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questions: (c) Cannibal/Techno Lab
answers: (c) PheeL/PhantasY
-------------------------------------------------------- - - -
Interview with PheeL^Phantasy
- - - --------------------------------------------------------
CBL> Please introduce yourself.
FIL> So, my real name is Filyanov Alexander Sergeevich.
CBL> How old, if it’s not a secret?
FIL> It's no secret :) Now I'm 22 years old. I was born on June 12
1979.
CBL> Are you studying/working?
FIL> Both. I'm studying atdaytime paid department
Instrument-Making Institute (medical devices). To pay
I have to work part-time for training - preparing for printing
images on T-shirts. In general, I'm completely average
education (11 grades) and secondary special education (3 years
medical school). So my specialty is a medical brother! :)
CBL> When and from what platform did your hobbies begin?
computers?
FIL> In general, it all started with a self-made circle at
Palace of Pioneers :), but if you answer on topic, then from Yamaha MSX
2. Starting in 1990, I took programming classes.
The teachers of the automobile and computer clubs were friends
between themselves and the mugs were very close. And I with mine
classmate, we decided to take up programming. For two years I have not
which I couldn’t get my head around. I catastrophically did not understand the logic
programming, so my favorite pastime is
time there were computer games for MSX 2. Hours spent in
Alpha Roid'om, Usas'om, Onyx'om (we called ee - UPOH :) and
Firebird'om (amazing music!) was not in vain - I
I wanted to make something similar in beauty and
fascinating, but my abilities as a coder were not great,
to say the least, and knowledge of only BASIC is notgave
such scope for creativity as knowledge of a low-level language
(although in MSX BASIC there was a standard procedure for working with co
sprites). Moreover, without being able to save the code
programs on a medium other than paper, there were several
It is difficult to compose programs larger than a few kilobytes.
Therefore, we amused ourselves by making “movies” in the current
in stock mode. Just look at the names: “Murder of the Face”,
"Negroes on the Island", etc. :) It was kind of the beginning of mo-
his acquaintance with plot demo-making :) ... For me it was brewing
question about purchasing a personal computer in order to be able to
The opportunity to learn programming not only in a circle.
CBL> What are your first impressions of the ZX family of cars?
FIL> My acquaintance with ZX began with slot machines
standing in the store. These cars were stuffed inside with ZX and
contained some of the popularly known toys in ROM.
Off the top of my head I can only remember: Zybex, Marauder, N.A.T.E.,
Exolon, Chevy Chase, Zynaps... Of course, I had no idea then
had that inside they had Speckies for me they were just
slot machines with interesting games. Your first computer
it was Sintez-2, I purchased it in 1993. For a very long time (approx.
six months or more) I couldn’t even try it at work, because...
my TVwas not suited for anything other than
just show (and most often not show, but break)
television programs and this despite the fact that on the computer
there was a full RGB output. After the long-awaited connection and
test run of the computer it turned out that all colors
INVERTED! It was a shock! But I had to come to terms with this fact
because how to fix this disgrace with colors at the hardware level?
I didn't know. The second thing that unpleasantly surprised me was the attributes.
Already familiar with machines that made it possible to represent graphics
colors in every pixel (MSX, BK), I was a little discouraged
and is confused by the presence of "colored squares". Also not happy
some limitations of BASIC compared to standard
hardwired into MSX. But despite this, my dream came true - I
I had my OWN home computer.
CBL> Standard question: what did you do in the first years of use?
Spectrum? - probably, like everyone else, he played and studied BASIC?
FIL> In general terms - yes :) I spent more time studying BASIC,
because it takes a long time to load from the tape recorder and the colors are inverted
on TV did not contribute to immersion in the gameplay.
I remember my first “crack”: after loading some toy, I pressed
on Break and it fell into BASIC with a loader, after which I
I ran for about half an hour, glowing fromjoy around the room shouting: “I
hacked! I EE HACKED!!!" :)))) I was such a cheerful guy :)
I broke my first joystick while playing Spitfire when I tried
make a very sharp turn and knock down the hated fascist
Meccepe. I slowly got used to the features of the BASIC version for
ZX, simultaneously trying to write a space shooter on it.
It didn't work out well, but it was interesting and fun.
CBL> Where did the nickname FIL come from? If there is a story related to
this, then please tell the readers.
