Deja Vu #07
31 декабря 1997 |
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Hall of Fame - What is the creator of Tetris is engaged in MicroSoft.
AY-Track: "SMALL TRILOGY - 4" __________________________________________ (C) Camille Akhmetov According to the magazine "Computer News" __________________________________________ Than the creator of "Tetris" deals with Microsoft ... Interview With Alexei Pajitnov - game designer'om of Microsoft ... --=== * ===- KP: What is your position at Microsoft? AP: My post - game designer, designer games. Apparently, I was the first person to Microsoft for such a post. KP: And what this office is different from the post of project manager? AP: The designer of games is not responsible for the organization of work. He is responsible for the content of product. The difference between me and the manager project is the same as between the director and producer, or between the editor and publisher. Project Manager, of course, is responsible for all product, but decisions relating to the content of the game, must take is a designer. In the development of traditional products Microsoft did without such a post. In Microsoft generally well debugged conveyor technology development program products. But it turned out that the production of games so it is impossible: get a very large percentage of marriages, many projects are not pursued to the end. In some games was the essence of witchcraft, "it became clear that they require special understanding and approach to the content. The whole team has to answer The contents can not, and Project Manager too - he has a completely different problem. Thus, Microsoft has come to realize that he needed the post game designer. And the division of Action and Strategy Games, where I work, has come to this understanding, the first - because it led most of the projects and, accordingly, suffered the most failures. So now Microsoft has other games designers, but the first, apparently, became All the same, when I and a half years ago "joined" to Microsoft. KP: How did this happen? AP: Actually, I was looking for a job. At the interview I made it clear that the work is tight, but my ideas, in particular the idea a series of puzzles, which is sold over the Internet, listened with interest ... KP: Is not it dangerous to both "give" ideas? AP: You see, Microsoft has sold such number of shares that her actions very closely watching the entire business world, so that from the outside perspective is not be able to hide even the slightest breach. A since Microsoft - the company is enough rich, then it's all very fond of Sue ... Therefore, the "buy" the author's ideas are much cheaper for Microsoft, than to steal the idea and bear the costs. It would be nice to reach to this state and in Russia. So, after some time with me contacted and asked to reiterate my the idea of a collection of exercises "mental charge" on the Internet. The initial presentation took half a page, and now project documentation Mind Aerobics is fifteen hundred pages. On this project I worked for 14 months. KP: But the first draft, which was created under your leadership at Microsoft, vsetaki Puzzle Collection? AP: As I said, Mind Aerobics-large and complicated project, which took a long time. Of course, nobody expected that it will be made quickly. However, when I just joined Microsoft and began to write Project Plan Mind Aerobics, asked me - if I had any more ideas which can be implemented quickly enough. Such an idea from me, of course, was. I contacted one of the Moscow subsidiary Companies "Dialogue" with which I worked, and made several toys still in Russia. Some of our games at one time had been sold, particularly in the Spectrum Holobyte, and part and does remain "lie". To described the moment we got was ten quite interesting puzzles we could not sell because they are outdated in technical terms (there were written under DOS), or modify because it does not was the customer. In his time with these puzzles me quite a long time nurse, and I, of course, it was a shame that they still has not been put into it. I offered to collect these puzzles one big package, and this work was done quickly, well-coordinated team. All the toys have been rewritten for Windows 95 and delivered just in time that Microsoft is not always. And turned package Microsoft Puzzle Collection, which now are selling well. I, therefore, finally fulfilled his obligation to previous: unfortunately, a little later than I would like. This is a good puzzle, tasteful, and no-nonsense, very individual (with good intentions, we could not reduce the number of puzzles and included a package of all ten), but slightly outdated. However, the package turned out so interesting and varied that we, firstly, almost did not get negative reviews, and secondly, there was not even the same response - either from beta testers, or from users, nor in the press. Everyone loves dvoi few puzzles, and as