Spectrofon #20
11 октября 1996
  Игры  

Storm - "Tips from the dungeon," will interest many fans game "Bards Tale".

<b>Storm</b> -
                  STORM



(C) Andrew Shkolnikov, 1996


                 TAVERN


          (Problems Bards Tale)


          - A Serpil palms sniff

        can not - explain Suer. - Chelo
        century, which nanyuhalsya Serpil,

        becomes nekladoiskatelnym.

        If his feet would be for
        ryt richest treasure, he he

        never find.


                Y. Koval. "Sir Suer-Vyer.


   So, we will talk about the Bards Tale.
Had passed the first excited when I kiss
week slept no more than five hours a day and
scored all the cases, when my friends call me
Do I long after midnight with an exciting announcement: "I'm in 
the second sewer statue poisonous spider found!. "Perhaps this

indiscriminate madness not even in the
Times "Elite". And now, when passions
a little subsided, it's time to calm discussion. To this end, 
we visited Today this tavern.



   As you recall, the tavern - a place
where the Bard is not only drunk but also exchanged gossip. I 
am sure that everyone who played in the "Bards Tale" at least a 
week, accumulated a lot of little tricks

amazing accidents (flies, so
to me twenty Targon ...") or simply
unverified rumors.


   I and my friends, playing
"Bardo", in the course of adventures encountered
many questions and concerns. Some of
They successfully resolved, some
remained unanswered. We consider
today, issues related to the game.


   Q. I just started playing. How best to:
get ready to party or make your own?


   A. Yes, it's a hard choice. To be honest, this ready-made 
unit - preparshivy. Parameters in almost all characters (except 
for the Bard) worthless. But he has two

very important advantages: Fire Horn and
treasure. With all the Fire Horn
clear, except one: where did they find him? In fact, this is 
not the most powerful weapon in the game, according to 
"Emulate", but Still, he ranks third among

More than a hundred items. Not bad, huh? And about
treasure, we'll talk later.


   Q. What kind of race to choose for my heroes?


   A. Not to indulge in racism, I can say:
best fighters are obtained from the half-elves and
people. Attacker, according to tradition, must be
hobbit. A magician is best to be born
elf or (already much worse) person. However, the cave gnome 
(dwarf) may also be 

a great fighter, and forest gnome (gnome) -
magician. Just have a very long time "to throw a bone" until 
the fall out good options. 


   Q. And what options can be considered good?


   A. I remember his unit twice reworked, because I do not know 
it at once. When you make a future Warrior, Paladin,

Monk, or even the Bard, the intellect, I think, we pay special 
attention not worth it. Intelligence only the Wizards. 
Constitution - Is not the most important parameter. So

when I choose fighters, then look only
on strength, agility and luck. If the sum of these
numbers in a newborn soldier 40 or
that - you can take!


   Incidentally, when the hero reaches the dexterity
16, then it improves AC by one, and another
one for each of the following yedinichku dexterity. Not to 
mention the fact that good fishing bone can outperform their 
opponent blow or spell.



   And for the Wizards is not important force, but much to the 
intellect carp at ease. However, bad that magician did not want 
to become archmage, right? And while he will become archmage, 
upping all options to the maximum. 


   But when you choose a fighter - throw the dice until a good 
result! After the thirteenth level Qualification Board is 
beginning to demand incredible amount of experience to 
increase: more than six thousand points per level! So it is 
better to leave extra bone Half an hour than to expect that the 
Council is increase.



   B. Qualifying Board and strives to improve the intelligence 
of my dwarf. As with deal with it?




   O. The method is not quite ethical, but what to do? When 
your heroes are ready to increase, sign up and go to the 
Council. Raise someone alone. If you raise it, what you need - 
excellent! Go to the guild, sign up - and repeat the procedure 
for second hero. If, however, raised the "unnecessary"

parameter - go to the Guild, Download
previous shipments, and raise
the same character again. If a hero luck
16-17, then quite possibly would have to run to the Council ten 
times as long as it will improve. Success Tip raises 
particularly reluctant. Damned bureaucrats!



   Q. What classes are heroes worth taking in
detachment?


   A. The training of the two Magician: Conjuror
and the Magician. This is quite a reasonable choice: a Magus is 
clearly not enough. Also in the squad Bard useful: after all, 
the game is named in his honor. Bard bad fights, yet will 
produce a magic weapon, and the variables September its many 
benefits only the beginning. But in game there are several 
places where no Bard You do not have to go through. And when 
you will extract it Crystal Sword, Bard will be a very even

a good fighter.


   As for men - I strongly recommend you Monk! He can not use 
most weapons and armor - but with an increase at each level of 
AC (Armour Class) Monk's better to yedinichku! The thirteenth 
level monk in armor will already have AC = LO (ie -10). Others 
without armor and magic spells nothing about it and dream! Only 
the most-the coolest monsters can hurt such a monk, and then 
only rarely. 


   As for weapons, the monk prefers to fight with their bare 
hands. For every four levels, he gets the opportunity to 
further attack, and at higher levels of effort better than any 
warrior or paladin. And most importantly - Monk always beats 
the first! This 

very important in the battle with the strong single
monsters - they are usually excellent
reaction, and the strike may have very grave consequences. 
(There's even a monster are drawn from you your level of

experience!) So - until I met
anybody who could beat my Monk. Is it that he Mangar ...


