Черный ворон
игра за кунгов.
music by MIDISOFT
(C)PIMENOV VALENTIN'1998
_______________________________
Black Raven. Episode 1.
"There is no salvation."
Kteaching your comrades was captured by
treacherous people. If you don't rescue them -
I mean, consider them dead. Best
go immediately to the northeast, and, going around
forest in the north, you will immediately find 4
his friends - three Grunvers and one
go kunga. Now there are four of you. Try hard
lure the enemy inside the fence, there with
it is easier to deal with them, and they attack
alone. Revenge has been accomplished! Now we need
save the others. The closest friend finds-
in the northwest. Naturally, he
They protect us, but now we don’t care.
The main thing is to keep the pace. Don't stop
on the spot, unless urgently required
small circumstances.Attack with a group
for one enemy - so he’s faster
will die. Having caught up with the business in the north, we departed
head south. They are already waiting for you there -
xia... Both friends and enemies. You saved another
Well done to your comrade. True
several soldiers died brave deaths, not
despair - we will avenge them. Search in
in the southern forest, there were crowds of people there.
Go around the woods, there is a small ambush-
tava. Yes, you are close to the goal, only a few
seven a little. Go quickly to the north
ro-eastern border, the rest hang out there
enemy's ki. I think you'll join them -
you're looking...
The path is clear - move on!
Black Raven. Episode 2.
"chess study".
So, are you ready for the task yet? Well done!
Grab two peons and send them down the mine
in the southeast (very close to 47 ingots
gold). Let them be miners. Soldier
don't take you too far from the camp yet - there's...
scoop for the cool - you're not like that yet. Obs-
go to the area near your settlement,
to make it easier to track your movements
enemy, and quickly move closer to
home, your two are already waiting for you there
human friends. You can kill them, but only
don't try their meattaste, it's absolutely
tasteless. There is never too much money. Buy
a couple of peasant miners. Having dialed the pain-
More resources, bribe the army. What do you have
now they are kids in the sandbox,
compared to legions of people. But don't be afraid
and the legions will fall under skillful leadership
experienced warrior. When you decide you're ready,
go stay in the southeast, there
They have been waiting for you for a long time, and sometimes they even come
guys, they are dragging your peons by force into
guests. And there’s a small town there - pa-
ra hut, settlement and fortress. That's not the way-
baby, one name. Attack the town
through a passage cut in the forest, along the edge
two ambushes await you in the forest pits - at
There’s no need to run into them just yet. Destroy
first all the soldiers, then get to work
fortress. If any peasant
will interfere, npepbu it, but don’t deprive it
life, time is expensive to chase after them. Sha-
Guys crowded west along the southern border.
A delegation of 2 soldiers is waiting for you there.
The meeting was held in a warm, friendly
an environment of mutual understanding and support.
Go a little further west. There should-
to be a bigger mine. Yes, and they hang out there
not so often. There are two more mines left
east and northeast. If you are from
you don’t take them, make sure that the enemy
didn’t take it - put a couple of soldiers in re-
legless bench press. Near the eastern mine
a few more are hanging aroundsoldiers, but
you can leave it for a snack, if only you
you're not going to go to that mine
expedition. There is only one village left in the
bepo-west. It's the same as what you are
already visited, but the defenders there
more. Act proactively, but without self-
modeling activity. Leave the main forces un-
far away, arranging them in a checkerboard pattern -
ke. Conduct reconnaissance with one soldier in re-
press “not attack” (arrow on the shield),
so that if he is accidentally hit, he will not
If I got involved in a fight, they would beat me to death.
Draw back to your core strengths. Withered-
the soldiers hovering behind you are potential
cadavers. Repeat this several times. Thief
When you go to the city, do the same as in
last time - first of all destroy
fortress - stupid people can't do it
rebuild. If you succeeded -
the trouble is in your pocket - you will do it yourself!
Black Raven. Episode 3.
"langolier -
threat of humanity."
Your task is to train the Langoliers and
destroy Saratov-Selo. No luck Sarah-
toby, because you got down to business! Geog-
The physical arrangement is as follows: you find
you live in the southeastcards, opponent on
north. There is one direct route to Sa-
patob, but we won’t go there right away. B
center of the island map. He is isolated from
enemy, but he has two bridges, and you can
walk around it in circles. If you go to the north
ver from your town, after the transition
bridge you will see a narrow passage, a mine and
two guards with bows. Not on them yet
attack - arms (and bows) are short.
