Insanity #09
16 июня 2001
  Игры  
  Анонсы  

Stsenohronizm - O stsenovyh facts, announcements: a new strategy game, Jackals, a new literary magazine hodozhesvenny "Fantadrom," continued the game about Homer Sipson, the completion of the Crime Santa Claus: Deja Vu, new toy from Slip'a - Super Bomberman 2, Thimble.

<b>Stsenohronizm</b> - O stsenovyh facts, announcements: a new strategy game, Jackals, a new literary magazine hodozhesvenny
                     ... Scene News ...



    $% Compilation by Surv! V0r


    Since the release of eight rooms was already quite a lot
time. The scene has experienced is also not so little: a few 
party, several high-profile releases. On this much is quite 
possible to read in Scream # 1, and that I particularly like in 
Belarus operational newspaper Body, therefore, mention only 
what I think quite interesting:



    That's what informed Jocker ^ OHG:


    We decided (OHG) to release a major game project. Game
will indeed be big and fat. It is likely that
only for machines with more memory 128K. There is a need
know the percentage of people having a component with the 
extension memory. So kindly requested to fill in the Greatest 
anketku. It is also very please fill it out and for those who 
do not have Fido or simply Friends, if you know what they have 
comp. And send it to me soap. Yes, emulators are not counted.



   Andy Harchenko 


   I wish U luck, Jocker.


                   Questionnaire: "Ram size of my ZX"


  1. Computer Type: [.................]

  2. The amount of memory in KB: [...]

  3. Availability COVOX / SOUNDRIVE: [..]


                             Example:


  1. Computer Type: [Pentagon]

  2. The amount of memory in KB: [512]

  3. Availability COVOX / SOUNDRIVE: [Yes]


                             <...>


   According to the plan followed this. And it started LCD ^ 
Phantasy: 


                 Super Spectrum Game Compo 2001

                      http://lcd-one.da.ru

Do u code?

This is the ZX Spectrum game coding compo, much like Bung for
Gameboy, with nice Prices. The deadline for entries is the
12/31/2001. If you are a coder and made a game for Spectrum, why
not to enter this compo? If it will be succesful, it will be
repeated in 2002 too.

Rules:

Any kind of game is allowed, but no rips ("remixes"-existing
games with changed name, graphic or codes, single routines from
other games can be used!), only allowed language is ENGLISH
(Read my lips: No Spanish, Russian or Czech messages are
allowed), the game must not use extended features of any
Spectrum clones like Pentagon.

Multiloads are allowed, but the loader should be in the Basic
part and customizable for other disc systems .. Interupt vectors
under 32,768 are not allowed as this will cause snow display on 
a normal ZX Spectrum. Not allowed also the use of I-Pointer to

slow memory pages 4-7, 0-3 are no Problem.

Please send the games per E-mail only in the following formats:
TD0 (Teledisk, only for + D discs), TAP or TZX, no SNA, no Z80,
no other snapshots, extremly prohibited are the Multiface
snapshots, because the snapshots will indicate a "remixed" game.
Feel free to use Bmp2Scr to make graphics. Group works are
welcome too. If no entry will be sent until 31.10.2001, the
compo will be canceled (Need more time?, mail me!).

Voting:

The games will be downloadable from this site, since 31.12.2001,
and will include a votesheet, only one entry from one E-Mail
adress is allowed, if more votes will come from a E-Mail adress,
only the first one will be accepted. Voting will end at
01/03/2002. Titles will e published here as soon as the game
arrives.

Prizes:

1 Prize: US Dollar 250
2 Prize: US Dollar 100
3 Prize: US Dollar 50
If one of the first three places will recieve equal votes,
then a coin will decide.

Any qestions? E-Mail me.


                            <...>


    Question: So why TSTS1 will last?


