Mini-survey of artists
Dimidrol:
All my pictures are drawn in BGE (in rea─
le and in emulsion) using standard tools.
>There's something that makes your pictures
very different from the graphics of other xy─
dozhnikov. Maybe you start drawing
from pixels, then color it?
It's hard for me to evaluate my pictures somehow.
and look for differences in them. I have different under─
steps to each job. I can, for example, nari─
put everything in monochrome, and then colors
impose.
>What functionality do you most like?
missing from BGE?
I’ll probably repeat myself about BGE. Return
from version2.41norgb. Add Arcs
circles). Still kickbacks (history) dey─
ties did not interfere. Choosing gigascreen pa─
liters, where separately for each screen
possibility of changing paper and ink.
* * *
Einar Saukas:
>What graphic editors do you use─
shaft for drawing multicolor sprites?
I use ZX-Paintbrush.
> I know this program! Got me used to it
Trixs :) Are there any ideas for other interfaces?
(maybe drawing+conversion, vectors,
layers, etc.)? In the past I wrote graphic art─
some editors, but still haven’t found a university─
greasy solution (still too much
have to be done in Photoshop and writing
converters manually).
II use ZX-Paintbrush for editing─
everything in the world, but sometimes you have to
write small programs to translate into
other formats.
* * *
Sand:
I only use Grafx2 (pixels in general) and
BGE 3.o5 (pixels on ZX). Both are fine
almost one hundred percent... well, BGE needs some tweaking─
lyat - painting with texture, etc. he doesn't
enough.
> Do you draw with one mouse?
I only draw with buttons on the Spectrum. On
Grafx2 also sometimes uses buttons.
>What's missing is button pixelation
a la text editor. And layers in fire─
first mode.
Yes, layers are not so important, although, of course
convenient... but their absence doesn’t bother me personally─
is playing around.
> It's difficult to aim at pixels with a mouse,
especially when the cursor is an arrow. And the keyboard─
the tour will not deceive you :)
Yes!
A rough outline, of course, can be done with the mouse. But
edit only with the keyboard (on Spectrum).
* * *
Rion:
> What editor did you draw in mostly?
what was missing most?
I have been drawing in BGE since its release. Before
him in Art Studio, like everyone else :-))) In BGE on
at that moment everything was gorgeous. I understand that
I didn’t use a lot of functions, because it was
too lazy to figure it out :)
* * *
riskey:
> What editor do you usually draw in?
It depends on the graphics. Spec - all in Multi─
Artist already, because basicallymg2 ri─
suyu. Another - Grafx2 and Photoshop.
I don't have much choice on the Mac.
On Windows I used to draw in Pro Motion.
For me, the standard gfx editor on spec is BGE.
There are a number of points for improvement, but overall
he's good.
> The main disadvantage is that the screen is always256x
192. You can’t draw more. And so that there are
layers and brushes with primitives in any zoom─
reading.
Layers are convenient, yes. And normal mouse support
too. Although I can still draw on
Sinclair, keys.
> There is not enough tex type mode for the keys─
editor to move by whole
pixels. I can't even imagine how you are
you draw in mcx :) You can draw in full─
color, then convert, see the result.
Well, MultiArtist is quite usable.
Everyone says it's crooked, but you get used to it─
after a week or two of sleepless nights. I smile.
> Cut-out brushes - is this relevant?
For me - no.
> You need the brush mode "increase color code" and
"decrease color code" to draw colors─
totransitions. Isn't there anywhere? In that chunky re─
daktore, which I did in 1997, I'm from this
started...
It would probably be funny. I'll hand over almost everything─
I draw the new one pixel by pixel. But I do this because
inferiority of MultiArtist.
* * *
Thanks to the efforts of Alone Coder and Trefi, it was created─
lan a number of corrections and additions to BGE.
In addition, recently ZK Systemsent
Excess Deluxe Paint carriers.So it's possible─
it is possible that native graphics editors
for ZX Spectrummore to come!
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