First, create more peons and send
them to mine gold in the southwest. There's a hundred
it's a mine with 196 ingots. Nearby not far away
place your entire small army.
Hanpabb its strength to create and maintain
formation of an army of a given size. Enough
five peons to ensure uninterrupted
new delivery of gold. Try to protect
organize so that the enemy loses
more soldiers than you. For normal
functioning you will have to build
sawmill and 4 huts. When you save up
more money, upgrade the arrows.
After this, you need to send two or three lan-
golerov to the northwest, to the very corner
cards. There is a mine there from which
The little people are actively seeking gold. In prin-
you can destroy her - she is not for you
will be needed. There is another place
where you can easily spoil the damned
from the offspring. To do this, take two or three lan-
golers and send them along the right edge of the map
to the north. There will belittle walker,
behind which there is a mine. Ee, of course, oh-
they hurt, but you can handle it. After this de-
bark "CMUP-ON" and everything is OK. On this site
a lot of peasants will be blown up. Next
there are no difficulties. Having accumulated more
(to capacity) troops, send him to the pe-
penpabe and force the bridge. If the southern mine
ended, transfer the peons to the north
ro-eastern, where the ambush is, just need to
clear the corridor wider. If the forest is not
needed, then you can throw it after cutting it down
it and continue cutting it down. Victory is near.
Don't stop!
Black Raven. Episode 4.
"necromancer's hat."
You need to restore the Bu- fortress
Thor-goal. To do this, you will need-
there is money. There are five mines on the map. Grab it
all your peons and lead them to the southwest.
Right after bopotukamu it will seem pretty
big mine. Since she is close, then...
you won't need many miners - there will be enough
exactly four. The enemy clusters in the corners.
Only the upper right corner is free. In
all the rest were settled by little people. First
Destroy one of the lower towns. B
There is a church on the left. Although it seemed to me
that you will cope faster with the right one. By the way-
you, block access tolower central
mine, otherwise they’ll just stick out like cockroaches. He
hurry up with the construction of the sawmill. Money
will be useful for soldiers, especially since
they don't need forests. With a quick onslaught
see the southwestern village. But leave it
at least two soldiers near your village
to prevent a surprise attack.
By the way, if the nearby mine runs out,
The lower one is at your disposal. Now re-
mectucb on the left edge to the middle. Blo-
destroy the mine located there. Place
soldier in checkerboard pattern. Enemy
peasants, having stumbled upon such a building,
tion, die most effectively. Now,
when the enemy's attacks became less painful
We can think about developing infrastructure
tours. Build a sawmill and a sanctuary. Izu-
chi spell "resurrection of the dead" - it
will provide an opportunity from the corpses of his own and others
soldiers and peasants to make skeletal warriors
new They are not very effective, but if
all together... Set up two necromancers -
we are near the left shaft, where you already have
there is an ambush. Once the peasant is killed,
make a skeleton out of it. Groups by
three or four skeletons attack the enemy. On
don't waste your energy on the peasants, the first thing you do is...
put the enemy priest out of action, otherwise he
The doctor is trying to heal them all the time.
Once the priest is killed, you can safely
move the main forces into battle. them to
By then you should have enough
but... Afterliquidate the soldiers, get to work
buildings in the following order: fortress,
fortification, three remaining houses. If ig-
ra has not ended, make a forced march to
east, there are probably peasants left there
or maybe a couple of soldiers. Don't be afraid of anything
- you won!
Black Raven. Episode 5.
"Atomic explosion."
Don't be afraid of frost, stay on the ice
road. It's easy to say. In general, do
not difficult either. To your right is small
mine. Grab all the peasants and loot them.
Build some shacks to provide
itself as a reserve of expansion. At the same time
maintain a given number of soldiers.
Get to the mine in the center of the playing field
and walk horizontally along the entire length -
nii maps. Go through everything below
line, so it will be easier for you to follow
follow the movement suddenly surging
th enemy. Provide modernization of booms and
create only langoliers. When mine
ends, move to the central one.
However, there is a party near the bridge.
It should be accelerated, but don’t chase it
we reach the city itself, there are a lot of people there.
