Graphics - Mini-survey of artists: Dimidrol, Einar Saukas, Sand, Rion, riskej.

Info Guide #11
Mini-survey of artists
Dimidrol: 

All my pictures are drawn in BGE (in rea─
le and in emulsion) using standard tools.

>There's something that makes your pictures 
very different from the graphics of other xy─ 
dozhnikov. Maybe you start drawing 
from pixels, then color it? 

It's hard for me to evaluate my pictures somehow.
and look for differences in them. I have different under─
steps to each job. I can, for example, nari─
put everything in monochrome, and then colors
impose.

>What functionality do you most like? 
missing from BGE? 

I’ll probably repeat myself about BGE. Return
from version2.41norgb. Add Arcs
circles). Still kickbacks (history) dey─
ties did not interfere. Choosing gigascreen pa─
liters, where separately for each screen
possibility of changing paper and ink.

                  * * *

Einar Saukas: 

>What graphic editors do you use─ 
shaft for drawing multicolor sprites? 

I use ZX-Paintbrush.

> I know this program! Got me used to it 
Trixs :) Are there any ideas for other interfaces? 
(maybe drawing+conversion, vectors, 
layers, etc.)? In the past I wrote graphic art─ 
some editors, but still haven’t found a university─ 
greasy solution (still too much 
have to be done in Photoshop and writing 
converters manually). 

II use ZX-Paintbrush for editing─
everything in the world, but sometimes you have to
write small programs to translate into
other formats.

                  * * *

Sand: 

I only use Grafx2 (pixels in general) and
BGE 3.o5 (pixels on ZX). Both are fine 
almost one hundred percent... well, BGE needs some tweaking─
lyat - painting with texture, etc. he doesn't
enough.

> Do you draw with one mouse? 

I only draw with buttons on the Spectrum. On
Grafx2 also sometimes uses buttons. 

>What's missing is button pixelation 
a la text editor. And layers in fire─ 
first mode. 

Yes, layers are not so important, although, of course
convenient... but their absence doesn’t bother me personally─
is playing around.

> It's difficult to aim at pixels with a mouse, 
especially when the cursor is an arrow. And the keyboard─ 
the tour will not deceive you :) 

Yes!
A rough outline, of course, can be done with the mouse. But
edit only with the keyboard (on Spectrum).

                  * * *

Rion: 

> What editor did you draw in mostly? 
what was missing most? 

I have been drawing in BGE since its release. Before
him in Art Studio, like everyone else :-))) In BGE on
at that moment everything was gorgeous. I understand that
I didn’t use a lot of functions, because it was
too lazy to figure it out :)

                  * * *

riskey: 

> What editor do you usually draw in? 

It depends on the graphics. Spec - all in Multi─
Artist already, because basicallymg2 ri─ 
suyu. Another - Grafx2 and Photoshop.
I don't have much choice on the Mac.
On Windows I used to draw in Pro Motion.
For me, the standard gfx editor on spec is BGE.
There are a number of points for improvement, but overall
he's good.

> The main disadvantage is that the screen is always256x
192. You can’t draw more. And so that there are
layers and brushes with primitives in any zoom─ 
reading. 

Layers are convenient, yes. And normal mouse support
too. Although I can still draw on
Sinclair, keys.

> There is not enough tex type mode for the keys─ 
editor to move by whole 
pixels. I can't even imagine how you are 
you draw in mcx :) You can draw in full─ 
color, then convert, see the result. 

Well, MultiArtist is quite usable.
Everyone says it's crooked, but you get used to it─
after a week or two of sleepless nights. I smile.

> Cut-out brushes - is this relevant? 

For me - no.

> You need the brush mode "increase color code" and 
"decrease color code" to draw colors─ 
totransitions. Isn't there anywhere? In that chunky re─ 
daktore, which I did in 1997, I'm from this 
started... 

It would probably be funny. I'll hand over almost everything─
I draw the new one pixel by pixel. But I do this because
inferiority of MultiArtist.

                  * * *

 Thanks to the efforts of Alone Coder and Trefi, it was created─
lan a number of corrections and additions to BGE.
In addition, recently ZK Systemsent 
Excess Deluxe Paint carriers.So it's possible─ 
it is possible that native graphics editors
for ZX Spectrummore to come! 

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