FIL> In those years, even without having anything to do with
demoscene, in the computer environment it was fashionable to use
nicknames and I was faced with the question of my personal nickname.
Usually, without hesitation, they made it from the first letters of their name,
surname and patronymic with the addition of all sorts of things: soft, ltd, inc, ...
etc. I decided to use the first three letters of my last name. This
it was short and convenient (especially for fitting into tables
records in games ;) Besides, it was a kind of joke - y
my dog's name was also Phil :) So if I start
grow fur and bark at everyone, then you know - it’s back
real Phil! ;) (and not a cheap Chinese fake as I said
Konex at CAFe'99 :)))
In the last 2 years I started usingseveral
modified spelling of your nick because fashion... it's so
fleeting :) Moreover, I was not the first to start all these games in
renaming and double nicks. Just remember:
Arty=NoonZen, MMA=Unbel!ever, Diver=Jorg, etc. So
FiL=PheeL, I don’t think it’s anything out of the ordinary, especially since
that nick's pronunciation remains the same.
CBL> Where did the craving for fine art come from? I
I know, Pheel, that you have no artistic education, that you don’t
means lack of talent - after all, even the most gifted people c
started something! How are you? Probably loaded the cassette Art
Studio, studied its capabilities, tried to depict something,
it turned out well the first time, you liked it the same way
spirit...?
FIL> The beginning of my activity as an artist can be considered
that moment when I got tired of seeing games and screensavers from them in
in inverse colors, wrote a program in BASIC that was run
by attribute addresses and inverted the bytes. Seeing how
In fact, these screens were supposed to look like I realized that Specky,
even with the attributes, there may truly be a lot in terms of
graphic design. Therefore, having found on some system
cassette graphic editors, I began my experiments on
screensaversfrom games.
CBL> What editor did you draw in?
FIL> My first graphic editor, in which I started
trying to do something was by no means ArtStudio or Artist2,
a Spanish editor from Loricels - LoriGraph. They were kept there
all the necessary tools for working with graphics and was very
The magnify mode is intelligently implemented - better than in ArtStudio or
Artist. In addition, for the first steps in graphics, it is very helpful for me.
suited with its simplicity.
CBL> What was your attitude towards the Swedish Artist-II?
It is known that this package is more powerful than Hutchby's, although
loses due to the clumsy interface and familiarity with working with
windows, but stood out with a number of unique features, not
had analogues at that time.
FIL> The fact is that to this day I rarely use
some additional editor features related to
image processing - the standard ones are enough for me
tools. I rarely go beyond point, c.line, circle,
fill, magnify x4 possibilities, therefore the most important criterion
the graphic editor in which I work remains convenient
interface. Accordingly, ArtStudio was more suitable for my
requirements thanArtist2, so I drew in it.
CBL> If it’s not a secret, what works were you inspired by?
when did you start drawing? There are people who to this day
love old school gfx, namely pictures drawn
by professional artists for old branded games. You have
how? Who can be noted as, if not an idol, then as
the person/people to whose work you were trying to bring them closer
the level of your work?
FIL> I remember how I dreamed of learning how to draw by the age of 20,
like Shaman/DMS :) If you mark ever favorites, then you should
mention such famous personalities as Neil Adamson, Nick
Bruty, Colin Graham, Hugh Binns, Derrick Austin. From the Spaniards
we should highlight Asa, Lopez, Miguel Angel (although the Spanish
I like the graphics less). But before you admire them
works, one point should be taken into account - almost all screensavers for
games are just copied versions of pictures drawn
on their packaging by ordinary artists. You can in this
Make sure by downloading the so-called Inlays from the Internet. Spanish
the screensavers are copies of the works of their compatriot,
professional artist Louis'a Royo. This is how ideals crumble
:) Lately I have been admiring stage artists - Made,
Louie, Lazur, Danny, Tmk, BenJ... Althoughthere too, among their works,
copies in excess. Yes! I think it's worth mentioning Sauer separately,
who made the graphics for the game Agony (Amiga) because distorted
the perspectives that I sometimes use came from him
works (for which many thanks to emy and big greetings from me! :).
