Toys - On the shelves: Black Raven - description of the episodes.

ZX Format #08
Черный ворон          
        игра за кунгов.        
                               
music by MIDISOFT              
(C)PIMENOV VALENTIN'1998       
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Black Raven. Episode 1. "There is no salvation." Kteaching your comrades was captured by treacherous people. If you don't rescue them - I mean, consider them dead. Best go immediately to the northeast, and, going around forest in the north, you will immediately find 4 his friends - three Grunvers and one go kunga. Now there are four of you. Try hard lure the enemy inside the fence, there with it is easier to deal with them, and they attack alone. Revenge has been accomplished! Now we need save the others. The closest friend finds- in the northwest. Naturally, he They protect us, but now we don’t care. The main thing is to keep the pace. Don't stop on the spot, unless urgently required small circumstances.Attack with a group for one enemy - so he’s faster will die. Having caught up with the business in the north, we departed head south. They are already waiting for you there - xia... Both friends and enemies. You saved another Well done to your comrade. True several soldiers died brave deaths, not despair - we will avenge them. Search in in the southern forest, there were crowds of people there. Go around the woods, there is a small ambush- tava. Yes, you are close to the goal, only a few seven a little. Go quickly to the north ro-eastern border, the rest hang out there enemy's ki. I think you'll join them - you're looking... The path is clear - move on! Black Raven. Episode 2. "chess study". So, are you ready for the task yet? Well done! Grab two peons and send them down the mine in the southeast (very close to 47 ingots gold). Let them be miners. Soldier don't take you too far from the camp yet - there's... scoop for the cool - you're not like that yet. Obs- go to the area near your settlement, to make it easier to track your movements enemy, and quickly move closer to home, your two are already waiting for you there human friends. You can kill them, but only don't try their meattaste, it's absolutely tasteless. There is never too much money. Buy a couple of peasant miners. Having dialed the pain- More resources, bribe the army. What do you have now they are kids in the sandbox, compared to legions of people. But don't be afraid and the legions will fall under skillful leadership experienced warrior. When you decide you're ready, go stay in the southeast, there They have been waiting for you for a long time, and sometimes they even come guys, they are dragging your peons by force into guests. And there’s a small town there - pa- ra hut, settlement and fortress. That's not the way- baby, one name. Attack the town through a passage cut in the forest, along the edge two ambushes await you in the forest pits - at There’s no need to run into them just yet. Destroy first all the soldiers, then get to work fortress. If any peasant will interfere, npepbu it, but don’t deprive it life, time is expensive to chase after them. Sha- Guys crowded west along the southern border. A delegation of 2 soldiers is waiting for you there. The meeting was held in a warm, friendly an environment of mutual understanding and support. Go a little further west. There should- to be a bigger mine. Yes, and they hang out there not so often. There are two more mines left east and northeast. If you are from you don’t take them, make sure that the enemy didn’t take it - put a couple of soldiers in re- legless bench press. Near the eastern mine a few more are hanging aroundsoldiers, but you can leave it for a snack, if only you you're not going to go to that mine expedition. There is only one village left in the bepo-west. It's the same as what you are already visited, but the defenders there more. Act proactively, but without self- modeling activity. Leave the main forces un- far away, arranging them in a checkerboard pattern - ke. Conduct reconnaissance with one soldier in re- press “not attack” (arrow on the shield), so that if he is accidentally hit, he will not If I got involved in a fight, they would beat me to death. Draw back to your core strengths. Withered- the soldiers hovering behind you are potential cadavers. Repeat this several times. Thief When you go to the city, do the same as in last time - first of all destroy fortress - stupid people can't do it rebuild. If you succeeded - the trouble is in your pocket - you will do it yourself! Black Raven. Episode 3. "langolier - threat of humanity." Your task is to train the Langoliers and destroy Saratov-Selo. No luck Sarah- toby, because you got down to business! Geog- The physical arrangement is as follows: you find you live in the southeastcards, opponent on north. There is one direct route to Sa- patob, but we won’t go there right away. B center of the island map. He is isolated from enemy, but he has two bridges, and you can walk around it in circles. If you go to the north ver from your