If it turns out that your langolier
very little energy, there istwo ways: either
walk them around the lake to have
an idea of the situation, or send
it in the upper right corner. There is
mine. Place it above the shaft, it won’t protrude
solder to the left, and set the mode to "do not move-
", then it will be neatly liquidated
to pick up the peasants who came up. However, they may
not only peasants should approach, in such a case
Please update your post on time. To the town for now
don't bother, I'll tell you what's there.
It consists of (from left to right): fortress,
two huts, a church and behind the fence: a forge
tsa, settlement, sawmill, second fortress
and two huts. Is the disposition clear? In such a case
It is clear that we must attack from the left
flank. But be careful! Always have
money in reserve for two or three langoliers.
Or keep a group of two or three near the mine
Langoliers and necromancer. The point is that
the enemy really likes to go around the lake from the east
ka and stealthily attack your peons.
You can direct the resulting skeletons
in the thick of battle. Now you shouldn't
be problems. Consistently, from the right to -
to the left, destroy enemy buildings. First
fortress, then everything else. If you
necromancer's energy has accumulated, extinguish the
so many people scurrying around and always repairing
peasants, they will make good skeletons
us. Do not allow repairmen into buildings, but
and don't chase them all over the field. Here we go
everything. Next level loading...Black Raven. Episode 6.
"Grisolda the Witch."
With the help of the red demons, free the wise
I give Grizolda. Okay, no problem. Grab it
all the demons and send them to the middle
fields. As soon as they move away, grab the pau-
kov, and there too. The fact is that the number
Dovish creatures have a limited lifespan
neither. In the middle of the field there will be a small
mess with bone breakers. Don't be afraid of them.
The main thing is to attack one at a time,
but don’t allow unnecessary running around either. Spiders
will also come in handy. When all the bone breakers are used
chezli, take everyone who remained and downwards
pabo, we need to split up there. Demons on-
up, spiders down :). Demons will meet
bonebreakers, several crawlers, and soldiers.
Try to eliminate as many as possible
enemies. But if it didn’t work out, nothing.
Meanwhile, let the spiders go around the walls and
on the right side they will enter the room. There
there are two soldiers. Destroy them and you
you will save the peon. At the same time, without haste,
bring your remaining soldiers to the very
bottom of the screen. Don't risk Peon yet. Let
will sit out. Complete with all your fighting forces
forced march to the lower left corner. There for-
a gang of priests sat down (they have a nest there,
probably). When you doyou'll find it
help myself - two soldiers and one grun-
faith. Move everyone to the left
up. There somewhere the sliders must be half-
zat. You can stop them if you want.
Carefully bring the peon to that area. He
needed to open the door. If you both-
if you look at all the walls, you will see a small one
door at top left. Meanwhile, run
near the bottom wall with all the soldiers. Enemy
inside will be distracted and will not hear the sound
breakable door. Come inside as a peon and
free Grizolda. Grab them both and you-
move. If you saw the exit (in the upper right-
corner of the map), then leave the soldiers at the
treatment. If it's black, then take grun-
bepob and quickly go there to clarify the situation
new and stripping. Soldiers, peon and gris
The zoldas trudge at the same speed. If
you will see that a rider is catching up with you,
speak to the soldiers and stop him. Peon and
Grisolda continues on her way at this time.
If you did everything according to the rules, the path to
freedom is pure.
Black Raven. Episode 7.
"White Islands."
Yes, now you have to sweat. For
Let me begin by explaining the disposition. Imagine
field for playing tic-tac-toe, and npohy-
measure the fields from left to right,from top to bottom
one to nine. Your town is located
on the island (2). Enemy town on
(8). The mines are located at (4), (5), (7), (8).
Of course, the enemy has the most fun. Spicy
they are connected by walkways vertically and along
horizontal, only at (5) central
there are no horizontal walkways. By the way
islands (8) and (9) are one large island
ditch Yes, you can only build near
tracks, and the tracks are located on (1), (3)
and (7) islands. What's on your island
- you can’t build a single house there - ne-
overpopulation.
Loaded? Now take action! Grab neo-
on and on the construction site, you need to build a shack
on (2) island. There's only one place
where you can build - you will find it yourself. Os-
tal for gold mining on (5) island.
Expect to be frequently visited
broadcast to guests. Both right and left, only
not from below unless you're too far away
run down. The builder, when finished,
go get some gold - it’s more needed
everything. Build another one on the island (3)
hut and blacksmith shop. As soon as they appear
money and you have enough soldiers, do
upgrade your sword or shield. If they attack
give, fight back and restore the army
soldiers - there is still a shortage of timber. Created
Don't let the skeleton necromancer go far.
