MILITARY ZONE
(C) KGS Inc. & ArtWork
At the beginning of October, fido slipped through
message with the following content:
"Well, I decided to send a piece of our
new project - one of the quest locations
"War Zone". Sorry, only for those who have
there is a PC...
I can advise realists to find a sign
whom with the PC or wait for the release of the demo-
these.
(C) KGS Inc. & ArtWork..."
Along with this “piece” there were also sprites
you. After consulting, the editors of "ZX-Club" decided to
I read that it is unacceptable to ignore such
wonderful initiative. Yes, and it’s kind of strange...
the fact that the announcement of the ZX game is shown by the owner
tsam "PC"... After sitting for a couple of days, we collected
sprites in a bunch and cooked up on SPECTRUME
what "PiSyushni-" offers to look at
kam".We didn't try to repeat everything "one in
one." Yes, and by releasing a magazine, for the rest
there isn't much time left. In general,
because of the sprite generator we use
called up, the program slowed down significantly -
lives. Some phases of movement had to
trim (the log shell did not allow
turn around), but at least understand
what will the future be like?
the program is possible.
Of course, what we got is not
peak of perfection. Whywe bring ours
Apologies to the authors. We hope that, looking at
this pathetic parody, they will still release it
demo for Speccy and completely rehabilitate -
in the eyes of the public...
So. Exterior view of the new project location
that "War Zone" spektrumists can see
today on the pages of "ZX-Club".
Style - quest (in the Goblin tradition).
DUST OF STAR ROADS
DEMO
GalaxySoft corp. 1997
Somehow, while digging up mountains of FIDO mu-
sorry, I came across a note from such a co-
holding:
"I'm sending you the demo of 'Dust of Star Roads'...
My friends and I are not finishing the game yet
the reason for switching to the damned IBM. Yes
we have a matured project all on the same IBM-
ke. And if you convince us to complete this
demo (can anyone tell me how much we can
make money on this, I think Vacheslav
Mednonogov should know this), then
Another good game will appear on the Spectrum
Ruska..."
The toy is simply wonderful. Graphics
- no words. Yes, and the logic is all right.
It will be a shame if she stays like this
just a "demo"...
Lately, such cases are not uncommon.
A clear example of this: "Pluto-
nia", "Paradise Lost", and many others. A
after all, they were expected, and some are still waiting for them
are looking forward to it.
I would like to appeal to everyone to whom this
the topic is not indifferent: WRITE TO THE AUTHORS!
SUPPORT THEM - MORALLY AND FINANCIALLY -
WHO CAN DO ANYTHING! Remember that everyone, even
the mostshort, the letter increases our
chances to add to your collection of SPECTRUM games.
Addresses where you can contact
by:
606039 Nizhny Novgorod region.
Dzerzhinsk, PO Box 165
606039 Nizhny Novgorod region.
Dzerzhinsk
b-r. Kosmonavtov 12, apt. 64
Labutin Dmitry Yurievich
You can find the game itself in the application,
and now a word to the authors...
Purpose of the game
In the demo version you need to find how
as much material as possible left over from
secret laboratory, and fly away with aste-
Android you are on. About the goal
throughout the game you will learn as the story develops.
jet in the full version of the game.
Control
The game screen is divided into three parts. B
at the top there is a picture, in
in the middle is a text description, and in the bottom
- actually, the control panel.
The game is simultaneously controlled from the keyboard
viatures (Q/A/O/P/SPACE) and Sinclair - joy -
sticks. To perform any action
select the appropriate icon -
mu. Sometimes, it is also necessary to specify one
or two items that will also be
presented in the form of pictograms.
To avoid confusion, the names of the actions
and items are shown above the packaging panel
management. Sometimes you will be asked
list of several numbered
points. To select the one you need, click
the corresponding figure.
In some places in the game you will need
enter a digital code. In such cases,
take four numbers that seem to you
correct. For cancellations not yet completed
commands use the key.
Pictograms
Pictograms are located at the bottom
screen in two rows. Will be described here
only icons for actions. Total of them
twenty:1. Explore
You must select an item, after which
its description will be displayed.
2-5. Go west, north, south, east
Used to move in the appropriate
direction. If you go in any direction
you can’t, then this pictogram will be extinguished
shena.
6. Use
Requires specifying one or two items
Comrade If there are two, then the first one applies
to the second. The results can be the most
diverse.
7-8. Take - Put
You must specify the subject. He disappears from
locations and appears in your inventory and
on the contrary. However, not all items can be
lift.
9. Inventory
Acts similar to the "learn" command,
but for the items you have on
hands.10. climb
Requires the subject to be specified. Used
for vertical movements.
11. Talk
Not implemented in the demo version.
12. Move
Requires the subject to be specified. Used
for moving heavy objects.
13-14. Open - Close
Requires the subject to be specified.
15. break
Requires the subject to be specified. They break down
usually only small items.
16. Give
Not implemented in the demo version.
17. Click
Requires the subject to be specified. Applicable in
mainly to different buttons.
18. Status
Shows your health and acid level
Lord in a spacesuit when he was on you
last time.
19. Wait
Not implemented in the demo version.
20. Service
In the demo version, the items "Save game" and
"Load game" do not work.
Items
There are a lot of items in the game, and therefore
Only the most common ones will be described here.
encountered.
1.Buttons
The most common item in the game. C
they help control most mechanical
nisms. Don't press all the buttons in a row -
sometimes the effect is notvery pleasant.
2. Crevices
Usually, these are the external parts of some
reading devices.
3. Doors, gateways, hatches
Most often these are mechanical devices,
opening with buttons and
automatically closing, although
there are also archaic doors that need
open and close with your own hands.
4. Monitors
They are used to display information that
paradise may vary depending on your
actions.
Useful tips
1. Do not forget to monitor the level of your
health and oxygen.
2. If the message or
otherwise, thenthe action was performed and
created some effect, even if outwardly
what hasn't changed.
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