Voyager #03
19 октября 1998 |
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Locman - Game Description DARK SIDE.
(C) KaelmayHem Music: WORLD without LIMIT / KENOTRON DARK SIDE (C) iNCENTiVE 1988 Do not know what prompted the me to write this article is likely to nostalgia. Wandering one day on the internet, remembered a little old game - a three-dimensional adventure in which, unfortunately, at the time was not able to play because of demoversii. Yes, this was the Dark Side. I'm sure many in pain, ran for three sectors and tykayas into the void by getting the message it's just a demo. So, without hesitation, I ran to the well-known sites dedicated to emulate 8-bit platforms and randomly pulled out several files with similar names. And the size of my joy transported over an 8-th bit - EUREKA! Arriving home he fed the cat, has offered its food AMIGA, and finally launched Speccylator (to be honest, I first tried it at the same time an elongated version of the DarkSide for C = 64, in principle - one to one, except that the colors a little more, but that's another story). Of course, the rendering speed is not what the mother Speccy - DarkSide flew aki DOOM on the one hundredth stump. OK, enough of the lyrics, what do we have ... DarkSide - This second release of the famous Company INCENTIVE, based on the engine Freescape. The first was a Driller - is also quite tricky 3d-puzzle (by the way speaking, Freescape engine was demonstrated at a computer exhibition in Olympia as a full-fledged virtual reality systems). Engine that allows you to run (sorry, walking) sometimes fly, turn his head in all directions, firing from the laser to enter the doors, etc. In general - real virtuality of production in 1988. As far as I know, have been released just two games on Freescape: Driller and DarkSide. Subsequently, the engine has been upgraded - appeared Freescape II, added some features and even has been released Editor 3D Construction Kit with my tongue describe game logic. Already on the new engine have been released known 3D Kit Game, Total Eclipse 1 and 2 Castle Master, The Crypt. There was, however, still Freescape III, but not at the Spectrum, and on the AMIGA, and, accordingly, 3D Kit 2. Problems of cosmic significance / Again homeland is in danger. Only recently, a brave astronaut rescue deactivated ready to explode, drilled parallel and perpendicular to one of the moons of our home planet Iwata (Evath), the mission Driller, as a new threat was discovered. The fourth moon Iwata system, by virtue of astronomical origin, had a static terminator (the boundary of the day and nights). No one could assume that the heinous vnezemlyane safely expelled from the vicinity of the system, have left us a parting gift. The whole moon was transformed into an instrument of retribution. At the appointed day and hour, in a carefully calculated per minute, and second, when the moon is facing its night party the direction of our planet will burst shot from beam gun, which will completely destroy the civilization of humanoids in Iwate. So in a way - the key to the ignition, seat belts tightly pulled our straitjackets and get off at point - a sector REGULUS, the last instruction. Planetoid completely converted into energy storage. On its surface are dispersed hubs Power lines running from one hub to another, they unite with one goal - to build a powerful charge for the gun. Some sector are protected by autonomous robots, there are some stores here and there scattered fuel tanks suitable for your own personal jet accelerator, and also reserves the protective field. / Splash! / This time, fortunately, soft ass in a chair in front of a computer. There is reason to examine these buttons: / Globus Taiwan / Planetoid is a cuboctahedron, the which are valid only square faces. Respectively, obtained 18 sectors, 10 of which - quadruply, and 8 - doubly connected. Two polar sectors: the South - Bright Side (Light Side) and the North - The Dark Side (Dark Side). At both poles of the compass does not work, so that the focus will exclusively visual. Among other things, beneath the surface of planetoid laid network of tunnels with exits to the surface in some sectors. / The Party's tasks will make it! / The main objective, as it is already clear off above the gun by blackout. Blackout should be made methodical destruction of the hubs of energy. Hubs - high poles with crystals on top (in common ECD). Destruction of each crystal decreases power by 4%, that is all the Hub 25. All would have been easy if it were not for: since power lines are combined in some Hub, the destruction of such impossible - they regenerate - as long as the operating line-sources. Accordingly, there is a sequence (with minor variations) off hubs. Among other things, Off hubs slows condensation charge and, therefore, delaying the time before the explosion. With regard to health, it is not the whole game enough. Therefore, look for sources of energy: the pentagon on the wall - renewable energy shield, The rectangular bars - fuel for JetPac. In some places, planetoid, mostly warehouses, Transfers occur. They look like double pyramid-bolo. I shot at the top or bottom half, energy is transferred from fuel shield, or vice versa. Also in stores can be found Teleporters - floating in the space of truncated pyramids, each of which throws an astronaut in a particular point in space. Objectively You can totally do without teleporters. Another common item - do not linger in one sector for a long time - can pinpoint your location orbiting robots. * TO BE CONTINUED * - Your location can detect orbiting robots. * TO BE CONTINUED * eshestviya the pages of the magazine! See you in the VOYAGER # 4! (C) KaelmayHem Music: 'CROON' / 13.10.98 (:-<>) DARK SIDE (C) iNCENTiVE 1988 (Continued) / Itineraries / Since the execution of the mission can take place with large variations in the sequence, and the main goal has been set, I will give here only a recommendation for the passage of the target sites planetoid ... * In the Gaza PROCYON high six are locator, and if you ugorazdilo get under it, You will record and zatochat in prison. Latitude can be but shoot. * Also, because of the locators in the sector