Voyager #01
06 июля 1998 |
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Tusovka - The story of the company Delta 4 sozdavavshiey games for the ZX Spectrum in the 80's.
(C) A.N.D.Y. Music: MAGIC LAND (C) Mr.Z / LS (R) DGN Being a big fan of the genre Games Adventure, I spent a lot of time (as his, and in Internet'e) to search for new games and information about their creators. My efforts were not wasted, and in this issue, we present a great article on Company Delta 4 and of its leader - Fergus McNeill, including a rather "fresh" interviews with him. In the future we expect to continue to acquaint you with outstanding personalities from the world of the Spectrum. Information from the official web-site Delta 4. Translation - DIO-GEN Willful, bizarre disaster - Delta 4, emerged in 1984 as a result of certain events in the industry for home computers and not a punishment from God, as some believe. These events included an appearance on Sir Clive Sinclair's market with an affordable home Computer ZX Spectrum, the emergence of the now classic game "Hobbit" by Melbourne House and systems to create text adventyur "The Quill", which has developed Gillsoft. This lethal cocktail of hardware and software became catalyst for a group of 16 year olds out of high school Swanmore to the south of England to start creating a software house (or a program room, to be exact). Established in the process of learning and frequent wild parties, the early Delta 4 had an informal structure, which at various times included Fergus McNeill, Judith Child, Colin Buckett, Jason Somerville, Ian Willis, Jonthan Walker and Andrew "Spud" Sprunt. Worked secretly in the bedroom Fergus'a, where the young company has experimented with many inconspicuous games, before resorting to parody. Making fun of other games for the Spectrum "Quest For The Holy Joystick ", written by Delta 4, there was a British computer press and earned enough income (` 50!) To finance continued, "Return Of The Joystick", then there was a release great game "Bored Of The Ring". Edition, together with CRL / Silversoft aforementioned "Bored", "Robin Of Sherlock "and" The Boggit ", attracted many thousands or of unsuspecting customers, but the worst was yet to come ... Inviting Macmillian Publishers for the publication of their new games under the guise of Piranha, Delta 4 tricked Terry Pratchett'a, author of underlying "The Colors Of Magic". Fortunately, this did not prevent Terry later become one of the most brilliant and most successful comedy writers of all time. Last game, published under the name Delta 4, became "The Big Sleaze", drawing a detective novel by Chandler, published by Pyranha. After that, the sister company Abstract Concepts has committed itself to development of more serious games genre "adventure". Were developed by many names, but not all were released because of an unexpected break in relations with the publishers Activision (but that's another story). Today, Delta 4 - just a vague memory phantom from the past, which is used managers planning to scare young game developers. But the spirit of living in other titles such as "Kingdom Of Magic "or a particularly disdainful of the release Smoking Gun Productions. Meanwhile, everyone who needs this sort of humor, can console himself a parody of "Star Wars", located on the web-site Delta 4. Hurrah! * Fergus McNeill in 16 years. Born in 1969 in Glasgow, Fergus McNeill led a pleasant (though no accidents) life until then, until the early 80's is not founded a company Delta 4. Months of correspondence could result in nausea, generated label stamps on envelopes, if not two-page article in the journal "Micro-Adventurer", which appeared when 16-year-old Fergus was in school. This article praised the first Delta 4 parody - "Quest For Holy Joystick" and was an incentive for further action. After leaving school with only qualifications (such as our help) and a bundle of CAMEL'a, Fergus in order experiment a few weeks attended college before entering into transactions with Silversoft / CRL Group, which brought him back to the computer (and a bar with drinks) for a long time. After releasing a few games, he met Anna Popkess (Anna Popkess) and worked with her on the game "Mindfighter" for Abstract Concepts. All went well until one of the newspapers did not publish a fatal horoscope: "Fish - today is your publisher breaks all the links leaving you without funds to your current projects ... " Never believed horoscopes, Fergus was unpleasantly surprised when Activision announced the 100% cessation of support for his projects. Left without a publisher, Fergus joined forces with comrades belonging to Matthew Wilkinson (Matthew Wilkinson) Advanced Media Group, which provided audio-video services for corporate clients. After some time, Fergus returned to the world computer games. He has worked on producing first CD-ROM games. It took him a few years, but could not prevent it a little late getting married in 1991 Anne Popkess. After a year or more, a series of bizarre and random events, whose vertices began outreach Patrick Thistle Football Club from the first League Scotland. But more significant was the leadership of Fergus development studios in Southampton for Sales Curve interactive. Starting with games on CD-ROM, "The Lawnmower Man" ("The Lawnmower Man") and "CyberWar", SCi staff grew to 50 people. The result of this was the release of very successful projects like "Kingdom O'Magic "and" Carmageddon "to an unsuspecting public. After leaving SCi, Fergus with former colleagues founded the firm "Smoking Gun