   Warrior and Paladin do not differ
from each other. Both of them, like Monk, an opportunity for 
further strikes every four levels. A warrior is better in 
combat, and Paladin, especially at higher levels, better enemy 
resists magic. There were instances when it is scattered aimed 
at his breathing dragon (this is also magic, as

Fire and Flame Horn). In general, someone
of them are worth taking to the party, but both - there is no 
need. 


   By the way: in the original instructions said,
that the Paladin can use any weapon, even one that is not 
available wasps experimental. In my opinion, this is nonsense. 
I (do not completely honest methods) found few

kinds of magic weapons and armor, which
suited men and did not suit Paladin. But
on the contrary - none!


   And finally - the Hunter. At lower levels
He is not particularly something useful. Well, if
one of the fifty strokes will be critical, and instantly kills 
the enemy. But in thirteenth level, almost every second deadly 
blow Hunter! This is useful when you fight with a particularly 
strong monster that even the monk can not always kill with one 
blow (how much blood we are all spoiled eight Mandar Guards!

Even Fire Horn and spell Mind Blade
they could hardly act).


   Q. And what songs Bard use?



   A. In the beginning, I used the first
(To strengthen my punches) and the fourth
(For treatment). Incidentally, there is a secret:
Therapeutic song Bard focuses not on
him, and his place in the squad! So, solo song and rearrange 
the characters, you can hike to treat not only the Bard, and 
just about anybody. 


   Then the more important becomes the third and
the fifth song. Fifth improves AC unit on
yedinichku. And third, in addition to weakening the attacks of 
enemies, just slows down them. So good to sing it before the 
fight with strong monsters: even if you do not have

Monk, your stroke can be the first.


   A sixth song (protivomagicheskuyu) sing well before the 
fight with a strong sorcerer or dragon.



   B. Is there any difference on what is Bard?



   A. In my opinion, no. If this is not Fire
Horn.


   Q. Why do I need cracker?


   A. I do not know. I do it just by
tradition. Traps in the floor, he is not discharged,
and even those that are in chests - is also not
very much. However, they go unchecked
rumors that no burglar you do not find any
a magical object.


   B. Yes, magic items. What about them? I am so far none have 
been caught. 


   A. The city does not. At least
usually not. And in the dungeon they are not easy to find. 
There is one trick. You Attention: when you climb out of

sewage into the wine cellar and have
way through the monsters to the door, sometimes attack any 
unusual beast: Zombies, wolf, half-orcs, Sorcerer'y, platypus? 
One gets the impression that they own ralis here waiting for 
you. And actually You've got to just level with the nocturnal 
monsters. They are called non-trivial (See article at Online 
1939 "Tips from the underground-2). Only at this level and you 
can find magic items. 


   Q. And when there are these nocturnal creatures?


   A. Of course, at night. But make sure
at podzagruzke new maze. That is
if you have the day descended into a wine cellar,
there waited for the night and went down the drain - the night 
the monsters appear. In addition to subjects them to have 
another use: for They give a lot of experience points. 
Interestingly, a night and Conjuror'a Magician'a can not give 
18 points as the usual, and much more. Probably, it depends on 
their skills. 



   In the cave is difficult to monitor
day and night changes. Usually, if the wait
15-20 minutes, then the monsters will (unless
not to engage in a fight: they are time stops). It is 
convenient to wait mode viewing parameters. However, in the 
second the level of sanitation (where the inscription of the 
Torah) You can see day or night, in fact, is there a light 
beam, block path k. .. You'll see what.



   Q. And what are the magic items I can find?


   A. Some things are hidden in fixed locations. To get them, 
night wait is not necessary. Destroying the guard, or

pay him or he guesses the puzzle
or anything else like that - and your subject. Such hoards a 
bit, but things They are kept very interesting. The first such 
item is waiting for you in the catacombs, however, of him is of 
no use in battle. Rather, it is something like a badge.



   And other things have to look for
on night levels. By the way, please note: only here you can 
find musical instruments, gloves, helmet and etc. But as 
unbribable items ... All my friends who play with own troops, 
including myself, are only mithril swords. But in large 
quantities. In one case, from wandering in the catacombs is my 
squad returned with five mithril swords. These swords 
Broadsword'a better than usual, but worse halberds. They can 
even use the attacker. 


   But those who play with a ready detachment
Sometimes finding and something interesting. Rumor (untested) 
about the discovery adamantovyh sword and mithril chainmail. 
But the most interesting - Ring of Power. It can only use the 
Mage, and it acts like a fiery horn, although weaker; but not 
for one group of monsters, and at all immediately.




   Why is this team finds such things
(If these rumors are true)? Nobody
knows. Coincidence? Or something else? There
even conjecture that this is because of their Fire
Horn. The problem remains the most magical things burning in 
the "Bards Tale". So if you do then I'll find, or just want to 
share "the events and discoveries" or if you have any questions 
- write! 


                 *





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