DOOMDARK'S REVENGE. ══════════════════════════════ (С) GREY STORM --------------- ZX-LEGION ... Первые лучи восходящего солнца озарили своим живительным светом страну Айсмарк. Время было тревожное - с севера на вольных жителей готовилось нашествие армий Ледяных Лордов. Живущим в Айсмарке гномам, эльфам, варварам и великанам угро- жала великая война. На военном совете наи- более могущественные представители этих рас к соглашению не пришли, а гиганты так и вообще не прибыли на совет. И все же бы- ло решено, что каждая раса будет встречать врага на своих родных просторах, более пригодных им дляwarfare: elves in forests and swamps, gnomes in gorges and mountains gorges, barbarians on wide plains. Only small groups of individual Lords united in a coalition and decided to speak out towards the enemy... ... In the very southwest of the country there is the abandoned Varenorn gates were leading to the neighboring country of Midnight. Because of there were no spells cast on them able to open them. But this is beautiful morning rusty grille under the influence of an unknown our strength suddenly opened, and onto the plain riders began to flow out like a steel stream in shining armor, an experienced observer I would count ten hundred. Ahead of this army, a mighty man rode on a black horse in expensive armor and with a huge sword in hand, an experienced person would easily recognize in Luxor, ruler of the land of Midnight. On the right hand of Luxor rode on a white horse of a pious-looking old man, whitened gray hair, which spoke of his great wisdom grow. Suddenly the clouds covered the sun, in the air heh the crows started circling and out of nowhere fog began to creep in. Ruler and Elder looked at each other anxiously, nothing less than pre- there was a sign of great trouble...The second part of the famous trilogy, continuation of the toy LORDS OF MIDNIGHT. On- written by Michael Singleton, great country Tag-RPG. The plot is pretty cool, I know The playing field has been significantly expanded - 6000 lo- cation instead of 4000 in the first part, adding but there are a lot of artifacts, glitches with time, neutral heroes now too have the ability to move independently get out. I will briefly describe the previous events. After defeating the evil Doomdark in the first parts of the game one cohort of the ice guard 600 fighters managed to get through through the ice hummocks from the land of Midnight to the country of Icemark, where in the north lives Dumdark's daughter, the powerful Queen Sha- ret. Their journey through the entire Icemark was long and difficult, and ran through the Royal The house of the giants, resulting in Only 6 guards were able to appear before Mr. Charette. residents of Dumdark, who told her the horror a full story about everything that happened. They were elevated to Ice Lords. Further, when son was kidnapped by the power of terrible witchcraft the current ruler of the country Midnight Moon- The th Prince of Luxor is Morkin. Morkin was in favor accurate in the dungeon and through scary spells went over to the side of the Ice Powers so. But the wise Rortron found Varenorn passage leading toIcemark, and with its charms opened it. Then 10 hundred valiant Riders of the Lunar Guard under the command of Luke- sora and accompanied by the wise Rortron went to the rescue of Morkin. Previously in Icemark, the elf Taritel, daughter of lord of the elves of the land of Midnight, the powerful venerable Lord Dreams (from English Dreams dreams, daydreams). Taritel was the bride of Mor- kina, but the wedding was interrupted by an insidious enemy, to save her betrothed she must try to find allies among those there elves. Meanwhile, the insidious enemy slumbers and gathers enormous strength for na- processions to the land of Midnight. From this At this important moment you enter the game. At first you only have at your disposal three heroes: Luxor with a thousand horsemen Lun- Noah guard, wise Rortron and elf Ta- retail By pressing 'U' you can view the the current state of the hero, by the way, the choice of the hero on the 'M' key. Each hero has a change increasing characteristics: this is the degree of increasing fatigue (tired), degree of fear (despondent) and measure of recklessness (reckless). The hero gets tired after long trips moves, fear increases in battles, especially against the inhabitants of the frozen empire, but if the hero is very reckless, then he will fight despite any fear. Pos- specifications maybe from three up to eight for each hero, in total there are sixteen. This is, for example: strong (strong), fast (swift), brave (brave), kind (good), in total eight good qualities and just as much for them directly opposite. Five people live in Icemark territory different races, each of which has its own certain basic character traits. On in the east are the barbarian wastelands, on in the south is the kingdom of the elves, in the west de royal house of the giants, in the east kingdom of the gnomes, and in the north is located Ice Empire. There are a total of 128 heroes in the game: 3 of yours, 20 elves, 20 gnomes, 20 giants comrade, 20 barbarians, 45 ice lords. Each a hero can only command one type of warriors, horsemen or foot soldiers, and only his race, but he can fight in currently for another race (for example, a detachment of dwarves fighting for the giants). EU- It is natural that dwarfs and giants have there are no nicknames. Under the command of every Lord There can be up to 12.5 hundred warriors. U Each Lord has his own fortress or for- mok, where he lives and where he is located garrison Every day the garrisons increase are found: in a fortress for 50, in a castle for 100 warriors Moreover, if the Lord is allied with any race, and he dies, then the garrison is hides faithful to him, that ishis allies can here to enter the fortification. By the way, if you for example, capture a crusade by the Lunar Guard If there is any race, then there will be those in it now the troops of the Lunar Guard will increase (then there is a race with whom you will capture this cre- post). This is very useful as Luxor can only command the Lunar Guard, and she is not in any of the fortresses of Icemark, so I recommend starting the game with Luxor grab something to take later reinforcements from there. Everything beyond your control heroes live their own lives: unite form alliances, carry out raids, toil as petty feudal warriors, and even whole communities can be involved in them. roleplaying. Your task is to among all this chaos you need to find allies and free Morkin. Morkin is located in the very north, behind ice hummocks, you can only go there along the underground passage. And now let me briefly name Reading of the main keys: M - Select a hero if there are more than fits on the screen, then press A. By the way, And it is also used in other menu items for listing information if it does not fit to the screen. D- Night, that is, transfer of progress to everyone heroes who are not subordinate to you. F - After D, when the message appears about dawn you need to press this key. 1...8 - Look north... north- east. Q - Move one location forward in the direction of view. W - Transition from control modes to area inspection mode. Control commands: R - View all current actions: what artifact does the hero have, how long has it been it took until sunset, who stands with the swarm in one location and in the neighboring one view direction, etc.. T - Viewing the results of the night marriage (if there was one). У - View number and status armies and garrisons. U - View the qualities of the hero. E - Command issuing mode, it can not all points are present, but only to those that are possible at the moment. Select by pressing resp. numbers. 