Spectrofon #20
11 октября 1996
  Игры  

Review - New games: Super Cars, Darkman, Pang, Prince of Persia, Fiveteen's, Soldiers of the Future, King's Bounty 2, Smagli 2, Final Fight, Passiance Klondike, UFO-2 - Devils Abyss

<b>Review</b> - New games: Super Cars, Darkman, Pang, Prince of Persia, Fiveteen's, Soldiers of the Future, King's Bounty 2, Smagli 2, Final Fight, Passiance Klondike, UFO-2 - Devils Abyss
                  REVIEW



                SUPER CARS


        (C) GREMLIN GRAPHICS 1990


   Racing top view. Graphics
average, the music just terrible, but what
interesting toy! I'm not a big fan
this type of racing, but this game played with
great pleasure, and I managed to pass it without breaking the 
keyboard that in itself is nice ...



   Before you nine different complexity
paths that must pass with
three other riders managed computers. However - does not mean 
harmony, happy for you guaranteed outcome of the race only if 
we succeed bypass at least one rival. Therefore,

harsh measures to the remaining applicants
are welcome.



   At the end of the route you will be given the award,
whose size depends on your skill. For these money you can 
refuel and repair the look in the garage. There you can buy and 
all sorts of gadgets to your machine that will help unskilled 
drivers. But I advise you to save means, in fact, saved up 
enough money, You can buy a more powerful car.


Title: SUPER CARS
Manufacturer: GREMLIN GRAPHICS
Version: MAGIC SOFT
Memory: 128k

Graphics: 60%
Music: 05%
FX: 20%
Interface: 70%
Story: 40%
Playability: 80%



                 DARKMAN


              (C) OCEAN 1991


   Many remember that toy HUDSON HAWK
same manufacturer. DARKMAN - another masterpiece, made by the 
same name film. Very good graphics and animation,

simply delightful music and traditional cool special effects. 
Sufficiently precise according to the movie plot. Six Degrees

represent a mostly Platform adventure, punctuated by some 
semblance of an electronic shooting gallery, where you offer to 
take some photographs of various unsympathetic individuals, it 
is necessary for the production of the next mask. The latter 
will help you some time to be unrecognized by enemies, 
overflowing mazes. At one level, will have to fly, attached to 
the helicopter. In general, the story so far as it is accepted 
on SPECTRUM'e, close to the film and if you

watched him play would be interesting.



Title: DARKMAN
Manufacturer: OCEAN
Version: SEAMANS B.U.H.G.
Memory: 128k

Graphics: 80%
Music: 100%
FX: 100%
Interface: 80%
Story: 80%
Playability: 80%



                   PANG


                (C) OCEAN


   Another toy company OCEAN. I will not evaluate the graphics 
and music - and then more traditionally excellent! Here is a 
story more complicated: on the background scenery of scanned 
one or two man trying to cope with some bubbles by hitting them 
with various objects. 



   Bubbles in this decrease in size,
but increased in number. And since 1956
levels ... Beautiful, but in my opinion is stupid.
If it were not CHEAT, allowing slip rates, I would never have 
reached before end. Game of the series "at leisure" - to think

especially do not need to jump, too, a dozen stages of patience 
running out ... 

Name: PANG
Manufacturer: OCEAN
Version: FFC COMPUTERS
Memory: 128k

Graphics: 90%
Music: 100%
FX: 40%
Interface: 80%
Story: 40%
Playability: 30%



             PRINCE OF PERSIA


             (C) NICODIM 1996


   So we waited. After three (if not
mistaken) demos, a buggy the other,
there was a complete toy. Glitches in it, to
Unfortunately, not less, but was generally fine, as evidenced 
by strong demand for the game in Moscow. Whatever say, the 
smooth animation of the protagonist simply fascinating! The 
obvious disadvantage is the almost complete silence, in which 
the action is. 

