Upgrade - analysis of the game Eidolon.

Oberon #05
(c) M.M.A aka UnBEL!EVER/SPEED CO./XTM'98 
                                          
  In the third issue of the magazine, in "BOX",
you can  was find the disk  version of the game
EIDOLON. If you played or at least read
article  about  this game, then remember that
version was incomplete. Incompleteness refers to
moose absence 128K mode and proprietary
RAM-DISK, "padded" and restored -
fifth level, plus complete absence
the final eighth level.          
                                          
Honestly, I doubt that anyone
reached  to  the end seventh level, since
The game, of course, is not for everyone. Although fewwill leave  indifferent 3D world of this program,
which between  other things, is all vector! From
sprites in the game only the dashboard and
perhaps the font   - everything else is built,
filled with texture, etc. etc. Where can I go?
here Id Software with its QUAKE, written
sunny  only  through  ten years!!! Again
ideas are stolen from SPECCY :)                
                                          
However, despite everything, this game has
the right  to be released in full,
the closest  to the corporate look. This
the same MAXSOFT did the hard work.
He had to reunite in one disk
three hard-won cassette versions. Sa-
my interesting thing isthen  that  none of
versions received  using the Internet
was"full"!  Still, Max had to
work with your head...                     
                                          
What do we have now? Here's what:        
                                          
Game................THE EIDOLON + 8 levels
Memory........................48/l28(*)
Version for ZX-SPECTRUM.....P.A.W. SOFTWARE
Publisher.........ACTIVISION l98S/86
(C)&TM...................LUCASFILM LTD.
                                          
* - in 128K mode all  levels are loaded
  immediately  and  are stored on the RAM disk. So-
  music coprocessor is supported Of course, now there is an eighth, concluding
telny level,  and the full version of the fifth
level,  which  in  old  versions  was
"corrected" MAXSOFT,  so "well at least
somehow  worked..." All levels completed,
100% operability of the program is guaranteed
rushes. Well, the simple “trainers” that
you can choose at the beginning of the game, it is obligatory
but they will come in handy! Reach the end of the game and
find  what is hidden  behind   last
seven-headed dragon... Well, thanks for this full version
give first of all:                      
                                          
MAXSOFT/SPEED CO/XTM - all hard&dUrty work
Sergey Novikov aka SPIRIT - tnx 4 level!  
M.M.A - inspired MAXSOFT's work :) 

And  this is  there were plans for the last four levels -
her courtesy  drawn by Pavel Nikono-
vym. Together with the plans of the first four
three levels and a general description of the game, which
Roy can be found in OBERON#3, this information
mation  will help  you  in passing  THE
EIDOLON.                                  
P.S. Once  there's a topic like recognition
incompleteness of certain versions of games that
were placed  in the annex to OBERON, then
would  be brought to the attention of
desired  readers  original title page
picture for the game MAGNETRON (OBERON#3).     
                                          
You  ask why we don’t put in the journal
nale updated QUAZATRON plus collection
MAGNETRON?  The point is that firstly this
collection  no one  to do  - S.Y.V., author
previous  version obviously does not do this
there will be.   Secondly, in   MAGNETRON'e yes
multicolor  effect  (stripes on the logo
type),  which in an amicable way should be nofixutb

for any car, common in
Country (at least PENTAGON). Do this work
again there is no one in Samara. So just-
then  look at the branded screen and rejoice
enjoy life...                             
                                          
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