a result package covers a fairly large audience. CP: Tell me now more about the Mind Aerobics. AP: This is a collection of puzzles, which does not exist in the form of "boxes" and is available so far only registered users Microsoft Network (MSN). But in the summer she likely to appear in the public domain on the Internet Gaming Zone. CP: Please tell us about these puzzles. AP: I originally planned to develop for the Mind Aerobics 18 different puzzles, with six pieces of three kinds - the logical, verbal and izbrazitelnogo. Really we managed to bring up to 11 types of puzzles. On the one hand, I do not want to do for This project is something completely new, so as not to scare off fans of this genre. C On the other hand, some novelty was to attend. So I took a number of traditional types of puzzles and perfected them. Thus, the daily Returning to the page Mind Aerobics, the user gets three puzzles of different difficulty level of three species - the logical, verbal and graphically-intuitive. Thus, every day on this page appear nine new puzzles. Enter the page at any time, but only for 21 minutes. For an easy solution to the puzzle you receive 3000 points, average - 5000, challenging - 10000. Those who have not participated in the competition for more than three months are out. Types puzzles are chosen so that they, say, "harmonically developed personality" - Here is love. For example, logic puzzle Roboloader - automatic loader. In Basically, it's a traditional puzzle game "Sokoban", which I introduced several additional elements that make it interesting. Another puzzle, Sea Escape, devised on the basis of the highly popular toys in America, "tight parking. The task of the puzzle - boat out of the way to the exit. The idea is complicated by the fact that their path blocked by a sequence not of individual objects, and snakes, which can swallow a boat, if we observe it, and and stones. But snakes can also swallow stones and one with color. More Puzzle Magic Pieces - intermediate, logically intuitive - a prototype which formed the famous "tangrammy. Only tangrammah to put the figure of seven pieces, but in my modification only five pieces, which I did not authorize only rotate but also to scale and cut off their corner. In addition, I give the opportunity to view the current settings - the area of a given figure and the current total area of the fragments. And when the figure is assembled, there is a surprise ... Puzzle Honeyway is an option classic puzzle of the pipe-laying, only need to run honey track and they can intersect at the comb with flowers. Puzzle Focal Points, which is patented by Microsoft, refers to the intuitive mind. The principle is widely known - a kind of image is divided into squares, squares are mixed, the two selected square change places, and eventually must come out whole picture. In my version of the original image is divided not into squares and rectangles on the unequal, and the exchange of unequal rectangles in the image are respectively masshtabiruetsya.A one of the members of my team has invented a puzzle Rotoscope, which is necessary to collect the circular An image of the rotating scalable sectors. And here is a typical linguistic puzzle - Giotto, known in Russia as game "Bulls and cows". I must admit that unlike other kinds of linguistic puzzles puzzles to develop not me: my English is not in short supply. What I like most puzzles, which we do - they get a very strong "moment of truth." User sits a moment, then another, something begins to dawn, and suddenly - aha! - All clear. I call it "aha-effect". A draft of the Mind Aerobics was much more problems than with the Puzzle Collection. Not only institutional (eg, related to the fact that this project I was doing not familiar with my team, and with Persons employed by Microsoft to contract) but also technical. At a certain moment had, in particular, to refuse to work with three-dimensional images in the puzzle, because the current version of Internet Explorer at the time did not support Direct X, and, accordingly, have to redo the job done. But it's just normal for a big project that you have a great team. The project is successful, the attendance Mind Aerobics is a good site, user reviews MSN positive. Solve all nine daily puzzles in 21 minutes very difficult, even for me it is not always possible, although I worked out this puzzle. The next day the same nine puzzles are available in the training, nezachetnom mode. And on Sunday available all the puzzles of the week. So people have a weight reasons to return to the page Mind Aerobics again and again, continually practiced, and this game attracts. KP: Can you tell us a little about the new project that you work now? AP: We are now at an early stage project, so much I did not tell I can not. It is also based on puzzles, and extremely intuitive. I found that many people who solve puzzles for fun, not very fond of logic puzzles. Puzzle type