3Bit #01
03 января 2005 |
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Miscellaneous - age: what do you want the software, especially games and how to make them well.
Age (C) Mad Killer Looked! I saw! Won! Level of consciousness is exceptionally well affects the quality of the product, produced man. Use the same relative to its (Human), an ambiguous concept and put into the framework danuyu thing - it certainly proigrashnoe in any form. The concept of good may result not only in absolute a specific sense for each individual in separately. Loyal only be the proportions of critical levels of consciousness for untrained minds and those with them objects of society. Approximately the level of communication there is a set of interrelated ideas in the direction of an unknown primary, and God knows - with the completion of thought or absolute utopia, from the viewpoint of the ordinary, or more precisely - the same type of logic. Analyzing single-sided phenomenon always difficult because of the inability to think the same way in two different directions, making it by appropriate conclusions. That is, I hope, clear to all entry. Let's start has not lost a home ideas in my head:) So, what do you want the software, especially games and how to make them well, we'll find out in this material. I hasten to note that this article, I hope, will not be taken separately, and turn into a regular column in our journal. Let's look at the game that we know. Sometimes it manifests an interesting phenomenon: the game is done with high quality, everything in it ideal - the graphics, code, music, design. But, after playing 20 minutes-ty, it does not include wants. Why? I think because of the lack of principal, namely, the plot, the script - as you want, and call. Example for I have such a toy - Opener by Sam Style. Of course, bravo, guys, for such a powerful code, music and graphics play an equal very little. But! How much wasted effort and time to achieve the goal, and the script missing completely. Match pictures - cheers, did not become them. And so it level by level. And nothing more! But power could be spent for Bole powerful on its own concept of the game. After all, we already have a Fast Breed - identical to the game. Why repeat what is already there? Unanswered question. But good on our ZX is the mass of games that pleasing and plot, and good design. For example, considered me a toy "Last Adventure". And the graphics are not so hot, and many shortcomings, but a powerful story and breadth of the space to carry away many hours and forced to return to the game many times. I am a lucky guy, who understands it and even did something because of BASIC game. A little distracted. The meaning of this section are as follows: we are in each room will give you the raw material to work due to ready or just maturing of ideas, and you turn, may be interested in this idea and the world will get another ZX excellent work. Back to the subject;) Let's make one important conclusion. The game Insanely important than quantity of graphics and music and uvlektelny plot, which determines the playability of your toys. Of course, the beautiful graphics and music, too very important, but more so in the 21st century. But Believe me, with zataskanym plot ksli any, you only lose time in vain and strength. Examples can give a lot, though meaning, I think, is understandable. And just do to me like games nondeterministic. Meanwhile, who do not know what it is and what it eat explain. Best game of this type - chess. You can play for years, and situations their development and autumn very much. The same can be said about the gambling. I deeply sunk into the soul Gamez Black Cat'a Strip Poker. We play three of us, there is an element excitement and randomness. Briefly like everything. If anything, I'll give a "summary" in the course of the article. So, we go closer to the body, ugh, you fucking tree-stick to the point;) The author would put up general review their own work. Name this miracle - Legend of Ocean. Quick run on the main line of the plot. Everything else you can contemplate itself in the toy, a little (?) Tinkering into it. Well, then, it happens at sea (Ocean). Initially, the game you have more or less normal ship and is its captain, navigator and sailor at a time. Type of images - from the top. Map small and diversity is no different: there circles - it's ports, a shimmering square - Your metoraspolozhenie. You dispose of can until these keys: G (Go) + O, P, Q, A - movement on the map to the right, left, up and down. You will also be reserved for a button I, the word stock. On our oceans are not just you but other objects: an ocean police Pirates and neutral merchant ships to you. You, too, is a free trader. Therefore, you duty is something to carry on his ship. Ok, flies in designation of the port - automatically falls to the manager. Here you will be prompted to buy and sell a product, put money in or withdraw bank, to equip the ship in the shop equipment. The whole set of gentleman;) And interesting is the fact that you two times in a row in the same port will not be allowed because congestion at the docks. After the successful purchase and equipment, go to the next (at your option) port. You can to attack the pirates. You can take the fight, escape or torpedo the enemy ship. But bought before that, respectively, of torpedoes. And if you want, you can even take a boat to board the enemy! If you can capture the opponent's ship (this affects your equipment battleship - is it better than, the more your chance to grab), then you obzavedetes product, which was on a ship of the enemy. And with success can sell everything in the nearest port. The police are mainly controlled goods on your board. In the case of the goods for which there is a prohibition, you will be fined. Each time, a large amount. In general, play quite interesting. All my friends gave a positive assessment. To all this there is a possibility dimmed and welling toy, and it will agree important. In short, if you are interested in this miracle, and you feel strength and the will - contact the editor - will work. Translate to her code (it is in BASIC), to yield graphs and cool combat mode ... Uh, would be a powerful igruha! Maybe I'll do someday she seryozno. It would be desirable, of course, faster. We are waiting for offers! And also, my friends, If you have lying around a toy, even BASIC, even the old and you want it not lost in the wilds of your directory, then send it to us. We will publish your works and maybe even give a second wind! If possible, try to at least briefly describe your product. Suddenly people ofigeyut It is up to your creativity? We are waiting for responses. And yet they do not, we will publish your "old"!
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