Let them stand in the forefront of defense.
When you save money,upgrade your arrows
to the maximum. Now you can get one
him peon the forest, and create archers.
Buildings are built on the lake (3), but not up to
let the enemies go there if they go there,
distract them and kill them. Actively raise money.
Once they run out, go to the island
(4), there is another mine. Don't let it happen
so that a stray peon wanders onto the skeleton (7),
there is an ambush there, he will only attract
yourself an enemy. By the way, you know that the enemy
pulls gold from mines on the islands (7) and
(8). If you knock him out on the 7th, you'll weaken him.
him, although he already has quite a lot
I made some money for myself. If near a fight
the priest is hanging out, use the following
tactics - as soon as someone is killed, pre-
grow him into a skeleton and attack the holy
puppy - this will distract him a little. Pro-
rush to the enemy island on the left side.
There is least resistance there. On the rest
pobe are: fortress, forge, church
kobb, fortification, stable, sawmill, cre-
post and 4 huts. Destroy first
fortresses, but you yourself know what is needed
do. Don't stop there!
Black Raven. Episode 8.
"Traitors".
The traitor kungs took refuge in the murash. Find
kill them! Mainthe difficulty is
the one who is stronger. If you immediately push on
enemy, then there is little chance. Moreover,
that he has weapons of mass destruction
niya is a catapult, and not just one, but the one
she's alone. At first there are not too many attacks
a lot - they let you turn around, feed you on
slaughter There are 3 mines in the game. Alone,
next to which the peons start, the other -
approximately in the middle of the field, on one side
fenced off by forest, the third is in the lower right
in the corner - under the enemy’s side. This
very strange, considering that he has
there is no fortress or any
buildings that produce people. Corresponding
There are definitely no annoying peasants, that’s all
time trying to repair something.
First, build a sawmill and try
upgrade arrows. About feasibility
construction of a forge, one can argue, so
how to build catapults is still not yes-
blow. So the only way is
this is an increase in numerical superiority.
It’s better to pull money from the central mine
- it is closer, but it is advisable to put
there are one or two Langoliers near her, because
that they will attack... They will do this
Scorpion suicide squads (hint?). B
In the main city, their siege can be endured.
Can noctoutb engineering structures in
in the form of a fence along the route ckopnu-
it is, but it often breaks down and requires
repair. Form a group of five or sixgrünvers and take them to the upper left
corner of the map, they are waiting for their bpeme-
neither. After a while the enemy will stop
his periodic attacks and will climb all over
with its power on you. Everything is needed here
your skill. He will bring out all the catapults -
You're on the battlefield, but don't get distracted just yet
on them. Be in the thick of things and they won't
They will shoot for fear of hurting their own people. When everything
enemy troops will leave the lair, take
secret group and head south. Pe-
crossing the bridge, kill everyone first,
who is still there, and then build everything -
ki. There are only five of them - four huts and one
forge. You don't have to take care of your own
buildings, the main thing is to defeat the enemy. The most
difficult - to destroy the remaining catapults -
you. Theoretically, a high-speed grünver
can do it alone, only he should
move all the time, otherwise he will be killed.
Save in critical areas of the battle.
Believe me, if someone passed, then you will pass too -
come on!
Black Raven. Episode 9.
"Spiders Strike Back."
Join forces on the Quiet River and knock out the enemy
from the city. You are given two squads. Actually
This level is also very easy and passable.
lasts withoutshipments the first time. Allow
I just want to give you some advice.
Develop primarily from the left base.
Leave the right one for timber extraction and construction.
hut That is do not move soldiers from
right base. Take two peons and send
first cut down the forest to the right-top of
base, and when it ends there, then at the forest
array on the left. And believe me, you will be attacked
they won't.
Take the peons and lead them to the mine with
right side of the base. There are 17,000 in it -
enough for a start. Don't worry, it's nearby
there is another mine, as much as 24,000! Take it
catapult and lock it behind the little one
forest near the base. While the enemy is circumventing the
juice, the catapult will easily destroy it. Pro-
believe it on the first group of scorpios and
horsemen Then take three or four people
bye warriors and run along the left edge to the top
- the wizard was hiding there. If he doesn't like
interfere, he will continue to pester you.
