Spectrofon #20
11 октября 1996 |
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Review - New games: Super Cars, Darkman, Pang, Prince of Persia, Fiveteen's, Soldiers of the Future, King's Bounty 2, Smagli 2, Final Fight, Passiance Klondike, UFO-2 - Devils Abyss
REVIEW SUPER CARS (C) GREMLIN GRAPHICS 1990 Racing top view. Graphics average, the music just terrible, but what interesting toy! I'm not a big fan this type of racing, but this game played with great pleasure, and I managed to pass it without breaking the keyboard that in itself is nice ... Before you nine different complexity paths that must pass with three other riders managed computers. However - does not mean harmony, happy for you guaranteed outcome of the race only if we succeed bypass at least one rival. Therefore, harsh measures to the remaining applicants are welcome. At the end of the route you will be given the award, whose size depends on your skill. For these money you can refuel and repair the look in the garage. There you can buy and all sorts of gadgets to your machine that will help unskilled drivers. But I advise you to save means, in fact, saved up enough money, You can buy a more powerful car. Title: SUPER CARS Manufacturer: GREMLIN GRAPHICS Version: MAGIC SOFT Memory: 128k Graphics: 60% Music: 05% FX: 20% Interface: 70% Story: 40% Playability: 80% DARKMAN (C) OCEAN 1991 Many remember that toy HUDSON HAWK same manufacturer. DARKMAN - another masterpiece, made by the same name film. Very good graphics and animation, simply delightful music and traditional cool special effects. Sufficiently precise according to the movie plot. Six Degrees represent a mostly Platform adventure, punctuated by some semblance of an electronic shooting gallery, where you offer to take some photographs of various unsympathetic individuals, it is necessary for the production of the next mask. The latter will help you some time to be unrecognized by enemies, overflowing mazes. At one level, will have to fly, attached to the helicopter. In general, the story so far as it is accepted on SPECTRUM'e, close to the film and if you watched him play would be interesting. Title: DARKMAN Manufacturer: OCEAN Version: SEAMANS B.U.H.G. Memory: 128k Graphics: 80% Music: 100% FX: 100% Interface: 80% Story: 80% Playability: 80% PANG (C) OCEAN Another toy company OCEAN. I will not evaluate the graphics and music - and then more traditionally excellent! Here is a story more complicated: on the background scenery of scanned one or two man trying to cope with some bubbles by hitting them with various objects. Bubbles in this decrease in size, but increased in number. And since 1956 levels ... Beautiful, but in my opinion is stupid. If it were not CHEAT, allowing slip rates, I would never have reached before end. Game of the series "at leisure" - to think especially do not need to jump, too, a dozen stages of patience running out ... Name: PANG Manufacturer: OCEAN Version: FFC COMPUTERS Memory: 128k Graphics: 90% Music: 100% FX: 40% Interface: 80% Story: 40% Playability: 30% PRINCE OF PERSIA (C) NICODIM 1996 So we waited. After three (if not mistaken) demos, a buggy the other, there was a complete toy. Glitches in it, to Unfortunately, not less, but was generally fine, as evidenced by strong demand for the game in Moscow. Whatever say, the smooth animation of the protagonist simply fascinating! The obvious disadvantage is the almost complete silence, in which the action is. Title: PRINCE OF PERSIA Manufacturer: NICODIM Memory: 128k Graphics: 90% Music: 40% FX: 00% Interface: 80% Story: 70% Playability: 100% FIVETEEN'S (C) GREEDY GUYS GROUP 'SILICON BRAINS Porn pyatnashki. In recent years, the most common genre of national GAMEMAKER'stva. Solve the puzzle - Look at the picture ... erotic. This once more and moving. Probably the latter circumstance led to a phenomenon in Moscow "pyatnashek" - despite the obvious dullness of the gameplay and the dubious value of the final result, the program is extremely stable in popularity ... Title: FIVETEEN'S Manufacturer: GREEDY GUYS GROUP 'SILICON BRAINS Memory: 128k Graphics: 80% Music: 50% FX: 70% Interface: 70% Story: 10% Playability: 05% SOLDIER OF THE FUTURE (C) Hooters IVAN Everyone remembers the virus? "SOLDIER ..." - further development of great ideas. On This time you are invited to create and program a fighting robot, and then release it on the battlefield, along with several enemies and watch ... watch ... sometimes long enough to watch. K Unfortunately, due to the fact that your options are limited in money, and their number as soldiers and accuracy depends on the number of won battles, competitions between players rather difficult ... And sorry, it would be pohlesche Championship viruses. In addition, programming a robot is little different from assembler programming (and requires appropriate skills), but the editor for this is proposed, to put it mildly, poor - Both in terms of functionality and the interface (infinite arrow crawling across the screen and choose teams ... brute force icons). On the chart I would say that it is not had to pull out all the sprites LASER SQUAD, because everything else has drawn quite well. Title: SOLDIER OF THE FUTURE Manufacturer: Hooters IVAN Memory: 48/128k Graphics: 