Voyager #03
19 октября 1998
  Игры  

Locman - Game Description DARK SIDE.

<b>Locman</b> - Game Description DARK SIDE.
(C) KaelmayHem
Music: WORLD without LIMIT / KENOTRON



                 DARK SIDE


             (C) iNCENTiVE 1988



     Do not know what prompted the me to write this
article is likely to nostalgia. Wandering one day on
the internet, remembered a little old
game - a three-dimensional adventure in which, unfortunately,
at the time was not able to play because of demoversii. Yes, 
this was the Dark Side. 



     I'm sure many in pain, ran for three
sectors and tykayas into the void by getting the message
it's just a demo. So, without hesitation, I
ran to the well-known sites dedicated to emulate 8-bit 
platforms and randomly pulled out several files with similar 
names. And the size of my joy transported over an 8-th bit - 
EUREKA! Arriving home he fed the cat, has offered its food 
AMIGA, and finally launched Speccylator (to be honest, I first 
tried it at the same time an elongated version of the DarkSide 
for C = 64, in principle - one to one, except that the colors a 
little more, but that's another story). Of course, the 
rendering speed is not what the mother Speccy - DarkSide flew 
aki DOOM on the one hundredth stump. OK, enough of the lyrics, 
what do we have ... 

     DarkSide - This second release of the famous
Company INCENTIVE, based on the engine Freescape.
The first was a Driller - is also quite tricky 3d-puzzle (by 
the way speaking, Freescape engine was demonstrated at a 
computer exhibition in Olympia as a full-fledged virtual 
reality systems). Engine that allows you to run (sorry, walking)

sometimes fly, turn his head in all directions, firing from the 
laser to enter the doors, etc. In general - real virtuality of 
production in 1988. As far as I know, have been released just 
two games on Freescape: Driller and DarkSide. Subsequently, the 
engine has been upgraded - appeared Freescape II, added some 
features and even has been released Editor 3D Construction Kit 
with my tongue describe game logic. Already on the new engine 
have been released known 3D Kit Game, Total Eclipse 1 and 2 
Castle Master, The Crypt. There was, however, still Freescape 
III, but not at the Spectrum, and on the AMIGA, and, 
accordingly, 3D Kit 2. 



       Problems of cosmic significance /

     Again homeland is in danger. Only recently, a brave 
astronaut rescue deactivated ready to explode, drilled parallel 
and perpendicular to one of the moons of our home planet Iwata 
(Evath), the mission Driller, as a new threat was discovered. 
The fourth moon Iwata system, by virtue of astronomical origin, 
had a static terminator (the boundary of the day and nights). 
No one could assume that the heinous vnezemlyane safely 
expelled from the vicinity of the system, have left us a 
parting gift. The whole moon was transformed into an instrument 
of retribution. At the appointed day and hour, in a carefully 
calculated per minute, and second, when the moon is facing its 
night party the direction of our planet will burst shot from 
beam gun, which will completely destroy the civilization of 
humanoids in Iwate. 

     So in a way - the key to the ignition, seat belts tightly 
pulled our straitjackets and get off at point - a sector 
REGULUS, the last instruction. Planetoid completely converted 
into energy storage. On its surface are dispersed hubs

Power lines running from one hub to another, they unite with 
one goal - to build a powerful charge for the gun. Some sector 
are protected by autonomous robots, there are some stores here 
and there scattered fuel tanks suitable for your own personal 
jet accelerator, and also reserves the protective field. 


                  / Splash! /

     This time, fortunately, soft ass in a chair in front of a 
computer. There is reason to examine these buttons: 



             / Globus Taiwan /

     Planetoid is a cuboctahedron, the
which are valid only square faces. Respectively, obtained 18 
sectors, 10 of which - quadruply, and 8 - doubly connected. Two 
polar sectors: the South - Bright Side (Light Side) and the 
North - The Dark Side (Dark Side). At both poles of the compass 
does not work, so that the focus will exclusively visual. Among 
other things, beneath the surface of planetoid laid network of 
tunnels with exits to the surface in some sectors. 