Among the professional artists, in my opinion, I would highlight:
Boris Valejo, Gerald Brom, Julie Bell, Hajime Saroyama
(selected), Rowena Morrill (selected), Keith Parkinson, Louis
Royo. Lately I have also become very interested in Anime.
stylistics. Unfortunately, I don't know everyone very well yet
famous character designers too many to list, but
I can name some of the studios they work for. This
Production I.G, Gainax, MadHouse, Aic. Separately, I think it’s worth
name Hasegawa Shinya for the characters in "Shoujo Kakumei Utena".
CBL> Here’s a non-standard question: they say y
Camoe artists main thing in their work is building a common
compositions. Where do you start your work, how do you outline the drawing?
Some do this by placing dots to outline an overall pattern,
others with broken lines and a pencil, someone (yes, me) did it
in x2 magnify, and some didn’t plan at all, drawing along the way and not
taking care of the overall composition of the work. There is no standard - how
he's used to it, he does it that way. Your method?FIL> To be honest, I still use the latter
option :) Usually, first I come up with a plot, figure out how
this is what everything should look like, then I make rough sketches of the individual
moments on paper (and more often I do without this stage), then either
in PhotoShop ;) , or directly in BGE I make a contour frame
objects (I draw object by object, and not the whole composition at once) and
I fill it with a solid fill. Then I roughly throw on the attributes and
I start fiddling with detailing the object, then move on to
another area. And so on, until complete completion.
As far as I understand, based on the stages of drawing the picture ";-(",
ZSV does everything using exactly the same method. The method, of course, is not
perfect and not without flaws. For example, it’s very cool
make a mistake with the composition, or lighting sources (more precisely
"reaction" of objects to lighting). Here, Paracels, he is more
does the right thing by making a frame of the entire drawing at once (again
looking at the stages of creating "X-zema"). But I'm so used to it :) ...
In general, my lack of artistic education is very painful for me.
begins to affect precisely at this stage of my creativity, because
Having gained some experience in technical performance, I sometimes
I simply cannot correctly and expediently (and therefore -
beautiful) to apply it. So, I'm now shopping for something.
literature (Paracels sawwhat :) and apparently I’ll start slowly
study it.
CBL> What is your opinion regarding the usefulness of x2,x8 magnify?
FIL> I don’t know why x8 mode is needed (and apparently doesn’t know
no one :), but I wouldn’t refuse x2 magnify in BGE. Sometimes
this mode actually turns out to be useful, allowing c
greater accuracy and seeing a larger area of the image than in x4
(even with preview in x1), correct the picture. Sitting in ArtStudio, I
I used it quite often.
CBL> There was such a person Anton Markin. (Teeray) They call him
the forefather of today's style of work, although he was not the first to
I painted in this style. I don't know what this one is called correctly
style, I call it grayscale, i.e. color gradations in
black and white version, colored with attributes. Someone is it
calls them half-hearted people. As a person working in his own style, what
are you thinking about this?
FIL> In general, TeeRay was a kind of teacher for me.
Although we started drawing at about the same time, he
was the first to understand the power of textures and began to resort to them
use. Yes, TeeRay mainly used ink for
texture touch-ups, but this, of course, did not stop emy from using and
paper'om in some cases, tothe same on later
works, he began to use it more actively. So, statement o
that TeeRay used only ink for pacckpacku textures,
not entirely correct and depends mainly on the time of creation
the work itself. After all, one cannot lose sight of the fact that a person
I learned gradually. My opinion on textures painted
only ink'om lies in the question: "If there is paper, then
why not use it?" I don't think that with just one ink'om
you can get smoother color transitions than with combined
using with paper. It would be foolish to further limit what
and so it is quite limited.
CBL> How did Pheel develop his own style, so different from
others?
FIL> Style, like everything in our lives, is something that comes.
Of course, without constant training in graphic editors
nothing worthwhile would have come of it, but the main thing is that I
seems to be an understanding of the work of famous computer scientists (like
draw), and ordinary (what to draw) artists + some
your own achievements. Technically, I based myself on the works
Englishmen (N.Adamson, Nick Bruty) and constant competition from
TeeRay'em. Also an important part was familiarization with
works on other platforms (Amiga, C=64, MSX).First, me
I had to learn to draw, i.e. use correctly
technical capabilities of the machine, so until '97 I did
only copy work. Then, having filled my hand, I tried to create my own
personal drawings, simultaneously trying to complicate the technique. Here it is necessary
be aware that when creating copy works, everything
color transitions are already known in advance. When creating nocopy
you are free to do all this as you see fit, but without
certain experience will not be able to use this correctly
freedom. Well, to develop any trait of yours
independent style will have to do only one thing -
experiment. And quite a lot and for a long time.
