Spectrofon #20
11 октября 1996
  Железо  

Designer - ZX Spectrum and the Mouse (scheme, programming and driver).

<b>Designer</b> - ZX Spectrum and the Mouse (scheme, programming and driver).
   I must say to our office receives a lot of articles about 
the connection to the mouse Spectrum. However, published an 
article on our opinion, is the best on this topic.


(C) Vladimir stalls, 1996. St. Petersburg.


          ZX-SPECTRUM AND MOUSE



   On the topic of connecting your mouse to the Spectrum
have said many times in the pages of the computer press. This 
article was advertising character of St. Petersburg's producers 
and Sellers mouse interfaces. I will not

to argue with any of them, I just want to
who are able to offer a hand-held
Soldering assemble the device yourself.



   To begin to answer the question:
why Kempston Mouse Interface?
After all, some craftsmen manage to solder the mouse to the 
nest Kempston joystick other uses AY-mouse. What is the Kempston

Mouse Interface is Better?


   First of all, it should be noted that any
attempts to connect the mouse to the nest joystick is a mockery 
of the mouse. Mouse distinguishes one remarkable quality

- Apart from the direction of movement, it also reacts to the 
speed of this very movement, so the screen cursor moves in 
proportion to the movement of your hand ie when you move the 
mouse slowly, cursor moves as slowly as you

move the mouse quickly, the cursor moves fast. Due to this work 
the mouse much more convenient than the joystick. Joystick is 
not able to respond to the speed of movement, it takes into 
account only the direction. 



Therefore, in the case of connecting your mouse to the nest 
joystick, regardless of whether a How fast you move the mouse,

the cursor will move at a constant
speed. And to move the cursor from one screen edge to another, 
you may not enough square table. Judging by everything, this 
deficiency deprived version of AY-mouse. But by AY-mouse 
adapted not enough programs.



   So why are we so vigorously agitating you for Kempston Mouse 
Interface? Reply banal: it is the standard. This

device invented long ago, it
is the same standard as Kempston
Joystick or Sinclair Joystick and maintain proprietary software 
such as for example, Art Studio or Artist II. So why invent a 
bicycle and produce a lot of their standards, if the simpler 
and more logical to use what is already invented, moreover, 
that under this option already exists software support. 


   The most widespread Kempston
Mouse Interface received in St. Petersburg, this
understandable, since it was made in St. Petersburg
his Russian counterpart. Along with the already mentioned Art 
Studio and Artist II firm support Kempston Mouse found in 
Victory Road, Battle Command, Carrier Command.



   Very quickly adapted to
Kempston Mouse Interface Program
F Commander v4.01, Instrument v2.01, DCU
2.32, etc ...


   New programs were written with a view
the fact of the birth of Kempston Mouse
Interface and support for the mouse can also be
found in the FUT v2.01, ZXWORD v2.5m,
ZxZip / ZxUnzip v1.02, Instrument v3.01, FPM
v3.5, and others.



   Have adapted Kempston Mouse
Interface and games, such as: Hero Quest,
Dragon Spirit, Space Crusade, A New Whole
Ball Game, The A Team 1, 2, Operation
Wolf, Operation Thunderbolt, World Cup
Challenge, Gunsmoke, R-Type, Gemini Wing,
1943 The Battle Begin, Zombi, Armagedon
Man, etc ...


   A new electronic journal ZX-Format with
the very first issue of support
Kempston Mouse Interface. Feel about
wishes of friends, Thank Mednonogov put support for mouse in 
its new game UFO II, and tried to play it with the mouse was 
very pleased. 


   What I am talking like understandable. Number of mouse 
programs has steadily increased, almost all new Piterskie 
author's programs are supported mouse. Proprietary software, in 
which management mouse would be a logical, well adapted to the 
Kempston Mouse Interface. 

What other arguments are needed specifically for this
device? It seems to be enough arguments.
Just try it once to sit in a murine Art Studio, then you are 
unlikely to to pull back. You'll rave about, looking at how 
long the arrow creeps, controlled joystick or buttons. At the

While the mouse all just flutters. AND
You'll be amazed when he realized how much time you spend on 
simple movement of menues.



   Thus, virtually all Piterskie
programmers support the standard
Kempston Mouse Interface. Therefore, we urge all users to 
solder yourself this device, and all the programmers - to 
maintain is it to users to not have to

Too often when a soldering iron to heat something such as 
Sinclair Joystick Mouse or say ZX Lprint III Mouse ...



   At this introductory part is over, go directly to the scheme.

The author of the scheme is Mikhail Kondratiev,
scheme was developed after studying
Driver Programs Art Studio and Artist.
The original version contained 11 buildings, this was due to 
the fact that the author has used most of the available chip 
those that were at hand. In the future the number of chips was 
reduced to eight. For some time the scheme was

commercial product, it was not right
transferred to Sergei Zonov. In the past year
Sergei Zonov allow its distribution,
after which the scheme Kempston Mouse Interface
was published in an electronic network
FidoNet.


