Interview - Flying^DR: Code creator.

Heresy #10

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                    | Interview with Flying/DR |
                    +---------------------+----- - - part I

(c) Copyright by Flying and Cannibal August, 2oo2 a.d.
                             . . .

Cannibal> Please tell us where your hobbies began
          computers?

Flying> Such a standard first question :) I wonder why
          Does everyone start interviews with him? :)
          Actually, this started quite a long time ago... In the yard
          It was 1988 and I was 12 years old, i.e. I studied in the 6th
          class.  And then one day at school I, returning from
          dining room :) noticed a cute one on the notice board
          such an announcement.  Actually, I was first attracted to
          its unusual appearance for those times - it was
          printed onprinter.  The text said something like
          that "if you want to learn how to work with
          computer technology (not even with
          computers), study computer science, then come
          there."   I have always been fascinated by exact sciences
          (math was my favorite subject) so I
          I was excited to go there.
          Well, I come to this address, but while I was looking
          the right office - I was about 10 minutes late. In short,
          I come in, and everything is already assembled there - it’s so big
          audience and in it - about 50 high school students and
          students!   :) There were no people my age
          one_!  :) And so everyone turns around abruptly and
          they look at me :) Well, my knees are so excited
          shook, my only desire was to get out
          get out of there quickly... So that would be the end of it moe
          passion for computers :), yes the teacher invited
          me into the audience so that I, like, listen too, since I
          interesting. So I stayed there.
          We were studying algorithms, algorithmic
          languages, flowcharts, etc. The only representative
          "computer technology" was programmable
          B3-34 calculator from our teacher.I started there
          write your first programs.  Yes, by the way, you should
          note that by the end of the first year of study from
          the original 50 people remained... 4 people, in
          including me. In the second year the training continued, I
          I already felt confident because... knew and could do more
          than all the new arrivals. By the end of the 2nd year of study from
          all the students left... that's right, I'm the only one :) Then we
          I just started individual lessons with my teacher.
          I studied programming languages, algorithms, etc.
          Sometimes we managed to get out into one of the few
          computer classes in our city. There were BCs there
          0010 and DVK-2 as a server. There, in BASIC and
          focal (the language was in BC) I wrote programs - in
          mostly simple games. And I got a Spectrum
          much later - only in 1992. He was like almost y
          everyone at that time was 48-m, but there was one cool one there
          trick - Turbo ROM.  If anyone remembers - with changes
          tape loader and built-in monitor (without
          disassembler, memory dump and registers only). This one
          the monitor later helped me a lot to understand c
          assembler (although I didn’t use assembler as such back then)
          knewknew only command codes without their mnemonics :) )
          At first, of course, I played more with toys, and wrote
          programs in BASIC.  And about six months after
          before I got a computer, I wasn’t
          tape recorder :) I.e.  had to come from school,
          borrow a tape recorder from someone, load up a game and
          play it until nightfall or until it hangs :) And
          I also wrote programs - turn on the computer, enter
          program from a piece of paper, add a piece, rewrite
          back to the piece of paper, turn off the computer :) Like this
          it all began... :)

Cannibal> What do you do/what do you study for?

Flying> I finished studying a long time ago (back in 1998 I received
          diploma from our university).  Now
          I work as a web programmer.

Cannibal> Everyone knows you as a coder from Digital Reality. But no one
          doesn’t know what happened (or even happened?) before this command.
          Shall we lift the curtain of secrecy?

