Insanity #09
16 июня 2001 |
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Stsenohronizm - O stsenovyh facts, announcements: a new strategy game, Jackals, a new literary magazine hodozhesvenny "Fantadrom," continued the game about Homer Sipson, the completion of the Crime Santa Claus: Deja Vu, new toy from Slip'a - Super Bomberman 2, Thimble.
... Scene News ... $% Compilation by Surv! V0r Since the release of eight rooms was already quite a lot time. The scene has experienced is also not so little: a few party, several high-profile releases. On this much is quite possible to read in Scream # 1, and that I particularly like in Belarus operational newspaper Body, therefore, mention only what I think quite interesting: That's what informed Jocker ^ OHG: We decided (OHG) to release a major game project. Game will indeed be big and fat. It is likely that only for machines with more memory 128K. There is a need know the percentage of people having a component with the extension memory. So kindly requested to fill in the Greatest anketku. It is also very please fill it out and for those who do not have Fido or simply Friends, if you know what they have comp. And send it to me soap. Yes, emulators are not counted. Andy HarchenkoI wish U luck, Jocker. Questionnaire: "Ram size of my ZX" 1. Computer Type: [.................] 2. The amount of memory in KB: [...] 3. Availability COVOX / SOUNDRIVE: [..] Example: 1. Computer Type: [Pentagon] 2. The amount of memory in KB: [512] 3. Availability COVOX / SOUNDRIVE: [Yes] <...> According to the plan followed this. And it started LCD ^ Phantasy: Super Spectrum Game Compo 2001 http://lcd-one.da.ru Do u code? This is the ZX Spectrum game coding compo, much like Bung for Gameboy, with nice Prices. The deadline for entries is the 12/31/2001. If you are a coder and made a game for Spectrum, why not to enter this compo? If it will be succesful, it will be repeated in 2002 too. Rules: Any kind of game is allowed, but no rips ("remixes"-existing games with changed name, graphic or codes, single routines from other games can be used!), only allowed language is ENGLISH (Read my lips: No Spanish, Russian or Czech messages are allowed), the game must not use extended features of any Spectrum clones like Pentagon. Multiloads are allowed, but the loader should be in the Basic part and customizable for other disc systems .. Interupt vectors under 32,768 are not allowed as this will cause snow display on a normal ZX Spectrum. Not allowed also the use of I-Pointer to slow memory pages 4-7, 0-3 are no Problem. Please send the games per E-mail only in the following formats: TD0 (Teledisk, only for + D discs), TAP or TZX, no SNA, no Z80, no other snapshots, extremly prohibited are the Multiface snapshots, because the snapshots will indicate a "remixed" game. Feel free to use Bmp2Scr to make graphics. Group works are welcome too. If no entry will be sent until 31.10.2001, the compo will be canceled (Need more time?, mail me!). Voting: The games will be downloadable from this site, since 31.12.2001, and will include a votesheet, only one entry from one E-Mail adress is allowed, if more votes will come from a E-Mail adress, only the first one will be accepted. Voting will end at 01/03/2002. Titles will e published here as soon as the game arrives. Prizes: 1 Prize: US Dollar 250 2 Prize: US Dollar 100 3 Prize: US Dollar 50 If one of the first three places will recieve equal votes, then a coin will decide. Any qestions? E-Mail me. <...> Question: So why TSTS1 will last? Random: I do not see sense. many small parties in different local union is good. If they are equally small in all order, people exposed to the current which is closer to vremeni / distance. Nevertheless, when there is more to Rotate clockwise event, the balance is disturbed. People with addictive releases, trying to time them for one or another party, thereby other local meetings do not receive proper attention. This impedes progress. This year, just need to do everything the best way. I hope that after TSTS1 meaning in a single huge party will not. if someone disagrees with me, please comment. <...> Here's another little snippet of information archives abroad. The information obtained is not now and not yesterday. You look at the year in the name of the first line of title English text, flip out another year or two and everything will fall into their historic places. I suggest you familiarize yourself with content in the original article: So: Clive reveals the ZX2000! My new computer will be 10 times faster than a P2! (Typed by Craig Rothwell '(C) Frontiersmagazine) I want to design another computer because I think I can make a decent job of it. I've started work on a prototype already. It's a competitor to the PC because the modern desktop computer is about a bad design as possible. It really is appalling. It wastes memory on an unbelievable scale and it slows down an extremely fast CPU with cumbersome Routines and programs. I think theres a huge room for improvement. I want to create a computer that completely portable but also totally functional so there is no compromise. I want something that is going to cost 10 times less than a current notebook PC and have