Manual. How to make a successful 3D shooter 1. When will you create the level? secret laboratory of the Main Villain, make sure you post enough acid pools (poison) with those let down over them metal bridges. This will create the player is under the impression that the Main Villain is well, just a real monster, because forces his subordinates to work poorly ventilated base filled hazardous waste. Try emphasize the fact that about health Nobody cares about subordinates at all. The acid must certainly be poisonous green color, simply because if it is painted brown or yellow color, no one will believe that she may cause some harm. 2. The Biggest Villain should always have a distinctive feature: favorite animal, speech impediment, strange clothes, passion to solve all problems by force, and other. 3. Main Villains just love it explain in detail your plans regarding world domination. To listen detailed explanation, just go to villain and press the "use" button. 4. Once you have entered the base enemy, the main entrance must collapse behind you. 5. All monitors and screens ondatabase the enemy should display all sorts of nonsense, not related to the game; or on the monitor incomprehensible hieroglyphs should run (not despite the fact that the enemies speak fluent English) 6. By placing additional ammunition and items, make sure they are lie as high as possible. This will emphasize realism of the game: if you had a box with explosive missiles, you would never would not put it on the floor so that the children were the dog or neighbors able to get them? Of course not. This is common sense. 7. Money is completely useless. All valuables are either just lying on the floor, or is behind secret doors (except those objects that lie as far as possible above). 8. By creating a large group of enemies, place something near them explosive object that would fly off into the air when you shoot at it. This will add an element of "strategy" to the game. 9. Somewhere, on some level, you simply have to place a bridge, which is broken or just doesn't work properly, forcing the player to search other ways. 10. If the main character in the game has partner (NPC) helping him, then he should give as useless as possible information. So, for example, if you standing in front of a destroyed bridge, your your partner must inform you immediately radio: "Oh! Looks like the bridge isn'tworks! You must look for other ways!" (What ways - should not be specified). The most chic thing is when, after you die, your partner tells you: "Oh! It looks like you just killed!" 11. The smaller the first aid kit, the less she can restore her health. This happens because scientists cannot place enough magic healing dust into a small a box. 12. "Realism" in a shooter means "If someone gets hit in the head, he immediately dies," and nothing more. 13. Despite the "realism", the main the hero can easily carry 50 magazines with cartridges. 14. If there is a an object that blocks the path is always there should be a ventilation vent nearby mine. Ventilation shafts must be ALWAYS and ALWAYS of such a size that a person could crawl through it calmly, hung with a mountain of weapons. 15. While jumping, the main character must make a loud grunting sound, otherwise the player will understand that pressing the jump key is not just short-term disables gravity in the game. 16. There are only two types in the world boxes: "big" and "really large." They usually put in large boxes small objects, such as syringes, and in really big - a little big size of the item, such as a store on12 rounds. 17. Unlike the main character, Bad Guys can only keep one type weapons. You are the only person in a universe that can hold more, than one "gun". On the other hand, the Bad The guys have an endless supply of ammo. 18. Bad guys always have "experimental prototype of super-weapon" which is strictly classified. Despite that this weapon is not finished yet, it always works, causing huge damage to the enemy. "Strictly classified" means that the prototype is behind the iron door or a wall of laser beams, the key to which is located at a huge-guy-in-scars-with-a-rocket-gun. 19. Bad Guys with Heavy weapons weapons are ALWAYS thick and clumsy and their appearance says "I'm fat, I'm proud of it and love to wear it on my naked body metal plates." Ratio the size of the weapon and the weight of the Bad Guy always strictly proportional. 20. Bad Guys with Heavy weapons always follow the procedure: fire five rockets, run in circles, waving your arms like an idiot, repeat again. 21. Remember that gun manufacturers always make enough cartridges only for the weakest weapons. Really, who needs a gun? which kills everyonein one shot? 22. Standard grenades never no one is killed the first time (except you, of course). 23. For a 3D shooter to be successful, it must there must be toilets. 24. There are only three types in the world people: Good Guys (us), Bad Guys (they) and the Civilians who are running in circles and shouting: "please don't kill me!" 25. Despite the fact that the player seems how one should not shoot at Civilians, your responsibility is to do your best, so that he wants it as much as possible do just that. 26. The government is ALWAYS bad. 27. Aliens want to destroy the Earth most likely because they were brought to crazy flashing red and green lights on their spaceships. All alien cabins must contain, at least five different colors light sources. This will create a "special atmosphere." 28. Bad Boys for Real cruel (or just idiots). They will stand still while you kill their comrades standing nearby. 29. It’s stupid to think that one person doesn’t can kill 80 enemies within an hour. 30. If the main character is a dick secret anti-terrorism organization, it should not be equipped beam weapons. If youthere are bad bazookas - the main character must reach them with rifle. If the bad guys have rifles - the hero must have a gun. If you bad guys guns - the hero must come out against them with a tree branch or a slightly sharpened playing card. 31. Bad Guys' Dogs Have This the same level of intelligence as their owners. They just move faster. 32. "3D shooter with challenging puzzles" means "to climb higher, you should put one box to another." 33. Bad Guys can't swim. This is the rule. 34. All women should have a big one breast size and walk the streets only in bikini Ugly women exist only in other countries. 35. NPC important to the plot (pop player character) you can't kill (before time) no weapons. 36. If you must protect an NPC for now he performs some critical important task (for example, launches reactor), then, at normal levels difficulty, the NPC must die immediately only the Bad Guys will even look at him. (If you are playing at a high level difficulty, the NPC must attack first you, and then commit suicide). 37. Despite the development of technology, cyborgs still talk the same idioticin an artificial voice, like robots in the 1960s. 38. Bad Guys can either shoot, or run away, but NEVER do it at the same time. Badly wounded, Bad The guy will run in the opposite direction in your direction, and if at this time stumbles upon some object, then will run in place. 39. Explosives always flash in front how to explode. This is the measure precautions. Which, however, is not refers to the Bad Guys because they too stupid. 40. Bad Guys are terribly brave. How also explain the fact that, having seen the main character, they immediately rush at him without even thinking about fire from cover. That's right, Only cowards are covered. 41. Any item has only two states: "broken" and "not broken yet" (except for those items that cannot be break). 42. You can destroy only the most useless objects - tables, chairs, toilets, baskets. 43. Walls that can be destroyed always have cracks. If you shoot from flare guns on a wooden door - she didn't will be destroyed if there was no cracks 44. The game must have gravitational anomalies near stairs. How Otherwise explain the fact that the two most difficult things in the game areclimb on ladder and get off it. 45. Climbing the stairs, chief the hero can recharge at the same time bazooka. Let everyone see how cool he is guy. 46. On every giant computer There should be only one working button. Computers are classified as indestructible items. 47. If your game has cameras security systems, make sure that they made noise for exactly 60 seconds. If the security guard who heard the alarm came running and didn’t find you, then when the siren subsides, he should return to his place like nothing has happened, even if he is already 50 once before I heard an alarm and came running to this place. 48. If during dialogues people are in your game will not open its mouth (ventriloquism in shooters is standard), be sure to make them like You could gesticulate more forcefully with your hands. This will distract the player's attention from the fact that that mouths do not open. 49. Anyone who smokes cigars is a villain. If the main character smokes cigars, then he he just looks cruel, but he has heart golden (Note: skinny people never do not smoke cigars). 50. If you have run out of ideas for level design, be sure to do a map consisting of only one flying platforms. Jumping on these platforms will occupyplayer for so long that this it will seem as if this level really big. translation from English - Dima Smirnov (aka Spectator)
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