Inferno #08
30 ноября 2005 |
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Gameland - Game Shestnashki.
Shestnashki Already after the beta was collected version of the magazine, I began counting his game, and suddenly remembered that one of them did not was released in the light! Now I find it hard determine before or after "Sapera'96" was written by a miracle, but it is necessary - the class cunt! Well, meet: "16" or "Shestnashki! This is a copy of the same name by mechanical lovolomki (there are other variants of you, even three-dimensional). There are 16 cells and 5 turntables. Objective: To rotate the whole picture at 90 degrees clockwise for Minima flax number of moves. Management: O, P, Q, A - the choice turntables; Z, M - rotate the turntable. The program itself does not define victory, time and moves does not count - have fun can be infinite (you can make up their own problem). The game is half written in BASIC, so in order to help you post vit record, you can easily organized vat, for example, memorization of moves in a row howl peremennoy.Itak, who set a record for number of moves? The transition from the turntable to move the turntable does not count. Send solutions! Alone Coder
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