Toys - Dommdark revenge.

             DOOMDARK'S REVENGE.          
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(С) GREY STORM                            
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    ZX-LEGION                             
                                          
                                          
     ... Первые  лучи  восходящего  солнца
озарили  своим  живительным  светом страну
Айсмарк.  Время  было тревожное - с севера
на  вольных  жителей  готовилось нашествие
армий  Ледяных  Лордов. Живущим в Айсмарке
гномам, эльфам, варварам и великанам угро-
жала великая война. На военном совете наи-
более  могущественные  представители  этих
рас  к соглашению не пришли, а гиганты так
и вообще не прибыли на совет. И все же бы-
ло решено, что каждая раса будет встречать
врага  на  своих  родных  просторах, более
пригодных  им  дляwarfare: elves in
forests and swamps, gnomes in gorges and mountains
gorges, barbarians on wide plains.
Only small groups of individual Lords
united in a coalition and decided to speak out
towards the enemy...                        
                               
     ... In the very southwest of the country there is
the abandoned Varenorn gates were
leading to the neighboring country of Midnight. Because of
there were no spells cast on them
able to open them. But this is beautiful
morning rusty grille under the influence of an unknown
our strength suddenly opened, and onto the plain
riders began to flow out like a steel stream
in shining armor, an experienced observer
I would count ten hundred.  Ahead of this
army, a mighty man rode on a black horse
in expensive armor and with a huge sword in
hand, an experienced person would easily recognize in
Luxor, ruler of the land of Midnight.
On the right hand of Luxor rode on a white
horse of a pious-looking old man, whitened
gray hair, which spoke of his great wisdom
grow. Suddenly the clouds covered the sun, in the air
heh the crows started circling and out of nowhere
fog began to creep in. Ruler and Elder
looked at each other anxiously, nothing less than pre-
there was a sign of great trouble...The second part of the famous trilogy,
continuation of the toy LORDS OF MIDNIGHT. On-
written by Michael Singleton, great country
Tag-RPG. The plot is pretty cool, I know
The playing field has been significantly expanded - 6000 lo-
cation instead of 4000 in the first part, adding
but there are a lot of artifacts, glitches with
time, neutral heroes now too
have the ability to move independently
get out.                                   
                                          
     I will briefly describe the previous events.
After defeating the evil Doomdark in the first
parts of the game one cohort of the ice guard
600 fighters managed to get through
through the ice hummocks from the land of Midnight to
the country of Icemark, where in the north lives
Dumdark's daughter, the powerful Queen Sha-
ret. Their journey through the entire Icemark was long
and difficult, and ran through the Royal
The house of the giants, resulting in
Only 6 guards were able to appear before Mr. Charette.
residents of Dumdark, who told her the horror
a full story about everything that happened. They were
elevated to Ice Lords. Further, when
son was kidnapped by the power of terrible witchcraft
the current ruler of the country Midnight Moon-
The th Prince of Luxor is Morkin. Morkin was in favor
accurate in the dungeon and through scary
spells went over to the side of the Ice Powers
so.  But the wise Rortron found Varenorn
passage leading toIcemark, and with its charms
opened it.  Then 10 hundred valiant
Riders of the Lunar Guard under the command of Luke-
sora and accompanied by the wise Rortron
went to the rescue of Morkin. Previously in
Icemark, the elf Taritel, daughter of
lord of the elves of the land of Midnight, the powerful
venerable Lord Dreams (from English Dreams
dreams, daydreams). Taritel was the bride of Mor-
kina, but the wedding was interrupted by an insidious enemy,
to save her betrothed she must
try to find allies among those there
elves.  Meanwhile, the insidious enemy
slumbers and gathers enormous strength for na-
processions to the land of Midnight. From this
At this important moment you enter the game.    
                                          
     At first you only have at your disposal
three heroes: Luxor with a thousand horsemen Lun-
Noah guard, wise Rortron and elf Ta-
retail By pressing 'U' you can view the
the current state of the hero, by the way, the choice of the hero
on the 'M' key. Each hero has a change
increasing characteristics: this is the degree of increasing
fatigue (tired), degree of fear
(despondent) and measure of recklessness
(reckless). The hero gets tired after long trips
moves, fear increases in battles, especially
against the inhabitants of the frozen empire, but
if the hero is very reckless, then he will
fight despite any fear. Pos-
specifications maybe from three
up to eight for each hero, in total there are
sixteen.  This is, for example: strong
(strong), fast (swift), brave
(brave), kind (good), in total eight
good qualities and just as much for them directly
opposite.                             
                                          
