Spectrofon #20
11 октября 1996 |
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Debut - a detailed analysis of the quick start in the game "Colony" article by A. Shkolnikov.
(C) Andrew Shkolnikov, 1996. COLONY Mastertronic. 1987 "The planet is inhabited Shelezyaka ... metalevoyu kulturoju Velma nizko On rivnya ... Korisnih copaline on planeti lot. Bodi TER lot. The atmosphere a lot. Nichogo on planeti a lot. Coley scho th Bulo, robots all vitratili th bidno live. " Kir Bulychev. "Alice's Journey." (In Ukrainian) ... The ship was preparing to fly away. Team Droid smartly to download the latest bales seeds in the main granary of the colony. A captain, has repeatedly checking all system, having nothing to do parting single colonist: - Remember, the tin: we have left you everything you need for the first time. I had my way, would you and half of these reserves have not received. Generally, this whole kolonistskaya program ... But clear to myself is this: more gifts will not be! Require that - Welcome: causes the ship, to pass mushrooms, earn credits. And for loans have ordered all that you need. Your fortunate that the Earth so need these fungi, and this planetke for them ideal natural conditions! Well, do not miss, tin! Unloading finished. Ship smoothly climbed under the whistle antigravov and hid behind low clouds. Colonist The robot was on the planet alone. Except for Aboriginal ... * So the game starts, "Colonia" firms "Mastertronik. Game is pretty clever, as 'd Matroskin "shopping." AND Of course, since I wrote it "Mastertronik" - Manage and run and shoot. However, the best order. ROBOT. Does your robot has two modes: shooting and work with objects. They switch key "MODE". Total robot can carry up to four subjects. To put the subject, we should just stand next to the area, where you want to put it. For example, when you sows the seeds must demonstrate outstanding combinatorial ability, but otherwise has planted the seeds will not stop you from properly up to plant new ones. In the upper left corner of the screen is an indicator of energy weapons and shield robot. When you podnakopit loans, be able to buy a gun and protect better. And be careful - if the energy is almost zero, it is not necessary to go far from the point of recharge. Although wasting energy colony to anything. In addition to the main robot colonist at your disposal there is a robot protector (Remote droid). True, it does not hurt to buy batteries. A robot that dumb but useful: As soon as it is inserted battery, it starts to run, scorching all by laser discharges (including Your main robot, if he did not have time to get away from the road) and even mend a broken fence. ENERGY. Energy - the blood of your colony, it provides and nourishes all. In order not to spoil fragile ecology of the alien planet, you CHP build banned. All the energy you need to receive from the local sun. To make solar energy and distill it into the batteries of the colony, you a solar panel. First these panels built on three "bays" but in reality is quite enough for two. Just do not forget to properly protect them from the vicious insects. The bar at the top of the screen is an indicator of energy - a word "POWER"; its color varies from the fullness of batteries colony. Do not forget to watch it! Too little energy - bad: the robot can not be recharged, power off the fence, you can not use beacon. But cram the battery is not good: it will explode and detonate a colony pieces together with a fair chunk planet. However, gold can not be too a lot. "As soon as the battery starts to overflow, excess energy is easy to lose, for example, include a couple of minutes buoy. And find out how much energy now, possible during charging robot. INSECTS. As I mentioned on the planet, in addition to Your colony, there are local residents - hefty insects. Of course, they nasty and spiteful, and also bent to darkness and ignorance. So that the debt earthling - to help them develop a good and humane civilization, but not now, but some other time. So far, the earth is interested exclusively in fungi. And one which coincidence - the local insects, these Mushrooms are also very interested ... In general, the laser is not for nothing the robot will! Some insects can only chew on all they will get on the path, others at This still shot. Fence along the perimeter at some time they will delay, but not for long. So that the robot will have to destroy them itself: a laser, a battering ram, stationary cannons fire perimeter. Main - Keep insects to solar cells and fungi! Especially dangerous ladybugs. Fences. When you start the game, the colony has fenced perimeter. True, the cheapest fencing - wood. This piece of wood Local termite on one tooth, that is mandibles. Fortunately, there are at your disposal three types of fencing, plus another surprise. With the first type - wood - you've already familiar. Serious protection, he will not provide, but still better than nothing. Not much stronger and wire fence. But here's a third type - steel ... Of course, ants progryzut overgrown and a steel net, if itch, but not immediately, not once. A promised a surprise - it's a trap. The robot can run on them without hindrance; but the insect, standing on the trap, instantly transformed into ashes. Unfortunately, this burns itself a trap, so that they should put in only the most important places. However, the traps are inexpensive. Southern entrance