New - conversion of the Amiga shooter Walker.

Oberon #05
Hello, people who still haven't left the
Specky!  I (>>RRA>>) decided to say here
a couple words  about  ours, so to speak
project (this is still a project, and maybe
we  we will still  implement it, if this
It won't take long for everyone to run off to all sorts of Pisi and
Ammi (Rulezzzzzzzzz!) and   themes more on
Play Stations (cool, but no keyboard!).   
                                          
Entot  the project is called WALKER. The one who
I saw  magazine Deja Vu #S, that one probably
I saw our first demo of this game and read
article by the venerable M.M.A               
                                          
ForFor those who haven’t seen it, I’ll explain. The meaning of this
toys  dumb as hell. You are in control
metal  chicken (or maybe a rooster
home) with two strong machine guns. This
the bird  has to  climb all sorts of Berley-
to us (1944), Los Angeles (2012), Ve-
Faced Wars (I don’t remember the exact year, sclerosis)
and  to smash everyone who comes under your paw
(by the way, with four fingers, a disabled person is probably
noe). In short, in one word shoot'em all.
the last  demo of Walker you can see
make enemies. These are people (machine gunners), tanks
and  airplanes. People can be shot and
press.  The rest will have to be dealt with
using firearms. Advice: l-di  they run quickly and it’s difficult to crush them, but
they are afraid of the sight. When you let him down
close to Maine, then he will shit his pants and start-
no slow down.  Here you can
flatten.                               
                                          
Now  on the  technical  side. Full
versions  all known to us will be supported
sound cards  (if anyone can fit
General Sound, then there will be  even branded
sounds). For  those who do not like
sprites merge  with the background, will be entered
ability to display backgroundthrough the line. Background
looks a bit lame, but the sprites are good
are divided.  Game speed  if possible
will  increase. Optimal configuration
walkie-talkie  (damn, some kind of pisish word) this
Spectrum with turbo. The game is written with active
using   sources of the original
Walker, so if anyone tells me...
maybe people run and shoot differently than
in the  original, then let it go to hell.
The 256th version will be developed separately
this game, in which  will be absolutely everything
graphics and of course greater speed.      
                                          
Full  version  will be  occupy 2 (or maybe
there may also be 3) a disk - a lot of graphics. Even in
128th version you will hear digital "base-
ry" on the radio, which the Amizhniki did not hear from
one "meter"  memory.  Allgraphics were
Converted to Specky using my own utilities.
We did not use other  platforms, except
like Amiga for pumping original spare parts
transferred files to PC disk (people, HELP!,
how to read an Amiga disk?).So what if
you don’t like the graphics, then write a con-
Werther  is better and PLEASE send it to me. To whom
I don’t like that the game is not single-frame, then
I  I can say one thing - do it faster!
Regarding questions about Walker's animation phases.
In  entoy demo (as it will be in the full version)
this) only  162 head sprites and16
torso. Is this enough?                  
                                          
Okay, it's time to wrap up the chatter, and
then  also OBERON will occupy 5 disks or
they will say that I have delusions of grandeur (wrote -
I wrote it down, but will it happen? It will be if I
I abstract myself from all sorts of hacking programs with
PLAYSTATION, and  Jerri  from  their own pen.
Actually  after writing Walker we wanted to
we'll take on Worms, since all the demos
Worms'ov on Specky are terrible crap
(I sincerely apologize to the authors of this
sucks, but  same  condolences  game
Worms). I wonder how you can turn that
what a cool toy with such horror!.          
                                          
All tips, approval and curses you
you can send it to:                 
                                          
                                          
                                          
  4ЧЗlOS Samara, Tashkentsky lane 78a-4   
        Ryabov Roman Aleksandrovich         
                >>RRA>>/AF                
                                          
                                          
 and also by FIDO, you can find out the address in
  Walker's intro               
                                          
                                          
Р.S. During the writing of this demo, I would
lo drank 154 bottles of vodka, 200 liters of beer
wow, 935 packs of Prima have been smoked. Girls with
There are no programmers or drunks around.     
                                          
                                          
                                          
                                          
                                          
R.R.S Programmer's dictionary:               
                                          
>>RRA>>                                   
RRA - shift to the right of the battery.          
>>   - shift to the right in the C language.             
                                          
Jerri: mouse  -  this is the  device that
Walker's sight is controlled.              
                                          
                                          
ALIEN FACTORY - factory, but not ours.      
                                          
Workers - >>RRA>> and Jerri.                
Guy with a whip - M.M.A, where would we be without him?
Bye!Bye! - farewell to the users of our program.
                                          
                                          
                                          
                                          
R.R.R.S Big thanx 2 Dwarf/BeerMans/XTM
 for the provided pictures.      
                                          
                translated into Russian
 7.10.98 Jerri & >>RRA>>/AF
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