    Random: I do not see sense. many small parties in different
local union is good. If they are equally small in all
order, people exposed to the current which is closer to
vremeni / distance. Nevertheless, when there is more to
Rotate clockwise event, the balance is disturbed. People with 
addictive releases, trying to time them for one or another 
party, thereby other local meetings do not receive proper 
attention. This impedes progress. This year, just need to do 
everything the best way. I hope that after TSTS1 meaning in a 
single huge party will not. if someone disagrees with me,

please comment.


                            <...>


    Here's another little snippet of information archives
abroad. The information obtained is not now and not yesterday. 
You look at the year in the name of the first line of title

English text, flip out another year or two and everything will 
fall into their historic places. I suggest you familiarize 
yourself with content in the original article:



  So:


                   Clive reveals the ZX2000!

       My new computer will be 10 times faster than a P2!

       (Typed by Craig Rothwell '(C) Frontiersmagazine)


  I want to design another computer because I think I can make a
decent job of it. I've started work on a prototype already. It's
a competitor to the PC because the modern desktop computer is
about a bad design as possible.


  It really is appalling. It wastes memory on an unbelievable
scale and it slows down an extremely fast CPU with cumbersome
Routines and programs. I think theres a huge room for
improvement. I want to create a computer that completely
portable but also totally functional so there is no compromise.
I want something that is going to cost 10 times less than a
current notebook PC and have a huge battery life so You won't
have to keep recharging the thing.


  The trick is to get the power consumption so low that you just
stick in a couple of batteries and replace them a month later.
I've been spending a lot of time looking at display technology,
because that's one element that I haven't got. I need a very
good, low cost display. I think I know how to do it, but it is
an terrific amount of technology but I'm working on that very
hard at the moment. In order to do the sort of computer I want
it has got to be very very low power.


  We designed our own CPU and its an extereamly high performance
one, we had prototypes of it sometime ago and its blindingly
fast, About 10 times faster than a P2. It would have to be
manufactured using a specially developed semi conductor process.


  I've been talking to a company in this country and were at a
fairly advance stage. It's an ultra RISC chip, which has an
8-bit word, and it has 16 principal instructions. I don't want
to go into too much technical detail or bamboozle you with
jargon, but this little blighter Will be incredibly fast and
very efficient.

-

    For those who are little interested in the 'language of the 
scene', briefly retell contents of the article. The fact is 
that by the end of the twentieth century, Clive Sinclair once 
again decided to shake the world with their sensational 
statement, which is based on a simple phrase - the company 
Intel will sit in a pool with their processors, while 
Sinclair's company will produce computers ten times faster than 
the P2 and ten times cheaper than the latest model Notebook PC.



                             <...>


    Surv! V0r: Should of E-Mage expect this year to DeMouy
CCoo1? There are persistent rumors that you were nezarelizheny
some oldschool effects of dem?


    Kva ^ E-mage: Say so - were. Spectrum now has remained
only our musician ... and he is not very much work -
always buggy. Especially since I'm now in Minsk, RUM was
live / study in Grodno. Scratcher has recently returned from 
the army and looking for work.



    It is unlikely that anything will be under the brand name 
E-Mage ... :-( 


                             <...>


    Once Quasar, editor in chief of Polesie suggested that
that he was ready to sacrifice their newspaper for the 
publication of a large editions for the Spectrum subject to 
availability and viability of the latter. According to him, 
these attempts to make one general publication recently 
undertaken a lot, but they found no support among stakeholders.



    Indeed, if we talk about electronic publication, it
universal log is not created. Scenergy is not the same, except
Scream that will somehow fix the situation, while also
probably unlikely.