to the base, as well as one of the reserved mushroom plantation power fence. That would be something more! She acts as a trap, but does not disappear. The only drawback - the power fence off when depleted energohranilische colony. If you are bypassing the colony, an ant can see a happy, fun dogryzayuschego fence - an ant can shoot, and nadgryzanny piece of fence will catch with them. Why? Now know. REPOSITORY. On the territory of your colony has several buildings. One of them - point to recharge the robot one more thing - the remote control buoys, and all others - the repository. In these stores you can refill reserve sections of the fence, seed, solar panels - so almost anything! And maybe deliver them. Why? Well, for example, have the same somewhere to put unnecessary sections of the fence. Moreover, if a fence nibbled by insects - it to you immediately fixed. Of course, since the same can be repaired and solar panels. Here Only mushrooms do not repair, which is a pity. Incidentally, while the robot is in store, game time stops. Sooner or later supply store runs out, fortunately, with the Earth is always possible order another - certainly not in vain. MUSHROOMS. And now it is time to remember, for the sake of How it all was started. Of course, for the sake of mushrooms! The very ones who desperately Need to Earth. And the view - common fly agarics ... Grow these mushrooms in special greenhouses from seeds, and perhaps controversy. Initially, all the greenhouses have already been filled by these seeds, so that the first few minutes of the game turned into a crazy race: faster to collect mushrooms, until they reached up to them yourself you know who. The more so because even Bare nadgryzenny mushroom fastidious Earthlings have zachtut. A careless founders of the colony did not even bother to enclose the greenhouse! By the way, do not forget to visit the store in the suburbs, the south-east colony. However, there a no reason to hurry: it is protected by the power fence. When all the mushrooms are collected or eaten, comes the time for sowing. At the same repository, where you take the mushrooms, now can collect seeds and start. The work is hard: already planted the seeds are often disturbed stand so that the new plant. True, until the seed has not gone to the growth, it can be pick up and transplanted. All the greenhouses, I think the seed is not worth it. Believe me, even with two or three plantations you oberetes hassle. Of course, before the maturation of mushrooms can be fenced greenhouses of steel fence, but even its stubborn bugs progryzut if not, then at least to bite. And it means - to change the fence and go to repair poporchennuyu section of the warehouse. In the meantime, the beetles are selected for the new section of the fence ... In short, you do not miss necessary. SHIP. For each fungus, as delivered to the repository, you earn 30 credits. And as for these loans can order that your heart desires: better equipment for the robot battery for robot defender, defender of the robot, any fence, solar panels, new seeds and something else. To order, simply go to appropriate building (which is east of center of the colony), and call the ship from Earth (the menu item "order supplies"): immediately You can order the necessary equipment. It is interesting that for the delivery of money do not take: reason to wonder whether the full price you paid for the mushrooms. Here in the top of the screen, under the current time, there is an arrival time a ship. Do not forget to close to this time include radiobaken to ship knew where to sit. If this is not do, it just resets the load, and bales scatter throughout the colony. Half of them at the same time lost, and half the remaining half of the insects will before you do. And if the landing is successful, the ship, incidentally destroying all insects in area of the colony, will take you gather mushrooms and carefully unload all brought to the landing site (this is where first is the robot-back). It is necessary to hasten, rastaskivaya all of this repositories: the ants are not asleep! Oh, and one: in any case does not stand on the landing site when the ship priplanechivaetsya. Otherwise, it just crushes you. * So now you know about the world that You have to colonize, almost everything. Of course, some things still remain a mystery. No wonder: "Colony" - play smart, and all its secrets did not immediately disclose. First, a robot protector. It can be order from the Earth, but why? Indeed, the only one in the colony is already there, and get rid of It is not easy, if at all possible. When zakanchivetsya charge in the batteries, it just stops. I confess, I once emptied into it about a dozen clips of his laser - but he though that. Another mystery - a spare robot (spare droid). It can be ordered, but what happened to him do next - is unknown. Judging by the title, it could be something like an extra life. But here's how to use it? And is not related whether its destination with a mysterious building with a sign "Bay of robots" ("Droid bay")? And finally - the main mystery. Still unknown - whether the game is the logical end? Whether it lies in some kind of "congratulation"? The report, issued in death of a robot on it is an obvious allusion. So the mystery, too, awaits its researchers. And let a little more milk mushrooms will cater to your body! *
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