Toys - Adventures: Details. Thoughts on near-adventure topics.

ZX Format #08
THOUGHTS ON NEAR-ADVENTURE TOPICS
                               
music by COOPER                
(C)Alex ASP 1998               
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   Good health, dear reader
tel! It's been a while since I wrote completely
crazy texts about nothing, so at least for this
Once in a while I scribble something. I hope no one
on me for this liberty too much
won't be offended.                             
   As the constant
ZF reader, almost from issue 5
every time another crazy one appears
fantasy on the theme of some adventure
toys. A more attentive reader,
correct, I was able to notice that these adven-
tyr is the same manufacturing company, and
namely Delta 4. And this is no coincidence. Somehow
it is not interesting to describe those games where
there are no dialogues, events are minor
interesting, and all actions consist only
in passing as many as possible
locations and thoughtless use of some
items to others. For these games,
Of course, the games of many others do not apply
companies, but perhaps it’s up to themwhen-
yes, it will come someday, especially since you can find it
complete solution to any game very, very
ma it’s not difficult (I prefer to go through
games without the latest, if there are problems digging
in the code).  Delta 4 may have been selected
because these games fell into my hands
one of the first and one of the first
were completed to the end. Be that as it may-
lol, but that's how it happened.                
   Now about the other two texts
tov that can be found in this issue.
The first of them is a story about Delta 4 itself.
It turned out a little chaotic, but du-
I hope you have at least some idea about the company
will give.  By the way, I never came to you
thought of visiting Delta 4 itself? No? And such
the chance, however, is somewhat virtual,
you are, but I’ll say more about that below.
The second text is another delusional fan-
tazia, and about him we are now talking
we talk.                                 
   It turned out that this time instead of one...
of parody madness you will get whole
two.  It happened completely by accident.
At first there was just text, then a piece
this text somehow smoothly flowed by itself
petek into the algorithm, then the algorithm no less
smoothly transformed into an excerpt from
magazine, and he himself increased his
size, and even multiplied, and there were more of them
two.  Strange things like this happen
when editing your own text. Mo-
well, everything turned out to beultimately
how exaggerated, but, in my opinion, the essence
reflects things well.  In case something happens
I apologize in advance. Yes, reduction of civil protection
comes either from Mud-Earth or from
Grandolph knows him.                     
   The second part of "Bolotnik" presents
by myself (oh, I forgot the right word), like,
irrational labyrinth, in short a labyrinth,
where after you go right and
then turn left, you can get completely into
another room. Something similar can be seen
also in "Mindfighter". There is no
how many methods of dealing with such things, I
I’ll give here the one I use -
I am.  In short, take the ordinary
checkered piece of paper and draw a table
tsa type:                                 
                               
+--+-------------+-+--+--+--+--+--+--+--+
|NN|Name |N| S| E| W| U| D|SE|NE|
+--+------------+-+--+--+--+--+--+--+--+
| 1|obj:egg   | |  | 2|  |  |  | 0|12|
| 2|junction  |3|  | 1|10|  |  |  |  |
| 3|stuffy   | | 2| 4|  |  |15| 6|  |+--+------------+-+--+--+--+--+--+--+--+
                               
 If necessary, you can add or remove
some speakers.  In column NN we enter
numbers in order, next - name
locations, if any, as in "Mindfigh-
ter", or, in the absence of such, as in
"The Boggit", we enter something understandable
abbreviation of the first few words of the description
nia locations. If an object is encountered, then
instead of the name of the location we write the name
object, we don’t take it - this is a help
can detect errors in entering data into
table.  Naturally, before starting the
walking need to make shipment and ee
don't overwrite anything else. In the columns
we put points if there is a passage in
this direction. Looking from left to right:
if there is a point, then go there, write down
put the location number in place of the point (be-
is removed from the next line), and repeat,
starting from recording the name of the location, until
until we arrive at the location where
have already visited. In this case we take the following:
take a point from the line and move on. In service
tea, if all the dots are replaced by numbers,
will have to do a little work. We are looking for a passage
from the current location to a location with an unknown
ny direction (there is at least
one point) and, carefully checking with
transition table, go to the desired location
tions, after whichback to the passage
nu.  When the entire maze has been completed,
restart the game and, checking the table
transitions, we go through the maze, collecting
necessary subjects and visiting only necessary
dime (these are not those that cannot be bypassed) lo-
cation. That's all, in a nutshell. Sounds scary
but it’s also unclear, isn’t it? Actually
in fact, everything is quite simple and quite convenient -
but...  The table shows an example for the first
three locations from "The Boggit".            
   What are your thoughts on
what the coming ZF is preparing for us in terms of hell
venture? Honestly, I don't know. In the present
I'm currently translating the system
AD&D rules into Russian, from which you can
but draw some conclusions. Firstly,
the material (in my opinion) is too big,
to print it in an electronic magazine
(the volume is about five megabytes of text without
pictures), and probably dear (author-
(rights reserved by TSR, Inc.). However
less, it’s quite interesting to work on it -
but, from here comes an increase in the priority of pe-
revoda. Secondly, since npuopu increased
tet of translation, for some time reduce-
ZF priority is changed.  Which one is difficult?
say, currently translated
a third of The Book of Magic (working title), and
the total ee volume is about 800k
(at the time of ZF's release, perhaps there will be
two thirds translated).  Despite everything
this is probably for the next issue of the magazine -la another nonsense will be written on the topic
no less than another Delta 4 game, preferably
positive, "Color of Magic", which, in fact,
strictly speaking, my activity is temporary and
will be limited.  If something changes,
then... it’s unlikely.                        
   And finally, the promised virtual
visiting Delta 4: in the second part of the game
just type the company name and you'll get
those to visit them (at the same time you can there
find a rope if you lose it). For
To return to the game, type "Boggit". Here we go
everything.  If this nonsense is not enough for someone, chi-
read the remaining two articles.  And I, meanwhile
In the meantime, I will continue to torment the keyboard.      
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