RUSH #01
29 мая 1999 |
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Virtual Speccy - Conversion of graphics on the Spectrum to the PC and Amiga.
RUSH> Many people now use in their work on the Speccy graphics created on a PC or Amiga, at least this much accelerates the process of its creation. This material is devoted to converting images on the Spectrum with other platforms. He prepared on the basis of the collected Grunge'm in fido statements on this subject Vyacheslav Mednonogova, Roman Alexandrov and Max Romanov. In the end, I put their own thinking on this about ... Slava Mednonogov (2:5030 / 461.12): Converting from PC a) suitable for converting any more or less decent graph. Editor (Adobe Photo Shop, Photo Finish (from CorelDraw), Aldus Photo Styler, iPhoto Deluxe, etc.) b) if the original picture color - it need to transfer mode Gray Scale (Grayscale). c) then it is desirable to sharpen Image - Sharpen or Sharpen More. You may have to do it several times. g), followed by a mandatory contrast enhancement in the menu Brightnes' Contrast. Contrast exposed typically 20-60%, the brightness of "taste" (-30 +30) e) converting to black and white format (Black 'White). For animations, and large graphs is desirable to choose Pattern, for images with fine details - Diffusion. e) the technical details of translation in Hobeta-format and further distillation Spectrum omitted because ways not less than a hundred:))) Quality control of the conversion (ie proper selection and brightness contrast to in paragraph (g)) is: - On any picture in big quantities must be present purely White / Pure black color (if the entire Image Uploaded Paterna, as necessary at least to double contrast); -If there is a pure black, but no pure white (or vice versa), it is necessary change the balance of brightness; -Presence of the rare points of another colors, where to be pure black or pure white (for it to kill :)) - Treated by increasing the contrast; -Highly visible parts image (if it does not, try increase the contrast or apply Sharpen / Sharpen Edges, or increase image [what to do, always have what then donate]); - When converting animations to all its personnel to use same settings conversion. To convert more the same type of graphics in the first place animation frames an excellent tool is Adobe PhotoShop 4-5, where there is possibility of defining a macro with the following application to any k-wu pictures. How to do it: 1.Zagruzit one image, a typical for this animation. 2.Vybrat Windows / Action 3.Nazhat button "record" (red circle) 4.Dalee perform a sequence Action for conversion (see 1st letter conversion) 5.Po end press the button "stop" and turn the resulting macro in one line. 6.Dalee simple - download everything picture animation, and apply to each button "play", after which they all save it. Of course, all this can be done manually, but verree zaparno. RUSH> Next Vyacheslav its opinion about some minor "konvertilok" which is also often used for throwing graphics from a PC to ZX ... As for Alchemy - gives a completely comprehensible sharp you are. However, in PhotoShop besides diffusion pattern is still mode Conversion Halftone Screen c six submode. And about the PV - that's exactly what "Contra" in the conversion:) Better general way than that. In an extreme case used as grabilku. Hint for "grabilschikov" - when yuzani win'95 "enough" simply click Print Screen and the picture on the screen gets to clipboard exchange, where you to collect any editor. Almost like a shadow businesses to Scorpio ... Converting color images to a PC 1. To convert the "color" graphics need a picture with not too small detail and smoother color transitions. Ie painted comics probably will not fit. 2. In any graphical PC-Editor cut a piece of 256h192 and convert given a 16 picture in color, standard (EGA?) Palette mode PATTERN. Pre-contrast have increase to about 80-90% 3. Write it in the BMP (PCX) and convert in the Novgorod ZXConvertor'e v1.1 in the mode of COLOR. The result is written again in the format of BMP (PCX) 4. Go back to the editor and carefully trim the resulting squares. 5.Punkty 3.4 are repeated until as long as your taste in art does not tell, that the level of "square flower on picture has reached an acceptable level. This It may take 1-2,5 hours, depending on the the complexity of the picture. The resultant Zoom in Section 3 record in the format of SCR 6.Neizbezhno appearance of bright-squares (Glitches ZXC). Treated or followed improvements in ArtStudio, or selection palette. 