Spectrofon #20
11 октября 1996 |
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Storm - "Tips from the dungeon," will interest many fans game "Bards Tale".
STORM (C) Andrew Shkolnikov, 1996 TAVERN (Problems Bards Tale) - A Serpil palms sniff can not - explain Suer. - Chelo century, which nanyuhalsya Serpil, becomes nekladoiskatelnym. If his feet would be for ryt richest treasure, he he never find. Y. Koval. "Sir Suer-Vyer. So, we will talk about the Bards Tale. Had passed the first excited when I kiss week slept no more than five hours a day and scored all the cases, when my friends call me Do I long after midnight with an exciting announcement: "I'm in the second sewer statue poisonous spider found!. "Perhaps this indiscriminate madness not even in the Times "Elite". And now, when passions a little subsided, it's time to calm discussion. To this end, we visited Today this tavern. As you recall, the tavern - a place where the Bard is not only drunk but also exchanged gossip. I am sure that everyone who played in the "Bards Tale" at least a week, accumulated a lot of little tricks amazing accidents (flies, so to me twenty Targon ...") or simply unverified rumors. I and my friends, playing "Bardo", in the course of adventures encountered many questions and concerns. Some of They successfully resolved, some remained unanswered. We consider today, issues related to the game. Q. I just started playing. How best to: get ready to party or make your own? A. Yes, it's a hard choice. To be honest, this ready-made unit - preparshivy. Parameters in almost all characters (except for the Bard) worthless. But he has two very important advantages: Fire Horn and treasure. With all the Fire Horn clear, except one: where did they find him? In fact, this is not the most powerful weapon in the game, according to "Emulate", but Still, he ranks third among More than a hundred items. Not bad, huh? And about treasure, we'll talk later. Q. What kind of race to choose for my heroes? A. Not to indulge in racism, I can say: best fighters are obtained from the half-elves and people. Attacker, according to tradition, must be hobbit. A magician is best to be born elf or (already much worse) person. However, the cave gnome (dwarf) may also be a great fighter, and forest gnome (gnome) - magician. Just have a very long time "to throw a bone" until the fall out good options. Q. And what options can be considered good? A. I remember his unit twice reworked, because I do not know it at once. When you make a future Warrior, Paladin, Monk, or even the Bard, the intellect, I think, we pay special attention not worth it. Intelligence only the Wizards. Constitution - Is not the most important parameter. So when I choose fighters, then look only on strength, agility and luck. If the sum of these numbers in a newborn soldier 40 or that - you can take! Incidentally, when the hero reaches the dexterity 16, then it improves AC by one, and another one for each of the following yedinichku dexterity. Not to mention the fact that good fishing bone can outperform their opponent blow or spell. And for the Wizards is not important force, but much to the intellect carp at ease. However, bad that magician did not want to become archmage, right? And while he will become archmage, upping all options to the maximum. But when you choose a fighter - throw the dice until a good result! After the thirteenth level Qualification Board is beginning to demand incredible amount of experience to increase: more than six thousand points per level! So it is better to leave extra bone Half an hour than to expect that the Council is increase. B. Qualifying Board and strives to improve the intelligence of my dwarf. As with deal with it? O. The method is not quite ethical, but what to do? When your heroes are ready to increase, sign up and go to the Council. Raise someone alone. If you raise it, what you need - excellent! Go to the guild, sign up - and repeat the procedure for second hero. If, however, raised the "unnecessary" parameter - go to the Guild, Download previous shipments, and raise the same character again. If a hero luck 16-17, then quite possibly would have to run to the Council ten times as long as it will improve. Success Tip raises particularly reluctant. Damned bureaucrats! Q. What classes are heroes worth taking in detachment? A. The training of the two Magician: Conjuror and the Magician. This is quite a reasonable choice: a Magus is clearly not enough. Also in the squad Bard useful: after all, the game is named in his honor. Bard bad fights, yet will produce a magic weapon, and the variables September its many benefits only the beginning. But in game there are several places where no Bard You do not have to go through. And when you will extract it Crystal Sword, Bard will be a very even a good fighter. As for men - I strongly recommend you Monk! He can not use most weapons and armor - but with an increase at each level of AC (Armour Class) Monk's better to yedinichku! The thirteenth level monk in armor will already have AC = LO (ie -10). Others without armor and magic spells nothing about it and dream! Only the most-the coolest monsters can hurt such a monk, and then only rarely. As for weapons, the monk prefers to fight with their bare hands. For every four levels, he gets the opportunity to further attack, and at higher levels of effort better than any warrior or paladin. And most importantly - Monk always beats the first! This very important in the battle with the strong single monsters - they are usually excellent reaction, and the strike may have very grave consequences. (There's