Inferno #08
30 ноября 2005 |
|
DIY - scheme of 16-color video mode v1.1 for the Pentagon.
16-color mode v1.1 by Alone Coder 30.10.2005 In v1.0 there was an error in the schema fixes defects (see in the end). Mode is based on "hardware cartoons Laura (from it are used all 3 standards tnye chain and optional for multikolo pa-chain "separate bright"). After following these improvements shows 16 colors at each point (if you count the bright black :)). Very usability, as opposed to multi- flavor. Includes 0-th bit of the port # eff7 (How to build this port, I think, to explain not necessary). If you have not gathered multicolor, not on to seek his scheme! All chains and so the decay Sanaa here. Signals are indicated for the Pentagon, the analogues chnye signals must be present on the set other models of elastic ZX. TSEP1 "/ BUSRQ" Formed by mounting "OR" (D10 / 8, or / Eff7b0) and served on / BUSRQ processor. TSEP2 "A13V" (D17/11) 13th address to the multiplexer videokon controller. Formed by mounting "and" out of system drove eff7b0 and frequency 7/8M (almost as in the old scheme "attribute to a byte: piece of the old scheme "attribute to the byte" eff7bit0 < c29 in (9/D15) <> a13v (11/D17) v +5 V piece of the old scheme "attribute to the byte" only instead of C29 must be frequency D3 / 2). In the presence of 384x304 this clings to the chain To schemes 384x304, because in the scheme already 384x304 provided mixing of the old A13V. TSEP3 "A14V" aka "P0V" (D17/14) 14-second address to the multiplexer videokon trollera (select odd pages). The shape induces assembly "or" from the signal / eff7b0 and frequency 7/4M (D3 / 3). Clings to the schema 384x304 (if taco curve is present). TSEP4 "zafleshennaya Mask" (D6/11) There switched (using KP11 and you boron signal eff7b0) 3.5 MHz (D1 / 8). TSEP5 "2 nd bright" (D47/11) There is commutated 7-bit attributes (D7/12). TSEP6 'gate read attributes " For the primary buffer (D37/11) - there switched 3.5 MHz (or rather, D45 / 2). For the secondary buffer (D40/11) - there switched 3.5 MHz, lagging by 90 ° from the previous one, ie, D1 / 9. TSEP7 "choice addressing: ATTR or MASK" Leave the same way as in the diagram "Attribute in bytes: piece of the old scheme "attribute to the byte" ________ eff7bit0 < c29 in (9/D15) <> c29 out (3/D8 only) v +5 V eff7bit0> c30 in (8/D15)>> c30 out (1/D14 only) GND piece of the old scheme "attribute to the byte" EVERYTHING! As you can see, nothing from the scheme "attribute on the byte is not thrown, the soul does not ache. It takes only one chip - 1533 KP11 (commutes chain 4, 5, 6). Addressing similar ATMovskoy (# c000 +, # 4000 +, # e000 +, # 6000 +, etc.), but with an STD rtnoy razlinovkoy as in a normal Spectrum vskom mode. Inside the byte layout of bits such as in ATM (% IiGRBgrb, where IGRB - right pixel) For example, the 0-th screen has the following ad resatsiyu (circle one "familiarity" 8x8). # C000 # 4000 # e000 # 6000 # c001 ... # 601f # C100 # 4100 # e100 # 6100 # c101 ... # 611f ....................... ............... # C700 # 4700 # e700 # 6700 # c701 ... # 671f # C020 # 4020 # e020 # 6020 # c021 ... # 603f ....................................... ....................................... # D7e0 # 57e0 # f7e0 # 77e0 # d7e1 ... # 77ff When picking up the device on the Pentagon in the new regime we observe the following DEF kty: 1. Rule 8 pixels are taken from the beginning row + 8 bytes. 2. On the left 4 pixels affect the processor. If you really want to fix them with Take the following (I gathered): D10 border TM2 address 12 D edge _ 8 Graphic Qo x 1 1 o ' eff7b0 > On TSEP1 (instead of D10 / 8) Then in the new mode 3 pixels from the left and 5 on the right will not be visible. The rest screen (248 x 192) will be free of defects. Due to the similarity of screens may writing programs at the same time under the Penta estrus and ATM2 (with the keys in the source or with sensing in the program). For example, The accompanying game Pang 16C in both versions compiled from the same source code (you can would add to the same source supported HUS ATM1 and conventional screen, but not enough time). For running in this mode is written same small 102-color viewer car Tinoco. In the Appendix you will find this question motrschik and a picture. Bmp viewer ships with the same name, which is himself. To Village motret another bmp, do the following: 1. Download the attached bmp in here Photoshop. 2. Unload him palette (the palette calculated Diver, for which he a great save bo). 3. Load the image in Photoshop, which ruyu want to convert. 4. Put it in 256x192, indexed color (256 colors!) With that same palette. 5. Unload as bmp without packing and velocity Feast this bmp into some trd. 6. Copy the same copy trd views trschika and rename it in accordance with the name of your bmp. Trd on one you can have a lot of pictures with vyuverami.Otsutstvie file selector not scary - in fact a tiny viewer, and his duplication is not so reduces the free disk space. However, attaching the source - Maybe someone interested and wants to ETS lat a full-featured viewer (with scrolling, multi-format, with conversion in desired palette)? Alone Coder
Other articles:
Similar articles:
В этот день... 21 November