     Five people live in Icemark territory
different races, each of which has its own
certain basic character traits. On
in the east are the barbarian wastelands, on
in the south is the kingdom of the elves, in the west
de royal house of the giants, in the east
kingdom of the gnomes, and in the north is located
Ice Empire. There are a total of 128 heroes in the game:
3 of yours, 20 elves, 20 gnomes, 20 giants
comrade, 20 barbarians, 45 ice lords. Each
a hero can only command one
type of warriors, horsemen or foot soldiers,
and only his race, but he can fight in
currently for another race (for example,
a detachment of dwarves fighting for the giants). EU-
It is natural that dwarfs and giants have
there are no nicknames. Under the command of every Lord
There can be up to 12.5 hundred warriors. U
Each Lord has his own fortress or for-
mok, where he lives and where he is located
garrison  Every day the garrisons increase
are found: in a fortress for 50, in a castle for 100
warriors Moreover, if the Lord is allied with any
race, and he dies, then the garrison is
hides faithful to him, that ishis allies can
here to enter the fortification. By the way, if you
for example, capture a crusade by the Lunar Guard
If there is any race, then there will be those in it
now the troops of the Lunar Guard will increase (then
there is a race with whom you will capture this cre-
post). This is very useful as Luxor
can only command the Lunar Guard,
and she is not in any of the fortresses of Icemark,
so I recommend starting the game with Luxor
grab something to take later
reinforcements from there. Everything beyond your control
heroes live their own lives: unite
form alliances, carry out raids,
toil as petty feudal warriors, and
even whole communities can be involved in them.
roleplaying.  Your task is to
among all this chaos you need to find
allies and free Morkin.           
     Morkin is located in the very north, behind
ice hummocks, you can only go there
along the underground passage. And now let me briefly name
Reading of the main keys:                    
                                          
 M - Select a hero if there are more than
fits on the screen, then press A. By the way,
And it is also used in other menu items for
listing information if it does not fit
to the screen.                                 
                                          
 D - Night, that is, transfer of progress to everyone
heroes who are not subordinate to you.         
                                          
 F - After D, when the message appears
about dawn you need to press this
key.                                  
                                          
 1...8 - Look north... north-
east.                                   
                                          
 Q - Move one location forward
in the direction of view.                    
                                          
 W - Transition from control modes to
area inspection mode.                  
                                     
 Control commands:           
                                         
 R - View all current actions:
what artifact does the hero have, how long has it been
it took until sunset, who stands with the
swarm in one location and in the neighboring one
view direction, etc..             
                                          
 T - Viewing the results of the night
marriage (if there was one).                  
                                          
    У - View number and status
armies and garrisons.                       
                                          
 U - View the qualities of the hero.          
                                     
 E - Command issuing mode, it can
not all points are present, but only
to those that are possible at the moment.
Select by pressing resp. numbers.            
                                     
 1. Rest - Rest. For this hero
night comes.                           
                                     
 2. So... - this option is visible when
You are standing at the location where the artifact lies.
You can see the artifact using R, and thisoption
take it.                                
 3. Give ... then ... - Give an item
to another hero, and this is possible if
There are only two heroes in one location.     
                                      
 4. Enter then tunnel - entrance to the underground
transitions, this option works if the hero
stands at a location where there is an entrance, usually
but this is Temple, Pit, Gate.                 
                                     
 5. Recruit - Recruit a hundred fighters-
tsov from the fortification in which the hero stands,
to his squad.                              
                                     
 6. Stand op guard - Leave in fortified
killing a hundred fighters.                       
                                     
 7. Attack foe - The hero with his squad-
the house rushes towards the person standing opposite
Nick. By the way, in a battle in one location it can
take part as much as you like
covefrom several warring parties at once
sides.                             
 8. Approach then... - Approach the geo-
swarm to someone else's hero (if your hero is on
looks at him). At the same time for your hero
the day ends.  When approaching if
three or more characteristics of the heroes match
give, then someone else's hero switches to yours
side.  Otherwise, he may run away or
hang out with your hero.                    
                                          