town, after the transition bridge you will see a narrow passage, a mine and two guards with bows. Not on them yet attack - arms (and bows) are short. First, create more peons and send them to mine gold in the southwest. There's a hundred it's a mine with 196 ingots. Nearby not far away place your entire small army. Hanpabb its strength to create and maintain formation of an army of a given size. Enough five peons to ensure uninterrupted new delivery of gold. Try to protect organize so that the enemy loses more soldiers than you. For normal functioning you will have to build sawmill and 4 huts. When you save up more money, upgrade the arrows. After this, you need to send two or three lan- golerov to the northwest, to the very corner cards. There is a mine there from which The little people are actively seeking gold. In prin- you can destroy her - she is not for you will be needed. There is another place where you can easily spoil the damned from the offspring. To do this, take two or three lan- golers and send them along the right edge of the map to the north. There will belittle walker, behind which there is a mine. Ee, of course, oh- they hurt, but you can handle it. After this de- bark "CMUP-ON" and everything is OK. On this site a lot of peasants will be blown up. Next there are no difficulties. Having accumulated more (to capacity) troops, send him to the pe- penpabe and force the bridge. If the southern mine ended, transfer the peons to the north ro-eastern, where the ambush is, just need to clear the corridor wider. If the forest is not needed, then you can throw it after cutting it down it and continue cutting it down. Victory is near. Don't stop! Black Raven. Episode 4. "necromancer's hat." You need to restore the Bu- fortress Thor-goal. To do this, you will need- there is money. There are five mines on the map. Grab it all your peons and lead them to the southwest. Right after bopotukamu it will seem pretty big mine. Since she is close, then... you won't need many miners - there will be enough exactly four. The enemy clusters in the corners. Only the upper right corner is free. In all the rest were settled by little people. First Destroy one of the lower towns. B There is a church on the left. Although it seemed to me that you will cope faster with the right one. By the way- you, block access tolower central mine, otherwise they’ll just stick out like cockroaches. He hurry up with the construction of the sawmill. Money will be useful for soldiers, especially since they don't need forests. With a quick onslaught see the southwestern village. But leave it at least two soldiers near your village to prevent a surprise attack. By the way, if the nearby mine runs out, The lower one is at your disposal. Now re- mectucb on the left edge to the middle. Blo- destroy the mine located there. Place soldier in checkerboard pattern. Enemy peasants, having stumbled upon such a building, tion, die most effectively. Now, when the enemy's attacks became less painful We can think about developing infrastructure tours. Build a sawmill and a sanctuary. Izu- chi spell "resurrection of the dead" - it will provide an opportunity from the corpses of his own and others soldiers and peasants to make skeletal warriors new They are not very effective, but if all together... Set up two necromancers - we are near the left shaft, where you already have there is an ambush. Once the peasant is killed, make a skeleton out of it. Groups by three or four skeletons attack the enemy. On don't waste your energy on the peasants, the first thing you do is... put the enemy priest out of action, otherwise he The doctor is trying to heal them all the time. Once the priest is killed, you can safely move the main forces into battle. them to By then you should have enough but... Afterliquidate the soldiers, get to work buildings in the following order: fortress, fortification, three remaining houses. If ig- ra has not ended, make a forced march to east, there are probably peasants left there or maybe a couple of soldiers. Don't be afraid of anything - you won! Black Raven. Episode 5. "Atomic explosion." Don't be afraid of frost, stay on the ice road. It's easy to say. In general, do not difficult either. To your right is small mine. Grab all the peasants and loot them. Build some shacks to provide itself as a reserve of expansion. At the same time maintain a given number of soldiers. Get to the mine in the center of the playing field and walk horizontally along the entire length - nii maps. Go through everything below line, so it will be easier for you to follow follow the movement suddenly surging th enemy. Provide modernization of booms and create only langoliers. When mine ends, move to the central one. However, there is a party near the bridge. It should be accelerated, but don’t chase it we reach the city itself, there are a lot of people there. If it turns out that your langolier very little energy, there istwo ways: either walk them around the lake to have an idea of the situation, or send it in the upper right corner. There is