    After all bent Spectrofon, ZX Format - all of that
no interesting materials and commercial interest. That
still dreaming of a printed edition of the living, which can be
hold in their hands. 'Passage' frisky take start, but the 
advertisements had suffer, its just not noticeable, although 
the excitement was enough high. I myself have read with great 
interest all left rates and urge you, for those who have not 
yet done, Order all the numbers from the author via e-mail: 
axor@mail.ru 


    Speaking of Spectrofon'e. In Fido is still hovering idea
revive asleep magazine, and Timothy Lapo expressed his desire 
to give somewhere beautiful unreleased material from the ZX 
Format # 9. Y anyone have questions? I - yes. Why should you 
suffer if there is a lot of journals and electronic newspapers, 
who gladly take your stuff in print? For example, Serzhsoft 
started campaign on the Internet to promote its print edition by

called 'LDIR'. The first number, he promised to bring to the 
Chaos Constructions'001. So it makes sense to get lucky for a 
tail! 



    Here's a snapshot software, drenched in Virtual Tr Dos ... 
otherwise the people said that there is nothing posmotet. Of 
course, not all nove, but not a pasture:


Oldskul Russian Demoz: Imagination by Surdakar, Pops by Volga,
Resonance by Black Shark - the good old demos. Toy on the fly
CD Sundred from X-Masters and demo Unreal works with Alex Art
music by Prog Master - trekmo Research Break-Down and Art FX;
game with an original name - Super Tetris; disc version
Toy Ghost Busters 2, Rex 1, RodLand, Terminator 2 and Total
Recall. Toy Minelayer the entire disk (the version from Alex 
Art) - play in the minerals and then look erotic pictures.


We introduce the nine - the newest, I think, Curse of the 
DIO-GEN; couple dem from Dream Makers: Early Assorty and the 
biggest and best - Ecstasy; triple trekmo to Accept corp. - 
63bit1, Happy, 63bit2; as well as demos Psg_Wins, Confusion and 
Over the Top. Krasnodar a newspaper of 'iron' ZX-Hard 0, 1, 2, 
and a couple of issues of the newspaper Hacker 6, 7. New 
plug-ins to Shalaevskii emulator by Alex Baskakov'a - in_fdi 
v0.03, in_td0 v0.01 - improved support FDI size and support TD0 
(teledisk!) Format, respectively. Both plug-in inside the 
distribution of the latter. 

Plaginchik to FAR manager of HalfElf'a - iS-dos Disk eXplorer
(XiSD) v0.1b - Support for FAR iS-DOS format discs and FDI
IMG. Again, all in a single file with other plugins / prog
HalfElf'a. WinAmp plug-in Vortex v3.0 by Roman Shcherbakov.
Added. VTM (pro tracker v3.x) format, improved emulation of the 
noise accelerated speed.


Numbers 1, 2, 3, 4, 7 newspapers Neformal - most do not (under) 
censorship newspapers from Minsk in the history of the national 
press! Only collectors;) selection of magazines for 95-96 
years: Hacker 1, Amanita one, the Star 2, Welcome Press 1, 
ZX-Magazine 1. Journal of 99-Year Voyager 4 (sorry 2 glav.red. 
- Do not wait for the author copies) and the newspaper Bugs 2. 
Two domestic toys Murk 3320 and Murk 3327 by Wanderer 
(previously was listed incorrectly in the author some Triada). 
3 rooms of the newspaper for rotated from Arzamas;) Acid Paper 
1, 2, 3. 

Newspapers DonNews12 and 13, and 5 rooms latviiyskoy gazetku
SpecInfo (see Press) Journal of Inferno 1 excellent graphics
editor for the Speccy Excess de Luxe Paint v2.1b! Recent numbers
Minsk newspapers Body. The latest version of browser screens ZX
SpecView v2.1.10 from Heaven Aeroplane. As well as two versions 
of the the best player AY files. AY Emulator by Sergey Bulba

allows you to play, convert, and find almost everything
AY format files, has a nice interface, and large
opportunities for customization.

FreeWare version of 'sensational' game Crime of the Santa 
Claus: Deja Vu - a beautiful game from the class Dizzy 
BrokImSoft. Fiveteens - Pyatnashki oddly enough, this famous 
game previously absent on the site.


ZX Sea v1.05 viewer ZX screen interface Sea!! Windows
Commander plug-ins - support trd and scl for WC.

