Tiboh/Debris
Conversation with Tiboh/Debris - programmer
from Krasnoyarsk, which has been in business for many years
suffers from processing Spectrum archives
programs and replenishment of the annals of the demoscene.
Alone> It seems to me, judging by the number of re─
leases on ZXAAA and edits in SpeccyWiki, which
Several thousand diss have already passed through you─
cov. Where do these discs come from? Which tech─
nology of work?
Disc collections to view your shipment─
no AAA, and also take what was posted on the forum
zx.pk.ru. I don’t do digitization, but
I receive it ready-made. All this attention─
clearly visible (I use Quick
Commander, which is by default in
Unreal Speccy), each file is compared
(often from memory) with existing programs
onzxaaa.untergrund.net and Virtual TR-DOS.
If something is missing, I’ll send the program to the website
by topic.
I enter information about the authors of the programs in
SpeccyWiki. To do this, I look through the entire
program from start to finish, I read the whole thing─
thick line, I also see thatwritten in
BASIC loader.
Alone> Do you write down the dates of the oldest ones?
dem by country? For example, the oldest
Russians that I came across - October
1991.
No, I didn't do that. I just watched ko─
Number of dem by year and country on the site
zxaaa. I also compiled a list of groups/firms, ra─
botted on the Spectrum.
If I find graphics, music, small
the sources of procedures and effects are the remainder─
suitable for use in various applications─
ktah.Sometimes there are source codes or not enough─
making almost completed programs, in this
case, I’m trying to finalize and assemble the program─
mu and release it to the masses. That’s what happened with the demo─
this game Air Raid, Farewell demo, with Shock
Megademo in Titus's version.
Alone> Approximately how long does it take to
such projects?
In different ways: from one day to a month, with
breaks. Usually these are small programs,
which are easy to understand. If I find it
source, first I check through Best View
- what assembler is it from, then I load it and
I launch it.
In some cases, the file is being loaded─
fishing Sometimes files are missing from the disk, but
are on another disk from this collection─
tions. Sometimes the program starts, but
for unknown reasons there is no music and
I can hear wheezing and debris, then I look for why
it should be located at the address, and I download
any other music there.
Sometimes insteadI find the source code
blocks of unknown purpose, I'm looking through
them through Best View. If this is not text, mu─
language or graphics, I'm trying to run the code on
download address.
Alone> There are source codes for the games Awaken, Milk&Nuts
and ChV2, which no one will pick up, according to─
because it’s porridge. But it would still be cool
finish these games...
These are global projects - when you drop by─
Once you touch them, you immediately give up... Milk&
I looked at Nuts more carefully, but even there
It's a long way from completion. Also watched
Winnie the Pooh 2, but it turned out that in addition to the engine
there is nothing in it.
Alone> What motivates you?
I understand that poking around in the archives, that...
then search, restore programs, no one
there will be no or almost no one. So I'm trying
release the program so that everyone can
see her. I try to participate in global projects
don't get involved, in most cases it's
hopelessly, you can get stuck specifically, and
knowledge is not always enough.
(One of the episodes of Tiboh's work - personal─
early demo of Reconstruction Chaos by Newart
(with one part even from old disks
Rst7). This demo took 1st place on Chaos
Constructions 2010, but it was at the party
shown from source, final version
which was later lost.)
I accidentally saw this demo onYouTube and
I was surprised why it wasn’t on the AAA website. Everything
the same AAA toldme that the demo exists
only in video and source form. And again
the sources were transferred to me through AAA
the author of the Newart demo for review. Their
there was a lot, and all the parts were at risk of being out of place─
fit into one 128K memory load, but in
in the end, everything was repacked and distributed
memory, it was possible to do this.
The final version of the demo is different from
patieversions in three parts: part changed
"flying Pacman"; part with multicolor─
synchronization has been fixed with the new creeping line─
tion (in the patriotic version, according to the author’s idea, I have─
there is slight distortion); in part since the summer─
opening bolts fixed glitch with opening
pictures under the bolts, and the bolts themselves became
stand out less from the background of the pictures. In this
I made some changes myself, without copyright
the final source, which apparently was
lost, but the way I wanted to see this part
the author himself.
(Demo can be found in the application.)
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