          / The Party's tasks will make it! /

     The main objective, as it is already clear off
above the gun by blackout. Blackout should be made methodical 
destruction of the hubs of energy. Hubs - high poles with 
crystals on top (in common ECD). Destruction of each crystal 
decreases power by 4%, that is all the Hub 25. All would have 
been easy if it were not for: since power lines are combined in 
some Hub, the destruction of such impossible -

they regenerate - as long as the operating line-sources. 
Accordingly, there is a sequence (with minor variations) off 
hubs. Among other things, Off hubs slows condensation

charge and, therefore, delaying the time before the explosion. 
With regard to health, it is not the whole game enough. 
Therefore, look for sources of energy: the pentagon on the wall 
- renewable energy shield, The rectangular bars - fuel for 
JetPac. In some places, planetoid, mostly warehouses, Transfers 
occur. They look like double pyramid-bolo. I shot at the top or 
bottom half, energy is transferred from fuel shield, or vice 
versa. Also in stores can be found Teleporters - floating in 
the space of truncated pyramids, each of which throws an 
astronaut in a particular point in space. Objectively You can 
totally do without teleporters. Another common item - do not 
linger in one sector for a long time - can pinpoint your 
location orbiting robots. 



         * TO BE CONTINUED *



- Your location can detect orbiting robots.



         * TO BE CONTINUED *



eshestviya the pages of the magazine!



           See you in the VOYAGER # 4!



(C) KaelmayHem
Music: 'CROON' / 13.10.98 (:-<>)



                 DARK SIDE


             (C) iNCENTiVE 1988


                 (Continued)



            / Itineraries /

     Since the execution of the mission can take place
with large variations in the sequence, and the main goal has 
been set, I will give here only a recommendation for the 
passage of the target sites planetoid ... 

* In the Gaza PROCYON high six are

  locator, and if you ugorazdilo get under it,

  You will record and zatochat in prison. Latitude can be
  but shoot.

* Also, because of the locators in the sector UMBRIEL,

  Located between FOMALHAUT and TITANIA SEC
  TOR can be accessed only through the equatorial

  tunnel (the first time).

* Beneath the surface of the moon pass tunnels: along

  equatorial - equatorial, under the bright side -

  Light Tunnel, under the dark - a dark tunnel.

  Entry point:

  EQUATORIAL TUNNEL:

  Sector IAPETUS - under the low ground;

  Sector PROCYON - on the roof of the bunker;

  Sector UMBRIEL - middle;

  Sector OBERON - immediately after the column hub.

  LIGHT TUNNEL:

  THE LIGHT SIDE - square top of the shadow columns
                  Ny hub;

  GANYMEDE STORES - under the carpet.

  DARK TUNNEL:

  THE DARK SIDE - down here does not make sense

                 has, as you get up here

                 will not give.


* Most GANYMEDE turned into the dead
  le, moving it quickly takes away the shield. That
  if by chance it does not plunge, when coming from

  TRITON sector hold no further right paw

  sphinx from the left edge. For all nasyshennosti

  Games semantic objects Sphinx was built here

  almost exclusively for aesthetic reasons.

* Robots standing on solid ground in GANYMEDE

  You can swat a stone block, knocking the thin

  column below it.
* Switch - a small cube - in the Gaza REGU
  LUS removes interfering with the wall, and in such a SIRIUS

  same switch opens the door.

* Like a dead field in GANYMEDE, Gaza

  IAPETUS takes a dead river, it can be rewritten
  fly when needed.

* In the left door CENTAURI STORE, who disappeared
  exists on the approach (in the Gaza IAPETUS) can be

  enter, including your JetPac.


* Several countries located in the Hub

  ANTARES vary consistently from one another,

  so it is sufficient to release the initial line of

  TITANIA SECTOR, and you can extinguish them all.

* In the Gaza TITANIA increased radiation, not a hundred
  um arrange a halt there.

* In the Gaza NEREICL column concentrator is

  a high wall, but the hub can be shot down

  He went away to the very western edge of the sector.

* As you may have noticed in his death

  Agony in the sector DARK SIDE, too, is the concentration
  trator, but a passage he does not. And in general, at each
  home sector, adjacent to the DARK SIDE, acting
  exists a force field, it goes straight across each
  for each of the sectors.


        / A casket vset'ki opened. /

     Although the force field and can not be disabled, but still
is there a way to enter the DARK SIDE. In all sectors, others 
DARK SIDE, blank walls, but PSYCHE SECTOR - here are the gates 
that are opened with a password (the password panel above the 
door). Well, the gate and gates, but against the force field 
does not trample. But we help in this super-duper teleporter 
type toilet - CRUX TELEPOD. Enough to have the crystals, 
appropriate exit point. Again, four blank walls around the 
secret sector - four letters of the password on the walls - 
DARK (possibly font and slabouznavaem, but the one that at 
skrinezastavke) - Reach and take - four crystals order the 
appropriate password. John-teleporter very simple to use: just 
enter into it and palnut the required crystal - out, and you 
find yourself in the sector, but still on the reverse side of 
the force field. Why not Kinjo-Dza! To return to PSYCHE SECTOR, 
Strelna the central energoprovodu teleporter. 