New versions of Pro Tracker v3.51 and Burial Graphics Editor 
v3.o1; Latvian Journal of Shock 1 and the Minsk tabloid RiP 
12-14. Documentation on General Sound with ROM v1.04. Games 
with the support of GS Ad Astra, Fist 1, Miner, Navy Moves 1, 
Tetris. GS intro for the game F.I.R.E.


For lovers of good old TRD's magazines ZX Format 6 and
ZX Format 7. Also, updated the toys in the foreign sections,
our and translated. In total, 160 came out of toys! Newspapers 
Nicron 120 and ZX News 54, Journals ZX Guide 3; Black Raven 4;

Ultimathum 1.


     Suggest a small survey of toys Screamer'a:


                         - Thimble -

                    (C) 2001 by Triumph

                    Size: 113 sectors


    Yes, the guys from Triumph delight us with their activity! 
Here, recently conducted a Final Shoque, even diplomas to send 
yet have time:) released Bezbashenny 6eccuL, which site

scenergy preposterously called them BECUUL'om:) stuffed a 
couple of issues Combat leaf WareZ. And then on you - din, and 
even what! Most that neither is a logical, know only the eyes 
move! 


    Goal of the game - to put dibs on the 
cheater-thimblerigger:) There are two levels of difficulty, and 
the first to win a computer, you should not make any special 
cuL. Personally, I game very much. Good graphics (especially 
the fine print :) And an unusual story. But most of all I 
Proper final cut:))) This is a must see!



    In general, the game is very priyatstvenno. I advise 
everyone, who has a sense of humor.



                   - Super Bomberman - 2 -

                     (C) 2001 by Action

               cracked by CyberJack ^ triebkraft

                    Size: 430 sectors


    This game is, you guessed it, from the legendary author
Cezar'a and 8 Division ... Do not rush to grab the balls! 
CyberJack here have worked well, and fix any errors (at least I

so I think the author's version I have not seen:)


    I'm sure many remember the old good Eric and the
Floaters. The plot is well known, and attempts have been 
precedents in the creation of such games, such as Dina Blaster, 
but it could play together only. In obziraemoy same game can 
not gamitsya Only one - you can even do not play:)



    In the game (had) a lot otsifrovok under covox, most of
who has kindly been killed because of amputation of upper 
memory. Who does not like - look for the author's version and 
enjoy the poetry Great and Mighty Stsenovogo Russian Language. 
As I understand it, precisely because of these very otsifrovok, 
and also because a variety of game modes to one / two of the 
game is called Super bomberman-2. That's just not clear where 
this very bomberman-1.



    Author Progress is there, this game is already playable, 
and it pleases.



                - Crime Santa Claus: Deja Vu -

                 (C) 1997-1999 by Brokimsoft

                  author's freecopy version

                    Size: 939 sectors


    Ugh, this game is about so much is said - do not want to
repeat. And write about it prompted me to its appearance in
Appendix magazine Black Crow # 5. And in the magazine
reported that the country goes neavtorskaya freecopy, ie keygen,
which is impassable. Ibid, Ticklish Jim says
that the present author freecopy version is in
annex to the magazine, more than that - there she releases the 
first again! That is, all versions of CSC: DV, walked to the 
exit of the journal declared NEAVTORSKIMI and impassable.



    Well, it would seem that? And the fact that we were reached 
by all working and cross-country version of CSC (it is this 
which is in Appendix) long before the magazine came out 
himself, somewhere in the earlier this year. You are about 
something speaks? And another curious fact. The annex to the 
Black Crow-5 this game published not in full ukomplektatsii and 
imeeno - None All copyrights manuals, and diz'y read_me, but 
nothing of the story and I do not I say. A TJ in the magazine 
wrote that, say, this version the most complete, with novels, 
etc. 


    I hope you all have seen and played this game. If not, then
must remove and pogulkaytes - it's worth it.