UMBRIEL, Located between FOMALHAUT and TITANIA SEC TOR can be accessed only through the equatorial tunnel (the first time). * Beneath the surface of the moon pass tunnels: along equatorial - equatorial, under the bright side - Light Tunnel, under the dark - a dark tunnel. Entry point: EQUATORIAL TUNNEL: Sector IAPETUS - under the low ground; Sector PROCYON - on the roof of the bunker; Sector UMBRIEL - middle; Sector OBERON - immediately after the column hub. LIGHT TUNNEL: THE LIGHT SIDE - square top of the shadow columns Ny hub; GANYMEDE STORES - under the carpet. DARK TUNNEL: THE DARK SIDE - down here does not make sense has, as you get up here will not give. * Most GANYMEDE turned into the dead le, moving it quickly takes away the shield. That if by chance it does not plunge, when coming from TRITON sector hold no further right paw sphinx from the left edge. For all nasyshennosti Games semantic objects Sphinx was built here almost exclusively for aesthetic reasons. * Robots standing on solid ground in GANYMEDE You can swat a stone block, knocking the thin column below it. * Switch - a small cube - in the Gaza REGU LUS removes interfering with the wall, and in such a SIRIUS same switch opens the door. * Like a dead field in GANYMEDE, Gaza IAPETUS takes a dead river, it can be rewritten fly when needed. * In the left door CENTAURI STORE, who disappeared exists on the approach (in the Gaza IAPETUS) can be enter, including your JetPac. * Several countries located in the Hub ANTARES vary consistently from one another, so it is sufficient to release the initial line of TITANIA SECTOR, and you can extinguish them all. * In the Gaza TITANIA increased radiation, not a hundred um arrange a halt there. * In the Gaza NEREICL column concentrator is a high wall, but the hub can be shot down He went away to the very western edge of the sector. * As you may have noticed in his death Agony in the sector DARK SIDE, too, is the concentration trator, but a passage he does not. And in general, at each home sector, adjacent to the DARK SIDE, acting exists a force field, it goes straight across each for each of the sectors. / A casket vset'ki opened. / Although the force field and can not be disabled, but still is there a way to enter the DARK SIDE. In all sectors, others DARK SIDE, blank walls, but PSYCHE SECTOR - here are the gates that are opened with a password (the password panel above the door). Well, the gate and gates, but against the force field does not trample. But we help in this super-duper teleporter type toilet - CRUX TELEPOD. Enough to have the crystals, appropriate exit point. Again, four blank walls around the secret sector - four letters of the password on the walls - DARK (possibly font and slabouznavaem, but the one that at skrinezastavke) - Reach and take - four crystals order the appropriate password. John-teleporter very simple to use: just enter into it and palnut the required crystal - out, and you find yourself in the sector, but still on the reverse side of the force field. Why not Kinjo-Dza! To return to PSYCHE SECTOR, Strelna the central energoprovodu teleporter. / Klondike / The first crystal is in a transition CANOPUS WALKWAY, passing completely through IAPETUS SECTOR. Enter into it you can from the Gaza SIRIUS. Switch over the door does not function, so that it is necessary to spin it five times fast - it finally goes down, but the door is unlocked. Next will only fly into the transition to JetPac, and you can get through GANYMEDE. With the second crystal may be a problem - if you hurry iznichtozhit all locators. Raisins, actually, that you should definitely get in conclusion, at least once, and for this it is necessary that you spotted the locator. You will find yourself in a small cell with double bunks and a table - IO CONFINEMENT. In the corner stands the coveted crystal. As well as from any conclusions, to get away easily. When you try to open the door, you produces penalties. Have to sacrifice their energy: shooting into the right or left kreditopriemnik, you broke up either with fuel or with a shield. Choose the circumstances, in what proportion you can give both. Just keep in mind that a certain amount of fuel you need on the way back - way out of detention is situated in the equatorial tunnel. With the third crystal in general no problem, man have you first. He just lies overseas force field in THETHYS SECTOR. The fourth crystal - the most puzzling ... First you need to get into the right half GANYMEDE STORE, one in the Gaza REGULUS. Through a little hole-hole in the wall, hunched up. Here, under the carpet, by the way, the entrance into the light tunnel. And on the wall, almost on Chekhov hangs ax and if palnut on him, he canceled your score and will be on place. But now in the Gaza SIRIUS roof CALLISTO STORE has opened another entrance. Without delay, fly into it and kill switch - a small cube - until it was gone, nothing more interesting here. We get down into the tunnels. Having a focus spot it: in each sector Tunnel hang on two lamps. But now one of the segments of the tunnel, or rather under the sector GANYMEDE, These lamps three. Unable to tolerate such a disorder, we bring down the average bulb (one shot in the cord). The lamp was holographically mutated crystal. / Finite / Flying gait volunteer-rescuer took off from the dark dungeons to dark surface evrazhdebnoy moon, ran to the toilet, finally did so long tormented his case - ripped from the wall last letter of the code. And now he stands in the middle wide road to open the gates to the dark side of the moon, so long taivshuyu a mortal threat. But time is running out, the clock still ticking in the temples. Astronaut entered the ominous sector, its keen eyes immediately noticed the nearby steeple Hub his keen finger himself had laid down on the trigger. Once the hub was destroyed last energy flow dried up in the ray gun fired, the system of self-destruction. After a few moments of weapons, inspire fear, no trace, just baked sand and dust were dispersed through dead moon ... KaelmayHem with great help from FyrexmayHem dead moon ... KaelmayHem with great help from FyrexmayHem
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