Echo #02
30 ноября 1996 |
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Presentation - Sprite Generator v4.5 by REAL SOFT.
PRESENTATION! (C) REAL SOFT / NHG Hi! (GITLER?) In this section will be published authors describe the most recent system software and games that have already been issued or to be issued shortly. Unfortunately we can not hang on the newspaper applications, otherwise it is is not a newspaper. In addition, commercial program will not be published. But if You want to get some prog or described, then please contact the author. Please send us a description of your development. This will be a good advertisement for them. Can also take your program to commercial distribution - is to VfNG. In this issue, read the description of the latest version of the program "SPRITES GENERATOR ". It is written by me (Paul from REAL SOFT). Sprite Generator v4.5 The program generator is intended Chen sprites to create blocks of sprites by their clippings files, preparation lennyh screen in a graphical redaktore.Takzhe this program is useful for printing on printer every piece of the screen. The program features full-on processing unit sprites: you can succeeded lyat any sprites created from blocks of spacecraft, view the sprites and their parameters, save to disk any group of sprites from the block or archive (sprites with parameters), to connect with the existing archive sprites in memory, to put sprites anywhere on the screen and save the induced modification of the screen on the disc, as well as races pechatyvat the printer created the sprites or their parameters. The program uses native driver for the EPSON-compatible printers Mykh. Printer ports used are taken on a PC Byte 01: Checking Employment # 10 (16) Data Output # 30 (48) Strobe # 70 (112) If you have other ports, you can not group tatsya anything raspechatat.Sprayty we can cut both with and without attributes, In addition, you can create a mask to cut a sprite. In this version program implements two types of created my mask. Ways sketch of the object See below: 1) * 2) * * * * * * * * When you create a sprite with the mask, the mask byte will alternate with byte sprite, blah Thanks to this you can significantly mustache reproach output sprite with a mask on the screen. The block data generator can be any format sprites (with or without the attribute mi, mask or no mask). Program version 4.5 creates sprites progressive format, but if you need the beat to create a character by character sprites format, then use version 2.1. I advise you not to use posimvol LIMITED format because you can not write NADI-speed inference procedures valid elements with the help of mnemonics POP and PUSH. When cutting out sprites attributes settlement glaciers appear before the validity is always better to take first Atri butts, and then the sprite. After loading programs and short decompression by eq wound main menu appears on the Russian language in the lower box contains infor mation about the number of sprites and created the amount of free area. Working with program is extremely simple, so you able to deal with it, and without detailed descriptions of Nogo. If you activate arrow out of the main menu, you can watch the downloaded screen file. Information about the format created by Programme archive of sprites: the last, unloaded on the drive with the extension "s", in the first byte of the file number of sprites, followed by the parameters of sprites, and after their own sprites. Format options Sprites: 1 and 2 bytes are the width and height, respectively, 3 bytes - the defining factor is the type of sprite: 8 without attributes, 9 - with the attributes, 16 - with a mask without Atri casks, 17 - with a mask and atributami.I yet before running the program checks to himself for integrity, and in case of damage it will restart the TR-DOS. New releases programs do not expect so as I have binge rolsya assembly code of the program (in the fifth version of a built-in graphics editor), this version is the law of bounded totally professional program I tested many programmers coefficients, so that the use of health! Management: Kempston, Keyboard, Sinclair.
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