a huge battery life so You won't have to keep recharging the thing. The trick is to get the power consumption so low that you just stick in a couple of batteries and replace them a month later. I've been spending a lot of time looking at display technology, because that's one element that I haven't got. I need a very good, low cost display. I think I know how to do it, but it is an terrific amount of technology but I'm working on that very hard at the moment. In order to do the sort of computer I want it has got to be very very low power. We designed our own CPU and its an extereamly high performance one, we had prototypes of it sometime ago and its blindingly fast, About 10 times faster than a P2. It would have to be manufactured using a specially developed semi conductor process. I've been talking to a company in this country and were at a fairly advance stage. It's an ultra RISC chip, which has an 8-bit word, and it has 16 principal instructions. I don't want to go into too much technical detail or bamboozle you with jargon, but this little blighter Will be incredibly fast and very efficient. - For those who are little interested in the 'language of the scene', briefly retell contents of the article. The fact is that by the end of the twentieth century, Clive Sinclair once again decided to shake the world with their sensational statement, which is based on a simple phrase - the company Intel will sit in a pool with their processors, while Sinclair's company will produce computers ten times faster than the P2 and ten times cheaper than the latest model Notebook PC. <...> Surv! V0r: Should of E-Mage expect this year to DeMouy CCoo1? There are persistent rumors that you were nezarelizheny some oldschool effects of dem? Kva ^ E-mage: Say so - were. Spectrum now has remained only our musician ... and he is not very much work - always buggy. Especially since I'm now in Minsk, RUM was live / study in Grodno. Scratcher has recently returned from the army and looking for work. It is unlikely that anything will be under the brand name E-Mage ... :-( <...> Once Quasar, editor in chief of Polesie suggested that that he was ready to sacrifice their newspaper for the publication of a large editions for the Spectrum subject to availability and viability of the latter. According to him, these attempts to make one general publication recently undertaken a lot, but they found no support among stakeholders. Indeed, if we talk about electronic publication, it universal log is not created. Scenergy is not the same, except Scream that will somehow fix the situation, while also probably unlikely. After all bent Spectrofon, ZX Format - all of that no interesting materials and commercial interest. That still dreaming of a printed edition of the living, which can be hold in their hands. 'Passage' frisky take start, but the advertisements had suffer, its just not noticeable, although the excitement was enough high. I myself have read with great interest all left rates and urge you, for those who have not yet done, Order all the numbers from the author via e-mail: axor@mail.ru Speaking of Spectrofon'e. In Fido is still hovering idea revive asleep magazine, and Timothy Lapo expressed his desire to give somewhere beautiful unreleased material from the ZX Format # 9. Y anyone have questions? I - yes. Why should you suffer if there is a lot of journals and electronic newspapers, who gladly take your stuff in print? For example, Serzhsoft started campaign on the Internet to promote its print edition by called 'LDIR'. The first number, he promised to bring to the Chaos Constructions'001. So it makes sense to get lucky for a tail! Here's a snapshot software, drenched in Virtual Tr Dos ... otherwise the people said that there is nothing posmotet. Of course, not all nove, but not a pasture: Oldskul Russian Demoz: Imagination by Surdakar, Pops by Volga, Resonance by Black Shark - the good old demos. Toy on the fly CD Sundred from X-Masters and demo Unreal works with Alex Art music by Prog Master - trekmo Research Break-Down and Art FX; game with an original name - Super Tetris; disc version Toy Ghost Busters 2, Rex 1, RodLand, Terminator 2 and Total Recall. Toy Minelayer the entire disk (the version from Alex Art) - play in the minerals and then look erotic pictures. We introduce the nine - the newest, I think, Curse of the DIO-GEN; couple dem from Dream Makers: Early Assorty and the biggest and best - Ecstasy; triple trekmo to Accept corp. - 63bit1, Happy, 63bit2; as well as demos Psg_Wins, Confusion and Over the Top. Krasnodar a newspaper of 'iron' ZX-Hard 0, 1, 2, and a couple of issues of the newspaper Hacker 6, 7. New plug-ins to Shalaevskii emulator by Alex Baskakov'a - in_fdi v0.03, in_td0 v0.01 - improved support FDI size and support TD0 (teledisk!) Format, respectively. Both plug-in inside the distribution of the latter. Plaginchik to FAR manager of HalfElf'a - iS-dos Disk eXplorer (XiSD) v0.1b - Support for FAR iS-DOS format discs and FDI IMG. Again, all in a single file with other plugins / prog HalfElf'a. WinAmp plug-in Vortex v3.0 by Roman Shcherbakov. Added. VTM (pro tracker v3.x) format, improved emulation of the noise accelerated speed. Numbers 1, 2, 3, 4, 7 newspapers Neformal - most do not (under) censorship newspapers from Minsk in the history of the national press! Only collectors;) selection of magazines for 95-96 years: Hacker 1, Amanita one, the Star 2, Welcome Press 1, ZX-Magazine 1. Journal of 99-Year Voyager 4 (sorry 2 glav.red. - Do not wait for the author copies) and the newspaper Bugs 2. Two domestic toys Murk 3320 and Murk 3327 by Wanderer (previously was listed incorrectly in the author some Triada). 