Voyager #03
19 октября 1998 |
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Kaleidoscope - On the game Star Dust roads.
(C) D. Labutin (Galaxysoft), Dzerzhinsk Music: KENO-13/KENOTRON/BAD-MOOD ' DIRT ROAD STAR Demo How it all began. Anton still on the Spectrum with a tape drawn the very first picture (where painted ship from a distance). There were no absolutely no plans ... One day he came to me and we started thinking: "Is not Do we write any game? "genre selected almost immediately. Since this is one of the favorite. All day to decide - what will be the interface. Were thought enter commands by letters, etc. If I'm not mistaken, the similar input commands I suggested. Figured a rough set of commands, and I went home. At home I was too Spectrum from a tape recorder. Soon after I wrote (as later became clear), a small part the main core of the game. It was already possible to move the game space. And all this was kept at cassette. Soon, the village comes Yegor (he has a computer with a floppy drive), and work has begun to boil. Yegor Anton invent the script, I help them. By Anton morning paints a picture, and I am a software programmer by day. In the evening we play games. And this routine until the end of the summer. That was in 1996. Further studies and no job. Summer 1997. At the beginning of a bit of work. But in the middle we Yegor buy IBM (Anton she appeared even earlier), and the work arose. By the time we already had a demo version of a more advanced version. We wanted to give it to local vendors drives, but they turned his business. : (But then there's Inforkom went bankrupt, and we were going to earn.: ( Again, with Anton, this summer, we planned to write an RPG at IBM. In general, while it is not happened, but in the future, I think we are on this platform, something we write. Has crept into our heads thought back to the Spectrum. I circulated a demo, and began to come rave reviews. This enlighten us, and we decided to finish the game. What to expect. Already, the game is the characters that live their lives - moving around the game space. They can communicate. Gaming space will increase by several times. Slightly redesigned interface (on the comments of those who wrote to me). New riddles and puzzles. And something else ... Now a little about us. Mizinov Anton Leonidovich - 20 years. Studies in the Nizhny Novgorod State. University. Lobachevsky at the Faculty of PFM (applied physics and microelectronics). Passionate about computers and music. Likes to read science fiction and fantasy. Kazachkov Egor Andreevich - 20 years. Studies in the Nizhny Novgorod State. University. Lobachevsky at the Faculty of WMC (Computational Mathematics and Cybernetics). Fascinated by the computer. A lot of reading science fiction and fantasy. Labutin Dmitriy - 20 years. Study at the Nizhny Novgorod State. University. Lobachevsky at the Faculty of WMC (Computational Mathematics and Cybernetics). Fascinated by the computer. I read a little, but all the same books. We all live in the town of Dzerzhinsk. It is 40 km from Nizhny Novgorod, and we have every day ride on the train to school, so do not have enough time to write a play. Now, briefly about the game ... In the demo version you need to find as much material left over from the secret lab and fly to the asteroid, where you are. On the purpose of the game you will learn as the story in full. Manage. Screen in the game is divided into three parts. At the top is a picture in the middle - a textual description, and the bottom - the actual control panel. Game time is controlled from the keyboard (QAOP and Space) and Sinclair-joystick. To perform an action, click the corresponding icon. Sometimes you must also specify one or two subjects that will be also presented in pictograms. To avoid confusion, the names actions and objects are displayed on the control panel. Sometimes you will be offered a list of several numbered items. To select desired, press the corresponding number key. In some places the game you need to enter digital code. In such cases, dial the four digits, which you seem to be correct. To cancel not yet executed command, press <E>. Icon. The icons at the bottom of the screen two series. Here we describe only the icon for the action. A total of twenty: 1. Study. You must select a subject, then you will receive a description. 2-5. To go West, North, South, East. Serve to move in that direction. If in any direction to go can not, then This icon will be repaid. 6. Use. Requires an indication of one or two items. If two of them, then the first applies to the second. Results may vary. 7-8. Take - put. You must specify a subject. He disappears from the location and appears in your inventory, and vice versa. However, Not all items can be put. 9. Inventory. Acts like a team "to explore", but for items that are on your hands. 10. Climb. Requires an object. Used for vertical movement. 11. Speak. The demo version is not implemented. 12. Moving. Requires an object. Used to move heavy objects. 13-14. Open - Close. Requires an object. 15. Break. Requires an object. Break usually only small objects. 16. Writing. The demo version is not implemented. 17. Press. Requires an object. Used mainly to different buttons. 18. Status. Shows your health and level of oxygen in the suit, when he was at you last time. 19. Wait. The demo version is not implemented. 20. Service. In the demo version of "Save Game" and "Load game does not work. Subjects. Items in the game very much, and so here we describe only the most common. 1. Button. The most common object in the game. With their help manage the majority of mechanisms. Do not press all the buttons in a row - sometimes the effect is not very enjoyable. 2. Gap Usually it is the external part of any reading devices. 3. Doors, locks, hatches. Most often it is a mechanical device, operable with keys and automatically closes, though, there are archaic and doors that have opened and closed by hand. 4. Monitors. Are used to display information that can vary depending on your actions. Useful tips. 1. Do not forget to monitor the level of your healthy vya and oxygen. 2. If the message "Good" or otherwise, action was carried out and had some effect, even though outwardly nothing has changed. What to expect in the full version. 1. Gaming space will increase by several times. 2. There will be characters that will be on schatsya. 3. Earn unrealized in the demo Days tviya. Comments, suggestions, feedback, send to addresses: 606039, Nizhny Novgorod region., Dzerzhinsk POBox 165 606039, Nizhny Novgorod region., Dzerzhinsk Blvd Cosmonauts, 12, Apt. 64. Labutin Dmitry Yu. E-mail: kaea@uic.nnov.ru ldy@uic.nnov.ru * If you want to buy the full version, then send a request to me - Labutin Dmitry showing the amount you are willing to pay for the game. * If you want to buy the full version, then send a request to me - Labutin Dmitry showing the amount you are willing to pay for the game. At twelve plates are confusing signs. They can move and get this: E to H in W L A R P & T O Recall the line inscription: "THE WAY TO OPEN THE WORD To the fire. "Clearly, the letters to make a ka some of the word. That word "MIRROR! At the plate can attack (which came to nothing when leads) and put them on the subjects. Let's try to lozhit seven plates with the letters that make up the word "Mirror", the various items. - Put on a plate and sword flower; - To rise up and go to the central tower; - To take the shield back and put it on the stove; - Just put on a plate and a crossbow; - Go to the first tower and take a left there mushrooms, flint and a pitcher; - Put them on the right plate; - Back to the lower room of the central tower and open the door; - Take a left on the stove and the sword again to return Camping in the room; - Go to the door; - Throw a sword and talk to the knight; - Go to the secret passage; - Use flame; - Go through the tunnel; - Go to the light; - Use a mirror. Everything! The game is passed! sword and talk to the knight; - Go to the secret passage; - Use flame; - Go through the tunnel; - Go to the light; - Use a mirror. Everything! The game is passed!
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