1. Rest - Rest. For this hero night comes. 2. So... - this option is visible when You are standing at the location where the artifact lies. You can see the artifact using R, and thisoption take it. 3. Give ... then ... - Give an item to another hero, and this is possible if There are only two heroes in one location. 4. Enter then tunnel - entrance to the underground transitions, this option works if the hero stands at a location where there is an entrance, usually but this is Temple, Pit, Gate. 5. Recruit - Recruit a hundred fighters- tsov from the fortification in which the hero stands, to his squad. 6. Stand op guard - Leave in fortified killing a hundred fighters. 7. Attack foe - The hero with his squad- the house rushes towards the person standing opposite Nick. By the way, in a battle in one location it can take part as much as you like covefrom several warring parties at once sides. 8. Approach then... - Approach the geo- swarm to someone else's hero (if your hero is on looks at him). At the same time for your hero the day ends. When approaching if three or more characteristics of the heroes match give, then someone else's hero switches to yours side. Otherwise, he may run away or hang out with your hero. 9. Use ... - Using an item. This is possible when the hero has a "family" in his hands no" object, which is the only one for every hero. For example, the barbarian Thorinarg can only use the "spear of Thorinar- ha", though he must find it right away. Items. They can be transferred and used, but you need to find them right away. R shows them on- presence of this hero (only one pre- meth), and what is the power of this item. Items can be: bow, axe, sword, drink, hammer - they enhance the hero’s power in battle. There is also a speed spell thatshield runes, crown of conviction and others items. Robbers. There are four types: evil dwarfs - -freaks, ice trolls, dragons, wolves. They are located in the same locations, but at night They move quietly. If the hero stands on location occupied by robbers, then automatically will technically fight them. If the hero dies no, then his army is scattering. Robbers do not obey anyone and in a fight they can fry to thin out your shelves. Instead of there may be fighters in some locations horse, having stood there, your hero sits on the lo- horse, which significantly speeds up its front- movement. By the way, the horse under the hero can kill. Terrain. These are mountains, holmy (hills), forests, and just plains. EU- Naturally, elves move well through the forests, gnomes through the hills, giants through the ram and barbarians across the plains. There are also many number of different buildings:Nit - hunting lodge, they love living there thief robbers. Can you find something in German Tower - the tower when you enter it, you are given information about where this lord's artifact is located, or where there is some lord. Fountain - if he is not busy robbing - kami, then you will drink water there and restore those your strengths. Stones - rather gloomy places, Most likely you will find something bad there Roshee. Fortress - fortifications of small lords, if this lord is in alliance with you, then you can go there, otherwise you will have to attack. City - cities of large lords, take their assault is not easy and takes a long time. Hall - home, you can take a break. Pit - volcano crater, can you do anything? be found and there is an entrance to the underground tunnels - whether. Temple - the same as Pit, but looks different. Gate - gates underground, closed re- grid, the same as Pit and Temple, in the very At the beginning of the game, Luxor and Rortron stand at Var- Norn grate, from where the underground passage ve- children to the land of Midnight. Underpasses connect between are separate areas. The main thing is yours the advantage when using them is is that foreign lords neglect them, so they are good if you need to hide to hide or escape from pursuit, but they also have disadvantages: they are densely populated by robbers - mi and have numerous forks and leading dead ends going nowhere, so try don't get lost in them. Magic items. Taken automatically if you become to a specific location. If the hero leaves from this location, then the next day there something magical will appear again subject, it could be: Languor of death - your hero gets tired to the limit. Thorns of despair - the hero gets scared to the limit. Blood of courage - bloody despair nie, against any fear. Claws of night - jaws of the night, for night comes for the hero. Waters of life - waters of life, healing eliminate any fatigue,most often encountered tea in the fountains. Flames of dawn - for the hero the day begins reappears. Hierarchy. All lords are different in their position niyu. At the beginning of the game, large lords may be up to five vassals, for whom they appear are overlords, but during the game The number of vassals may change. By the U key you can see who is overlord of the given hero (liege). Difference between them is that the overlord you can always recruit a vassal, even if their characteristics are different. Also every hero has a mortal enemy (foe ), which he seeks to find if blows on its own. The hero's overlord too may change during the game. For example, Luxor has no overlord, and his mortal enemy - Sharette the Heart-Freezer. So, your task is to collect as much as possible more allies, rescue Morkin and, preferably, kill Sharett (if any lord Icemark will do it, even if it’s not yours, then information about this youyou'll see when child pass the move). Beware of attack give one hero since he can be root the enemy, it is better to attack though would be two. Always immediately try to register tify, and only if it doesn’t work, then then attack. Good luck!!! ------------------------------------------
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