Title: PRINCE OF PERSIA
Manufacturer: NICODIM
Memory: 128k
Graphics: 90%
Music: 40%
FX: 00%
Interface: 80%
Story: 70%
Playability: 100%



                FIVETEEN'S


  (C) GREEDY GUYS GROUP 'SILICON BRAINS


   Porn pyatnashki. In recent years, the most common genre of 
national GAMEMAKER'stva. Solve the puzzle - Look at the picture 
... erotic. This once more and moving. Probably the latter

circumstance led to a phenomenon in Moscow "pyatnashek" - 
despite the obvious dullness of the gameplay and the dubious 
value of the final result, the program is extremely stable in 
popularity ... 

Title: FIVETEEN'S
Manufacturer: GREEDY GUYS GROUP

               'SILICON BRAINS
Memory: 128k

Graphics: 80% Music: 50%
FX: 70% Interface: 70%
Story: 10% Playability: 05%



          SOLDIER OF THE FUTURE


             (C) Hooters IVAN


   Everyone remembers the virus? "SOLDIER ..." -
further development of great ideas. On
This time you are invited to create and program a fighting 
robot, and then release it on the battlefield, along with 
several enemies and watch ... watch ... sometimes long enough 
to watch. K Unfortunately, due to the fact that your options 
are limited in money, and their number as soldiers and accuracy 
depends on the number of won battles, competitions between 
players rather difficult ... And sorry, it would be pohlesche 
Championship viruses. In addition, programming a robot is 
little different from assembler programming (and requires

appropriate skills), but the editor
for this is proposed, to put it mildly, poor
- Both in terms of functionality and the interface (infinite



arrow crawling across the screen and choose
teams ... brute force icons).


   On the chart I would say that it is not
had to pull out all the sprites
LASER SQUAD, because everything else has drawn quite well.

Title: SOLDIER OF THE FUTURE
Manufacturer: Hooters IVAN
Memory: 48/128k

Graphics: 80%
Music: 40%
FX: 20%
Interface: 40%
Topic: 100%
Playability: 100%



                   BIFF


           (C) BEYOUND BELIEFF


   Evil (well, at least, cruel)
mother drove a small defenseless frog from his native house in 
the trees (a melodrama in the life of wood frogs). Your task - 
to help him win back the confidence of relatives. 


   Arcade adventyura very well for little children, as applied 
in currently the subject itself begins to wink when he put on 
the ground, and the application process is to press

FIRE on the right screen. In short, it's easier to come up with 
was difficult. 


   A large and colorful graphics. Music written KSA SOFTWARE, 
naturally, excellent. A lot of necessary and unnecessary 
options in the main menu, will help the novice player to 
understand better than SPECCY DENDY. 



Title: BIFF
Manufacturer: BEYOUND BELIEFF
Version: SEAMANS B.U.H.G.
Memory: 48/128k

Graphics: 90%
Music: 100%
FX: 40%
Interface: 60%
Story: 50%
Playability: 50%


             STREET FIGHTER 2


           (C) CAPCOM USA 1992


   Quite a successful transfer of a famous
massacre at SPECTRUM. You can play as
together against each other, and one
against all. Everything - it's eight standard
fighters and four "Die Hard". Sprites in the game are rather 
large, but the animation very slow, and the precision of the 
rough. 



   Traversed toy is very easy, which is not
say about the original (for gaming consoles). But what I liked, 
so is the presence of super attacks and magic tricks usual for 
games of this genre in the other platforms. At SPECTRUM I see 
it first ... I would like to mention the huge scanned images of 
players, added SOFTSTAR'om, they raised the rating of toys on 
order. 