mine. Place it above the shaft, it won’t protrude solder to the left, and set the mode to "do not move- ", then it will be neatly liquidated to pick up the peasants who came up. However, they may not only peasants should approach, in such a case Please update your post on time. To the town for now don't bother, I'll tell you what's there. It consists of (from left to right): fortress, two huts, a church and behind the fence: a forge tsa, settlement, sawmill, second fortress and two huts. Is the disposition clear? In such a case It is clear that we must attack from the left flank. But be careful! Always have money in reserve for two or three langoliers. Or keep a group of two or three near the mine Langoliers and necromancer. The point is that the enemy really likes to go around the lake from the east ka and stealthily attack your peons. You can direct the resulting skeletons in the thick of battle. Now you shouldn't be problems. Consistently, from the right to - to the left, destroy enemy buildings. First fortress, then everything else. If you necromancer's energy has accumulated, extinguish the so many people scurrying around and always repairing peasants, they will make good skeletons us. Do not allow repairmen into buildings, but and don't chase them all over the field. Here we go everything. Next level loading...Black Raven. Episode 6. "Grisolda the Witch." With the help of the red demons, free the wise I give Grizolda. Okay, no problem. Grab it all the demons and send them to the middle fields. As soon as they move away, grab the pau- kov, and there too. The fact is that the number Dovish creatures have a limited lifespan neither. In the middle of the field there will be a small mess with bone breakers. Don't be afraid of them. The main thing is to attack one at a time, but don’t allow unnecessary running around either. Spiders will also come in handy. When all the bone breakers are used chezli, take everyone who remained and downwards pabo, we need to split up there. Demons on- up, spiders down :). Demons will meet bonebreakers, several crawlers, and soldiers. Try to eliminate as many as possible enemies. But if it didn’t work out, nothing. Meanwhile, let the spiders go around the walls and on the right side they will enter the room. There there are two soldiers. Destroy them and you you will save the peon. At the same time, without haste, bring your remaining soldiers to the very bottom of the screen. Don't risk Peon yet. Let will sit out. Complete with all your fighting forces forced march to the lower left corner. There for- a gang of priests sat down (they have a nest there, probably). When you doyou'll find it help myself - two soldiers and one grun- faith. Move everyone to the left up. There somewhere the sliders must be half- zat. You can stop them if you want. Carefully bring the peon to that area. He needed to open the door. If you both- if you look at all the walls, you will see a small one door at top left. Meanwhile, run near the bottom wall with all the soldiers. Enemy inside will be distracted and will not hear the sound breakable door. Come inside as a peon and free Grizolda. Grab them both and you- move. If you saw the exit (in the upper right- corner of the map), then leave the soldiers at the treatment. If it's black, then take grun- bepob and quickly go there to clarify the situation new and stripping. Soldiers, peon and gris The zoldas trudge at the same speed. If you will see that a rider is catching up with you, speak to the soldiers and stop him. Peon and Grisolda continues on her way at this time. If you did everything according to the rules, the path to freedom is pure. Black Raven. Episode 7. "White Islands." Yes, now you have to sweat. For Let me begin by explaining the disposition. Imagine field for playing tic-tac-toe, and npohy- measure the fields from left to right,from top to bottom one to nine. Your town is located on the island (2). Enemy town on (8). The mines are located at (4), (5), (7), (8). Of course, the enemy has the most fun. Spicy they are connected by walkways vertically and along horizontal, only at (5) central there are no horizontal walkways. By the way islands (8) and (9) are one large island ditch Yes, you can only build near tracks, and the tracks are located on (1), (3) and (7) islands. What's on your island - you can’t build a single house there - ne- overpopulation. Loaded? Now take action! Grab neo- on and on the construction site, you need to build a shack on (2) island. There's only one place where you can build - you will find it yourself. Os- tal for gold mining on (5) island. Expect to be frequently visited broadcast to guests. Both right and left, only not from below unless you're too far away run down. The builder, when finished, go get some gold - it’s more needed everything. Build another one on the island (3) hut and blacksmith shop. As soon as they appear money and you have enough soldiers, do upgrade your sword or shield. If they attack give, fight back and restore the army soldiers - there is still a shortage of timber. Created