                / Klondike /

     The first crystal is in a transition CANOPUS WALKWAY, 
passing completely through IAPETUS SECTOR. Enter into it you 
can from the Gaza SIRIUS. Switch over the door does not 
function, so that it is necessary to spin it five times fast - 
it finally goes down, but the door is unlocked. Next will only 
fly into the transition to JetPac, and you can get through 
GANYMEDE. 

     With the second crystal may be a problem - if you hurry 
iznichtozhit all locators. Raisins, actually, that you should 
definitely get in conclusion, at least once, and for this it is 
necessary that you spotted the locator. You will find yourself 
in a small cell with double bunks and a table - IO CONFINEMENT. 
In the corner stands the coveted crystal. As well as from any 
conclusions, to get away easily. When you try to open the door, 
you produces penalties. Have to sacrifice their energy: 
shooting into the right or left kreditopriemnik, you broke up 
either with fuel or with a shield. Choose the circumstances, in 
what proportion you can give both. Just keep in mind that a 
certain amount of fuel you need on the way back - way out of 
detention is situated in the equatorial tunnel. With the third 
crystal in general no problem, man have you first. He just lies 
overseas force field in THETHYS SECTOR. 

     The fourth crystal - the most puzzling ...
First you need to get into the right half GANYMEDE STORE, one 
in the Gaza REGULUS. Through a little hole-hole in the wall, 
hunched up. Here, under the carpet, by the way, the entrance 
into the light tunnel. And on the wall, almost on Chekhov hangs 
ax and if palnut on him, he canceled your score and will be on

place. But now in the Gaza SIRIUS roof CALLISTO STORE has 
opened another entrance. Without delay, fly into it and kill 
switch - a small cube - until it was gone, nothing more 
interesting here. We get down into the tunnels. Having a focus 
spot it: in each sector Tunnel hang on two lamps. But now one 
of the segments of the tunnel, or rather under the sector 
GANYMEDE, These lamps three. Unable to tolerate such a 
disorder, we bring down the average bulb (one shot in the 
cord). The lamp was holographically mutated crystal.




                / Finite /

     Flying gait volunteer-rescuer took off from the dark 
dungeons to dark surface evrazhdebnoy moon, ran to the toilet, 
finally did so long tormented his case - ripped from the wall 
last letter of the code. And now he stands in the middle wide 
road to open the gates to the dark side of the moon, so long 
taivshuyu a mortal threat. But time is running out, the clock 
still ticking in the temples. Astronaut entered the ominous 
sector, its keen eyes immediately noticed the nearby steeple Hub

his keen finger himself had laid down on the trigger. Once the 
hub was destroyed last energy flow dried up in the ray gun 
fired, the system of self-destruction. After a few moments of 
weapons, inspire fear, no trace, just baked sand and dust were 
dispersed through dead moon ...



                              KaelmayHem

           with great help from FyrexmayHem



dead moon ...


                              KaelmayHem

           with great help from FyrexmayHem






Other articles:

Inform - The plans of the magazine.

Authors - The authors of the journal and editorial contacts.

Inform - Guide magazine.

Locman - On the game SubSunk.

Locman - Game Description DARK SIDE.

loafer - Complete walkthrough MIRROR.

Kaleidoscope - On the game Star Dust roads.

Kaleidoscope - On the second virtual computer art festival Art Comp-99.

Kaleidoscope - The presentation of text utilities - Text Utility V2.8i.

Skeleton - Description of the sound card DMA SOUND.

Skeleton - an undocumented feature of the processor Z80.

History - Life After Willie. Softografiya Matthew Smith.

History - On fidoshnom slang.

Laboratory - Intro POORGUY! - Inside (original text with commentaries).

Laboratory - ZX-SPECTRUM and operating systems.

Laboratory - Procedures from MicroSoft.

Laboratory - The algorithm output decimal numbers on the screen from the register of DE & HL.

Laboratory - The algorithm of division and multiplication of large numbers.

PROFI CLUB - Studying CP / M (compatibility, processors, terminals).

Humor - Ladder - advice to competent user.

Humor - Verse "OA programmers.

Mail - Letters from readers in the magazine.

Advertising - Advertisements and announcements ...

ZXTraders - Deystvyyuschie distributors software ZX Spectrum in Russia and Ukraine


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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