             - Homer Simpson 2: Again in Russia -

                 (C) 2001 by Mr.Gluk 'Co.

                    Size: 1004 Sector


    Wow, that's the continuation of all your favorite games! 
Papa Homer cooked in a brew last time, so be it in this

parts? And he will be nothing like an atomic blast
station.


    What do we see this time? However, the abundance of 
otsifrovok, this times even port covox'a can choose cool 
graphics and save welcome at the request of the workers. I must 
say that made this save is very original - when loading the 
game state displays a small tekstik, which describes all the 
actions made by you in the game.



                             *



                        <.... Announcements ....>



    LUNOHOD1 'Ko. Announce the beginning of preparations for 
the release of a literary and art magazine in the medium IS-DOS 
"FANTADROM. 


    IF:


    - You have at least some capacity for literary
creativity.

    - They are already way out in the form of stories, poems,
novels, poems, etc.

    - Are you dreaming all of this post

    - You want to establish contacts with their own kind.


    THEN you are welcome to contact us.


    Send your creations to the floppy 5.25 "and 3.5" in systems
TR-DOS, IS-DOS, MS-DOS (only 720 kb).


    Files in formats Editors:


    IS-DOS editor.

    TLW2

    MicroEDITOR

    ZxWord

    Also receive text files typed on an IBM PC in
formats MS-DOS and Windows.

    We invite all comers.


    Our address:


                             171360

                        Tver region

                           Mr. Starica

                          st. Zakharov

                           d.99 kv.26

                         Borisov EV



                             *



                     BKA Software "Jackals"


    I am pleased to present you my first game for the 
ZX-Spectrum. Genre Games - Real Time Strategy (RTS). Actions

unfolding a few centuries ago, in an era of brave
knights. Some two princes are not divided up the land of his 
father and declared war on each other. That you'll have to 
command army of one of the princes.



    You are waiting for numerous fights with the enemy, would 
have to perform different orders of his master.



    The game has the standard interface - the cursor control 
plus hot keys. The main ideas taken from the very well-known 
Warcraft Age Of Empiries and Black Raven.



  For English fans Spectrum entire text is translated into
Oangliysky (you can select the native language in the setup-e).


  Computer Requirements:


  * Z80 CPU 3.5Mhz

  * 128K RAM

  * Beta Disk Interface with the drive 80x2 DD

  * TR-Dos V5.03 or compatible.


  Desirable to have in addition:


  * Z80 CPU 7Mhz Turbo

  * 256K RAM

  * Kempston Mouse

  * AY or General Sound


    The game runs on any Spectrum - compatible PC
at least 128K memory and disk drives Beta-Disk. Firmware TR-Dos
should be compatible with version 5.03.


    Jackals take into account the processor speed and 
availability of Turbo-mode welcome, in addition to 3.5Mhz 
processor in some moments drawing will be slow. Holders of 256K 
vehicles will have additional effects and music. Sound is 
output on AY or General Sound. In the latter case, the player 
will get much more impressive audio effects. You can control 
the keyboard or mouse.



  And now, some of the technical data "Jackals":


  * The size of the global map: 128X64

  * The size of the work screen: 192X192 (24X24 familiarity)

  * Visualization: in color, body.

  * Card Scanner: 64X64 RGB in real time.

  * Update Time: 6 frames (8.3 fps)


  * The mouse cursor is suspended by interruption of.

  * The number of warring parties: 3

  * Maximum number of units: 160

  * Maximum number of buildings: 64

  * The maximum number of flying arrows: 32


    It should be noted that the graphics in the game and a 
little color volume. It takes a lot of time, but looks, in my 
opinion, more gracefully than the flat sprites in the first two 
demos. A RGB scanner (an idea that suggested <Mad Cat>) allows

depict a map right on the game screen.


    In "Jackals" three warring parties: except for you and your 
computer There are neutral troops. They tend to protect what

or objects, and attack all who see it.