Focal Points, "a jig with a," "fish scales" or Rotoscope, offering to restore the distorted image, are often far more attractive. I myself am awfully fond of such a puzzle! And a new project I decided to dedicate it to this genre. For a new product I've collected all the best discharge from the intuitive-izbrazitelnyh puzzle that only he could find. A total of product will include about 500 puzzles, each of which will be calculated at 3-5 min - Ie product is designed with a maximum of 100 hours of play. On average, people will play 50 -60 Hours, which is quite good for a product $ 40. Feature a new product that He will not just be a mechanical collection or a collection of disparate brainteasers - puzzles are woven into the fabric of some story, which has a very dense cultural environment. Examples of such games is: the most well known packages such as the 7th Guest and Jewels of Oracle. In our new game, we take as a basis for light of the emerging Art Nouveau style of the late XIX - early XX century, with echoes of the Middle Ages, the style of Andersen's fairy tales. According to the plot in one of Europe's cathedrals were split a big magical stained glass, shards which were scattered around the world and bewitched famous works of art. The player must move out of town in the city, visiting various museums and art galleries and raskoldovyvat picture - then is to solve the puzzle. As a result, he need to collect all the pieces of magic stained glass, and late in the game to restore itself stained. This story gives a package a certain charm. We are already firmly outlined how the puzzle we need to do, and have acquired a license for all images that we need to play. KP: You probably do their puzzles are not just for the sake of puzzles ... I I mean - what do you think about the audience this game? And in general about the modern game audience? AP: I recently returned from the annual Professional Developers Conference Games - Computer Game Developer Conference. At this year's conference brought together already about five thousand developers submitted a variety of development tools. At the conference are experts in the market place panels, roundtables, etc. So, this year I was determined to fairly pessimistic. It seemed to me that market is actually busy gaming style action and the puzzle is not wanted. But it turned out that all is not hopeless. Several reports noted that the current game industry itself evolves. Consumers of all kinds of "shooters" such as Quake II - it turns out, quite narrow range of users, what is here called hardcore players. They are only 2-3%. A player who is willing to nights without sleep to get Quake II to the end, in sociological terms is a rather odd combination - a kind boy, a tomboy, but fairly well educated and from relatively affluent family. And all the other players, of course, also buy Quake II, but only to pass one or two levels. And they are already experiencing some discomfort, because the game industry to forget. They are increasingly turning to different kinds of Intelligent Games and puzzles. That is why now many believe that computer puzzles great future. And in the next three years will be part of the market puzzles. So we are, it turns out to the right way! It really helps that my desire to work in the mass market directly coincides with the objectives of Microsoft. Microsoft's position the gaming market growing stronger before our eyes. Flight Simulator - the best game in its class. Age of Empires experts say standard strategic games, our sports games too are rapidly developing. A puzzle - not only mine - also win a place in the sun. KP: So your new product - this game "All others"? AP: Almost ... You could even say more precisely. The fact that, as it turned out, our industry quite involved women. Shoot, they do not like them very creative source. Complex logic exercises they do not like, the most for them to fit the puzzle, the calculated on intuition. That's why the story of our new game creator full, and all the puzzles in it were calculated on the intuition that is a very strong female line. In time study showed that 45% Players in "Tetris" - women. I think that it's not that they so greatly enjoyed "Tetris", and that there was simply no more appropriate game. And now I hope to make a product just for the beautiful half of humanity ... Another interesting observation made at the conference: in developed countries now the fastest-growing and thus the most wealthy of the population - is People over 65 years. Life expectancy is increasing, and in countries like the U.S., these people are the most socially protected and have with the most free time. So, it turns out, most of the time this part of the population spends in gyms and ... in front of your computer screen, surveying the Internet! So here, too is totally untapped market. KP: Good luck and thanks for the interview.
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