Flying> Well, if in chronological order, then at first I was
          cam by yourself.  Played with toys, tried to write cam
          toys in BASIC. Then, in 1992, I met
          Denis (later Den, X-Chaos and finally
          OZazello), and in 1993 Denis introduced me to Artem
          (well cArty, of course :) ). It so happened that we
          Den'om and I went to university together at PVT, but I
          got in, but he didn’t. So emy had to transfer
          to the PTP, where Arty, in turn, entered. So we
          gathered.
          Arty was recording/selling discs with games for
          Speccy.  By that time I had already studied assembler and
          I slowly added effects, trying to write a likeness
          demos. That's why Arty suggested that Den'y and I write emy
          something like an advertisement that he could write on
          disks. Which is what was done. This case needed a name
          teams. At that time (November 1994) it was just very
          Mortal Kombat is popular, and its logo is a dragon. Well
          So, based on this, we took the name Fire Dragon.
          The first composition of Fire Dragon was: me (Flying), OZazello
          (then just Den) and Arty (then calling himself
          Art-Soft).  But all this existed in this form
          only until the New Year and no more releases from Fire
          There was no Dragon. Something interesting happened on New Year's Day
          history.  On New Year's Eve, our family, as expected
          Having celebrated the New Year at the table, I went for a walk.
          More precisely, everyone went except me (I don’t remember anymore
          why).  And when II was planning to go somewhere too
          for a walk, suddenly it turned out that the key to the apartment y
          I'm not there, i.e.  I just found myself locked :) Do
          there was nothing to do, I didn’t want to sleep, and out of grief I turned on
          Speccy and wrote a demo :) And a few days later we,
          got together and decided to rename ourselves something
          more interesting than Fire Dragon. As a result, new
          The name of our team became: Masters of Memory.
          By the way, cool name :) In addition, it has expanded
          and composition - we were joined by Sauron (even then
          not trying to become a musician :) ) and Suha
          (wonderful musician, if anyone else remembers him
          music.  In my opinion, few people wrote music of his level in
          original Sound Tracker).  From Masters of Memory
          several small demos were released (1995 (this is the one
          written on New Year :) ), Comics part 1 (part 2 we
          never did :) ), some gifts) and several
          game releases.  The very first one seemed to be a full disk
          version of Tau Ceti III with support for downloading to disk.
          By the way, it was there that Terror's first picture appeared,
          drawn for us.
          And now I come to the most interesting part of my
          story - to howin fact, it was formed
          Digital Reality. It all started in the spring of 1995. We are in
          That's when we started hanging out with Spectrum
          public in our computer lab
          electronic technical school - they were standing there
          Spectrums.  And in this camom technical school, in the same group
          Terror, Orion and Joe studied. :) Well, with Orion and Joe we
          we met quite quickly, but with Terror'om -
          later.  Actually, it all started because of Terror. Those
          who saw his graphics (and I think everyone did :) ) -
          will understand that artists of this level are not on the road
          lying around and getting such an artist on your team
          - great luck. So, a team in our city at that time
          time was 2 - us (Masters of Memory) and Black Hawks.
          More precisely, there were other teams, but they were somewhat in
          aside and didn’t stand out in anything special. And here it’s just like
          for selection: and cool coders (Ripper, Orion, Sauron,
          Oz, Cyber Strike, me too :) ), and musicians
          (Joe, S.U.N.A., Sauron has also already started his career
          musician).  The only thing missing was the artist.  And he was
          only one :) Because of the question “which team
          we almost recorded Terror" with the Black Hawksa real war broke out, despite the fact that we
          They were actually good friends.  Case
          was further complicated by the fact that camomy Terror was
          essentially it doesn't matter - he had good friends in both
          teams.   Of course, you could just join
          Terror in both teams, but he simply wouldn’t have enough
          time to draw for both at once
          commands
          In short, passions have been heating up all summer... Things have already begun
          develop into open hostility and we all actually
          They understood that this would not lead to anything good.
          The denouement came on August 10, 1995. I was sitting
          at home, at the computer. Suddenly the doorbell rings. I open it
          - Ripper and Orion from the Black Hawks are standing on the threshold.
          They say that they came to have a serious conversation
          topic. In a nutshell, our conversation boiled down to the fact that we
          came to the unanimous opinion that we should continue to live like this
          It’s impossible and something needs to be done.  Therefore Black Hawks
          offer our team to resolve all issues at once
          just by uniting as one team! I must say that
          This question has been in the air for some time now.
          our teams have essentially always been halves
          somethingmore.  We had a good organizer and
          great coders, y Black Hawks are great hackers and
          musicians.  We constantly collaborated, our projects
          were almost always together.  So what is it
          the unification was natural, but this idea was out loud
          it was Ripper and Orion who expressed it. At least I
          I heard about it from them, although Arty says,
          that I discussed this issue with them in advance. Maybe
          I don't know...
          We all went to Oz's apartment together, along the way
          managed to gather almost all members of both
          teams (although this was not surprising - we almost all
          lived in one area, and Oz lived on the other side of the city :)
          ).  There, in Oz's apartment, the historic event took place.
          meeting at which a decision was unanimously made
          about uniting both teams!
          There was only one question left - the name.  We,
          Naturally, they suggested leaving Masters of Memory, but
          The Black Hawks disagreed, arguing that c
          we might as well take their name :) In short,
          something new was needed.  That's when it appeared
          title Digital Reality.  We came up with it together c
          Arty: he suggested the word Digital, because... Thencommands c
          there was no such word in the title, but in response I suggested
          the word Reality because  I always liked words c
          global significance.  "Reality"... Cool :)
          That's how Digital Reality was born.


