Deja Vu #07
31 декабря 1997
  Игры  

SOFTWARE - Complete walkthrough "Mirror".

<b>SOFTWARE</b> - Complete walkthrough
AY-Track: ... NOT ENOUGH EMOTION'S! ...
__________________________________________


(C), Alexander Morozov
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   Read the full elaboration of the game "Mirror".



           Level 1

           =========

             Prison

1. Use the fat from the dish, beat

   plate.
2. Dig a splinter out of the window rod.
3. Rod bend the bracket is attached to a chain

   wall, take the chain.
4. Open the door lock rod.
5. Hit goblin chain exit.
6. Hide in the trunk, take the chest

   flint, go up to the observation plane
   schadku.
7. Raise the torch, go to the dark run, where

   it and use it.
8. Chain placed across the beam, hook

   the hook end of the chain, to open a dark hole.
9. By lazu bybratsya upstairs to the River.
10. Jump into a river.


           Level 2

           =========

              Forest

1. Go into the woods to the south. Find a dirty pitcher

   and go to the river where it needs to be washed and

   collect water in it.
2. Go into the woods to the east, to the house, the barn

   raise the barrel.
3. Out of the hole to take the powder and everything else

   hit his foot on the barrel.
4. Compartment to hit on the head trol and rinse
   Camping in the woods.
5. Go north to the spirit.
6. Go west, to the tree, dissolve

   powder in water, add a tree to give

   his magic sheet.
7. Get everything under the boulder, go to the spirit.
8. Give the spirit of the ancient scroll, then exit

   from the forest and go to the waterfall.
9. Hook a rope over rocks to get down on the ve
   Revolutionary Committee, and say the spell.
10. In a cave with water to extinguish a fire on the left,

    type in a pitcher of water and its supply

    in an empty bowl.
11. The cache take the crystal, take a pitcher

    and the rope, go to the house trol.
12. Use the crystal against trol.
13. Take the crossbow in the house to take a second article
    Relu.
14. Go over the bridge and kill the snake.
15. Go south to the tree. Gobble up 'the car'

    fruit and one to take a (FOREVER).

    Go over the bridge, go through the archway.


           Level 3

           =========

            Maze

1. Turn. Right. Staircase. Inspect

   obstruction. Get a mushroom. Turn.
2. Somewhere in the one place to leave their

   things, take only fruit. Go to the eagle.
3. Throw the fruit close to the eagle. Take the pain
   shoy stone.
4. The stone must be attributed to the logs, where he was

   quit.
5. Go to the eagle. Get firewood. Brushwood

   throw in a niche and ignite.
6. Take logs (where there rolled a stone)

   and transferred to the underwater lake.
7. Get a stone and carry it to the hole in

   the wall (his name is Thorn!).
8. If you want seshte mushroom and go to Oz
   pa.
9. Use logs and rope - we will do

   density (RULES). LET'S GO!
10. Charges crossbow, the other things running
    accorded to the shore. Kill the monster.
11. We swim to shore. Reserve Crossbow

    on the shore. Again we use the raft.

    We get the monster under his sword. Swim

    to shore. Sharpens the pole.
12. On the sixth sailing into the tunnel. Catch two

    fish (one can eat). Back

    ashore.
13. Take the sword and come to the shore to steny.Pod in
    Doi chop weeds and return.
14. Type in a pitcher of water. Take the sword and

    pole. We climb into a hole in stene.Rubim pau
    mire. Winding a web of the edge of the pole.

    We climb to the people through a hole (Well, straight as

    weasel some!)
15. Now you need to drink water girl.
16. Back to the lake.
17. Obmoknut pole with rags web site at

    source and return to shore.
18. Get back to flint and devush
    Re. In the room where the girl-ignite

    the second torch.
19. Go to the lake. Take with flint and

    swim to the wall. Dive. Kindle

    third torch and return to shore

    River.
20. Kill the spider and chop him cobwebs;

    light the fourth torch.
21. Near the entrance of the hole to light fifth torch

    and return to the people.
22. Reach an eagle, and to give him a second algebra
    bu.


            Level

       ==================

        Tricipital Castle

1. With the crossbow went down.
2. Kill a stranger.
3. One time use magical pit.
4. In the room where the statue, you need to move

   cover and take everything and leave the pitcher.
5. Go to the central tower.
6. Use a shield, kill the monster.
7. Raises his sword.
8. Go up, take the rod. Go down.
9. With the door rod becomes

   hook.
10. Go to the top.
11. Tie the rope to a hook. Charge

    Crossbow kryukom.Privyazat free to
    Finally the rope. Crossbow to fire a shot in

    part of the third tower.
12. Throw all the things come back for KWD
    Sheen. Back again to the central

    tower.
13. With the help of a rope ferry all transformations
    dmety a third tower.
14. All pick up and go down to the flower. Ubi
    Vai is a plant.
15. With the first table decoding
    eat the remaining characters with the other two.
16. Arrange the five items on the encode
    vanye letters.
17. Go take a flower and cut down on
    pitsya from the plant. A flower to put on

    six letters. Because the more the subject
    Comrade not, just come on the seventh,

    last letter, and will go to doors,

    the central tower.
18. Open the door and return to take

    sword.
19. Go back to the arms curve dveri.S
    Tea at the door.
20. Throw the sword at the feet of the knight with the word
    Mi-"I give myself to your will, pilgrim!".
21. Enter into the secret passage, with the help of a white

    Flame teleport.
22. DEJA VU!
23. Win black magician!





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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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