CBL> I really like your style of work! Pheel, you are one of
few who do not use this semi-chankovy technology. to me
I like that you draw boldly, in some cases (even more often)
without hiding the boundaries of the attributes, and actively applying brightness.
Attributes that are especially bright stand out, but they stand out beautifully, damn it
take it! Tasty!
FIL> You can thank Diver for this, because this is a piece of him
techniques :) I try not to focus only on my own
developments and, if possible, looking back at experience and findings
people who are in the same world as me demoscenes. I think
this ismutually beneficial development in which everyone can
take advantage of some interesting plot points or
techniques of another artist. I believe this only leads to
improving the quality of work on gfx scene. And this is in its own way
has a beneficial effect on beginners, providing them with a unique
a base and guideline for your own development.
CBL> One of your works, 2 Sights, which made a splash on
CCOO0, with a girl and a bird. When I looked at her without attributes,
I was in a complete trance! It's cool when the picture looks
in black and white, and not like a mess of pixels and familiarity. Here
Monarch encouraged everyone to draw exactly so that it would look
black and white version. If you optimize the image not for
inner beauty, and under high-quality compression during packaging?
In general, how do you feel about this fact?
FIL> It's strange why I have to look back at how it will be
look like a picture without attributes if I deliberately
do I use it? Why force yourself into some kind of framework and so on?
rather limited graphics capabilities of the machine? If I
I want the picture to look good without attributes, then it’s logical
it will be if in this case I refuse them altogether, won’t it?
It all depends on the specific end use case.
pictures. What about 2Sights, then this is a clear example of how
you can make a mistake with the lighting in nocopy work (that is, as in
camo does NOT actually need to be done).
One more small digression about this picture.
The fact is that it was drawn in two different emulators with
different frequencies (this, however, is not the main thing) and geometric
screen settings, which ultimately led to one
unpleasant moment. If you look closely, with standard
In settings the bird looks flattened. Like this. Draw all
picture with standard settings.
CBL> In general, how do you evaluate the graphics scene today?
day? Is there progress, prospects or any other thoughts?
that you could share...
FIL> Yes, I’m probably very surprised and pleasantly amazed by
the fact that with every new year gfx scene not only does not lose
class, but also new people appear, trying something
create in this direction and this with constantly ongoing
Spectrum's "funeral" process. It really gives you strength and
confidence in the need to continue to create on Specky. You know that
not alone. Look at the works from different parties or from the main one -
ChaosConstructions CC999 is rather weak, CCOO0 is better. CCO1 -
a whole bunch of first-class works, and camoeinspiring, from
new or recently started artists. Isn't this
is an indicator that with the gfx scene on the Spectrum everything is fine
okay? Moreover, it is very pleasant that even “young” artists
they try to use their ideas in creating
compositions, and do not simply copy other people's works. I
I think that soon we will really be able to catch up
quality of work Commodore64 scene'y. True, we will have to go to
using GigaScreen editors to even out things a little
graphics capabilities of the machines. But this is only then, as such
will appear for the real Spectrum, and not just for the PC. Although I know
that developments in this direction are already underway. So I guess
one of the possible ways to develop graphics on the Spectrum is
using GigaScreen mode.
CBL> Now some famous stage artists are mowing,
(or rather, they are trying to do it) for your work. What do you say to
this bill?
FIL> "There are three men in the boat with
four cigarettes but no matches. How did
do they manage to smoke? Huh?"
(c) SmokeBomb ;)
Nothing will work out for them, because... it will be theirs anywaywork :) ...No one is making fun of me, it’s all nonsense.
CBL> Creativity of what people who are your colleagues, and
so to speak, competitors, could it be noted?
FIL> List the entire list? “Well, we’ll be here for a long time” (c)
Random :) Well, I can tell you the main four with closed ones
eyes. These are Paracels, Diver, Gas 13, Zsv. I guess I won't
Here we consider their work, because in fact this is a topic in camom
for a rather long separate conversation. I'd rather call you again
some people whose work I also appreciate and who
At the moment they haven’t abandoned the Spectrum, but continue to create on
German So I think I should mention the works: Surv!vOr'a,
Relict'a, Ice'Di, Deadie, Blade'a, Clown'a, Deather'a, Prof'a,
Monarch, Kasik, and of course Cannibal ;) Most likely,
I forgot someone else as always.