7.Zhelatelno on the final version of the "walk" Screen Optimaizer'om v4.2 That's all there for long. Of course, the punch line here is the only item 2 to figured out, it took a whole year: ((( How to easily create an attribute video (where one pixel equals one familiarity): 1.B 3DStudioMax or where exist yet sozdaete Color video with frame size 32h24 2.Kazhdy roller frame zooming in 8 times in X and Y. 3.Poluchayutsya footage size 256h192 (Eg, in the format bmp) 4.Ter trouble free convert them into format scr (eg, by zxc) 5.B each scr cuts 6144 byte graphics and leave the 768 bytes of attributes, which, in fact, it was necessary get. Roman Alexandrov (2:5030 / 446.11): Conversion to a PC, if the latter not enough "navorochen" The most simple recipe for those not with "thick" pisyukami: 1) pogryzit kartinky in PV and play brightness, contrast and color (Usually has ysilit second and vkysy to pick up on the first), cut excess (thick file on the spectrum do not pound) save. 2) using the ALCHEMY otmashtabirovat kartinky (if nyzhno usually yvelichivat is not necessary, but not much ymenshat sense) and convert the format IMG (option - G I think). 3) polychennye IMG-shki drag on spectrum, pogryzit in SCREENPRINTER and maintain the normal display file. Usually I ydavalos achieved good a reward, and dragged pornomyltik I was not looking out pornotetrisa Too bad than ZX-Stag .... By the way, it makes sense Skrinprinter podpatchit that he correctly perceived Image width not a multiple of 8 bits (So no need to pykami krytit "Chastoty lines), there is a 10 minute digits of understand, simply because of limitations had forgotten years what specifically to change the format IMG-file simple and self-evident. Max Romanoff (2:5030 / 221.16): convert graphics from Amiga "Deluxe Paint" - a very good rabotat with animatsiyami. "Personal Paint" - obrabotka kartinok and animatsii. "Art Departament Pro" - from the ferry formatov heap to another heap. "ImageFX" - raznye effects and many formatov. There are still tma programm, but these can be sdelat everything you need. Dazhe in PPaint. K Besides, he comes BESPLATNO. I take the first 2mya. But only for CONVERSION. I do not zatronul side sozdaniya, although they oba for it too fit. Viator / RUSH Personally, I have to convert graphics to the PC use only the Photo Shop. It has all the necessary tools for correcting and transformation. About this in some detail Thank told Mednonogov. As a result, I get a BMP file which spreads to Speccy, unpretentious own protsedurkoy translating it into standard display and modify the file in Art Studio, which, in principle, and is the main stage, allowing for the best quality. The conversion of BMP to the normal screen ZX no problems arise, so as single-bit BMP - nothing more than a sprite, Is-that turned upside-down and heading at the beginning (about 30 byte). To create an image dvuhplanovyh I usually spread to just two Spectrum variants of the same pictures, but otkonverchennye with different brightness and Contrast. Painted and rendered All, naturally, ZX. For this, I yuzayu his version of Art Studio 2.1, which built-in feature with dvuhplanovoy graphics. When you create the same pseudo-trukolornyh screens, consisting of just three Screen-bitplanov, each of which responsible for one of the color components (RGB) is also the easiest to use Photo Shop'om, which can be elementarily decompose any image on the channels. Everyone decided to come to grips with transfer graphics pisyuka, I strongly I recommend thoroughly examine the Photo Shop from the simplest functions to the deepest subtleties. But in general the same, to get image quality is not enough just qualitatively its skonvertit (per except for large animations), the most the main thing is the ultimate refinement in the a photo editor at Spectrum'e when screen can be seen in the same form in which it gets into the final product. If you are currently reading the text of the spectrum'ovskoy listalki, the panel at the bottom of the screen - not that other, as drawn on the PC (would have been access to the Amiga - would paint on it) and spread to the Spectrum picture. But before how to get into the magazine she was so thorough treatment in the Art Studio, which not much like the original version. I use to work more moschny machines and graphic packages for only accelerate the process of creating graphics to having to manually set endless number of points. After sitting in the Art Studio for twice as long, I would have received exactly the same panel is created from scratch, but why? It does not matter how creates an image, each must seek to accelerate and optimize this process. Nor any scanned or skonverchennaya schedule does not save the author is not able to bring it into better shape. Let's hope that the regular Compo will be plenty of decent work that will make again admire the tireless enthusiasm authors.
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