 9. Use ... - Using an item.
This is possible when the hero has a "family" in his hands
no" object, which is the only one for
every hero.  For example, the barbarian Thorinarg
can only use the "spear of Thorinar-
ha", though he must find it right away.    
                                          
 Items.                
                                         
     They can be transferred and used, but
you need to find them right away. R shows them on-
presence of this hero (only one pre-
meth), and what is the power of this item.
Items can be: bow, axe, sword,
drink, hammer - they enhance the hero’s power in
battle.  There is also a speed spell thatshield runes, crown of conviction and others
items.                                  
                                          
 Robbers.              
                                         
     There are four types: evil dwarfs -
-freaks, ice trolls, dragons, wolves.
They are located in the same locations, but at night
They move quietly. If the hero stands on
location occupied by robbers, then automatically
will technically fight them. If the hero dies
no, then his army is scattering. Robbers
do not obey anyone and in a fight they can
fry to thin out your shelves. Instead of
there may be fighters in some locations
horse, having stood there, your hero sits on the lo-
horse, which significantly speeds up its front-
movement.  By the way, the horse under the hero can
kill.                                    
 Terrain.               
                                         
     These are mountains, holmy (hills),
forests, and just plains. EU-
Naturally, elves move well
through the forests, gnomes through the hills, giants through the
ram and barbarians across the plains. There are also many
number of different buildings:Nit - hunting lodge, they love living there
thief robbers. Can you find something in
German                                      
                                          
 Tower - the tower when you enter
it, you are given information about where
this lord's artifact is located, or where
there is some lord.              
                                          
 Fountain  - if he is not busy robbing -
kami, then you will drink water there and restore
those your strengths.                             
                                          
 Stones - rather gloomy places,
Most likely you will find something bad there
Roshee.                                    
                                          
Fortress - fortifications of small lords,
if this lord is in alliance with you, then you can
go there, otherwise you will have to attack.     
                                          
 City - cities of large lords, take
their assault is not easy and takes a long time.               
                                          
 Hall - home, you can take a break.       
                                 
 Pit  - volcano crater, can you do anything?
be found and there is an entrance to the underground tunnels -
whether.                                       
                                          
 Temple  - the same as Pit, but
looks different.                      
                                          
 Gate - gates underground, closed re-
grid, the same as Pit and Temple, in the very
At the beginning of the game, Luxor and Rortron stand at Var-
Norn grate, from where the underground passage ve-
children to the land of Midnight.                    
                              
     Underpasses connect between
are separate areas.  The main thing is yours
the advantage when using them is
is that foreign lords neglect
them, so they are good if you need to hide
to hide or escape from pursuit, but they also have
disadvantages: they are densely populated by robbers -
mi and have numerous forks and leading
dead ends going nowhere, so try
don't get lost in them. Magic items.           
                                
     Taken automatically if you become
to a specific location. If the hero leaves
from this location, then the next day there
something magical will appear again
subject, it could be:                  
Languor of death - your hero gets tired
to the limit.                             
                                          
 Thorns of despair - the hero gets scared
to the limit.                               
                                          
 Blood of courage  - bloody despair
nie, against any fear.                
                                          
Claws of night - jaws of the night, for
night comes for the hero.                       
                                          
Waters of life - waters of life, healing
eliminate any fatigue,most often encountered
tea in the fountains.                        
                                          
Flames of dawn - for the hero the day begins
reappears.                            
                                          
 Hierarchy.                 
                 
     All lords are different in their position
niyu.  At the beginning of the game, large lords may
be up to five vassals, for whom they appear
are overlords, but during the game
The number of vassals may change.  By
the U key you can see who is
overlord of the given hero (liege). Difference
between them is that the overlord
you can always recruit a vassal, even
if their characteristics are different. Also
every hero has a mortal enemy (foe
), which he seeks to find if
blows on its own.  The hero's overlord too
may change during the game. For example,
Luxor has no overlord, and his mortal
enemy - Sharette the Heart-Freezer.       
     So, your task is to collect as much as possible
more allies, rescue Morkin and,
preferably, kill Sharett (if any lord
Icemark will do it, even if it’s not yours,
then information about this youyou'll see when
child pass the move). Beware of attack
give one hero since he can be
root the enemy, it is better to attack though
would be two. Always immediately try to register
tify, and only if it doesn’t work, then
then attack. Good luck!!!                 
                                          
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