Don't let the skeleton necromancer go far. Let them stand in the forefront of defense. When you save money,upgrade your arrows to the maximum. Now you can get one him peon the forest, and create archers. Buildings are built on the lake (3), but not up to let the enemies go there if they go there, distract them and kill them. Actively raise money. Once they run out, go to the island (4), there is another mine. Don't let it happen so that a stray peon wanders onto the skeleton (7), there is an ambush there, he will only attract yourself an enemy. By the way, you know that the enemy pulls gold from mines on the islands (7) and (8). If you knock him out on the 7th, you'll weaken him. him, although he already has quite a lot I made some money for myself. If near a fight the priest is hanging out, use the following tactics - as soon as someone is killed, pre- grow him into a skeleton and attack the holy puppy - this will distract him a little. Pro- rush to the enemy island on the left side. There is least resistance there. On the rest pobe are: fortress, forge, church kobb, fortification, stable, sawmill, cre- post and 4 huts. Destroy first fortresses, but you yourself know what is needed do. Don't stop there! Black Raven. Episode 8. "Traitors". The traitor kungs took refuge in the murash. Find kill them! Mainthe difficulty is the one who is stronger. If you immediately push on enemy, then there is little chance. Moreover, that he has weapons of mass destruction niya is a catapult, and not just one, but the one she's alone. At first there are not too many attacks a lot - they let you turn around, feed you on slaughter There are 3 mines in the game. Alone, next to which the peons start, the other - approximately in the middle of the field, on one side fenced off by forest, the third is in the lower right in the corner - under the enemy’s side. This very strange, considering that he has there is no fortress or any buildings that produce people. Corresponding There are definitely no annoying peasants, that’s all time trying to repair something. First, build a sawmill and try upgrade arrows. About feasibility construction of a forge, one can argue, so how to build catapults is still not yes- blow. So the only way is this is an increase in numerical superiority. It’s better to pull money from the central mine - it is closer, but it is advisable to put there are one or two Langoliers near her, because that they will attack... They will do this Scorpion suicide squads (hint?). B In the main city, their siege can be endured. Can noctoutb engineering structures in in the form of a fence along the route ckopnu- it is, but it often breaks down and requires repair. Form a group of five or sixgrünvers and take them to the upper left corner of the map, they are waiting for their bpeme- neither. After a while the enemy will stop his periodic attacks and will climb all over with its power on you. Everything is needed here your skill. He will bring out all the catapults - You're on the battlefield, but don't get distracted just yet on them. Be in the thick of things and they won't They will shoot for fear of hurting their own people. When everything enemy troops will leave the lair, take secret group and head south. Pe- crossing the bridge, kill everyone first, who is still there, and then build everything - ki. There are only five of them - four huts and one forge. You don't have to take care of your own buildings, the main thing is to defeat the enemy. The most difficult - to destroy the remaining catapults - you. Theoretically, a high-speed grünver can do it alone, only he should move all the time, otherwise he will be killed. Save in critical areas of the battle. Believe me, if someone passed, then you will pass too - come on! Black Raven. Episode 9. "Spiders Strike Back." Join forces on the Quiet River and knock out the enemy from the city. You are given two squads. Actually This level is also very easy and passable. lasts withoutshipments the first time. Allow I just want to give you some advice. Develop primarily from the left base. Leave the right one for timber extraction and construction. hut That is do not move soldiers from right base. Take two peons and send first cut down the forest to the right-top of base, and when it ends there, then at the forest array on the left. And believe me, you will be attacked they won't. Take the peons and lead them to the mine with right side of the base. There are 17,000 in it - enough for a start. Don't worry, it's nearby there is another mine, as much as 24,000! Take it catapult and lock it behind the little one forest near the base. While the enemy is circumventing the juice, the catapult will easily destroy it. Pro- believe it on the first group of scorpios and horsemen Then take three or four people bye warriors and run along the left edge to the top - the wizard was hiding there. If he doesn't like interfere, he will continue to pester you. After that, come back immediately. Resources will be quite enough, so first it is necessary to develop the infrastructure