Cannibal> How did it happen that the once productive team
          Is Digital Reality out of business now?

Flying> Well, reasons for this macca. First of all, we've all grown up
          For many of us, life circumstances have changed and
          just interests.  For some, Speccy has become simple
          uninteresting, someone has completely moved away from computers (for
          except for toys), for some Speccy remained, but
          interest in him shifted a little to the side, giving way
          place for other concerns.  I think that if life were
          our country would not be what it is
          now (I don’t think I need to tell anyone about this) -
          at least I would have found a lot more
          time for Speccy, and perhaps others too. But
          We are no longer students when we can devote everything to Speccy
          time between sessions :) I have to do a lot
          other things to do so as not to disappear in this life and on Speccy
          There simply isn't enough time.
          By the way, when we get together, it’s with beer andThe classic Spectrum chips go best
          demos, so in our souls Speccy is alive, that's just
          There's really only so much we can do for him
          simply due to life circumstances.

Cannibal> As far as we know, the only project now by you
          supported - Scenergy site. Is it worth expecting
          or from software, for example, Scenergy#3?

Flying> In fact, this is a very difficult question. Scenergy web
          resource is interesting for us with Arty, so we
          We support it and plan its further development.
          As for Scenergy #3, there are technical problems
          there is no way to make it - we have a ready-made, debugged
          system for almost automatic creation
          magazine, there is an editor for articles.  For example
          compilation of Scenergy #2 (I don't mean compilation
          shell, and the assembly of the finished magazine) takes on my
          the car only takes about 2 seconds. The problem is the materials and
          people who would want to help us make it.
          After all, we never released Scenergy ourselves, we only
          united the efforts of many people, giving them a platform for
          expressing your thoughts.
          So if there are such people, if there are materials -
          then I think there isevery chance for a revival of Scenergy.

Cannibal> I must say that your Sprite Land is
          an irreplaceable thing and, by the way, very relevant in our
          days.  Thanks to you for this invaluable for a soft maker
          product!

Flying> Glad to hear that someone still uses it.
          By the way, some time ago I transferred the sources
          SpriteLand Phoenix from Raww Arse for porting
          it to work on non-TR-DOS. Maybe he is after all
          will do :)

Cannibal> Quite an intriguing question: is there anything left
          in the bins, some undone effects, and so
          more old-style effects, now oldschool?

Flying> If there is anything left, then only something very ancient,
          year 1994 for example :) The last 3 things that were y
          my discs were set to PHAT1.

Cannibal> If I'm not mistaken, your last work ZX was
          CC'000 invitation dentro?

Flying> Well, actually it was CC'999 invitation intro :) No,
          the last release was Scenergy#2.