even a monster are drawn from you your level of experience!) So - until I met anybody who could beat my Monk. Is it that he Mangar ... Warrior and Paladin do not differ from each other. Both of them, like Monk, an opportunity for further strikes every four levels. A warrior is better in combat, and Paladin, especially at higher levels, better enemy resists magic. There were instances when it is scattered aimed at his breathing dragon (this is also magic, as Fire and Flame Horn). In general, someone of them are worth taking to the party, but both - there is no need. By the way: in the original instructions said, that the Paladin can use any weapon, even one that is not available wasps experimental. In my opinion, this is nonsense. I (do not completely honest methods) found few kinds of magic weapons and armor, which suited men and did not suit Paladin. But on the contrary - none! And finally - the Hunter. At lower levels He is not particularly something useful. Well, if one of the fifty strokes will be critical, and instantly kills the enemy. But in thirteenth level, almost every second deadly blow Hunter! This is useful when you fight with a particularly strong monster that even the monk can not always kill with one blow (how much blood we are all spoiled eight Mandar Guards! Even Fire Horn and spell Mind Blade they could hardly act). Q. And what songs Bard use? A. In the beginning, I used the first (To strengthen my punches) and the fourth (For treatment). Incidentally, there is a secret: Therapeutic song Bard focuses not on him, and his place in the squad! So, solo song and rearrange the characters, you can hike to treat not only the Bard, and just about anybody. Then the more important becomes the third and the fifth song. Fifth improves AC unit on yedinichku. And third, in addition to weakening the attacks of enemies, just slows down them. So good to sing it before the fight with strong monsters: even if you do not have Monk, your stroke can be the first. A sixth song (protivomagicheskuyu) sing well before the fight with a strong sorcerer or dragon. B. Is there any difference on what is Bard? A. In my opinion, no. If this is not Fire Horn. Q. Why do I need cracker? A. I do not know. I do it just by tradition. Traps in the floor, he is not discharged, and even those that are in chests - is also not very much. However, they go unchecked rumors that no burglar you do not find any a magical object. B. Yes, magic items. What about them? I am so far none have been caught. A. The city does not. At least usually not. And in the dungeon they are not easy to find. There is one trick. You Attention: when you climb out of sewage into the wine cellar and have way through the monsters to the door, sometimes attack any unusual beast: Zombies, wolf, half-orcs, Sorcerer'y, platypus? One gets the impression that they own ralis here waiting for you. And actually You've got to just level with the nocturnal monsters. They are called non-trivial (See article at Online 1939 "Tips from the underground-2). Only at this level and you can find magic items. Q. And when there are these nocturnal creatures? A. Of course, at night. But make sure at podzagruzke new maze. That is if you have the day descended into a wine cellar, there waited for the night and went down the drain - the night the monsters appear. In addition to subjects them to have another use: for They give a lot of experience points. Interestingly, a night and Conjuror'a Magician'a can not give 18 points as the usual, and much more. Probably, it depends on their skills. In the cave is difficult to monitor day and night changes. Usually, if the wait 15-20 minutes, then the monsters will (unless not to engage in a fight: they are time stops). It is convenient to wait mode viewing parameters. However, in the second the level of sanitation (where the inscription of the Torah) You can see day or night, in fact, is there a light beam, block path k. .. You'll see what. Q. And what are the magic items I can find? A. Some things are hidden in fixed locations. To get them, night wait is not necessary. Destroying the guard, or pay him or he guesses the puzzle or anything else like that - and your subject. Such hoards a bit, but things They are kept very interesting. The first such item is waiting for you in the catacombs, however, of him is of no use in battle. Rather, it is something like a badge. And other things have to look for on night levels. By the way, please note: only here you can find musical instruments, gloves, helmet and etc. But as unbribable items ... All my friends who play with own troops, including myself, are only mithril swords. But in large quantities. In one case, from wandering in the catacombs is my squad returned with five mithril swords. These swords Broadsword'a better than usual, but worse halberds. They can even use the attacker. But those who play with a ready detachment Sometimes finding and something interesting. Rumor (untested) about the discovery adamantovyh sword and mithril chainmail. But the most interesting - Ring of Power. It can only use the Mage, and it acts like a fiery horn, although weaker; but not for one group of monsters, and at all immediately. Why is this team finds such things (If these rumors are true)? Nobody knows. Coincidence? Or something else? There even conjecture that this is because of their Fire Horn. The problem remains the most magical things burning in the "Bards Tale". So if you do then I'll find, or just want to share "the events and discoveries" or if you have any questions - write! *
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