Inferno #05
30 апреля 2004
  Игры  

Gameland - Short description of the problems the game Dune: Imperia 2.

<b>Gameland</b> - Short description of the problems the game Dune: Imperia 2.
             Dune: Imperia 2

           game by Slip / Action


   Hmm ... I have the word "Empire" after the works of ATP is 
already causing unpleasant associations:) 


         A brief description of the problem
 (A piece of paper, written during the study)


   Naughty games allowed in the facility.
I mean, in dispatch. Slip earned all
chance of being cracked by:)

   Let's start with the password: to guess how
its dial without duplication, to smash his head. After all, the 
author, I think, somehow gained? Right! is enough

retain the previous number when you enter the next one!

   Thus, the glitches: the scorpion, they say, is not
works, yeah, heart imprinted on the menu ... driver memory DI 
.. EI inhibits music ... So ... Here, he found:


   Unit is not necessarily where you are
see him! he could not reach the entire
cells and gape at some enemy.
And you look where it got stuck ... It is difficult to choose 
the squad, especially when you consider that after the death of 
one unit the entire force should be build anew. No, this 
control system deserves the full correction. 3 Imperia, Imperia 
4, Imperia 5 ... ;) 

   Algorithm for open space: unit
opens up the space around them, only
if he enters the unopened box. On
upper edge of the card is not valid! "But
you can still spy cell before
nose, if you poke in this direction
one of the fields where they can go. Incidentally, this is an 
important observation ... 

   Here is another observation: the robot goes to
of the base, which was built later. That is
you can not have two bases, both in the FT.

   Construction:

   In the menus the time does not flow! an analogue
pause. But I'm not about that. A windmill feeds 4
yunita.V Eventually you will have to fill up
a substantial part of the field windmills, and before
this - plates. At first it may seem,
the cursor to choose their construction can not
scroll the screen to the right and down. However,
it is not so with due persistence! ;-P

   A robot with a load after the construction of losing weight! 
Be careful. By the way, the walking robot menu construction in 
general has not. A then you might think that the program menus 
in memory eaten, but no:) 

   But the bonus! If the robot cast construction, it
You can re-send it. Just focus!

   Production:

   Three robot for one small field
crystals are almost always confused, keep the time. By the way, 
Vespa and should be protected, he in the mines sometimes 
suddenly ended. 

   Enemy:

   You thought I could pass the entire game? No, I
not so clever:) The enemies of the middle of the game were 
angry, strong, and despite the apparent low energy life - 
tenacious! And yet they are treated in the hidden enemy bases 
reanimatornye installation. How many of them to be built so 
that our fighters were equally strong, it is unknown! Have 
sometimes kuchkovatsya not appear on the eyes of these 
Crookshanks - they sometimes fly simply in angle did not 
bloodthirsty Taya (level 6). Just try, go, if it were

not so!

   Sometimes an invisible enemy. Fear of
flying nightmare! It may appear while
You rushite plant his punching, and if he
appeared - he is immortal! seems ...

   Forgot your password? Is there a way to remember!
Type the password of some early-level;
Startup holding space. The program must respond and enter into 
standby mode further. A further as follows: SS button you 
increase the number of level 1, and the M exit and ship this 
level. 


                                  A. Encoder




Other articles:

CacheVox - The code for import and subsequent playback of digital music from floppy disks.

For Coderz - RAYCASTING - make yourself a little DOOM'a. Tracing algorithm 3D maze in the game WOLF.

Inferno - O magazine.

DIY - Fits the mouse from the Amiga to the ZX Spectrum.

Softinka - an overview screen wrappers for ZX Spectrum.

Inferno - The authors and editorial contacts.

Gameland - description of the game Stronghold (Bastion).

Softinka - Package CacheVox v1.0 to import and play digital music from floppy disks.

Interview - an interview with Disabler'om - coder, artist and zhelezyachnikom from Rostov-on-Don.

Others - Bugs writing to floppy disks. Causes and methods of struggle.

Gameland - Short description of the problems the game Dune: Imperia 2.

Inferno - Errors in the previous numbers.

For Coderz - Small programmers' tricks.

Spectrum - compressed data format on the ZX Spectrum.

Gameland - the game Hexagonal Filler.

Softinka - Hrum 3.5i - the fastest LZ-extractor with the bit stream.

DIY - Production of the tail for the mouse.

Iron - We investigate the chip K561IE10A.

Iron - We investigate the chip KR1533IE7.

Iron - We investigate the chip K561TL1. .

Softinka - display compressor Laser Compact 4.0.

Inferno - Letters to the Editor.

Softinka - Compressor texts MS Pack 01.96.

Inferno - On the shell.

Softinka - the benefits archiver Rar.

Softinka - Packer RGB images Powerful Code Decreaser v6.2.

Likbez - What are the plus and minus voltage.

Likbez - How does the protection of the circuit elements.

For Coderz - Nuances Raycasting-a.

Softinka - Real Information Packer 0.2x - one of the most powerful compressor on the ZX.

For Coderz - autobuild program. Optimize the assembly process.

Inferno - Intro.

Others - The results of the survey.

Others - The Compo. On the survey.

About Spectrum - thinking about the future of the Spectrum.

Iron - Once again, the protection circuits KR1818VG93.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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