After that, come back immediately. Resources
will be quite enough, so first
it is necessary to develop the infrastructure of the base, and then
already make forays. Upgrade
arrows, sword and shield. Build a tower of darkness and
learn the spider spell. Now create
two or three warlocks, they will ensure safe
continuous supply of spiders. Now you can
run along the shore and look at the observa-
tahobky. As you will see, the bridge over the river
ku blocked on both sidesgroups
archers. It's best to point them out
groups of skeletons that will be in abundance
appear after regular enemy raids.
Gradually, as you develop, tighten up
forces to the north, trying not to get hit
catapult fire. Place it behind the fishing line
get your catapult or two, they'll scare you away
enemy or stop him if he wants to
mouth Start your attack on the village with spiders.
Having blocked all the streets with them, bring out the catapults
you and the Langoliers. Let the Grunvers work
on hand. Having destroyed all the buildings, re-
go to the eastern section. Difficulties
should not arise. Central cata-
remote control you can destroy at the last
In fact, it doesn't really interfere. Closer to the final
connect your eastern base, two cre-
Posts create soldiers faster than one.
Push, and you will clear the Quiet River from
bad people.
Black Raven. Episode 10.
"Steppe and steppe all around."
Ensure the delivery of timber, block the bridge,
kill everyone. The level is not very difficult.
Near the base there is a mine at 42000.
However, the forest will not last long, behind it
you'll have to run north. By the way, on this
Vera there is another mine, there are 26,000. OnThere are also two mines on the enemy shore.
In this level, your main weapon is
child catapult. Place three catapults
near the bridge and several foot soldiers plus
bone breaker. They will block movement
the death of enemy soldiers and peasants. Take it
sabotage group of three or four fast
mobile grunvers and run across the bridge to
south. There is the abode of magicians - a tower and
hut You don't have to chase the peasants -
and it will come to them - later. Lead to
the bridge of all your warlocks and necromancers.
They will ensure constant attacks on the enemy
some positions. These positions consist of three
parts. Left: stables, fortification, fortress
post, sawmill, two huts. In the middle
four huts. Right: ancient settlement, church,
a forge, a fortress and two huts. The first de-
crowbar attack the right side. When everything is there
will be done, you can unlock the bridge
and move all your forces towards the enemy. First of all
destroy his catapult and then everyone
the rest of the soldiers. After this, as usual
but, fortress, etc. Simple level
no more hints needed. Go for it!
Black Raven. Episode 11.
"Battle of magicians in a magical forest."
The level can be completed without problems, only
you need to carefully learn suchspells like "skeleton" and "spider". If
this is done, then there will be no problems
hukhet.
Go left with the bone crusher. There you will see
you're a soldier. Don't stand on ceremony with him for long.
It will later make an excellent skeleton.
After that, take all the warlocks and necro-
mahtob and take them to the niche that
covered the soldier. Arrange them like this
so that the necromancers stay away, and the var-
locks closer to the exit. And wait. As soon as
an enemy will appear on the horizon, create
all spider warlocks. They will fill everything
passages. Very useful to arrange spiders
so that their active number
exceeded this number among scorpions, then
you'll end up with some
number of spiders, when completely exterminated
lazy scorpions. Enemy nests are found
are located in the upper corners - left and right.
There are several wizards there and
priests. Plus this in the right corner
there is a catapult, and all over the garden there are
ambush archers and other soldiers.
Attack the top left corner first, like this
Why is there no catapult there? Kill first
priests, then wizards. If
they are going to cast a spell - to release scorpions, not
pay attention, don't get distracted. When with
left corner will be finished, the number of attack-
burning scorpions will decrease and you can
send excess spiders for elimination
focal points of tension, for example in the right
top corner. Again, attack everyone quickly
pom, but wisely. Arrange the spiders in order
in a running order, not in a row, but through some
dig distance. Thus the catapult
cannot destroy the overwhelming pain-
most of your spiders. Having burst into la-
Geez, throw one or two spiders on the boat
remote control, and let the rest deal with
priests. The wizards, as always, are on
snack. That's it. Nothing complicated.
Black Raven. Episode 12.
"Save Grizolda again."
