Buzz #18
11 октября 1999 |
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ANSI graphics - The story of the main methods of ANSI graphics.
The interpreter :-) · In Heresy # 1 Ash wrote about the "unjust" interpretation of the terms ascii and ansi in Buzz # 16-17. Especially read the entire article - abbreviation of 'ANSI', in addition to the preface, is found only one times: "√ Color images - in addition to black and white, there are also colored ASCII pictures. To view them requires software, a porting standard ANSI (American National Standarts Insti tute - American National Standards Institute). " Frankly, I do not understand what he meant Ash, because all seemingly corresponds to reality (ansi named color ascii). Anyway, back to this article. Being wanted it (to Speccy), I do not feel, and feeling it unlikely to emerge until the written ansi viewer. There is, In my opinion, the three implementing hypothetical smotrelki (well would come forth, because All three are not without significant drawbacks): √ As a dodge with multicolor'om (locally, since the view will only ansi or by page or line by line, but in slo small window); √ Draw in 32 characters (to be fucking square, and even big picture is not narisuesh - width of the screen is too small, it is possible, Of course, moving the image left and right, but it's something like multicolor); √ Draw in the traditional 64 symbols, but also customize the image by color (quite difficult, although I'm not an artist ...). And in general, need a Spectrum ansi? The article has links to pictures, some of which, the Still, pochikany (the reason, I think, is clear). Submitted copies of whose meaning is clear even in monochrome - tips, explanations which they [the paintings] are equally applicable to ansi, and to ascii. Full article (in ansi-format) is shown in application (you can look at the PC / Amiga). Apologize for any inaccuracies of translation - the reason , as indicated below, that I have not seen the article in color. I trust in your intelligence ;-) $!> \ / ^ E. i / / \ / \ I \ / \ / $ Ept / / (C) Somms- The Art of Ansi, Part 1 - (C) Translation Spy ^ EI - Art ansi, Part 1 - Allow me to begin an article expressing my humble, but a few a sharp mind. First: we usually just redraw our favorite images from the comic book files with the smallest possible resolution. And second: ansi - this is just a hobby, despite the fact that even primitive, in fact, the backup process requires at least little talent and practice, of course, if you want to look tolerably screens. In light of the foregoing, I advise to leave at imagine your self-esteem and just draw. Well, quite a wash, "closer to the body - as he said Maupassant. "The purpose of this article - to highlight BASICS ansi; I do not really have time to discuss everything that I wanted be. And if this article might be a bit like a normal review .. what can I say? I promise, the second part will be better:) How would Anyway, the first thing everyone should realize is the fact that ansi as art is very limited, and the whole chip to make the picture look as if the above is false. This means that the artist is (somewhat relative term in this Sutch) should use any technique, any tricks the viewer to the future masterpiece did not believe a word of limited ansi. Despite the fact that the best way to become Kulnev ansi-painter was, is and will be training (Train as much and as often as possible), a couple of advice and guidance may still be useful. Well, let's start first ... The first and most important part of any ansi-product is, of course, plot. However, it is important not bust. A typical mistake: if you draw something funny (The same comics), the main thing - it's loaded to the eyeballs search the most lethal and ruleznoy ideas, let alone its "embodied in the life" - minor matters. Is this correct? No way! Let's take a slightly slowed down, so to say, look more closely at the easel. First of all, not overrated if you opportunities ansi? Will the these opportunities to realize your idea so not to get sucks? Will it be something with a clearly defined outline, or means any background, "substrate", against which the main figure is only slightly stand out? Do not forget about the flowers that are going to use. Is there such a panel, ansi? And what about the unpainted (black or white) area? Indeed, even such mundane as the need for shading a large area, being executed, can be so debase the final product, that it and watch something does not feel like it. In short, you need to find a picture with the appropriate proportions (to maximize the screen area) vibrant (and, again, appropriate) colors and a relatively light shading. Assume the original you already have, you are happy and willing to jump for joy. Is the time to create. In connection with that most people start with the plain areas (hereinafter - as the original: "solids" or "solid blocks". - Prim.per.), This I will discuss the issue first. The main thing in this case - is immediately "arrange" the colors as close as possible to final coloring regardless of whether you do just the outline of the future masterpiece or use a ready konverchenny file. However, here There are some general rules, directives (which are, in order not less, clog). First, unfortunately, it is obvious that the pair polublokov (F5, F6/F7 and F8) "uneven." Therefore, if you will