JSW and Igor Makovsky
Jet Set Willy was released in May
1984 and became a record holder for sales─
failed, eventually losing only to the game
Sabre Wulf.Despite its impassability─
most in its original form, the game became cool─
tovoy, and its author Matthew Smithis the hero
legends. Together with versions for other boards─
forms ( World of Spectrum lists Ams─
trad CPC, Atari 8-bit, BBC Micro, Commodore
64,Commodore Plus/4and MSX) number sold
copies of the game are estimated at more than 5 million─
new:http://www.wiiplayxbox.co.uk/
jet-set-willy/#more-1222
Around the game Jet Set Willy and its predecessor─
Manic Miner a circle has formed
fans who released on the ZX Spectrum
more80(!)unofficial continuations:
http://www.oocities.org/andrewbroad/
spectrum/willy/list.html
It was interesting to talk, apparently
with the only Russian author of games on
engines Jet Set Willy and Manic Miner - di─
designer Igor Makovsky:
http://www.worldofspectrum.org/
infoseekpub.cgi?regexp=^Igor+Makovsky$
Among his games is Marina: The Fire Quest
and JSW: Ultimate Manic Miner.
* * *
Alone> Downloaded JSW: Ultimate Manic Miner.
Beautiful 8) I didn’t know what could be squeezed out of JSW
this...I thought that Maria vs Some Bastards -
ceiling! How to leave the room Attack of
Mutant Telephones? Descriptions included
no...
That's the point, why the game doesn't
liked no one except Jet Set fans
Willy. The fact is that with a special charm
creating remakes of this game began to be done
such roomswhich you can go through knowing
all the subtleties of the game engine, the so-called
bugs.
If you jump from a certain place to the left
(approximately from where I land when I fall─
slab), you can land in such a way that
Willie will be able to get to the lower passage. So
as no one knew about this feature, then everything is on─
they start to get madly angry and scold me for
this. Those who know about these chips - no
can express all the joy while passing the game
further, since I tried every room
make it special and unique, distinguish─
different from everyone else in Jet Set Willy.
You can always downloadRZX and see if
don’t want to waste time solving
all the mysteries.
Alone> Is the music in the game yours?
The music in the game is not mine. I can't write mu─
language on Spectrum. I can only do it in real life.
Alone> Which of the spektrumists do you work with─
didn't he?
Firestarter (we even came up with a game with him
do, like Boulder Dasha, I had a mountain
innovations, which could say but─
a great word in the genre, but the Spectrum couldn’t
pull it so he just took it now
some of my graphics and used them before─
quite a banal game) and White_Hunter.
Alone> I also made games on the Spectrum...
I'm not sure I played anything other than
Wolf 2004, but this game just amazed me─
la. Excellent. In general, I cansay fa─
nat original Doom and Doom 2, still
I play them on the new Glzdoom engine. B
At one time I was fond of making maps,
but now I've given it up.
I had an idea to publish a magazine on ZX
Spectrum in Moscow limited edition,
subscribe to it so that somehow ma─
It’s terial to reward this business, but du─
I bet that in the near future this will not be for anyone
will be necessary. I wanted to attract him─
significant not only in content, but also with
design point of view. Game design for
Specky deserves the attention of art, on
my opinion. Maybe I'll write sometime
about this direction in one of the articles on
website of our design studio. In short,
I would like to talk about the graphic side─
not Spectrum games by releasing brochures. to me
it still seems like a real atmosphere
present only in English games - all
it is imbued with their mentality -Doctor
Who, Monty Python, Star Wars, AD&D, etc.
purely English "troubles". Our games
worth considering separately, in them too
there is charm, but its own. Somewhat smaller
more forcefully than English, and with style
we are limping. What especially infuriates me is
these are the ratios of AY music in the intro to
games. In my opinion, they are selected as the most
no matter what the opposite is true─
swarmingthe games themselves, right?!
I also wrote stories aboutDizzy. My me─
what - deal with copyrights and
publish a book with fairy tales aboutDizzy for de─
tey. I think I'll make it happen, just to
do not run into any judicial scandal.
Check out my portfolio and illustration section─
walkie-talkies - you'll understand what I mean. I drew this─
in 2000, before studying at the university. This─
hour, of course, I’ll do it differently, but dis─
I won’t remake the tales. In spirit they
remindof Moomintroll. To begin with, you need
of course, find a sponsor in the form of some kind─
be a publishing house.
I'm currently doing contemporary art─
vom, I do motion and animation for all sorts of
titles and other things, book design, illustrations,
websites and more.
I even wanted to create a normal website about
JSW and its games, but so far it has limited itself to
splash screen:http://jetsetwilly.ru/
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