No, it seems to me that this Grisolda herself
strives to be captured. For the second time
I have to rescue her. Okay, pris-
we're dumb. You are in a maze, and
There is no current of fresh strength visible. But that's not true
in the depths of prisons they wait for their release
your comrades. Take one peon
and all the soldiers and lead left to the door. Ak-
kypatho line them up near the passage and let them go
peon open the door. Be careful - for
Anyone can be hiding there, for example
bone crusher Although, if you have enough
exactly on time, you can explore all the games
poboe space with spells
necromancer. The magic slide is located
slightly above the center of the field, and Grisold behind-mypobaha is to the left of the slide, almost next to it, but
to get from prison to freedom, she
you have to go a long way. Come on in
carefully through the labyrinth, behind the walls there may be
meet archers who shoot
further than your langoliers. Skillfully use
use the "skeleton" spell. From him
with your power you will be able to see distant places-
ta. In general, there is no special strategy here;
I'll just give you some advice.
If you've looked around and haven't found it,
how to get to the center of the field, pay attention
mania on the lower left corner inaccessible
area, there is a locked door,
which is a little different from others
it looked as if they had already tried to break her.
Bring the peon there, he will finish what he started
unknown.
Remember that it is not necessary to destroy everyone
enemy soldier, but you just need to bring
Grisold before leaving. When you come to Ma-
mountain slide, attack the archers first
kov, and then retreat without getting involved in
battle (arrow icon). While the archers
distracted, see Grizolda off, just os-
be careful not to hurt her.
Save in stable places more often,
but not all shipments to one place, but to
different, maybe you can fix something in
stage already passed.
Black Raven. Episode 13."The hour of freedom is near."
You have a fortification, a fortress, a sanctuary,
a sawmill and two huts. A small army
but there are no peons at all. But there is money for
their purchase. But there is no food at their npokopm. You-
There is only one move - you have to kill someone. In general,
grab half the army and go east.
Two wizards are sitting there and gathering
cast spells with scorpions. Teach them good things
manners. During the time you were running, th-
friends visited family, and you got
opportunity to buy peons. Do it
immediately. Near the base there is a checkpoint
ta. That's enough for the first time, and then you'll understand...
If you go to the northeast, there is more. U
There are two ways for you: direct and roundabout.
The straight line is across the bridge in the middle of the field.
We have already walked this way and everything is fine. Ho
if you like to experiment, then here you go
you have one more option. Across the river there is
another bridge. It is located right next to the forest
the edge of the screen and, in addition, is covered with forest.
But imagine that you cut a narrow hole
walker and began to send spiders there, and
the guard left a catapult, in case
kohtpataku. In this way it is also possible to
beat success. Choose what is closest to you. B
in general the level is quite standard and
You won’t have to rack your brain too much. La-
the hero of people consists of two parts: one incenter, and the other in the southeast. Cent-
the central one contains: a tower, a church, a cre-
post, a settlement, two huts and a mine under the bo-
com. The other is a church, a fortress, a forge,
a sawmill, a fortification and as many as six huts! B
In general, the level is not difficult, you can
You will pass it the first or second time.
Black Raven. Episode 14.
"Hell Road".
This level will require all your
their talents in the field of personnel management
Zhami. You are given six kungs, lan-
Golerov, Grunwehr, one catapult, two
peon and several warlocks and necromancers.
The enemy city is in the southwest. That is
you have to go around the forest to get there
before him. There are catapults along the way,
encased in fence armor. There are three
method of their destruction. The first is physical
cue The second one is magical. The third - kami-
kaze. We will use the first one. Take it
high-speed Grunwehr and drive it to
approaches to the catapult. As soon as she
will shoot, take your catapult, which
must be ready, and show her the target.
Take control of the grenver again and begin
maneuver in a circle on a small distance
standing, but not close, from the fence. Yours
the catapult will do everything automatically.By the way, along with the enemy's catapults you
your two catapults may meet -
captive. To free them, destroy them
corner of the cage with targeted fire from a catapult
(pictogram "fist") and let your
soldier If you're tired of constant attacks
Scorpios, take a walk with a catapult
down-right. The wizard is sitting there. Also for
fence It seems like this is their fashion. Looks like
You've come to the most interesting part. Similar
rushing towards the enemy’s camp, lay siege to it
from spiders. If someone will kohtpatako-
Well, turn him into a skeleton, but
keep it in place to protect the rest
of his army. The enemy has two catapults -
you. One on the right, the other on the left. And the city
consists of: a tower, a sawmill, a church,
nurseries, fortresses, fortifications, forges, fortresses
post and six huts. In general, not a sickly go-
gen. Now try your best, npumehu
skill and defeat the enemy. I'm on you
I hope!
Black Raven. Episode 15.