Cannibal> Tell us how the process of writing demos from DR happened
          - the side that concerns the programming part.
          So I heard that you bought as much as the 286th PC specifically for
          development of effects algorithms in Pascal,and then
          The written algorithm was implemented on Pentagon. This
          right?
Flying> Well, the process of writing demos in DR is a whole story :)
          Even more - these are 4 stories, one for each deme
          :) The first demo - 7th Reality started to be written by everyone
          by Digital Reality coders immediately. A sort of hodgepodge
          from the effects. By the way, it was originally planned
          like megademo (we just didn’t know what trackmo was),
          but later, after looking at the demos of the E96 info series, we
          We realized that megademo is irrelevant. In addition
          the part with columns was not planned at all in the demo, but
          was written as an intro to the release of some toy :)
          So Kano/MKHG was not so wrong in calling 7th
          Reality "a set of tricks."  :) We wrote ee on
          apartment y OZazello. Computers and
          work has begun.  How did the parents feel about it?
          OZazello I can guess now (it went on
          almost a month), but then we didn’t care :) It was,
          of course, a lot of fun, especially since y OZazello then
          there was an Amiga... Then I had the 286th pussy, bought,
          True, not in order to write algorithms, but for
          study, but in reality it was really used forrunning algorithms, calculating plates and processing
          graphics.  In particular, all the liquid diamond that I
          I think the best part of 7th Reality was completely
          modeled and calculated by me in Pascal. With others
          the effects were even more interesting, for example the idea of how
          I dreamed about implementing the final scroll... I.e.
          I just had a dream with a ready-made algorithm (almost
          not the source) and all that remains is to write it :) A
          many still do not believe that programmers think at the level
          subconscious :)
          The biggest problem is assembling the demo. Who is this
          I was engaged - he will understand and support me.  7th Reality
          collected Den the Ripper.  And we are all still
          We are surprised how emy managed it... See for yourself:
          7th Reality source code was written by at least 5
          by different people in 3 (!) different assemblers (TASM,
          MASM and ZX-Asm). At the same time, o such a thing as memory under
          Of course, no one cared about the bootloader and other little things -
          for example greetings generally take up memory from #5B00 to
          #FFFF :) And there was only one night to assemble Ripper
          - Arty gave emy the disks in the evening, and in the morning, at 8 o’clock already
          The train was leaving for St. Petersburg.
          ...Ripper arrived at the station at 10minutes before departure
          trains!  Lack of sleep (naturally), but collected and
          even a working demo.  Thanks to emy we were able
          take part in the demo compo at Enlight'96 and take
          4th place.

          Our second demo, Binary Love, was also written on
          apartment y OZazello, but it was no longer his apartment
          parents, he filmed it. General atmosphere and process ee
          writing can be seen in the hidden part of our
          videotapes about Enlight'97.  Again - there was a bunch
          people, a lot of computers, a lot of fun. But this time
          the process was more organized: we already knew that
          we want to do it, and the level of code, music and graphics
          grew up.  In addition, we had access to the Internet, which
          allowed us to download a bunch of demos for Amiga and PC and
          get a bunch of new ideas.  By the way, precisely starting from
          Binary Love we have developed a clear scheme of work on
          demos - we came up with the effects (mostly
          of course, Arty) I simulated the future effect on PC on
          pascal (yes, almost all the effects of all our dem y me
          available in the form of Pascal sources), debugged
          algorithm, then wrote the effect code on Speccy. Graphics
          ordered to artists as needed,music
          was written at the end of the work, when it was already clear that
          as it will be in the demo. Then all this was recorded and assembled
          in a heap.
          As usual, the interesting thing about camo is putting the demo together.
          Unlike Ripper, I'm interested in assembling Binary Love
          it took 2 days (not days, but days, because...
          work went on day and night). Moreover, a couple of days before
          before leaving for Enlight'97 the guys from Progress came to us
          - ROM, FUX and MIC. They brought their dema with them (Shit
          4 Brainz, in my opinion - the best demo ever
          written in Speccy). Everyone watched it on the same day
          - except me :) Arty forbade me to watch it, saying,
          that if I see her now, then Binary Love will definitely not
          I'll collect it.  Actually, I agree with him - having seen SčB I would
          I definitely quit collecting Binary Love :) But I haven’t seen it,
          and therefore the assembly of Binary Love proceeded as usual. However
          by the time it was time to go to St. Petersburg, dema was not
          ready - the second part was only half assembled.
          It was decided to take the disks with us and finish the assembly in
          St. Petersburg, fortunately we arrived in this city the day before
          Enlight'97 started.  This was originally planned
          at home y John Stunner/VB, but his Speccy burned down, and ours,which we brought with us, did not want
          connect to his TV. As a result, Arty has already
          in the evening I agreed with Mitchell/Virt Group that he
          will provide us with a place and a computer to build the demo.
          We arrived at his place closer to night. I really wanted to
          sleep (two days of almost continuous assembly gave o
          know), but the dema was above all, so I sat down
          for the assembly :) However, the computer that I
          provided turned out to be Scorpion, connected hastily
          to the TV, and for some reason it was connected only
          red channel (i.e. neither green nor blue component
          there were no flowers).  Which was, to put it mildly, not very good
          ok, considering I had to fix part c
          multicolor'om :) In addition to this, the entire assembly system,
          which was made by me, was designed for my
          Pentagon 512 and simply did not work on Scorpion.
          The picture was completed by a swinging stool on which I
          sat, trying to simultaneously collect the demo and not fall asleep
          :) But no obstacles will hold back the Spectrum
          coder from putting together a demo at the party, so
          around 3 o'clock in the morning the demo was assembled and the first ee
          the spectators were the guys from VirtGroup, which are in the neighboring
          room they were gathering their demo (by the way, they seem to
          not collected). Their reaction was: "Well, first place is yours,
          “We’ll see there,” after which I could, with a clear conscience,
          finally get some sleep :)
          ...And during the demo compo, our demo was distracted by
          the second part due to a broken disk where it was copied
          organizers before the show.. It's a shame, damn it :( And the first
          the place went not to us, but to Progress, about which I, however,
          I don’t regret it at all, because, as I already said, I think
          Shit 4 Brainz the best demo ever
          appeared on Speccy.