of the base, and then already make forays. Upgrade arrows, sword and shield. Build a tower of darkness and learn the spider spell. Now create two or three warlocks, they will ensure safe continuous supply of spiders. Now you can run along the shore and look at the observa- tahobky. As you will see, the bridge over the river ku blocked on both sidesgroups archers. It's best to point them out groups of skeletons that will be in abundance appear after regular enemy raids. Gradually, as you develop, tighten up forces to the north, trying not to get hit catapult fire. Place it behind the fishing line get your catapult or two, they'll scare you away enemy or stop him if he wants to mouth Start your attack on the village with spiders. Having blocked all the streets with them, bring out the catapults you and the Langoliers. Let the Grunvers work on hand. Having destroyed all the buildings, re- go to the eastern section. Difficulties should not arise. Central cata- remote control you can destroy at the last In fact, it doesn't really interfere. Closer to the final connect your eastern base, two cre- Posts create soldiers faster than one. Push, and you will clear the Quiet River from bad people. Black Raven. Episode 10. "Steppe and steppe all around." Ensure the delivery of timber, block the bridge, kill everyone. The level is not very difficult. Near the base there is a mine at 42000. However, the forest will not last long, behind it you'll have to run north. By the way, on this Vera there is another mine, there are 26,000. OnThere are also two mines on the enemy shore. In this level, your main weapon is child catapult. Place three catapults near the bridge and several foot soldiers plus bone breaker. They will block movement the death of enemy soldiers and peasants. Take it sabotage group of three or four fast mobile grunvers and run across the bridge to south. There is the abode of magicians - a tower and hut You don't have to chase the peasants - and it will come to them - later. Lead to the bridge of all your warlocks and necromancers. They will ensure constant attacks on the enemy some positions. These positions consist of three parts. Left: stables, fortification, fortress post, sawmill, two huts. In the middle four huts. Right: ancient settlement, church, a forge, a fortress and two huts. The first de- crowbar attack the right side. When everything is there will be done, you can unlock the bridge and move all your forces towards the enemy. First of all destroy his catapult and then everyone the rest of the soldiers. After this, as usual but, fortress, etc. Simple level no more hints needed. Go for it! Black Raven. Episode 11. "Battle of magicians in a magical forest." The level can be completed without problems, only you need to carefully learn suchspells like "skeleton" and "spider". If this is done, then there will be no problems hukhet. Go left with the bone crusher. There you will see you're a soldier. Don't stand on ceremony with him for long. It will later make an excellent skeleton. After that, take all the warlocks and necro- mahtob and take them to the niche that covered the soldier. Arrange them like this so that the necromancers stay away, and the var- locks closer to the exit. And wait. As soon as an enemy will appear on the horizon, create all spider warlocks. They will fill everything passages. Very useful to arrange spiders so that their active number exceeded this number among scorpions, then you'll end up with some number of spiders, when completely exterminated lazy scorpions. Enemy nests are found are located in the upper corners - left and right. There are several wizards there and priests. Plus this in the right corner there is a catapult, and all over the garden there are ambush archers and other soldiers. Attack the top left corner first, like this Why is there no catapult there? Kill first priests, then wizards. If they are going to cast a spell - to release scorpions, not pay attention, don't get distracted. When with left corner will be finished, the number of attack- burning scorpions will decrease and you can send excess spiders for elimination focal points of tension, for example in the right top corner. Again, attack everyone quickly pom, but wisely. Arrange the spiders in order in a running order, not in a row, but through some dig distance. Thus the catapult cannot destroy the overwhelming pain- most of your spiders. Having burst into la- Geez, throw one or two spiders on the boat remote control, and let the rest deal with priests. The wizards, as always, are on snack. That's it. Nothing complicated. Black Raven. Episode 12. "Save Grizolda again." No, it seems to me that this Grisolda herself strives to be captured. For the second time I have to rescue her. Okay, pris- we're dumb. You are in a maze, and There is no current of fresh strength visible. But that's not true in the depths of prisons they wait for their release your comrades. Take one peon and all the soldiers and lead left to the door. Ak- kypatho line them up near the passage and let them go peon open the