"The Demons Strike Back."
Absolutely simple level. Passed for
20 minutes. Probably Slava changed something
wise. I'm telling you the technology.
You take several soldiers (more than two) and
you're walking alongdirection EAST. There for you
there will be a small fence that
guarded by a couple of soldiers, and behind him whole
six bonebreakers. Touch them and they become
chickpeas under your control. Now create
peons and make money. Fortunately, the mine is nearby,
and there’s a lot of money in it (you don’t even need that much)
but). Our goal is the "demon" spell. Izu-
you drink it and start using all the money to create
give warlocks. Starting with some of them
quantity, the enemy simply cannot do anything
answer them and die the death of the brave.
Although he had a city, God forbid. In his
there were two mines within the area: 50,000 and
100,000 gold. Isn't it bad? In short, exactly
but eliminate the catapults, and then magic
nicks who create backbiters. Very
They're already pestering me. After this, arrange a decomposition
rum in their home. And it’s a shame - almost not
resist :)
Black Raven. Episode 16.
"Stolny grad".
Oddly enough, it is also relatively simple
the same level if you develop a strategy.
First of all, destroy the two catapults
Tivnik To do this, run under their noses
grünwehr, forcing them to do the first
shot, and then use your catapults-
you, directing them towards the enemy. Don't stop
waimaneuver the grenver. And now I
I’ll tell you how you can win practically
completely without loss. Apparently Slava
still tried to get the player out of the marriage
a place, gave money, forests, provided
I even thought it was a construction site. Yes, that's just it
you can do without it.
Take the peon and walk up with it. At the same time
time to line up all your soldiers along
boundaries of the playing field, in case
of enemy catapults. When the peon comes
will be in place, cut down this structure -
ru in the forest:
ZZWW..
ZWWFF
ZWW.F
ZWW.F
ZWW.F
ZWW..where W - water, F - forest,
(.) - empty space, Z - fence.
After this, adjust the catapult, and
destroy the corner of the fence with targeted fire. You can
withdraw the catapult. But bring the warlocks
and place them on three empty spaces along
forests. When _UPPER_ is completely over-
dressed up with manna, cast a spell on the “demon”. If you
did everything right, the demon will appear behind
the isthmus of the forest. After this you can
Feel free to go and do whatever you want. Time
do a circular rearrangement from time to time
warlocks and create another demon. Yes and no
forget about the bridge in the center, there is usually co-
the company is taking over. See if it's not there
catapults, then you can safely fail
yours. And then use the necromancer. Semi-
There are still troops on enemy territory.
Yes, by the way, the TEMPLE is in the upper left-
corner, but with its destruction the game is not
ends, so you don't have to topo-
drink. You will only have to get closer to
cut a hole in the bottom line at the end
and launch a catapult there to destroy
marriage of a catapult chained in a fence
enemy. That's basically all. He
such a difficult game. Although there is still a levelno complexity :) But this is already for professionals
national gamers.
Black Raven. Afterword.
"Useful tips."
1. Use the slightest advantage to
achieving results.
2. Attack one at a time, not one at
one. This way you will withdraw faster
disable the enemy and reduce your losses.
3. When performing witchcraft, creating spiders or
demons, if the place near the wizard is occupied
then, then a witchcraft creature is created on
nearest place. This can be used
to fight and create creatures out of reach
nom area of the map.
4. To attack the catapult, chained
into the fence, use the technique: take-
mi fast moving character
(modernized Grunwehr) and his
catapult Moving the grünwehr on a catalytic
remote control, immediately give your catapult co-
manda to attack the enemy. Immediately re-
go to control the grünver. Skillfully ma-
Neutralize him and catapult him evennot
will hurt. Soon your catapult will do
your own business.
5. If the enemy is targeting your person -
, then he will pursue him. Take-
Mi your character and drive him around
available map without engaging them in battle.
Drive a faster one to that place
character, or langolier. He's neat
eliminates the danger.
6. Actively use the geography of the area.
Various woods, water, etc. He
forget about engineering structures. Their
can be made in the forest (narrow
passages for langoliers), from fence-
kov (pen for langoliers and cat-
remote control) and even from buildings!
7. Use your magical vision wisely. Cha-
most of all it is not needed and is used
only from an excess of manna. And even more so with
using this description :)
8. Come up with non-standard solutions for stan-
gift problems.
Play and win!
All the best,
Pimenov Valentin
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