          The process of creating our third demo - Forever was under
          become the deme itself. It all started when Arty decided
          make a demo in which the main place would be occupied
          plot, and effects as such would not play a role in it
          any noticeable role. True, original
          description of the plot of Forever is larger in scope
          looked like some movie script :) but we
          everyone agreed that creating such a demo would be
          great, because before this there were similar dems on Speccy
          it seems there weren’t (at least for us nothing about them
          unknown).   Besides, I was just typingpopularity of chunks technology and it is quite successful
          suited our idea.

          There was a lot of work. Given the experience of writing two
          previous demos, I decided not to just write the necessary
          effects, and make your own demo engine that could
          used everywhere in the demo code and which provided
          I would like all the necessary low-level
          functionality, including working with chunks,
          working with sprites, mathematics, memory management,
          fix with music and much more. Who cares - maybe
          see Forever code :) Although camom is actually better
          look JAM, there is the same engine in much more
          perfect form. In addition to the engine, it was necessary to do
          library for packing/playing animations (because
          that according to the plot we needed several animations) plus
          I, as usual, first wrote and debugged almost everything
          effects algorithms in Pascal.  While I
          worked on the code, OZazello (which worked on
          television and was closely involved in 3D graphics)
          prepared and converted all necessary
          animation.  Actually, creating animation as such
          there was no problem, the problem was thatmake ee so that after converting ee to
          Speccy, the animation didn't look like a bunch of clutter
          lots of pixels :) Terror was drawing at the same time
          all the necessary graphics and together with Arty and OZazello
          I made the final vector "cartoon".  For intro and
          the first part was composed by Sauron, for the second we
          used Joe's song "Nostalgy". It was done
          a lot, I have about 15 on my hard drive right now
          megabytes of various programs and data that were
          prepared for Forever (and that's not counting about 15
          Speccy disks that were used for ee
          creation and assembly) :) One way or another, but 3 days before
          at the beginning of Funtop'98 everything was collected in one place - y
          me on the hard drive and disks, and the build process began
          demos.  As I already said, the process of building a demo is
          what cannot be described - it must be experienced :) And the process
          Forever's builds couldn't be compared to the builds
          Binary Love.  Let me just say that Sauron and I were doing
          assembly without looking up from the computer for three
          days (!).  At the same time, we ate and drank, so to speak, “without
          separation from production", and we have practically no sleep
          succeeded (for example I couldtake a nap only in moments,
          when Sauron was doing fix'om to the music of another
          effect tied to the demo).  Arty composed for us
          a detailed plan of what and how should be in the deme:
          what effect and how does it transition to the next one, what music
          must sound at every moment of time, where and how
          graphics, etc. should be located. Thanks to this we
          with Sauron'om they could do their job without thinking about
          similar questions. Arty called us every few
          hours and the question “So how?” I received a response like “We got there.”
          up to 27 points" (there were about 50 of them in total).
          However, despite our best efforts, by the time
          the time has come for our departure to Moscow, we still didn’t have time
          Completely assemble and fix the second part of the demo.
          There was only one thing left to do - take the discs with you and finish
          assembly in Moscow, at the apartment y Mic/PGS. As luck would have it
          Mic at that moment was also standing Scorpion (let me remind you, my
          the assembly system was strictly tailored for TASM 4.12,
          running on a 512kb machine). Arty and OZazello went
          on Funtop, and me and Sauron stayed with Mic to finish
          demu. After several hours of work the demo was assembled,
          but then, according to the law of meanness, the bootloader began to fail.
          Demaworked fine if it was launched from STS, but
          The bootloader stubbornly reset.  We were all already at
          limit, I tried different options until loading
          demos from a hard-coded disk space - useless...
          Meanwhile, Funtop has already started long ago and before the start
          demo compo had about an hour left!  We're almost there
          decided to launch the demo from STS during compo, but then
          obviously a miracle happened, because dema suddenly
          started up and worked normally (and I didn’t do anything
          changed it in the code!) However, there is no time to be surprised by this
          was no longer there, because we still had to get to the place
          holding Funtop :) Running to the metro,
          having driven to the desired station, running up the
          escalator, running to the Funtop venue
          we (considering the 3 days of assembling the demo) just came running
          "no", but the main thing is that the disk with the working demo was y
          us!  By the time we arrive before the start of the demo compo
          left... 10 minutes :) But be that as it may - we
          made it in time, and Forever worked successfully during the demo
          compo.  You all know the results, we lost
          Refresh, but it's not that important.  And the important thing is that
          Forever is without a doubt the mostbig and the most
          the best dem we've ever created.