Title: STREET FIGHTER 2
Manufacturer: CAPCOM USA
Version: SOFTSTAR, TITUS
Memory: 128k

Graphics: 90%
Music: 60%
FX: 60%
Interface: 70%
Story: 50%
Playability: 50%



               FINAL FIGHT

(C) U.S. GOLD LTD 'CREATIVE MATERIALS LTD


   Another transfer to another SPECTRUM
fights. Despite some interesting
ideas (such as a moving background - one of the
levels occurs in the descending elevator)
technically the game is executed very poorly,
to generate interest fans of "stuff
face computer. "

Title: FINAL FIGHT
Manufacturer: U.S. GOLD LTD '

               CREATIVE MATERIALS LTD
Version: MAGIC SOFT
Memory: 128k

Graphics: 40%
Music: 30%
FX: 30%
Interface: 40%
Story: 40%
Playability: 40%



                 SMAGLI-2


          (C) CRYSTAL DREAM 1996


   The second series of adventures of a new hero
"Hodilok - SMAGLI. At this time our grasshopper clearly 
stronger after injuries sustained when fall from a balloon in 
the previous parts, though still call it smooth movement is 
difficult. Riddles in the game became more interesting for the 
passage of games already can spend minutes

Fifteen ... Management has also become more
varied - the guys from the CRYSTAL DREAM
obviously spent SINCLAIR JOYSTICK!

Title: SMAGLI-2
Manufacturer: CRYSTAL DREAM
Memory: 48/128k

Graphics: 30% Music: 40%
FX: 00% Interface: 40%
Story: 70% Playability: 50%



             KING'S BOUNTY 2


               (C) EJB 1996


   Translation of the same name on the SPECTRUM strategy game, 
very popular in other platforms. From other attempts to make

KING'S BOUNTY (same name and the land of myths)
This differs quite a competent technical performance and 
extreme playability. 

Name: KING'S BOUNTY 2
Manufacturer: EJB 1996
Memory: 48/128k

Graphics: 70%
Music: 60%
FX: 00%
Interface: 40%
Topic: 100%
Playability: 100%



            PASSIANCE KLONDIKE


       (C) DIGITAL REALITY / PRESTIGE


   I know - some just "trudge" from
such card games ... If you share these feelings - get this
patience. Competent coding, great graphics, easy to use 
interface. 

Title: PASSIANCE KLONDIKE
Manufacturer: DIGITAL REALITY
Memory: 48/128k

Graphics: 90%
Music: 30%
FX: 00%
Interface: 80%
Story: 30%
Playability: 60%



       UFO-2. DEVIL OF THE ABYSS v2.10


           (C) COPPER FEET 1996


   Past six months, players have lived in expectation of a 
UFO-2 ... The advertising campaign was carried out competently 
enough - talk to computer magazines, issue intro and demo ... 
The mood was somewhat spoiled by publishing version 2.00, 
saturated with glitches. But now, finally, there was a full 
version of 2.10. I think the game surpassed all expectations. 
Sure - it's best game ever released on

SPECTRUM in the same genre! The game's plot
perfectly balanced - it is not easy and
not difficult. Thanks from time to time
Researchers interested in the game does not weaken for a 
second. In this UFO-2 is similar to its predshedstvennitsu -

UFO-1, although in my opinion, the number of studies in the 
second part of an order of magnitude greater. 



   But the interface is much improved
(Though hardly control and this time the lovers choose SINCLAIR
JOYSTICK and then use the keys ... well, God be with them ...). 
I was particularly pleased with the capture of enemy territory 
- applied this solution can be compared with

LASER SQUAD, but instead move to the target single steps 
necessary just point the cursor at the target - the program 
itself calculates the shortest route. 


   In general, the toy I was "in the same breath, though not 
for one day, and what you I wish!




Name: UFO-2. DEVIL OF THE ABYSS v2.10
Manufacturer: COPPER FEET
Memory: 128k


Graphics: 100%
Music: 70%
FX: 50%
Interface: 100%
Topic: 100%
Playability: 100% (with a plus ...)


                          Dmitry (OLDMAN)

                  MDM 496-8508; 12:00 / 21:00

               E-mail: zxnet@mastak.msk.su

                ZXNet: 095/100.1





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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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