Voyager #03
19 октября 1998
  Игры  

Kaleidoscope - On the game Star Dust roads.

<b>Kaleidoscope</b> - On the game Star Dust roads.
(C) D. Labutin (Galaxysoft), Dzerzhinsk
Music: KENO-13/KENOTRON/BAD-MOOD '



           DIRT ROAD STAR

                 Demo



      How it all began.

 Anton still on the Spectrum with a tape drawn
the very first picture (where painted ship from a distance). 
There were no absolutely no plans ... One day he came to me and 
we started thinking: "Is not Do we write any game? "genre 
selected almost immediately. Since this is one of the favorite. 
All day to decide - what will be the interface. Were thought

enter commands by letters, etc. If I'm not mistaken, the 
similar input commands I suggested. Figured a rough set of 
commands, and I went home. At home I was too Spectrum from a 
tape recorder. Soon after I wrote (as later became clear), a 
small part the main core of the game. It was already possible 
to move the game space. And all this was kept at

cassette.
 Soon, the village comes Yegor (he has a computer with a floppy 
drive), and work has begun to boil. Yegor Anton invent the 
script, I help them. By Anton morning paints a picture, and I 
am a software programmer by day. In the evening we play games. 
And this routine until the end of the summer. That was in 1996. 
Further studies and no job. 


     Summer 1997.


 At the beginning of a bit of work. But in the middle we Yegor 
buy IBM (Anton she appeared even earlier), and the work arose. 
By the time we already had a demo version of a more advanced 
version. We wanted to give it to local vendors drives, but they

turned his business. : (But then there's Inforkom went 
bankrupt, and we were going to earn.: (  Again, with Anton, 
this summer, we planned to write an RPG at IBM. In general, 
while it is not happened, but in the future, I think we are on 
this platform, something we write. Has crept into our heads 
thought back to the Spectrum. I circulated a demo, and began to 
come rave reviews. This enlighten us, and we decided to finish 
the game. 


     What to expect.


 Already, the game is the characters that live
their lives - moving around the game space. They can 
communicate. Gaming space will increase by several times. 
Slightly redesigned interface (on the comments of those who 
wrote to me). New riddles and puzzles. And something else ... 


     Now a little about us.


 Mizinov Anton Leonidovich - 20 years.
Studies in the Nizhny Novgorod State. University. Lobachevsky 
at the Faculty of PFM (applied physics and microelectronics). 
Passionate about computers and music. Likes to read science 
fiction and fantasy. 


 Kazachkov Egor Andreevich - 20 years.
Studies in the Nizhny Novgorod State. University. Lobachevsky 
at the Faculty of WMC (Computational Mathematics and 
Cybernetics). Fascinated by the computer. A lot of reading 
science fiction and fantasy. 


 Labutin Dmitriy - 20 years.
Study at the Nizhny Novgorod State. University. Lobachevsky at 
the Faculty of WMC (Computational Mathematics and Cybernetics). 
Fascinated by the computer. I read a little, but all the same 
books. 


 We all live in the town of Dzerzhinsk. It is 40 km from Nizhny 
Novgorod, and we have every day ride on the train to school, so 
do not have enough time to write a play. 



     Now, briefly about the game ...



     In the demo version you need to find as much material left 
over from the secret lab and fly to the asteroid, where you 
are. On the purpose of the game you will learn as the story in 
full. 


     Manage.
Screen in the game is divided into three parts. At the top is a 
picture in the middle - a textual description, and the bottom - 
the actual control panel. Game time is controlled from the 
keyboard (QAOP and Space) and Sinclair-joystick. To perform an 
action, click the corresponding icon. Sometimes you must also 
specify one or two subjects that will be also presented in

pictograms. To avoid confusion, the names
actions and objects are displayed on the control panel. 
Sometimes you will be offered a list of several numbered items. 
To select desired, press the corresponding number key.

In some places the game you need to enter
digital code. In such cases, dial the four digits, which you 
seem to be correct. To cancel not yet executed command, press 
<E>. 


     Icon.
The icons at the bottom of the screen
two series.



Here we describe only the icon for the action. A total of 
twenty: 

 1. Study.
You must select a subject, then you will receive a description.

 2-5. To go West, North, South, East.
Serve to move in that direction. If in any direction to go can 
not, then This icon will be repaid.


 6. Use.
Requires an indication of one or two items. If
two of them, then the first applies to the second. Results may 
vary. 

 7-8. Take - put.
You must specify a subject. He disappears from the location and
appears in your inventory, and vice versa. However,
Not all items can be put.