          Our last one is JAM (except for CC'999
          invitation dentro, which Arty and I played as a couple
          weeks using Diver/4D and Visual/XTM). Ee spelling
          was exactly the opposite of the writing of the previous dems -
          terrible stress in the process of creation and practically
          painless assembly process. In order to understand
          what was the ctpeccoboctb situation - necessary
          describe the general state of affairs at that point in time.
          First of all, fun student money by then
          were already over and we were all working, which took away from us
          a lot of time.  Secondly, it was almost coming to an end
          Scenergy's two-year creation process for release
          which needed to be completed:

           - magazine shell;
            - journal creation/assembly system (on PC);
             - Forever final release;
              - new version of Spriteland;
               - and articles, of course.

          It’s not hard to imagine that this also required a ton of
          time and effort.  And thirdly, Arty and I a month before
          this was done by CC'999 invitation dentro, to which
          a significant part of our reserves for effects and
          ideas.  BesidesArty was involved in organizational
          questions on CC'999 and had to leave for a few
          days before the start of the party, which meant that the assembly process
          will pass without him. But one way or another, by the beginning of July we
          resolved most of the issues related to Scenergy
          (although I was busy finishing it all the time until
          wrote JAM) and we were finally able to focus on
          creating a demo for CC'999.

Flying> We had no problems with the theme for the new demo. It was
          It's obvious that we've finally matured enough to
          to realize the idea that has tormented us since watching
          (so in 1995 :) ) demos State Of The Art by
          Spaceballs (on Amiga).  That is in other words do
          finally on Speccy "dancing people". For this we
          two things were needed: a camera for filming and a library for
          compression/playback of animations. Because OZazello,
          as I already said, he works on television, then c
          There were no problems with the camera or filming. Object
          There was also filming - of course, Arty. Shooting process
          took place in the apartment we rented for work.
          Arty turned on goa trance and danced everything to it
          necessary, and OZazello filmed it and then
          dropped inmpeg. There's only one little thing left to do -
          process the resulting video in After Effects in order to
          to get the silhouette of Arty, which will then be
          used in demo. And this little thing became for us
          biggest problem. The fact is that OZazello
          filming did not take into account one seemingly insignificant
          moment - he shot Arty in a BLUE jacket against a BLUE background
          walls! And although there was a difference in shades of blue to the eye -
          After Effects did not agree to differentiate
          Arty jacket against the wall.  Of course it would be possible
          to go through all this, but, as luck would have it, the only
          video reset board available to us at work y OZazello
          broke down the very next day :) Considering that before
          CC'999 had less than 2 weeks left at this point -
          the situation was terrifying.  And then OZazello accepts
          a truly heroic decision - to cut out all forces
          manually (!!!) Just so you can estimate the dimensions
          works I will say that JAM contains 682 (six hundred
          eighty-two) frames of animation! And for their processing y
          OZazello spent almost a week working 5-8 hours a day
          (once I replaced it for an hour, then very
          I was glad that I wasn't doing thisbusiness :) ).
          At first, OZazello used everything to process frames
          the same After Effects, but it was terribly slow and
          it was hard, and the results left much to be desired. K
          Fortunately, he soon found a wonderful program
          AutoMasker, which although could not completely
          save him from manual work, but still significantly
          helped emy and improved the quality of the resulting frames.
          If you want to compare, then look carefully at
          animations in the intro - the first 2 were made in After Effects, a
          the rest are in AutoMasker. The difference in quality is simple
          obvious.
          In the meantime, I didn’t waste any time either. Besides
          the tasks described above related to the preparation
          the long-awaited release of Scenergy#1 (and to make it was
          necessary because everyone is already tired of it
          long-term construction and Arty said: "If Scenergy#1 is not on
          CC'999, then it won't exist at all!") I needed
          write a library for working with animations. Here to me
          Dima Pyankov (aka Hrumer, author) helped a lot
          famous Hrum and Hrust) - thanks to him
