Deja Vu #07
31 декабря 1997 |
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SOFTWARE - Complete walkthrough "Mirror".
AY-Track: ... NOT ENOUGH EMOTION'S! ... __________________________________________ (C), Alexander Morozov __________________________________________ Read the full elaboration of the game "Mirror". Level 1 ========= Prison 1. Use the fat from the dish, beat plate. 2. Dig a splinter out of the window rod. 3. Rod bend the bracket is attached to a chain wall, take the chain. 4. Open the door lock rod. 5. Hit goblin chain exit. 6. Hide in the trunk, take the chest flint, go up to the observation plane schadku. 7. Raise the torch, go to the dark run, where it and use it. 8. Chain placed across the beam, hook the hook end of the chain, to open a dark hole. 9. By lazu bybratsya upstairs to the River. 10. Jump into a river. Level 2 ========= Forest 1. Go into the woods to the south. Find a dirty pitcher and go to the river where it needs to be washed and collect water in it. 2. Go into the woods to the east, to the house, the barn raise the barrel. 3. Out of the hole to take the powder and everything else hit his foot on the barrel. 4. Compartment to hit on the head trol and rinse Camping in the woods. 5. Go north to the spirit. 6. Go west, to the tree, dissolve powder in water, add a tree to give his magic sheet. 7. Get everything under the boulder, go to the spirit. 8. Give the spirit of the ancient scroll, then exit from the forest and go to the waterfall. 9. Hook a rope over rocks to get down on the ve Revolutionary Committee, and say the spell. 10. In a cave with water to extinguish a fire on the left, type in a pitcher of water and its supply in an empty bowl. 11. The cache take the crystal, take a pitcher and the rope, go to the house trol. 12. Use the crystal against trol. 13. Take the crossbow in the house to take a second article Relu. 14. Go over the bridge and kill the snake. 15. Go south to the tree. Gobble up 'the car' fruit and one to take a (FOREVER). Go over the bridge, go through the archway. Level 3 ========= Maze 1. Turn. Right. Staircase. Inspect obstruction. Get a mushroom. Turn. 2. Somewhere in the one place to leave their things, take only fruit. Go to the eagle. 3. Throw the fruit close to the eagle. Take the pain shoy stone. 4. The stone must be attributed to the logs, where he was quit. 5. Go to the eagle. Get firewood. Brushwood throw in a niche and ignite. 6. Take logs (where there rolled a stone) and transferred to the underwater lake. 7. Get a stone and carry it to the hole in the wall (his name is Thorn!). 8. If you want seshte mushroom and go to Oz pa. 9. Use logs and rope - we will do density (RULES). LET'S GO! 10. Charges crossbow, the other things running accorded to the shore. Kill the monster. 11. We swim to shore. Reserve Crossbow on the shore. Again we use the raft. We get the monster under his sword. Swim to shore. Sharpens the pole. 12. On the sixth sailing into the tunnel. Catch two fish (one can eat). Back ashore. 13. Take the sword and come to the shore to steny.Pod in Doi chop weeds and return. 14. Type in a pitcher of water. Take the sword and pole. We climb into a hole in stene.Rubim pau mire. Winding a web of the edge of the pole. We climb to the people through a hole (Well, straight as weasel some!) 15. Now you need to drink water girl. 16. Back to the lake. 17. Obmoknut pole with rags web site at source and return to shore. 18. Get back to flint and devush Re. In the room where the girl-ignite the second torch. 19. Go to the lake. Take with flint and swim to the wall. Dive. Kindle third torch and return to shore River. 20. Kill the spider and chop him cobwebs; light the fourth torch. 21. Near the entrance of the hole to light fifth torch and return to the people. 22. Reach an eagle, and to give him a second algebra bu. Level ================== Tricipital Castle 1. With the crossbow went down. 2. Kill a stranger. 3. One time use magical pit. 4. In the room where the statue, you need to move cover and take everything and leave the pitcher. 5. Go to the central tower. 6. Use a shield, kill the monster. 7. Raises his sword. 8. Go up, take the rod. Go down. 9. With the door rod becomes hook. 10. Go to the top. 11. Tie the rope to a hook. Charge Crossbow kryukom.Privyazat free to Finally the rope. Crossbow to fire a shot in part of the third tower. 12. Throw all the things come back for KWD Sheen. Back again to the central tower. 13. With the help of a rope ferry all transformations dmety a third tower. 14. All pick up and go down to the flower. Ubi Vai is a plant. 15. With the first table decoding eat the remaining characters with the other two. 16. Arrange the five items on the encode vanye letters. 17. Go take a flower and cut down on pitsya from the plant. A flower to put on six letters. Because the more the subject Comrade not, just come on the seventh, last letter, and will go to doors, the central tower. 18. Open the door and return to take sword. 19. Go back to the arms curve dveri.S Tea at the door. 20. Throw the sword at the feet of the knight with the word Mi-"I give myself to your will, pilgrim!". 21. Enter into the secret passage, with the help of a white Flame teleport. 22. DEJA VU! 23. Win black magician!
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