3 rooms of the newspaper for rotated from Arzamas;) Acid Paper 1, 2, 3. Newspapers DonNews12 and 13, and 5 rooms latviiyskoy gazetku SpecInfo (see Press) Journal of Inferno 1 excellent graphics editor for the Speccy Excess de Luxe Paint v2.1b! Recent numbers Minsk newspapers Body. The latest version of browser screens ZX SpecView v2.1.10 from Heaven Aeroplane. As well as two versions of the the best player AY files. AY Emulator by Sergey Bulba allows you to play, convert, and find almost everything AY format files, has a nice interface, and large opportunities for customization. FreeWare version of 'sensational' game Crime of the Santa Claus: Deja Vu - a beautiful game from the class Dizzy BrokImSoft. Fiveteens - Pyatnashki oddly enough, this famous game previously absent on the site. ZX Sea v1.05 viewer ZX screen interface Sea!! Windows Commander plug-ins - support trd and scl for WC. New versions of Pro Tracker v3.51 and Burial Graphics Editor v3.o1; Latvian Journal of Shock 1 and the Minsk tabloid RiP 12-14. Documentation on General Sound with ROM v1.04. Games with the support of GS Ad Astra, Fist 1, Miner, Navy Moves 1, Tetris. GS intro for the game F.I.R.E. For lovers of good old TRD's magazines ZX Format 6 and ZX Format 7. Also, updated the toys in the foreign sections, our and translated. In total, 160 came out of toys! Newspapers Nicron 120 and ZX News 54, Journals ZX Guide 3; Black Raven 4; Ultimathum 1. Suggest a small survey of toys Screamer'a: - Thimble - (C) 2001 by Triumph Size: 113 sectors Yes, the guys from Triumph delight us with their activity! Here, recently conducted a Final Shoque, even diplomas to send yet have time:) released Bezbashenny 6eccuL, which site scenergy preposterously called them BECUUL'om:) stuffed a couple of issues Combat leaf WareZ. And then on you - din, and even what! Most that neither is a logical, know only the eyes move! Goal of the game - to put dibs on the cheater-thimblerigger:) There are two levels of difficulty, and the first to win a computer, you should not make any special cuL. Personally, I game very much. Good graphics (especially the fine print :) And an unusual story. But most of all I Proper final cut:))) This is a must see! In general, the game is very priyatstvenno. I advise everyone, who has a sense of humor. - Super Bomberman - 2 - (C) 2001 by Action cracked by CyberJack ^ triebkraft Size: 430 sectors This game is, you guessed it, from the legendary author Cezar'a and 8 Division ... Do not rush to grab the balls! CyberJack here have worked well, and fix any errors (at least I so I think the author's version I have not seen:) I'm sure many remember the old good Eric and the Floaters. The plot is well known, and attempts have been precedents in the creation of such games, such as Dina Blaster, but it could play together only. In obziraemoy same game can not gamitsya Only one - you can even do not play:) In the game (had) a lot otsifrovok under covox, most of who has kindly been killed because of amputation of upper memory. Who does not like - look for the author's version and enjoy the poetry Great and Mighty Stsenovogo Russian Language. As I understand it, precisely because of these very otsifrovok, and also because a variety of game modes to one / two of the game is called Super bomberman-2. That's just not clear where this very bomberman-1. Author Progress is there, this game is already playable, and it pleases. - Crime Santa Claus: Deja Vu - (C) 1997-1999 by Brokimsoft author's freecopy version Size: 939 sectors Ugh, this game is about so much is said - do not want to repeat. And write about it prompted me to its appearance in Appendix magazine Black Crow # 5. And in the magazine reported that the country goes neavtorskaya freecopy, ie keygen, which is impassable. Ibid, Ticklish Jim says that the present author freecopy version is in annex to the magazine, more than that - there she releases the first again! That is, all versions of CSC: DV, walked to the exit of the journal declared NEAVTORSKIMI and impassable. Well, it would seem that? And the fact that we were reached by all working and cross-country version of CSC (it is this which is in Appendix) long before the magazine came out himself, somewhere in the earlier this year. You are about something speaks? And another curious fact. The annex to the Black Crow-5 this game published not in full ukomplektatsii and imeeno - None All copyrights manuals, and diz'y read_me, but nothing of the story and I do not I say. A TJ in the magazine wrote that, say, this version the most complete, with novels, etc. I hope you all have seen and played this game. If not, then must remove and pogulkaytes - it's worth it. - Homer Simpson 2: Again in Russia - (C) 2001 by Mr.Gluk 'Co. Size: 1004 Sector Wow, that's the continuation of all your favorite games! Papa Homer cooked in a brew last time, so be it in this parts? And he will be nothing like an atomic blast station. What do we see this time? However, the abundance of otsifrovok, this times even port covox'a can choose cool graphics and save welcome at the request of the workers. I must say that made this save is very original - when loading the game state displays a small tekstik, which describes all the actions made by you in the game. * <.... Announcements ....