80% Music: 40% FX: 20% Interface: 40% Topic: 100% Playability: 100% BIFF (C) BEYOUND BELIEFF Evil (well, at least, cruel) mother drove a small defenseless frog from his native house in the trees (a melodrama in the life of wood frogs). Your task - to help him win back the confidence of relatives. Arcade adventyura very well for little children, as applied in currently the subject itself begins to wink when he put on the ground, and the application process is to press FIRE on the right screen. In short, it's easier to come up with was difficult. A large and colorful graphics. Music written KSA SOFTWARE, naturally, excellent. A lot of necessary and unnecessary options in the main menu, will help the novice player to understand better than SPECCY DENDY. Title: BIFF Manufacturer: BEYOUND BELIEFF Version: SEAMANS B.U.H.G. Memory: 48/128k Graphics: 90% Music: 100% FX: 40% Interface: 60% Story: 50% Playability: 50% STREET FIGHTER 2 (C) CAPCOM USA 1992 Quite a successful transfer of a famous massacre at SPECTRUM. You can play as together against each other, and one against all. Everything - it's eight standard fighters and four "Die Hard". Sprites in the game are rather large, but the animation very slow, and the precision of the rough. Traversed toy is very easy, which is not say about the original (for gaming consoles). But what I liked, so is the presence of super attacks and magic tricks usual for games of this genre in the other platforms. At SPECTRUM I see it first ... I would like to mention the huge scanned images of players, added SOFTSTAR'om, they raised the rating of toys on order. Title: STREET FIGHTER 2 Manufacturer: CAPCOM USA Version: SOFTSTAR, TITUS Memory: 128k Graphics: 90% Music: 60% FX: 60% Interface: 70% Story: 50% Playability: 50% FINAL FIGHT (C) U.S. GOLD LTD 'CREATIVE MATERIALS LTD Another transfer to another SPECTRUM fights. Despite some interesting ideas (such as a moving background - one of the levels occurs in the descending elevator) technically the game is executed very poorly, to generate interest fans of "stuff face computer. " Title: FINAL FIGHT Manufacturer: U.S. GOLD LTD ' CREATIVE MATERIALS LTD Version: MAGIC SOFT Memory: 128k Graphics: 40% Music: 30% FX: 30% Interface: 40% Story: 40% Playability: 40% SMAGLI-2 (C) CRYSTAL DREAM 1996 The second series of adventures of a new hero "Hodilok - SMAGLI. At this time our grasshopper clearly stronger after injuries sustained when fall from a balloon in the previous parts, though still call it smooth movement is difficult. Riddles in the game became more interesting for the passage of games already can spend minutes Fifteen ... Management has also become more varied - the guys from the CRYSTAL DREAM obviously spent SINCLAIR JOYSTICK! Title: SMAGLI-2 Manufacturer: CRYSTAL DREAM Memory: 48/128k Graphics: 30% Music: 40% FX: 00% Interface: 40% Story: 70% Playability: 50% KING'S BOUNTY 2 (C) EJB 1996 Translation of the same name on the SPECTRUM strategy game, very popular in other platforms. From other attempts to make KING'S BOUNTY (same name and the land of myths) This differs quite a competent technical performance and extreme playability. Name: KING'S BOUNTY 2 Manufacturer: EJB 1996 Memory: 48/128k Graphics: 70% Music: 60% FX: 00% Interface: 40% Topic: 100% Playability: 100% PASSIANCE KLONDIKE (C) DIGITAL REALITY / PRESTIGE I know - some just "trudge" from such card games ... If you share these feelings - get this patience. Competent coding, great graphics, easy to use interface. Title: PASSIANCE KLONDIKE Manufacturer: DIGITAL REALITY Memory: 48/128k Graphics: 90% Music: 30% FX: 00% Interface: 80% Story: 30% Playability: 60% UFO-2. DEVIL OF THE ABYSS v2.10 (C) COPPER FEET 1996 Past six months, players have lived in expectation of a UFO-2 ... The advertising campaign was carried out competently enough - talk to computer magazines, issue intro and demo ... The mood was somewhat spoiled by publishing version 2.00, saturated with glitches. But now, finally, there was a full version of 2.10. I think the game surpassed all expectations. Sure - it's best game ever released on SPECTRUM in the same genre! The game's plot perfectly balanced - it is not easy and not difficult. Thanks from time to time Researchers interested in the game does not weaken for a second. In this UFO-2 is similar to its predshedstvennitsu - UFO-1, although in my opinion, the number of studies in the second part of an order of magnitude greater. But the interface is much improved (Though hardly control and this time the lovers choose SINCLAIR JOYSTICK and then use the keys ... well, God be with them ...). I was particularly pleased with the capture of enemy territory - applied this solution can be compared with LASER SQUAD, but instead move to the target single steps necessary just point the cursor at the target - the program itself calculates the shortest route. In general, the toy I was "in the same breath, though not for one day, and what you I wish! Name: UFO-2. DEVIL OF THE ABYSS v2.10 Manufacturer: COPPER FEET Memory: 128k Graphics: 100% Music: 70% FX: 50% Interface: 100% Topic: 100% Playability: 100% (with a plus ...) Dmitry (OLDMAN) MDM 496-8508; 12:00 / 21:00 E-mail: zxnet@mastak.msk.su ZXNet: 095/100.1
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