Inferno #05
30 апреля 2004 |
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Gameland - description of the game Stronghold (Bastion).
Stronghold Stronghold (Bastion) game by Jerri / Red Triangle Jerri, with his usual reticence wished not to disclose where the plot is borrowed games and screens; in his opinion, the game does not even deserves the description. In this case we had to argue. It should be noted that the game is totally 48k. Everyone, including AY music and effects, put in these 48k, despite the fact that some screens (or levels) in game 75. I podglyadel inside and discovered a cunning system from a variety of packaged units:) The gameplay is internally clear. Need gradually move from level to level, picking up objects that are later needed. Inexorable time without a pause hints do not map transitions or do some notes, but I assure you - without They do not oboytis.Nuzhno bring all traffic to automatism, but it is achievable only when constantly know where you are going. On the one side - the slightest movement, and you in open space, on the other - many transitions lead to impenetrable shields, and the third - impossible to stop, time is limited ... But there are still invisible mines: the floor as the floor or key as key, and come - explode! In my head all these situations do not remember them. The main objective - to crawl to the finish and win the evil magician. Conquers it bombs the appropriate configuration. Throughout the game, these bombs can not be used, and it seems that they do is useless. However, late in the game, you want - do not want to have in your pocket should be at least 360 bombs. With less to the magician can did not meddle ... If anyone can beat the game without POKES, urgent contact with us, we are people Need:) A. Encoder
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