   As most of the manipulator
commonly used ordinary gray mouse from a passive search. At the 
lowest price it works well enough. Although anyone can use and 
trade passive mouse.




   In the complete absence in sight
passive mice can be used and active, however, have in them a 
little fiddle (see notes to the diagram). 


     Scheme Kempston Mouse Interface:


            DD1 DD5

        5 June 2, 1918 D0

         oCa CT 0 D1 |> 1
Xb 15 Apr. 11, 1916 D1

        / C 1 D2 2
Xa 10 June 14, 1914 D2

         U / D 2 D3 3

        9 2 August 1912 D3

          R 3 D4 4

        1 11 9 D4

          S D5 5

        4 July 13 D5

          D6 0 6

       12 May 15 D6

          A D7 7

       1913 March 17 D7

          2 D8 8


        3 July 1919

          3 Co oE2

                         1

                          oE1

            DD2

        May 6 / XCS

         oCa CT 0

       November 15

         / C 1

       October 1914

          U / D 2

        February 9

          R 3

        1

          S

        4

          0

       12

          1

       13

          2

        July 3

          3 Co



            DD3 DD6

        5 June 2, 1918 D0

         oCa CT 0 D1 |> 1
Ya 15 Apr. 11, 1916 D1

        / C 1 D2 2
Yb 10 June 14, 1914 D2

         U / D 2 D3 3

        9 2 August 1912 D3

          R 3 D4 4

        1 11 9 D4

          S D5 5

        4 July 13 D5

          D6 0 6

       12 May 15 D6

          A D7 7

       1913 March 17 D7

          2 D8 8

        3 July 1919

          3 Co oE2

                         1

                          oE1

            DD4

        May 6 / YCS

         oCa CT 0


       November 15

         / C 1

       October 1914

          U / D 2

        February 9

          R 3

        1

          S

        4

          0

       12

          1

       13

          2

        July 3

          3 Co



          DD7.2 DD8
RIGHB May 6 D0 A10 January 1915

         D |> 1 DC 0o

        A8 4 February 1914

         oE 2 1o



                     A7 March 1913

          DD7.3 4 2o
LEFTB September 8 D1 / RD May 1912

         D |> o '3o

       10 June 1911 A0 / BCS

         oE 4o

                         April 1910

          DD7.4 oS 5o
MIDLB December 11 D2 9 / XCS

         D |> 6o

       July 13 / YCS

         oE 7o



          / BCS DD7.1

                     / IORQ March 2

                             D |>
DD1 .. DD4 - K561IE11 A5 1
DD5, DD6 - K555AP5 oE
DD7 - K155LP8
DD8 - K555ID7



   Notes:

- Thick line denotes the bus Spectrum;

- On the mouse are the following signals: Xa, Xb,

  Ya, Yb, RIGHTB, MIDLB, LEFTB, +5 V, GND;

- / BCS, / XCS, / YCS - internal signals

  scheme, combined with the same pairs
  GOVERNMENTAL in the scheme;

- Diagram is shown for the mouse passive Tee
  na (a mouse for the "Search" MMP-9B), for other
  elastic is necessary to derive signals Xa, Xb and

  Ya, Yb, which are taken from the optocouplers after

  chain transistor Schmitt trigger;

- The computer is required to ensure the block
  Kirovka port 0DFh;



- Possible replacement scheme decoding (DD7.1,

  DD8) PLA-ku type 556RT4 (RT11), wasps
  tavshiysya free output can be used
  vatsya to block ports.


   If you have any suggestions / complaints,
questions / ideas, then you can contact the author of the 
scheme, Mikhail Kondratyev. 


  Michael Kondratyev: 2:5030 / 362.1 @ FidoNet

                _ _ _


   So now explain how to work with the Kempston Mouse Interface 
programmer. Nothing difficult to understand not expected, 
because the interface rather simple and straightforward. There 
are three ports, that's their Address: # FADF, # FBDF, # FFDF; 
bit each - 8 bits, ie, bytes.


 # FADF - Port buttons meaningful it

         are the lowest three bits:
 0 bits - a state the right button;
 1 bit - the state of the left button;

 2 bits - the state of the middle button.

When the buttons of rest, all the bits in `1 '. When
Pressing the button corresponding bit is set to `0 '.


   According to ancient tradition, the left button is used as a 
selection (Fire), right - as Cancel (Cancel). Middle button made

used for additional functions.

 # FBDF - port X-coordinate;
 # FFDF - Port Y-coordinate.


   As you move the mouse-arm
values ​​in the port has changed, and yet
cyclically, ie when reaching # FF and
further increases are again zero and grow further, again to # 
FF. When moving in the opposite direction a similar pattern, 
but changes occur in the opposite direction. 



