Voyager #03
19 октября 1998 |
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loafer - Complete walkthrough MIRROR.
(C) Ivan Roshchin, Moscow Music: KENO-TEN/KENOTRON '96 STYLE Slacker "Mirror": full passage In the course of the game is recommended that a map of locations. After moving from one location to another should rest for recuperation. Keep in mind that sometimes the rest is very dangerous! At the same time, in some locations after performing certain actions can not rest a second time. Beat the game is not easy: be prepared to the fact that at first, and the second time it is not succeed. As often as possible to record the state of drive, but do it wisely: if, for example, the first entry always refers to the top level (so, if the game would be a mistake, do not go through the entire game from scratch), second record is stored state of the game before making any risky actions, and the third entry is a backup, just in case. So, what is needed to perform for the passing game: I - Relax (note - this level of more breathing is impossible!) - Take a bowl and use it to get rid of chain; - Throw a plate and take a splinter; - Splinter shake the rod in the window and take it; - Rod bend the bracket is attached a chain to the wall, and take it; - A switch to open the lock on the door; - Goblin appeared to stun the chain and go to door; - To hide in a drawer; - Get out of the box and take a flint; - Go up, take a torch; - Come down and go into a dark turn; - Light a torch; - Throw a chain over a beam to catch the end of the chain pi for the hook and open manhole; - Come to the surface and go into a river. The first level is passed. II - Go north, use a fruit tree that to restore health to 100%, and take with battle fruit; - Go to the forest; - In the north woods to talk to the spirit, it will list; - In the south to take a pitcher; - Go to the river (you have to go to the west), from wash jug and fill it with water; - Again, go into the woods, this time to go east and come to the house troll; - Go into the barn; - Rearrange the box and barrel to another location; - Inspect the hole, take the bag and dissolve it the contents of the jug with water; - Use fruit; - Take the box and hit the drum, the noise will come running troll; - To stun the troll compartment and escape into the woods; - Go west, to water the tree with water and talk with him; - To give a tree leaf; - Take the scroll and rope; - Go north, to show the scroll of the spirit and remember spell; - Return to the river, re-use fruit tree; - Go to the precipice and through the ropes to descend down; - To utter a spell (you can see what effect will produce each of the three spells), and go to the cave; - To fill the jug and put the left lamp; - Refill the jug and put it in a bowl then open the cache; - Taken from a cache crystal; - To take the jug and emptied it, put out the fire right; - Again, uttering a spell, get out; - To climb up and untied the rope; - Go into the woods to the house of a troll; - Freeze troll crystal; - Take a crossbow; - Come to the house and break the window; - To take an arrow; - Go to the bridge, cross it and leave there cart years; - Return to the river and fill the jug with water; - Re-use of trees for food, take with battle fruit; - Go to the snake, use a pitcher of water for restore health to 100%; - Kill the snake from the crossbow and go through the archway. You are transported into the labyrinth. III - Charge the crossbow; - Go to the dilapidated stairs, take the mushroom; (Who would have thought that the fungi be so necessary at the last level? So there can not be otherwise, even if you pass this level, you still have about go the whole game again.) - Go to the hole in the wall, lay out a crossbow, a pitcher, rope and fungus; - Go to the eagle to take firewood; - Carry firewood to the niche and light a fire (after This can again relax); - Back to the eagle, throw fruit and take the stone; - Throw a stone at the dilapidated staircase, and he destroy the blockage of logs; - Classify the stone to the hole in the wall by the way, with stone You can talk to, though it will not bring nick Coy use; - Return to the logs and move them to open sheysya stairs to the shore of the lake; - Go back, take a crossbow, a pitcher, a rope and go on the shore of the lake; - Tie the rope and push the log raft on in du; - Throw a flint and a pitcher; - Sail along the cliffs, kill a monster of a crossbow; - Include the crossbow on the beach (it is still useful in next level); - Swim to the monster, dive for a chest and open it; - Plunge the sword; - Go ashore; - To take the pole and sharpen the end of a pole with a sword; - Swim to the tunnel, caught six two fish; - Back to the hole in the wall with the following items: two fish, pole, sword, flint, a crossbow; - Throw one fish and a crossbow; - Go into the hole, cut the web and wound Loh motya on a pole; - Return to the shore of the lake, swim to the source and dip pole; - Take the pitcher and fill it; - Go to the captives; - Light pole and throw it into the mouth of the demon of breathe; - Give the girl a pitcher of water, talk to her, and She says that in the maze to ignite the five large flares. Two, we have already lit (a fire in any above and in the jaws of a demon), there are still three; - Return to the lake; - Use the fish and throw everything but the sword; - Swim to the wall and cut the weeds with a sword; - Back to throw his sword and take the flint; - Swim to the passage and go through it; - Climb the stairs and light a fire in a niche break; - Go back and take a sword and a jug; - Fill a jug and use it; - Go to the spider and kill him with the sword; - Go into the hole, light a fire in another niche, from breathe; - Back to the hole in the wall (where the spacecraft was less) and light a fire in the last recess, to rest; - Return to the captives; - Go back to the hole in the wall, take the fish, crossbow and fungus; - Go to the eagle, and give him fish, then an eagle take you to the three-headed lock. IV - Put the crossbow on the ledge and go down to the floor below; - To take the crossbow and go down; - To kill the assailant with a sword; - Use the well for recovery of health; - Walk in the door, talk to the statue; - View label (write this inscription, then it can decode); - Throw all the objects and move with the sarcophagus cover; - To take the shield, the rope, a crossbow and a sword; - Go to the exit from the tower and go into the central tower; - Reflect shield the ball and kill the monster with the sword; - Pick up a sword; - Climb to the top of the tower and take the rod; - Come down and bend the rod - it will hook; - Tie the rope to the hook and load a crossbow; - Go upstairs and tie the rope to the stakes; - Shoot from the crossbow to the tower, the rope tension netsya between the towers; - To throw the shield and the crossbow; - Move the rope in the other tower; - Go down, go to the door and chop off predator nye flowers with a sword; - To take the flower, the plant used to reconstruct Health update folder; - View the table with inscriptions on the wall; The inscription on the third table similar to the first inscription. After that, it is easy to find the corresponding correspondence between letters and move the second reading: OPEN WORD WAY TO FIRE, FLAME dispel enchantment of darkness, The world has stopped old wars, AND EVIL GO AWAY IN MIRROR WORLDS. By the way, you can translate the inscription, which was in the first tower: Come In the world of shadows, Look into the Continuation of this inscription is unknown. Perhaps it means "Look into the well? - Go to the door and inspect the floor; At twelve plates are confusing signs. They can move and get this: E to H in W L A R P & T O Recall the line inscription: "THE WAY TO OPEN THE WORD To the fire. "Clearly, the letters to make a ka some of the word. That word "MIRROR! At the plate can attack (which came to nothing when leads) and put them on the subjects. Let's try to lozhit seven plates with the letters that make up the word "Mirror", the various items. - Put on a plate and sword flower; - To rise up and go to the central tower; - To take the shield back and put it on the stove; - Just put on a plate and a crossbow; - Go to the first tower and take a left there mushrooms, flint and a pitcher; - Put them on the right plate; - Back to the lower room of the central tower and open the door; - Take a left on the stove and the sword again to return Camping in the room; - Go to the door; - Throw a sword and talk to the knight; - Go to the secret passage; - Use flame; - Go through the tunnel; - Go to the light; - Use a mirror. Everything! The game is passed! sword and talk to the knight; - Go to the secret passage; - Use flame; - Go through the tunnel; - Go to the light; - Use a mirror. Everything! The game is passed!
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