CBL> Thank you for appreciating my work as well. :) However,
Let's get back to the questions. Sometimes it is practiced to create works together:
one artist drew it, another one modified it and improved it. Your opinion
about this fact?
FIL> In my opinion, it’s quite good on the Spectrum
problematic because, again, due to the limitations
screen resolution, each artist producesa unique approach to solving the problem of attributes and I think
It will be very difficult for one artist to adapt to the style
another. For example, I could draw a collaboration with
Paracels'om or Gas 13, but with a picture from Diver'a it would definitely be
problems of this nature arose. Actually quite difficult
to improve or worsen something in Spectrum pictures specifically
due to the problem of "colored squares".
CBL> Now it has become fashionable to draw faces and their parts: nose,
eyes, lips, carefully drawing and coloring them, without worrying
o idea and plot. Of course, it looks beautiful, imho, just faces
tired of it. Your comments?
FIL> The question once again comes down to limitations
Spectrum graphics capabilities. Some artists trying
bypass these limitations and at least somehow bring the quality closer
pictures for more graphically advanced machines go to
magnification of the objects of the composition up to its full and
final destruction and replacement with just one
object, albeit as detailed as possible. Hence
there is a problem of lips, noses, eyes and a separate article woman
face pics (it's a little broader in terms of circumstances ee
appearance). Now I believe that the time for such work, if also
not finalpassed, then quickly fades away. I think
the most striking evidence of this was my first place of work
on CCO1, where I tried to brighten up that situation a little, o
which was the question. Well, as far as I succeeded,
Whether it’s successful or not, I think only the future will tell.
CBL> I’ll paraphrase Kristoph’s question to Diver: how
relate to the "circles" style invented by Paracel'om, and
supported by kristoph?
FIL> Well, let's start with the fact that they were not invented by Paracels, but
it came from oldschool pictures on the Amiga. There's this reception
used as a unique, stylish transition between colors,
nothing more. That is, in essence, these notorious circles
there is nothing more than a simple variation of the texture gradient, but
presented slightly differently. In general, "circles" are very
a clever way to achieve detail in the drawing in those places where ee
in theory there shouldn't be. This is especially evident in areas
pattern with smooth transitions from one color to another.
"Circles", unlike a gradient, give greater clarity
of the imaged area, rather than just a texture gradient. But
using circles in places where it is necessary to achieve clear and
smooth transition between colors in a very limited area
I consider it inappropriate, spoilingdetail of the drawing. So,
If I summarize this issue, I can say the following:
"Circles" are an interesting method of creating a color transition, but
nothing more, besides npumehumoro only on quite extensive
areas of the image and allows you to achieve fake detail
drawing. Personally, I'm unlikely to ever use
“circles”, although I don’t see anything for myself in camom using them
shameful.
CBL> I don't want to flatter you, but I'm a fan of your style
and I consider him the best, and you one of the most outstanding
artists who have ever created on the Spectrum!
FIL> Uh... how do you want me to answer this question?
;) If this is, of course, a question? :)
CBL> What can you say about such an underdeveloped art on
Spectrum as ascii graphics?
FIL> I'm afraid that I can't answer this question objectively
I can, because I have never studied either ascii or ansi
graphics. Its usefulness and necessity lie in several other
aspects than the use of classical graphics. She is needed in
mainly for the design of text releases and this has little to do with
common uses of graphics for program design.
CBL> And ansi? Viewer for work,transferred from others
platforms has already been written, it seems, by Alone Coder, but on ours
There is no place to create it on the native platform. Is it worth developing this?
direction? Write editor's, pervert in text
editors?
FIL> See above.
CBL> What is the current configuration of your Spectrum and
if so, another computer?
FIL> Unfortunately, it so happened that your real
I had to give the Spectrum as a gift (there was no monitor for it). What
concerns the “other” computer, then, as you might guess,
RS. Its configuration is as follows: 1GHz AMD/ Micron 38×Mb/ IBM 6,×Gb/
GeForce2 32Mb Deluxe TV IN/OUT/ VooDoo2 12Mb/ SB 1024 Live/ Asus
50x/ 15' Sony Muliscan 100 sft/ Usr 33.6 Fax/Voice.