   Submit this matter will help here such
Image:

                y ^.

                  .

                  2

                  1

                  012 ..

                           > X


   Therefore, you must read
port values, and the difference between the current and 
previous values ​​determined Mixing Capacity direction of the 
mouse. 


   If you need a very precise manipulation of the driver is 
written with this in mind, and moving arrows at one point made 
when the value read from the port to 2, 3, 5 or more units. 


   In recent years become fashionable smarter driver, who at 
the beginning waits on the button and you press the button on 
the mouse becomes (for drivers) left. These things


applies only to the two extreme buttons
Middle button - it is in Africa average.
This is useful for people who keep
a mouse in his left hand, or in case if someone often comes to 
your mouse and keyboard one of the buttons it works worse than

others. Such a driver is considered good form. And if you 
notice, just so ZX-supplied driver Format'a.



   Check the work had just been harvested
interface can operate directly from with the Basic, making
PRINT IN from port: 64479 - X, 65503 - Y -
moving the mouse cursor should change the value cyclically. 
When reading from a port 64423 - Fire have to click three 
younger bitika by pressing buttons.



   And finally - an example of driver
Kempston Mouse, used in
ZX-Format'e:


; MOUSE DRIVER WITH FIRE BUTTON AUTOCONFIG
And (c) Andrey Rachkin'95


        JR MDRV

DIRECTZ DEFB 0; FIRE

        DEFB 0; UP

        DEFB 0; DOWN

        DEFB 0; RIGHT

        DEFB 0; LEFT

        DEFB 0; CANCEL

MCOORD DEFW 0; LAST CURSOR COORDS

                ; IN PIXELZ
MPORTS DEFW 0; LAST READED MAUSY COORDS

NONDEF AND 3; HERE COMEZ BUTTONZ

                ; CONTROL IF FIRE BUTON

                ; NOT DEFINED

        JR Z, MDRV4; IF NONE BUTTON

                      ; PUSHED

        CP 1

        JR Z, NONDEF_

        XOR A


        LD (MDRV3 +2), A

        LD A, 5

        LD (MDRV2 +2), A
NONDEF_ LD HL, 0

        LD (MDRV1), HL

        POP IX

; ***** MAIN PROC OF MOUSEDRIVER *****
MDRV PUSH IX

        LD HL, DIRECTZ

        PUSH HL

        POP IX

        XOR A

        LD (HL), A; CLEARING

        INC HL; OF

        LD (HL), A; DIRECTZ

        INC HL; BUFER

        LD (HL), A

        INC HL

        LD (HL), A

        INC HL

        LD (HL), A

        INC HL

        LD (HL), A


        INC HL


        LD BC, # FADF; BUTTONZ CONTROL

        IN A, (C); READING FROM PORT

                       ; OF BUTTONS

        CPL
MDRV1 JR NONDEF; JR UNTIL FIRE

                     ; BUTTON NOT DEFINED

        RRA
MDRV2 RL (IX +0); FIRE

        RRA
MDRV3 RL (IX +5); CANCEL
; ***** COORDS CONTROL *****
MDRV4 LD HL, (MCOORD); FORM LAST

                          ; CURSOR COORDS

        LD DE, (MPORTS); FROM LAST

                          ; READED MOUSE

                          ; COORDS

        LD BC, # FBDF

        IN A, (C); READING FROM

                    ; PORT X-COORD (0 - # FF)

        LD (MPORTS), A

        SUB E

        JR Z, MDRV9


        JP P, MDRV6

        LD (IX +4), 1; MOVE LEFT

        ADD A, L

        JR C, MDRV5

        XOR A; MIN X-COORD
MDRV5 LD L, A

        JR MDRV9
MDRV6 ADD A, L

        LD (IX +3), 1; MOVE RIGHT

        JR C, MDRV7

        CP # FE; MAX X-COORD

        JR C, MDRV8
MDRV7 LD A, # FE; MAX X-COORD
MDRV8 LD L, A
MDRV9 LD B, # FF

        IN A, (C); READING FROM

                    ; PORT Y-COORD (0 - # FF)

        LD (MPORTS +1), A

        SUB D

        JR Z, MDRV14

        NEG

        JP P, MDRV11

        LD (IX +1), 1; MOVE UP

        ADD A, H


        JR C, MDRV10

        XOR A; MIN Y-COORD
MDRV10 LD H, A

        JR MDRV14
MDRV11 ADD A, H

        LD (IX +2), 1; MOVE DOWN

        JR C, MDRV12

        CP # BF; MAX Y-COORD

        JR C, MDRV13
MDRV12 LD A, # BF; MAX Y-COORD
MDRV13 LD H, A

MDRV14 LD (MCOORD), HL; NEW CURSOR

                          ; POSITION

                          ; IN PIXELZ

        POP IX

        RET

; ***** DRIVER END *****







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