(С) KRUEGER
Жанр этой игры представляет собой какую-
то дикую смесь графической адвентюры и
"лaбиpинтских" приключений.Из короткого и
нeвpaзумитeльнoгo вступления мы узнаем что
наш герой поплелся исследовать какую-то
пешеру, где обнаружил непонятную чер-
ную лужу.Но вместо того чтобы плюнуть туда
и идти дальше, он встал передstarted with her
It’s quite immodest to stare at her (probably
No, he's a puddlephile). This creation, of course, is not
withstood such a close gaze, dry
He lost his hands and pulled the hero down.
Having slightly recovered from such a shock (you
imagine, it’s raining, you’re walking along
street, there is water on the asphalt, and hands come out of it
zoot), the hero of the game discovered that the paws, so
those who brazenly grabbed his thighs belong
to a certain Telpik, the lord of magic, the only
behhomy to the wizard who owns the magic of trans-
interference in measurements. So, this one
Telrik sowed his immortal amulet somewhere -
Tia, a local mutant named Minotaur
I found this piece of crap and took it for myself.
do not undermine your precious health,
the magician made a window into our universe, pulled out
I sewed from there the first person I came across and
set a condition: if you bring the amulet home
If you go, but don’t bring it, you’ll live here.
Our hero does not receive such an ultimatum, of coz
I pinned it, but there’s nothing to do, I want to go home,
and the terrain here, I must say, is not
very nice - orcs running, mice bats
fly, toothy wolves nokycatb strive,
so he had to go into the labyrinth where
this same mutant lived alone and looked for
there is an amulet. This is where the game begins...

So, you must find the Minotaur, kill it

him, pick up the amulet and put it on

pedestal located in ctapto-

th zone (in the sense, the amulet of the

live, not “put down” at all). La-

Byrint is a multi-

in corridors, rooms and stairs. you

you can’t see it completely, a

only some part - that

is available to the hero's gaze. Besides Mino-
tabpa the labyrinth is inhabited by orcs, vampires,
skeletons, wolves, snakes, spiders and other very
unsympathetic evil spirits. Some of them
you can even kill with your bare hands, and some
ry - only with magical weapons (about this
see below).Except for enemies in the corridors and komha-
then you will meet magic rings
tsa, various types of magic potion, a
as well as all sorts of useful devices -
weapons, armor, bag. But first things first -
ku.
1.Enemies.
The weakest, but most numerous type of non-
Vampires. Kill them with a regular sword, ax
or with a club is impossible. To prepare for
exhumation of ancestors living in the labyrinth
Count Dracula you will need a wooden one
a dagger that one of the orcs has.
Minotaur. This is the purpose of your visit to
labyrinth and generally into this dark dimension.
A scroll you picked up in one of the halls
will report something like this:
"Cmepu The dagger strikes,
The evil Minotaur loses his mind"
(translation is mine)
Following formal logic, it is easy to understand
that the Minotaur will die from the blow of the Dagger
Death. Where can I get it? The vampire who
you will kill with a wooden dagger. It sounds startling
tahho, but it's true.
Wizard. How to destroy this old one
I don’t know what the hell, but the whole joke is
that he hangs around only in side kopu-
dopakh, together with the second kpobococom. So
if you saw this grandfather or another one
Dracula, then know that you are going the wrong way
way.
2.Weapons.
You start without any de-
Weiss, which can be used to ward off evil spirits. One-
your best defense will be your fists (test-
melt first on mice) and spells that
Telrik has provided you with the following (try it on
the first skeleton that comes across), then, killing
enemies you will take away all the rays from them -
neck and the best weapon. The first, most likely,
there will be a dagger taken from the skeleton - this
the most ineffective type of weapon.
MACE (ball and chain) - has no special meaning
differences from the dagger, except for one feature -
It kills skeletons in two hits.
AX (axe)in principle, you don’t even need it
will achieve, because located by the orc near komha-
you are the Minotaur, which, as you already know,
Can only be killed with the Death Dagger.
SWORD (sword) - what remains of Muhotab-
pa.Also useless.
DAGGER "It is makes of wood" (this definition
division is given upon inspection by its function
EXAMINE) - wooden dagger required
to kill a vampire.
DAGGER OF DEATH -death dagger. Finds-
with a vampire. To kill him, find a com-
haty with three staircases (located
near the starting point) and go up
take the first staircase from the bottom to the hall. Somewhere out there
he wanders.
3.Magic.
All magic used in the game can be
divided into three subspecies - potion, rings and
wedges.
3.1.Potion

