Inferno #08
30 ноября 2005

Inferno - On the shell.

<b>Inferno</b> - On the shell.
         On shell

   Locate on your dashboard Knoop
Qi Q, A (up, down), and O, P (left, right).
Can be 9,8,6,7, respectively. Or arrows
who have. Found? Continue.


   Sheath Info Guide, which you still
hour trying to tame, written by a comrade
A. The encoder in April 2004 it realized
Vans best ideas from the shell ZX-Guide, but
simpler, shorter and more optimal. For example, PA
rumple selected so that the menu is not loaded with
disk, and each time unpacked from PA
myati at the exit of the articles (E or Edit). On
This time when assembling all the parts are packed
shell, and therefore it takes much less
above the disk space. Thus the shell oble
gchena by dumping excess (screen
saver, wallpaper, hidden part of
tsentomer, etc.) Specifically, protsentomer remained
camping, but simplified. Unloading of articles is not supported
Jean, as you can personally check them out
archive.


   So, how do you get, the magazine consists of
sections and sections of articles. Exiting
Article ... (Now arrange for the exam in
Millet, well if you read the text above;)
... Yes, yes, these buttons. Exiting
section - they zhe.Potom you choose another
section and click ... And what do you actually
pressed to get into this story? That
there is the same. A button turns off the M th
zyku for smooth defile articulates
nogih scorpions. More buttons we do not!



   Pay attention to the last section -
it does not consist of articles, from programm.Esli
You boldly will point some of them, our Umud
sured experience loader will try to find
her to drive - maybe you are lucky? If you are lucky,
he had it to you, maybe, and run. Of course,
application is not limited to programs
there must be some other files.
Look for something interesting. I have to
such studies in two Commander
ROM, and you?


          Technical Information


   Articles and music archived rar. In
beginning of each article is its title from
centered at 28 simvolah.Shirina text
determined by the following stroke.Muzyki from
menu and intro in the archive there. Music think
tsya all files whose names are missing
Table shell begins to isklyuchaniem
yuschihsya with "!" (This sprites for the case when
text + sprites> 32k). Allowed to make
article (except the last specified
dimensional case) from the archive.


   Use music in the format of PT3.6x
following restrictions: 1. At the beginning of friction
ka must be initialized volume
sample and pattern 2. Rates of 1, 2, are prohibited;
3. In the sample does not use the team however
captives 4. Prohibited the team from 3xxx kakoylibo notes on 
itself 5. Music obsessed at 6. The length of the module is not 
more than # 1762 = 5994 bytes. 7. BENNET patterns longer than 64

lines.

   Typically, this type of music quote
I am, but decide for yourself:)

   In this issue, each track again sewn
elk compile with your player (in the
Some still by accumulation, but
Note that this slows listalku on disjoint
ntagonah without turbo mode!


   Texts by 64 characters per line should be
be no longer than 511 lines, not counting Zago
handily. Texts by 42 characters - no longer
749 lines. When exceeding 512 lines switch off
differs flicker. In the presence of X-color is valid
ytov text should not exceed 256 lines.
Sprites are X-color, unless the text
there is a line like [255] [128 + line1]
[128 + line2]. All under one bitplan code
generated by sprites, allocated 16k. Following
be avoided filling large sprites
amount of "dust" to avoid twitching
when scrolling.

   Drawings from .bmp / ​​.jpg / ... translated into
needed for magazine formats, with special
exponentially written converter (source code in
annex to IG # 7).

   If the text + sprites longer 32k, sprites
lie in a separate file and are considered chernobelymi.V this 
case, they have about 26k under the generated code, and the 
flickering of the text of switched off.




   Editor reserves the right to change
nyat shell and, accordingly, its parameters
ry. The texts in this case would be were processed
tsya properly. The editor also remaining
us to the right to revise the texts
Articles errors of any kind, expose Tech
ists literary editing and make their
[Additions].

Alone Coder




Other articles:

Inferno - The authors of the magazine.

Inferno - Entered from the editor.

Inferno - Errors in the previous numbers.

Inferno - On the shell.

Iron - CD-ROM - a device and Tricks connection.

For Coderz - CD video on the ZX. How to write a video player with CD-ROM.

Softinka - Technical Reference disk system DISCiPLE / + D.

For Coderz - Small programmers' tricks.

Mathematics - The history of the solution of Fermat's theorem.

Gameland - Game Shestnashki.

Softinka - a description and history of the program to work with hard disk HDDoctor v0.9.

Secrets - The X button in different applications: Wolfenstein'2004, IG # 5, ACEdit, DNA OS, Wild Disk Copier.

Softinka - Improved graphics converter Gigascreen.

Sound - tube amplifier. Stereo lampochnik 2x5 Tues of old TVs.

Iron - Overview of cassette players.

Inferno - Letters to the Editor.

Gamedev - The history of the game Pang.

Gamedev - Tips for writing an arcade game.

Advertising - Ads by Roman Chuunin.

Advertising - Ads by Alexei Zhabina.

Advertising - Ads by V. Bogdanovich.

Interview - Interview with Nikolay Rodionov, author of popular books for the ZX Spectrum

For Coderz - The calculation of trigonometric and algebraic functions in a high-level languages.

DIY - scheme of 16-color video mode v1.1 for the Pentagon.

Iron - Description of Products K555TL2.

For Coderz - Programming device sound generation Turbo Sound.

Softinka - 384x304 viewer. program allows you to view color pictures, is larger than the screen.

Softinka - ZX Spectrum emulator for ZX Spectrum.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   2 May