CBL> One Gig! Cool! Aren't you afraid that new technologies
can be pulled into the abyss of passion in the PC scene, as a result
why interest in the Spectrum may disappear, inspiration will disappear
draw in 256x192 resolution?
FIL> I experienced this moment for myself back in 98. Now I
I am more afraid of being absorbed by ordinary life problems and
everyday life, because this is much worse than just changing the platform for
creating graphics. I chose this one for myselfposition in which
there is a place for Specky and for RS and for everything else. It is necessary
be able to combine your interests. Why should I completely
refuse Specky if I started with it, I'm interested in it
I’m still known and respected there by the people with whom I
Interested in chatting?! I also think it's also completely stupid
get stuck on one machine without taking advantage of the opportunities
others. Fanaticism has never led to anything good.
CBL> The next question will be interesting bcecbma: how
Do you think it’s worth supporting other screen resolutions?
(extended Profi screen, ATM, GMX card, as well as multicolor,
3bitplane color, etc...) or you need to continue drawing in
the classic Sinclair version?
FIL> I think that the classic version has almost outlived its usefulness
and if no editors appear on the Spectrum in the near future
to work with the GigaScreen format, this may be negative
affect the overall _technical_ quality of Spectrum
graphic works. Commodore has long understood this and is using it
a more advanced analogue of GigaScreen - IFLI mode. I think that
We also shouldn’t discount this possibility, especially
Moreover, from a technical point of view, the Spectrum has everything
necessary to work in this mode. The only thing left to do issoft'om. But I know that in Perm there are unsuccessful attempts
create an editor for the real Spectrum. All that's left is
wait a little. As for the rest of the listed modes,
I'm not sure whether they are widespread or due to them
mind-boggling complexity in both software and hardware
implementation, or the lack of editors for them for real
cars, or in the general wretchedness of the final result. GigaScreen is
is also not a panacea, but it is one of the most “friendly” modes and
good interclone compatibility. In the near future, I
intends to use its capabilities when creating his works.
CBL> Tell us what groups you worked in, who you started with and
etc.
FIL> I started with my participation in the so-called Scorpion
Club'e as a full-time artist for program design. A little
continued to encode (sound digitizer, all sorts of effects). Then
SC collapsed due to changing interests of many people,
who composed it. For example, Lemming Gfx, known for
victory at Enlight96, in addition to everything he was in a rock band as
guitarist Then Antares was formed as our joint c
Konex'om team, which today is no longer
exists. Well, now I'm in Phantasy. ... I just want it
write: "Continuationshould..." :)
CBL> Scorpion club... Heard it was a gigantic crowd
people, but no one except you and a couple of other people did anything.
Is that so?
FIL> I can’t say for sure, but according to the general state of affairs,
That's probably what happened. Although in fairness it is worth noting
that other members of the group did release LionDOS, but how
noticeably, it has not received wide distribution.
CBL> What can you note from old releases, joint
projects or just independent graphic works that you
happy?
FIL> Yes, by and large, I’m not happy with anything. All this is not
what I would like to see as a result. And our Devotion I
In general, I think it’s a disgrace and the devil pulled me to agree to
Konex's proposal to digitize our faces (although initially I was
cam agrees to this)! From the graphics... Well, there are still a couple of old ones
completed works, however, I don’t think that now it’s even
somehow relevant.
CBL> Most people know you as Pheel from Antares.
Now you are in the international Phantasy. What prompted you to leave
the bosom of the native Moscow group?
FIL> CareKonex. Or rather, his marriage and renunciation
komnbtephoro creativity. I’m a terrible coder myself, but in Moscow I’m already
there are no qualified programmers left for ZX (Fux from
Progress suffered the same fate as Konex). And I
I’m very afraid now for SairOOs from Placebo, because the situation is similar
It may soon happen again there too. I really wouldn't want to
lose him too. The transition to Phantasy itself turned out according to the principle: “A
why not?" Moreover, formally, membership in this group
gives me access to the Western stage, and not just ours,
local.
CBL> Can you share with readers information about your
current plans?
FIL> Yes, of course... The main task for me now
will create a gallery of your works done in GigaScreen
format. This will apparently stretch throughout the rest of this and
next years. But don't think there will be a lot of pictures,
only about 6 or 7 works. You yourself know that I don’t draw
very quickly, or rather I gather my strength. But this is long term
project. In between, apparently I will fulfill orders from members
Phantasy, or I’ll start chatting with BrainWave again (guys! ask
it is necessary not a month before the party, but a little earlier!) ;) if they are still from
dem not tired. Well, here are the plans :)CBL> Can we expect any global release from
Phantasy, except for cracks? Is there any project that
Are you not spreading prematurely?