HEALING POTION (Water of Living). The most

common magic in all games

rax of this kind. Restores the strength

ly. It makes sense to keep a bottle of

with this potion in your hands - in battle you can-
you just won’t have time to take it out
out of the bag and use.
ALUMROF ECNEGILLETNI ARTXE.If you read
this billboard backwards it will work out
a very meaningful phrase - EXTRA
INTELLIGENCE FORMULA. A bottle of this liquid
a bone will restore your magical status.
ORCEAN INTELLIGENCE - the magic of orcs. Naho-
lives in the side part of the labyrinth, guards -
like a snake, when used it takes away all
your magical energy.
3.2.Rings.
There are several types of rings - for-
shivering with evil, with a luminous stone,
tso dexterity. I don’t know how to use them, but...
apparently it makes sense to carry them on a palm
Tsakh, because in this state they can’t
don't interfere.3.3.Spells.
Having sent off on a long journey, the old goon Tel-
puk taught you four spells. These are:
good old FIREBALL, some kind of MAGIC MIS-
SILE, ENERGY DRAIN and MAGIC SHIELD. First
three represent "strategic
offensive weapons" - any enemy
besides the vampire and the Minotaur, the
le their one-time use. ENERGY SHI-
ELD softens the enemy's blows. Its action
long-term, and if you don't want to lose
don't forget all the magical energy from-
change (UNCAST function in the menu).
4.Miscellaneous.
In addition to weapons, rings and vials of potion from
human-like evil spirits (skeletons, orcs)
all sorts of useful uses may remain
methods - helmet (HELMET), armor (ARMOUR)
etc.

No less good clothes can be

outside in the labyrinth, for example-

mer, in the basement withsomeone like a spider

ry left a backpack in which you can

putting objects to hold

in hands at the moment irrelevant
but (for example, a useless ax in a battle with
vampire), and in general all sorts of nonsense that
You can’t wear it, and it’s a shame to throw it away.

Scrolls scattered throughout the dungeon

in some cases they can give

here's a hint for you.

For example:
"Find what you can do to support your strength
And a potion to become invisible.
Fate laid it to the top and to the east
your way,
Kill the Minotaur or become him
a toy."
(translation is not literal,
but the meaning is preserved)
I didn’t find any invisibility potions there, though.
but the rest is written correctly.
In addition to this, there is one more scroll, example-
but with the following content:
"The east wind carries the news,
A wooden dagger will kill a vampire."
but the whole joke is that firstly
Well, the scroll is in the possession of a vampire who
you can kill with a wooden dagger, and
secondly, this vampire is in a side
parts of the labyrinth and hangs around there with the magician.
5.Control.
Is carried out using the command menu. It
gives you a list of actions available in
at the moment.
The commands are as follows:
RUN - movement.
INVENTORY - shows what the player has
in his hands and what he is wearing.
ATTACK - attack the enemy.
EXAMINE - examine this or that object.
CAST - magic.
UNCAST - cancel the spell - if you
turned on the energy shield.
PICK UP - pick up an object.
PUT DOWN - put the item.
WEAR - put on (bag, ring, armor, etc.)
ALSO OFF- remove.
PUT IN - put the item in the backpack.
ALSO OUT - remove from there.
OPEN - open the door.
CLOSE - close the door.
LOOK IN - examine the contents of the backpack.
SWAP - change - applies if you have
in the left hand there is a weapon, and in the rightwell, for example-
measures, scroll. Since killing someone scroll-
com it will be very difficult for you
transfer the weapon to the right hand, and the scroll
to the left with exactly this function.
THATS ALL,GUYS...
------------------------------------------------DI:HALT
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