Productions" and is currently working on new projects in the area Internet'ovskih games, not regretting it. Fergus McNeill is now living in Southampton with wife Anna and son Cameron. * Fergus McNeill photo 1997 INTERVIEW WITH FERGUS McNEILL (C) Philip Bee / December 1997 / Translation - DIO-GEN - How and on what computers you get started? - My parents saw nothing wrong in buying I ZX81, and noticing that this is a time to reassure me, eventually I bought Spectrum in 1948 with rubber keyboard when the computer has become popular. They could not imagine the consequences! - When you first saw the Spectrum, and what would Are your first impressions? - It was in the store Boots or WHSmith (I forgot). First impression - a rubber keyboard is pleasant to the touch. ;) - Which games were the first? - Just do not tell you what game I bought first. But First acquisitions included exactly Hungry Horace, Psion Flight Simulator, Greedy Gulch and The Hobbit. - What did you do on the Speccy? - Hmm ... Well, some games, and articles in magazines and to order. - What do you think about their games? There are among them favorite? - Oh-oh-oh! Modesty does not allow me ... But if you insist ... Some of them seem to me absolutely terrible, etc. But there are one or two games, which I was pleased. My favorite by them will remain forever - The Boggit and The Big Sleaze. I am pleased with them both - for many reasons. - How do you have left Spectrum? This is your strong operator chalilo? - Shimmering portal opens, and I stepped into the ... Indeed, I left the Spectrum is very slow. It started with writing multiplatform toy and after some time, publishers no longer interested in the Spectrum-version programs. For me it was very hard to leave your favorite car, but we all must work to live (sounds Symphony orchestra performing funeral music ...) - What are you doing now? - Well, now I leave the Sales Curve interactive (the company that brought you "Carmageddon" and "Kingdom O'Magic "), but I can not say that I'm going to do next. Please visit my web-site, where you will find brief information. - What do you like / not like about the Speccy? - Good things: The Hobbit, Design Design, Ultimate Play The Game. Bad things: Dodgy add-on keyboard, ZX Microdrives (which flipped). - Your favorite game on Spectrum'e and why? - The Hobbit: When I first sat down for this game, I knew what to do to survive. And I believe that these characters were alive, they really live inside my computer! Dark Star: a shooter of the highest class with a proportional table Records and space aliens to Border! As they do it? - The best in your opinion, coders / artists / musicians you're on Spectrum'e? - Hmmm ... Well, you asked! I'll be a diplomat and call people who wrote the above games (well, of course, Level 9). - You use an emulator to play their old toys (or anything else)? - Sure. Many people like to watch in SCi, When Thorin sits down and starts singing about gold. - What was the last game for the Speccy have you written? Left something unfinished? (And if so, what is the likelihood that we will see it?) - Tough question. In recent days, Delta 4, we wrote things on the Amstrad PCW and convert them to many machines. The last game was called (among other things) "The Smirking Horror", but you'll never see it on Spectrum'e. : (Nevertheless, pre-release This game was converted for the Atari ST and available to anyone who wants it to play (and has an emulator) on the web-site by Delta 4. (Editor's note: we tried to run the game "The Smirking Horror "on a few emulators, Atari, but unfortunately without success. :-( The program does not find a single overlay file.) - You do not want now to write a new game for Spectrum, just to "revive old"? - No. If you do play in the style of Delta 4 today it should be something like "Kingdom O'Magic", but for me it's a very big project, which, moreover, will be hard to finance. - Are there any plans for sequels / sequel of your old games? - "Kingdom Of Magic" has been called the unofficial continuation of "Bored Of The Rings" and "The Boggit", but at the moment - no. I began to develop a parody of "Star Wars" for the Level 9 (sadly, she never sees the light of day), and the idea and characters from her again come alive in the book that I write. Again, for more information, visit my web-site. - For the PC easier to write than Speccy: less than an paratnyh restrictions, etc.? - Oh, no! Spectrum was much easier in this scheme because it was only a SPECTRUM (at least, for a long time), and the PC has never had a single standard. Hardware requirements change faster than you can tweak the design! - What do you think about modern games? They can compete with the classics? - Hmm ... depends on the game. I think that in the past Spectrum days (in the West. - Ed.) true cool game can be counted on the fingers, but they were. Names such as "Blade Runner", "Full Throttle", "Warcraft II", "Carmageddon" and "Jedi Knight" very nice ... But better they than the old "Ultimate Classics "? Do not know ... - The most vivid recollection of the past? - Alcohol. You can not imagine how much vodka was drunk during her years in the Delta 4! - Thanks for the interview. P.S. The Annex to this issue of the Journal you will find adapted for TR-DOS game "Galaxias", written by Delta 4 in 1986. odki was drunk during her years in the Delta 4! - Thanks for the interview. P.S. The Annex to this issue of the Journal you will find adapted for TR-DOS game "Galaxias", written by Delta 4 in 1986. hx
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