> LUNOHOD1 'Ko. Announce the beginning of preparations for the release of a literary and art magazine in the medium IS-DOS "FANTADROM. IF: - You have at least some capacity for literary creativity. - They are already way out in the form of stories, poems, novels, poems, etc. - Are you dreaming all of this post - You want to establish contacts with their own kind. THEN you are welcome to contact us. Send your creations to the floppy 5.25 "and 3.5" in systems TR-DOS, IS-DOS, MS-DOS (only 720 kb). Files in formats Editors: IS-DOS editor. TLW2 MicroEDITOR ZxWord Also receive text files typed on an IBM PC in formats MS-DOS and Windows. We invite all comers. Our address: 171360 Tver region Mr. Starica st. Zakharov d.99 kv.26 Borisov EV * BKA Software "Jackals" I am pleased to present you my first game for the ZX-Spectrum. Genre Games - Real Time Strategy (RTS). Actions unfolding a few centuries ago, in an era of brave knights. Some two princes are not divided up the land of his father and declared war on each other. That you'll have to command army of one of the princes. You are waiting for numerous fights with the enemy, would have to perform different orders of his master. The game has the standard interface - the cursor control plus hot keys. The main ideas taken from the very well-known Warcraft Age Of Empiries and Black Raven. For English fans Spectrum entire text is translated into Oangliysky (you can select the native language in the setup-e). Computer Requirements: * Z80 CPU 3.5Mhz * 128K RAM * Beta Disk Interface with the drive 80x2 DD * TR-Dos V5.03 or compatible. Desirable to have in addition: * Z80 CPU 7Mhz Turbo * 256K RAM * Kempston Mouse * AY or General Sound The game runs on any Spectrum - compatible PC at least 128K memory and disk drives Beta-Disk. Firmware TR-Dos should be compatible with version 5.03. Jackals take into account the processor speed and availability of Turbo-mode welcome, in addition to 3.5Mhz processor in some moments drawing will be slow. Holders of 256K vehicles will have additional effects and music. Sound is output on AY or General Sound. In the latter case, the player will get much more impressive audio effects. You can control the keyboard or mouse. And now, some of the technical data "Jackals": * The size of the global map: 128X64 * The size of the work screen: 192X192 (24X24 familiarity) * Visualization: in color, body. * Card Scanner: 64X64 RGB in real time. * Update Time: 6 frames (8.3 fps) * The mouse cursor is suspended by interruption of. * The number of warring parties: 3 * Maximum number of units: 160 * Maximum number of buildings: 64 * The maximum number of flying arrows: 32 It should be noted that the graphics in the game and a little color volume. It takes a lot of time, but looks, in my opinion, more gracefully than the flat sprites in the first two demos. A RGB scanner (an idea that suggested <Mad Cat>) allows depict a map right on the game screen. In "Jackals" three warring parties: except for you and your computer There are neutral troops. They tend to protect what or objects, and attack all who see it. The game is a standard way of development: the construction of buildings, study of science, recruitment of soldiers. All resources - water and wood. The tree is extracted as usual - working chop wood and carry it in the nearest town or to the warehouse. And the water must be extracted from wells, which can only be built on the banks of rivers. Also necessary to build a farm, or food not hvatatit, and soldiers will be desert. In the course of your development will be to train more strong men: for example, Knight (Elite unit) without loss destroys infantry and archer (one on one), and the demon did not even allow the knight to his approach. At some stage it will be possible to train a magician. He has magical properties: treating soldiers looks inaccessible parts maps, can explode at once a dozen soldiers, etc. Catapult is capable of destroying the forest, rocks and walls. Her destructive power can cause significant damage immediately multiple units, standing near the center of the explosion. Can not forget about the walls - the most powerful protection. The wall is an insurmountable obstacle for the enemy low-flying arrows and arrows safely skip your warriors. The strongest unit in the game - a demon. He has a very high travel speed, excellent attack and defense. A pair of demons able to cope with dozens of elite units. However, own see ... If you have any - any questions, suggestions, ideas or suggestions to me, I'm always at your service: e-mail: bka_software@mail.ru P.S. Completely finish the game, I plan for 2001.
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