the following keys: [Z] - (C) before [S] - (C #) C sharp, [X] - (D) re [D] - (D #) re-sharp, [C] - (E) mi, [V] - (F) F, [G] - (F #) F-sharp, [B] - (G) salt [H] - (G #) G-sharp, [N] - (A) la, [J] - (A #) la-sharp, [M] - (B) system. Perklyuchayutsya octave keys [1] [2], [3] [4]. Quick tool: [SYMBOL SHIFT] + [0] - [9], + [A], + [B], + [C], + [D], + [E], + [F]. Special tags editor: PAUSE - off the channel to the next note, cl. [R] END - end of the pattern, key [E] TEMP * - change the tempo of music, * is taken from the main menu item TEMPO, cl. [T] Note: after entering notes or label, the cursor moves down on the number of lines specified in paragraph of the main menu STEP. Additional features Editing: [W] - replacement tool the current row of the current channel [6] - to insert the entire text of the channel below the cursor will be shifted down one line, starting with current cursor position [7] - deleting, ie all text channel below the cursor will shifted up one row, starting with the next cursor position [9] - Playing with pattern current lines [0] - HOME, the cursor is placed on the zero line Test Instruments (SAMPLE TEST). SAMPLE TEST function is used to quickly search and plays instruments. Listening to the tools by pressing [0] - [9], [A], [B], [C], [D], [E], [F]. Octave key switches [SPACE]. Disk menu. In the disc menu, there are two window. The large window displays the files on the disk, but in a small tools that are loaded into memory. Select the file by the arrow keys "up" and "down", as well as the keys [Q] and [A]. Change the current tool by cursor keys "left" and "right" as well as the keys [O] and [P]. Download the selected file by Keys [M] or [SPACE]. File Types: I - SAMPLES - digital tools M - MODULES - text tunes tools S - SONGS - text ringtones without tools Items disc menu: READ SAMPLES - in the file window see all tools on the disc, cl. [1] READ MODULES - in the file window displays all the modules on the disc, cl. [2] READ SONGS - in the file window displays all the song on the disc, cl. [3] SAVE MODULE - entry module disk, cl. [4] SAVE SONG - recording a song to disk, cl. [5] CLEAR SAMPLE - clear the current tool, cl. [Z] CLEAR SONG - clear all patterns, cl. [C] EXIT TO DOS - Restart system cells. [E] Note: After downloading tool button [SPACE] to change the current instrument next. ________________ "DIGITAL STUDIO COMPILER" Version 1.01 DIGITAL STUDIO COMPILER used to compile the music its subsequent use in your programs. Input file is a module which, after compiling and compressing converted to multiple output files, each of which corresponds to a particular page of memory. Namely, it will be Files: COMPFILEmain file player who has fixed loading address and length. COMPFIL0 ... COMPFIL7 These files contain information about music and instruments. The latter figure corresponds to the name page number. If any page editor was not used, then the corresponding file not created To run the compiled melody must: 1. Download all files written off by the compiler into memory your address previously switching the page that correspond to these files. 2. Decompress music for what type the command RANDOMIZE USR 31238. 3. Launch player - RANDOMIZE USR 31232. To to stop playback, press the [EXTEND MODE] (CAPS SHIFT). Player uses the second mode interrupts has its stand-alone stack. When you stop player stack and the interrupt mode giveth the increase in the initial state. Amateurs (and professionals) assembler programming the opportunity to hang (or hang) on termination of a small program. In the player there are two types Interrupt: a) Standard (50 Hz) for use it enough to write in cell 31424, (5), the address of your program. Initially, in these cells is the address subroutine STOP PLAY. WARNING!!! All used registers your program except IX, IY and alternative band, you need to memorize the stack, and then recover. Avoid changing the interrupt mode. b) Interruption "on rate" - interruption after processing the next note. Address program maintenance of the interruption is in the 31526 cells, (7). Preservation of registers in the mode is not required. If you use the mode interrupt (s), then stop Player must pass control to the address 31235. When you next start player playback starts from the current position. Number of current position located at 31241. The above information and information about free memory and the melody as a whole can obtained directly in the compiler under INFORMATION. GOOD LUCK! P.S. This editor and compiler were written in assembly language TASM 2.0 (global assembly SPECTRUM to 128). ________________________________
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В этот день... 21 November