          consultations I was able to greatly improve my degree
          packing animations while maintaining high speedunpacking them.    Subsequently this library c
          a detailed description was published in Scenergy#2.
          Another problem was that behind all these
          tasks as such, the process of writing effects for
          demos went very slowly. The fact that it helped me a lot was
          that the demo was not written from scratch - I used it in
          it has the same demo engine on which they work
          Forever and CC'999 invitation dentro (of course he
          has undergone significant changes since Forever, but
          its essence remains the same).  But nevertheless, due to
          chronic lack of time it turned out that dema
          it will be very short.  Partially saved the situation
          Diver, who prepared for us, at Arty’s request, several
          wonderful works, but still JAM turned out to be the most
          our little demo. Although a small dema is better than
          ee absence :)
          As I already said - the JAM build process went to
          the surprise was painless, although I was somewhat
          tired because I also had to study and
          assembly Scenergy (how happy I was at this because
          what the automatic log linker wrote
          :) ). This ease was largely due to the fact thatThe demo was built on the moem demo engine, which
          ensured painless assembly of various effects
          even while they were being written. Moreover, the whole process
          fix'a demo with music was implemented regardless of
          effects code, i.e.  could have done this already
          after the cama dema is assembled into a single whole. Yes
          that we managed to finish the assembly and fix to the music already
          by 10 pm and we were even (for the first time) able to sleep in
          the night before leaving for the party :)

          ... that's roughly how it all happened :) I think
          the question implied a slightly shorter answer, but
          I am sure that what is written above will be of interest
          almost everyone. After all, that's what it is
          Camoe is important from what Speccy gives us -
          the opportunity to create.

Cannibal> Flying, how do you assess coding potential?
          Spectrum scene today?  Honestly speaking,
          one gets the impression that with the passing into legend
          great teams and no one to show anything to
          revolutionary new, but at least stick to the old one
          bar, because current coders have not yet learned how to properly
          way to your craft.  But it’s important for me to know yours
          opinion.Flying> Well, since the number of people on Speccy is decreasing
          (alas, this is a fact), then the overall potential decreases.
          However, even now there are a number of very talented people
          active on Speccy, and in each of the main
          "sectors of activity".  The only thing that's possible
          things are not so good with talented people right now
          organizers, but these people have always been very rare. I
          I think that at one time we were terribly lucky that we
          was Arty.
          As for something revolutionary new, I
          I think that even now it is quite possible to create
          something Speccy had never seen before.  Not
          definitely in demomaking, there are other areas
          using your strengths and talents. Take at least
          hardware or operating systems - here it may well be
          something outstanding will appear.
          And in general - very often people’s affairs can be
          assessed only after some time. After a few
          years of those people who are now just going to their
          the peaks may well be called “living legends”.

Cannibal> Do you think 4x4 chunks technology is something of yesterday?
          day?  Many people are simply enraged by this habitual
          permissions likeonce from attribute plasmas.

Flying> My opinion on this matter is: chunks, as well
          and any other image output technology is
          only technology, a tool in the hands of the coder. Being
          applied where needed, it will give the best
          the result of all possible alternatives.  What if
          use some technology simply because it is not
          you know how to do it differently or because it’s fashionable -
          then the result is appropriate. Here you can
          draw an analogy with hammering nails with a microscope
          - it also seems possible, but in reality it’s not at all necessary, but
          this is a more suitable tool. Also here -
          you need to use what works best
          to implement a specific idea - and everything will be fine
          ok.  And about the obsolescence of technology... If so
          argue that plain screen and multicolor are then
          not even yesterday, but the day before yesterday, because
          they have existed for almost 20 years, since their birth
          Speccy.  And yet - the same Stellar Contour
          looks very new, although it uses exactly these
          "outdated" technologies.