door. Be careful - for Anyone can be hiding there, for example bone crusher Although, if you have enough exactly on time, you can explore all the games poboe space with spells necromancer. The magic slide is located slightly above the center of the field, and Grisold behind-mypobaha is to the left of the slide, almost next to it, but to get from prison to freedom, she you have to go a long way. Come on in carefully through the labyrinth, behind the walls there may be meet archers who shoot further than your langoliers. Skillfully use use the "skeleton" spell. From him with your power you will be able to see distant places- ta. In general, there is no special strategy here; I'll just give you some advice. If you've looked around and haven't found it, how to get to the center of the field, pay attention mania on the lower left corner inaccessible area, there is a locked door, which is a little different from others it looked as if they had already tried to break her. Bring the peon there, he will finish what he started unknown. Remember that it is not necessary to destroy everyone enemy soldier, but you just need to bring Grisold before leaving. When you come to Ma- mountain slide, attack the archers first kov, and then retreat without getting involved in battle (arrow icon). While the archers distracted, see Grizolda off, just os- be careful not to hurt her. Save in stable places more often, but not all shipments to one place, but to different, maybe you can fix something in stage already passed. Black Raven. Episode 13."The hour of freedom is near." You have a fortification, a fortress, a sanctuary, a sawmill and two huts. A small army but there are no peons at all. But there is money for their purchase. But there is no food at their npokopm. You- There is only one move - you have to kill someone. In general, grab half the army and go east. Two wizards are sitting there and gathering cast spells with scorpions. Teach them good things manners. During the time you were running, th- friends visited family, and you got opportunity to buy peons. Do it immediately. Near the base there is a checkpoint ta. That's enough for the first time, and then you'll understand... If you go to the northeast, there is more. U There are two ways for you: direct and roundabout. The straight line is across the bridge in the middle of the field. We have already walked this way and everything is fine. Ho if you like to experiment, then here you go you have one more option. Across the river there is another bridge. It is located right next to the forest the edge of the screen and, in addition, is covered with forest. But imagine that you cut a narrow hole walker and began to send spiders there, and the guard left a catapult, in case kohtpataku. In this way it is also possible to beat success. Choose what is closest to you. B in general the level is quite standard and You won’t have to rack your brain too much. La- the hero of people consists of two parts: one incenter, and the other in the southeast. Cent- the central one contains: a tower, a church, a cre- post, a settlement, two huts and a mine under the bo- com. The other is a church, a fortress, a forge, a sawmill, a fortification and as many as six huts! B In general, the level is not difficult, you can You will pass it the first or second time. Black Raven. Episode 14. "Hell Road". This level will require all your their talents in the field of personnel management Zhami. You are given six kungs, lan- Golerov, Grunwehr, one catapult, two peon and several warlocks and necromancers. The enemy city is in the southwest. That is you have to go around the forest to get there before him. There are catapults along the way, encased in fence armor. There are three method of their destruction. The first is physical cue The second one is magical. The third - kami- kaze. We will use the first one. Take it high-speed Grunwehr and drive it to approaches to the catapult. As soon as she will shoot, take your catapult, which must be ready, and show her the target. Take control of the grenver again and begin maneuver in a circle on a small distance standing, but not close, from the fence. Yours the catapult will do everything automatically.By the way, along with the enemy's catapults you your two catapults may meet - captive. To free them, destroy them corner of the cage with targeted fire from a catapult (pictogram "fist") and let your soldier If you're tired of constant attacks Scorpios, take a walk with a catapult down-right. The wizard is sitting there. Also for fence It seems like this is their fashion. Looks like You've come to the most interesting part. Similar rushing towards the enemy’s camp, lay siege to it from spiders. If someone will kohtpatako- Well, turn him into a skeleton, but keep it in place to protect the rest of his army. The enemy has two catapults - you. One on the right, the other on the left. And the city consists of: a tower, a sawmill, a church, nurseries, fortresses, fortifications, forges, fortresses post and six huts. In general, not a sickly go- gen. Now