FIL> I don’t know, honestly. I'm still with Raver'om for this one
I didn’t mention the topic because... he wandered around Europe. There's some kind of
a feature for C=64 is planned, but this does not apply to us. More
There is some confusion on the Internet, but so far everything is vague. He'll be back soon
Raver from the trip, then I’ll know exactly what to expect. Well,
We'll probably release something :)
CBL> Do you like to listen to music and
if yes, which one?
FIL> Of course! Mostly Amiga classics
scenes. Such famous personalities as Jogeir Liljedahl with his
FaceOfAnotherDay1/2, Elwood (NeutralZone, OneFineDay,
SweetDreams), Moby, Azzazel, Emax, etc. Also listening
"real" music of bands such as Queen, Europe. In general, y
I have very diverse musical tastes, because here
may include Madonna, Vanessa Paradi, Celine Dion and
Rammstein, GuanoApes, Garbage, Republica - it all depends on
my specific mood. I also do not exclude from my
listening and the best chip modules from differentplatforms.
CBL> Yes! Music promotes creativity! (I know from myself ;) A
now a very immodest question: how much time do you devote to
a specific day to create a drawing? Heard that Diver before
like a scalded person, I drew screenshots in a couple of days, breaking away only for
food/sleep/need. (he will rest in the army :-( ) Others, on the contrary, draw
measuredly and not hastily, fortunately, in their opinion, there is nowhere to rush.
How are you?
FIL> Everything here is in the best traditions of artists :) In short, how
inspiration will come (or not come). I can't work at all
"under the stick" and deadlines. Nothing just works out the way I would
I didn't want that. For Spectrum work, depending on
the complexity of the composition takes from 3 days to a week and a half. On
GigaScreen work can take up to 2 weeks. Well my
experiments on a PC last from a week to 2-3 years :) By the way,
about Diver. He's already rested, if anyone doesn't know :)
CBL> What editor do you draw in now?
FIL> Currently my editor-in-chief is BGE, although I
I also use supporting programs such as PhotoShop
(well it helps, I would say :), ZXGfx, PainShopPro, but this
no longer, alas, Speck.
CBL> BGE - rulez! So they stuffed hima bunch of plugins: and
Screen rotation and sine distortion and color gradation stretching
(slide). Functions that seem to be useful, but in practice are they found
Are they used in creating your works?
FIL> Personally, I only use Wizzard, Optim, Brush. Yes,
It's worth mentioning that I'm still committed to BGE 2.41.
CBL> In general, how do you feel about copy/no copy gfx? Is it necessary
Should artists draw only their own pictures or is it okay?
no, the idea is borrowed from famous stage works
other platforms, or simply from illustrations for some
magazines?
FIL> From my point of view, I agree with the opinion of Danny^TBL,
expressed by him in one of his interviews. There's nothing wrong with
using some graphic material, if the composition
drawing and idea of my own. I believe that this method is like
times has the right to be called a nocopy work. Although, for training
or hanging your fine art equipment, I think there’s nothing
shameful to use in some cases and copy works. But
This must be indicated in the caption to the picture.
CBL> What about conversions? In my opinion, this is pure suxx!
You need to draw with pens on the Spectrum. (?)
FIL> I’ll say it in the words of Unbeliever: “Goodany graphics
which looks on the Spectrum and no matter how it is
received." So if the conversion is good, then why not?
CBL> Well, basically, my questions have come to an end. To
you would wish both the artists and all spektrumists on
soon?
FIL> I can wish the following to artists - draw, draw,
draw... This is the only way you can achieve results, well,
competition from me to test your skills you can not
doubt :) Spectrumists should not use too much
strong alcoholic drinks :) And don't forget your computer.
CBL> Thank you very much, Pheel, for taking the time to answer
my questions. I also wish you success both in life and in
creativity, and most importantly, having a PC, do not be tempted and
stay on the Spectrum for a very long time, working for the benefit of both
There are still a lot of good things to come! wbw!
FIL> Absolutely right! See you in worlds 6912 and 13824!
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