About the shell - the magazine consists of sections, and sections of articles.

Info Guide #11
About the shell
 Find the button on your dashboard─
kiQ, A(up, down) andO, P(left, right). 
You can9,8,6,7respectively. Or arrows 
who has it. Found it? Let's continue. 

   Shell Info Guide, which you this─
you've been trying to tame it for an hour, written by a friend 
A. Coder in April2004. It implemented─
vans have the best ideas from the ZX-Guide shell, but 
simpler, shorter and more optimal. 

   So, as you understand, the magazine consists of
sections, and sections from articles. Exit from 
articles - using the E or Edit buttons. Exit from 
section - by them. Then you select another 
section and click... What exactly are you saying? 
clicked to get to this article? Here we go 
it's the same there. And theM button turns off mu─ 
tongue for smooth defilement articulated─ 
legged scorpions. We don't have any more buttons! 

   Pay attention to the last section -
it consists not of articles, but of programs. If 
you can safely poke one of them, our mind─ 
An experienced bootloader will try to find 
it's on disk - what if you're lucky? If you're lucky, 
He might even launch it for you. Of course 
the application is notis exhausted by programs 
there must be some other files there too. 
Look for something interesting. I have for 
this kind of research two commanders in 
ROM, what about you? 

          Technical information

   Articles and music are archivedrar. B
at the beginning of each article is its title, from─
centered in28 characters.Text width
is determined by the following line.Music from
There is no menu or intro in the archive. I consider it music─
All files whose names are missing are missing
in the shell table, with the exception of beginning─
those with"!"(these are sprites for the case when
text+sprites > 32k). It is allowed to take out
articles (with the exception of the last one indicated─
no case) outside the archive.

   Music is used in PTЗ.x format with
the following restrictions:1.At the beginning of the 
How should the volume be initialized? 
sample and ornament;2.Tempos1, 2prohibited; 
3. Samples do not use nako commands
capture;4.Commands prohibitedЗxxxwith any 
or notes on itself;5.Music in a loop─ 
on;6.Module length no more#1762=5994
bytes (this time due to long modules 
I had to return loading the menu).7.For─ 
Patterns longer than64lines are prohibited. 
   As a rule, I bring music to this type
me, but decide for yourself :) 
   In this issue, every track comes again─
you can compile it with your player (in 
some still have savings left, but 
Please note that this slows down the scrolling on nepa─ 
ntagons without turbo mode! 

   Texts with 64 characters per line must
be no longer511 lines, not counting ─
dexterity. Texts with 42 characters - no longer
749 lines. If it exceeds512 lines I will disable─ 
flickering starts. If there is X-color right─
This text should not exceed256 lines.
Sprites are considered X-color ifin the text
there is a line like[255] [128+line1]
[128+line2]. Just one code bitplan,
generated by sprites, allocated16k. Next─
avoids filling sprites with large
amount of “dust” to avoid twitching
when scrolling.
   Graphics from.bmp/.jpg/... are converted to
formats necessary for the magazine using special tools
a centrally written converter (source code in
appendix to IG#7). 
   If the text+sprites are longer32k, the sprites
are in a separate file and are considered black
white. In this case, they are allocated about26k
under the generated code, and the flickering of the text from─
turned on.

   In this issue Info Guide appeared under─
TurboSound support (in the menu and accordingly─ 
this article). Turbo mode recommended! 

Alone Coder

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