    The game is a standard way of development: the construction 
of buildings, study of science, recruitment of soldiers. All 
resources - water and wood. The tree is extracted as usual - 
working chop wood and carry it in the nearest town or to the 
warehouse. And the water must be extracted from wells, which 
can only be built on the banks of rivers. Also necessary to 
build a farm, or food not hvatatit, and soldiers will be desert.



    In the course of your development will be to train more
strong men: for example, Knight (Elite unit) without loss
destroys infantry and archer (one on one), and the demon did 
not even allow the knight to his approach.



    At some stage it will be possible to train a magician. He 
has magical properties: treating soldiers looks inaccessible 
parts maps, can explode at once a dozen soldiers, etc.



    Catapult is capable of destroying the forest, rocks and 
walls. Her destructive power can cause significant damage 
immediately multiple units, standing near the center of the 
explosion. Can not forget about the walls - the most powerful 
protection. 


    The wall is an insurmountable obstacle for the enemy
low-flying arrows and arrows safely skip your warriors.


    The strongest unit in the game - a demon. He has a very high
travel speed, excellent attack and defense. A pair of demons
able to cope with dozens of elite units. However, own
see ...


    If you have any - any questions, suggestions, ideas
or suggestions to me, I'm always at your service:


    e-mail: bka_software@mail.ru


    P.S. Completely finish the game, I plan for 2001.







Other articles:

Introduction - A few words of the copyright.

Stsenohronizm - O stsenovyh facts, announcements: a new strategy game, Jackals, a new literary magazine hodozhesvenny "Fantadrom," continued the game about Homer Sipson, the completion of the Crime Santa Claus: Deja Vu, new toy from Slip'a - Super Bomberman 2, Thimble.

Forever2e3 SE report - Report of Pol ^ Phantasy (in English).

ASCii'2001 party report - Report on De (pi) mopati in Izhevsk and official results.

ASCii'2001 gfx review - Overview of the graphics from Ice'Di ^ 3umf.

Nuotrauka'tm 2001 - As it was, and could be: a report about the virtual party.

Nuotrauka'tm 2001 results - The results of the component.

Complex Compo'99 West / East - Gasman argument about the Russian and Western demoscene sravninie results Complex Compo.

Cancer in Feces - Review of the new issue of the journal Barnaul Funeral # 2.

Scream # 1 e-zine - feedback about the new Stsenovom journal.

Scream Contributin - Kristoph talks about what to write in "The Scream".

Evolution of Gfx Compo - Diver ^ 4d graphics on the stage at the Spectrum.

About KrNews13 - "what's missing scene today?" pressing issues and solutions.

St.Petersburg ZX Net - "Spectrum ZX - Honor and conscience of our epoch" (petseshnika admiration of the progress on the Spectrum).

Find the Phuture - Blade and his view of the scene.

Architecture ZX - The Spectrum of the future.

Power of Sound Web Team - Himik talks about his most updated Spectrum resource throughout the Russian Internet!

Spectrum Scene - Gas13, LaZy Bones and Vivid talk about the scene, scenery, and about yourself.

Spectrum Scene - Sinn talks about how and why on the Spectrum took demoscene and it generally is.

Scream Crew and the Scene - "Creativity at the Spectrum - the art and ever understand this all "- considerations Screamer'a about demoscene on the Spectrum.

Scenergy and CCoo1 - Digital Reality and Progress left Spectrum, Random prepares regular Chaos Constructions, Raver continues to show off, and the magazine Scenergey into a site.

Spectrum Scene - Cyberjack, dEUS and key-jee - Perm sceners about demoscene: "All that we have the right to call the scene, died and rotted."

Phantasy my love - Raver ^ PHT in his style.

with the bat on the world - application note to help the beginners, the ministers of pen and ink (about what are the kinds of articles and how to write correctly).

Test yourself - Identification stsenovogo EGO.

Scene on the Web - Review stsenovyh portals.

Lost in the 3d - Final stsenovaya article.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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