try your best, npumehu skill and defeat the enemy. I'm on you I hope! Black Raven. Episode 15. "The Demons Strike Back." Absolutely simple level. Passed for 20 minutes. Probably Slava changed something wise. I'm telling you the technology. You take several soldiers (more than two) and you're walking alongdirection EAST. There for you there will be a small fence that guarded by a couple of soldiers, and behind him whole six bonebreakers. Touch them and they become chickpeas under your control. Now create peons and make money. Fortunately, the mine is nearby, and there’s a lot of money in it (you don’t even need that much) but). Our goal is the "demon" spell. Izu- you drink it and start using all the money to create give warlocks. Starting with some of them quantity, the enemy simply cannot do anything answer them and die the death of the brave. Although he had a city, God forbid. In his there were two mines within the area: 50,000 and 100,000 gold. Isn't it bad? In short, exactly but eliminate the catapults, and then magic nicks who create backbiters. Very They're already pestering me. After this, arrange a decomposition rum in their home. And it’s a shame - almost not resist :) Black Raven. Episode 16. "Stolny grad". Oddly enough, it is also relatively simple the same level if you develop a strategy. First of all, destroy the two catapults Tivnik To do this, run under their noses grünwehr, forcing them to do the first shot, and then use your catapults- you, directing them towards the enemy. Don't stop waimaneuver the grenver. And now I I’ll tell you how you can win practically completely without loss. Apparently Slava still tried to get the player out of the marriage a place, gave money, forests, provided I even thought it was a construction site. Yes, that's just it you can do without it. Take the peon and walk up with it. At the same time time to line up all your soldiers along boundaries of the playing field, in case of enemy catapults. When the peon comes will be in place, cut down this structure - ru in the forest: ZZWW.. ZWWFF ZWW.F ZWW.F ZWW.F ZWW..where W - water, F - forest, (.) - empty space, Z - fence. After this, adjust the catapult, and destroy the corner of the fence with targeted fire. You can withdraw the catapult. But bring the warlocks and place them on three empty spaces along forests. When _UPPER_ is completely over- dressed up with manna, cast a spell on the “demon”. If you did everything right, the demon will appear behind the isthmus of the forest. After this you can Feel free to go and do whatever you want. Time do a circular rearrangement from time to time warlocks and create another demon. Yes and no forget about the bridge in the center, there is usually co- the company is taking over. See if it's not there catapults, then you can safely fail yours. And then use the necromancer. Semi- There are still troops on enemy territory. Yes, by the way, the TEMPLE is in the upper left- corner, but with its destruction the game is not ends, so you don't have to topo- drink. You will only have to get closer to cut a hole in the bottom line at the end and launch a catapult there to destroy marriage of a catapult chained in a fence enemy. That's basically all. He such a difficult game. Although there is still a levelno complexity :) But this is already for professionals national gamers. Black Raven. Afterword. "Useful tips." 1. Use the slightest advantage to achieving results. 2. Attack one at a time, not one at one. This way you will withdraw faster disable the enemy and reduce your losses. 3. When performing witchcraft, creating spiders or demons, if the place near the wizard is occupied then, then a witchcraft creature is created on nearest place. This can be used to fight and create creatures out of reach nom area of the map. 4. To attack the catapult, chained into the fence, use the technique: take- mi fast moving character (modernized Grunwehr) and his catapult Moving the grünwehr on a catalytic remote control, immediately give your catapult co- manda to attack the enemy. Immediately re- go to control the grünver. Skillfully ma- Neutralize him and catapult him evennot will hurt. Soon your catapult will do your own business. 5. If the enemy is targeting your person - , then he will pursue him. Take- Mi your character and drive him around available map without engaging them in battle. Drive a faster one to that place character, or langolier. He's neat eliminates the danger. 6. Actively use the geography of the area. Various woods, water, etc. He forget about engineering structures. Their can be made in the forest (narrow passages for langoliers), from fence- kov (pen for langoliers and cat- remote control) and even from buildings! 7. Use your magical vision wisely. Cha- most of all it is not needed and is used only from an excess of manna. And even more so with using this description :) 8. Come up with non-standard solutions for stan- gift problems. Play and win! All the best, Pimenov Valentin ________________________________

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