 9. Inventory.
Acts like a team "to explore", but for items that are on your 
hands. 

 10. Climb.
Requires an object. Used for vertical movement.

 11. Speak.
The demo version is not implemented.

 12. Moving.
Requires an object. Used to move heavy objects.

 13-14. Open - Close.
Requires an object.

 15. Break.
Requires an object. Break usually only
small objects.

 16. Writing.
The demo version is not implemented.

 17. Press.
Requires an object. Used mainly
to different buttons.

 18. Status.
Shows your health and level of oxygen in the suit, when he was 
at you last time. 

 19. Wait.
The demo version is not implemented.

 20. Service.
In the demo version of "Save Game" and "Load
game does not work.


     Subjects.
Items in the game very much, and so here we describe only the 
most common. 

 1. Button.
The most common object in the game. With their help manage the 
majority of mechanisms. Do not press all the buttons in a row - 
sometimes the effect is not very enjoyable.


 2. Gap
Usually it is the external part of any reading
devices.

 3. Doors, locks, hatches.
Most often it is a mechanical device, operable with keys and 
automatically closes, though, there are archaic and doors that 
have opened and closed by hand. 

 4. Monitors.
Are used to display information that can
vary depending on your actions.


     Useful tips.

 1. Do not forget to monitor the level of your healthy
   vya and oxygen.

 2. If the message "Good" or otherwise,

   action was carried out and had some

   effect, even though outwardly nothing has changed.


     What to expect in the full version.

 1. Gaming space will increase by several times.

 2. There will be characters that will be on
   schatsya.

 3. Earn unrealized in the demo Days
   tviya.


    Comments, suggestions, feedback, send to

    addresses:

606039, Nizhny Novgorod region., Dzerzhinsk
POBox 165

606039, Nizhny Novgorod region., Dzerzhinsk
Blvd Cosmonauts, 12, Apt. 64.
Labutin Dmitry Yu.

E-mail: kaea@uic.nnov.ru

      ldy@uic.nnov.ru



                 *


     If you want to buy the full version, then
send a request to me - Labutin Dmitry showing the amount you 
are willing to pay for the game. 



*


     If you want to buy the full version, then
send a request to me - Labutin Dmitry showing the amount you 
are willing to pay for the game. 





   At twelve plates are confusing

   signs. They can move and get this:



                  E to H in

                  W L A R

                  P & T O



   Recall the line inscription: "THE WAY TO OPEN THE WORD

   To the fire. "Clearly, the letters to make a ka
   some of the word. That word "MIRROR!



   At the plate can attack (which came to nothing when
   leads) and put them on the subjects. Let's try to
   lozhit seven plates with the letters that make up

   the word "Mirror", the various items.


 - Put on a plate and sword flower;
 - To rise up and go to the central tower;
 - To take the shield back and put it on the stove;
 - Just put on a plate and a crossbow;
 - Go to the first tower and take a left there

   mushrooms, flint and a pitcher;
 - Put them on the right plate;
 - Back to the lower room of the central tower

   and open the door;
 - Take a left on the stove and the sword again to return
   Camping in the room;
 - Go to the door;
 - Throw a sword and talk to the knight;
 - Go to the secret passage;
 - Use flame;
 - Go through the tunnel;
 - Go to the light;
 - Use a mirror.



   Everything! The game is passed!



sword and talk to the knight;
 - Go to the secret passage;
 - Use flame;
 - Go through the tunnel;
 - Go to the light;
 - Use a mirror.



   Everything! The game is passed!






Other articles:

Inform - The plans of the magazine.

Authors - The authors of the journal and editorial contacts.

Inform - Guide magazine.

Locman - On the game SubSunk.

Locman - Game Description DARK SIDE.

loafer - Complete walkthrough MIRROR.

Kaleidoscope - On the game Star Dust roads.

Kaleidoscope - On the second virtual computer art festival Art Comp-99.

Kaleidoscope - The presentation of text utilities - Text Utility V2.8i.

Skeleton - Description of the sound card DMA SOUND.

Skeleton - an undocumented feature of the processor Z80.

History - Life After Willie. Softografiya Matthew Smith.

History - On fidoshnom slang.

Laboratory - Intro POORGUY! - Inside (original text with commentaries).

Laboratory - ZX-SPECTRUM and operating systems.

Laboratory - Procedures from MicroSoft.

Laboratory - The algorithm output decimal numbers on the screen from the register of DE & HL.

Laboratory - The algorithm of division and multiplication of large numbers.

PROFI CLUB - Studying CP / M (compatibility, processors, terminals).

Humor - Ladder - advice to competent user.

Humor - Verse "OA programmers.

Mail - Letters from readers in the magazine.

Advertising - Advertisements and announcements ...

ZXTraders - Deystvyyuschie distributors software ZX Spectrum in Russia and Ukraine


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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