draw a sloping line or rounded, it makes sense to use "Smallest" of polublokov. (Fig. 1) / Here I do not really understand what it was about, because has not yet bothered to look at the file on PC :-( / - prim.per. Figure 1 :-) Such discrepancies with the proportions can sometimes "turn" you from focusing on this issue too much time, however, nothing to be done - it is often the only way. The foregoing also applies to negative-field (see below). (Fig. 2) Figure 2 :-) Another important part of solid'ov are tilting and rounding. Maybe someone and seem so concerned over the reduction of angularity of lines, several steps still need to be taken to rounding and the slopes look more natural and livelier - so as not to terrify the eyes of future judges. It used so-called "One-step" ("single-step") units - for cutting fillets - and polubloki (half-block) - for smooth. Going from one line to the other, you increase or decrease the length of each addition or erasure of one or more blocks. (Figure 3) removed 1 -> removed the 2 -> 3,4, etc. -> Fig. 3 Again, do not strive to ensure that the number of erased (Added) blocks the transition from line to line necessarily changed. For example, a smooth rounding sometimes looks better if the intermediate steps of rounding obtained by repeating earlier. (Figure 4) removed 1, then 2 -> repeat -> removed 2, then 3 -> repeat -> removed the 3, then 4, etc. -> Fig. 4 You can sit for hours, perfecting techniques and methods of drawing and sloping curves (already known: smoothing (anti-aliasing), etc., or you have invented), but I will not go on this stop, since, as already mentioned, the article is expository in nature and affect only the basics. We assume that any work completed solid'ami (more once again stress its importance), or you're tired and want to escape for a while. In any case, you can do with shadows. All the work here is over, "a piece of gray area," so that individual style often plays a bigger role than pure technique. I'll try to pay attention only to the basic ideas, though you should keep in mind that they were influenced by prejudices and peculiarities of my style. Nabolee massive, poppy, perhaps, the type of shading is method of "straight lines" (straight-line) (both flat on the Speccy - approx. trans.) as required by individual cases ("smooth" surfaces such as leather or metal), the picture often seems "the generated. (Fig. 5) Fig. 5 Though this method and it seems the most clear and simple in execution, fact is fact - in real life like shaded manner are very few things. There differences in brightness, glare, dark areas, and more. In this case, it seems more appropriate "staggering" (staggered) technique. It helps ansi look a little more realistic. (Fig. 6) Fig. 6 This technique also opens the door for the experiments: variations, "random" components added to the overall picture may improve it (assuming that you are "caught the muse for the ass"). Experiments - is often the best way to develop their own individual style, so do not be afraid draw "against the rules and do things like looking at that Other ansi-artists pousyhali would completely. "Pioneers of the people" almost always start as people who are not afraid to try something new. Examples of this can be found in the styles of artists such as Tempus Thales, Lord Jazz and Magetic M. They do not blindly follow the generally accepted norms, they helped to redefine them. Before I conclude briefly consider two themes: nezakashennuyu and fully shaded (white) area (hereinafter - black space and negative space - prim.per.). Despite the fact that These two concepts are strongly related, among them there are significant differences, which account when drawing your only help. Any ansi-picture containing any one or both of the areas already does not look like the rest - black space and negative space give it greater depth and realizm.Negative space is often seen when one part of the picture "breaks" or "cuts off" the rest background. Basically, this area is used when any object (such as a strand of hair) partially overlaps the rest image, but because of the location or absence of light looks black on the background of another color. And although this area and turned black, the other dark colors still in use. (Fig. 7) Figure 7 :-) Solid-technique is applicable in the case when working on negative-area blacks are using more frequently than others. Now we will look at what is actually meant by the term 'black-region'. In fact, similar to the negative-field, it nonetheless, pursues other goals - the image are difficult areas. Black space sure to meet you when viewing and drawing a "dark" or low light screens, which in set where there are shadows and to give greater effect requires precise contours of objects. (Fig. 8) Figure 8 :-) Good examples of the use of black space can be found in Lord'a Jazz'a and Asphex'a Twin'a. Again, I can not help the warning: Excessive black space'om makes Zoom in "empty". And although nakotorye funny ansi-screens contain a large percentage of black-region is, in some sense, rarity, so here is useful moderation. Well, perhaps, and all this time. Despite the fact that article received quite shallow, I nevertheless hope that it is a little bit has helped you in improving your technique and opportunities. Until next time ...
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