Cannibal> I remember that starting with Enlight'96 people started
          scream thatthis is the limit of technological progress
          Spectrum.  And every time a new shock came - people
          came up with new technologies, used unique
          algorithms.  There were both attribute plasmas and 3-bitplane
          screens, now chunks, set the teeth on edge. And everyone
          year, it seems to everyone that this is the limit of possibilities. How
          do you think when it will come? When the moment comes,
          that there really are more or less decent effects already
          implemented, but not enough for something new
          productivity, and all salvation will be in style
          design and music?

Flying> Name the exact date?  February 30, 2003. :) On
          In fact, this question was asked incorrectly.  What
          What do you mean by "limit of possibilities"? One and the same
          the effect can be realized in different ways using
          different algorithms and methods for image output. Due to
          this speed of operation and appearance are the same
          the effects can vary greatly.  Exactly on
          this is played by many 4k intro - several effects,
          a combination of which with each other with a change
          parameters/tables/trajectories/textures/etc.   give in
          resulting in many different effects.
          After all, in factreally different in their own way
          there are not so many effects in essence, but here are their implementations
          there can be a lot.  And this is what gives space
          for creativity - a combination of something already known
          between themselves and npubhecehue into this combination of some
          new elements/ideas.
          Take at least an elementary example - bump mapping.
          He first appeared in 1997 (in Binary Love, by the way
          was one of the first correct implementations of this
          effect).  Look how many different options there are
          found in demos/intras, how different they are
          look. But often inside they differ only
          in a few bytes :)
          There is another source of new ideas, about which
          Unfortunately, many people forget or simply don’t think -
          old demos. It’s not for nothing that they say that new is
          well forgotten old.  And in the old demos there is macca
          ideas that, by looking at them with fresh eyes, can
          get something new. So the possibilities are still far away
          not exhausted.

Cannibal> As a “veteran” of coding, tell me: is it possible without using
          chunk technology (and low resolution, that is
          attributes) implement at least some of what we
          seen in the latest demosyears written on the c engine
          4x4 chunks. (I’m already sick of this word!).

Flying> You can, of course. Another question is at what speed is it
          will it work?  :) I already talked about chunks a little
          before, but I repeat - it’s not chunks that make me sick
          such, but from the fact that they are shoved everywhere, wherever
          possible.  It's the same as if you start eating alone
          chocolate - no matter how delicious it is, it still
          Soon you won't be able to look at him. But if time from
          time to buy yourself a chocolate - eat it c
          pleasure.  Same here - applying chunks to
          looks very good in place and time - as an example
          I can cite Melange from 4D.
          And one more point related to this - where are similar
          technologies will be applied.  There's a big difference
          between showing a technically challenging but highly
          slow or unsightly looking effect in 4k
          intro and demo.  After all, demo (and we, me and Arty, are talking about this
          they said many times) first of all it should look! A
          only then should its components be evaluated - the code,
          music, graphics, plot, fix, etc. After all, demo is not
          demonstration of the coolness of the encoder (for this there is 4k
          intro), artist ormusician (for them there is also
          corresponding compo).  Demo is first and foremost
          a work of art, a combination of efforts
          each of the people listed above. And when demo -
          this is one big demonstration of "this is who I am"
          cool coder, what effect did I create" - you can
          watch it once and admire the author's skill
          (if you are a cam coder, of course, because for example a musician
          this may not impress you at all), maybe take STS,
          climb up and see how it all works, but nothing more.
          I personally would like to watch this demo for the second time
          not interesting because she is only interesting to me c
          from a professional point of view, it doesn’t touch the soul.

Cannibal> Brainwave gave us an alternative in the form of multicolor
          engine, implementing in it effects previously seen
          only in chunks.  Do you think multicolor is
          a worthy alternative to 4x4?

Flying> I don’t want to repeat the same thing a third time :) No, I
          I don’t think so, and here’s why:

          1. These effects can only be viewed normally at
          machines for which they are designed (Pentagon, perhaps
          Scorpion).   It turns out that Western Spectrumists
          these effects simply will not be seen(at least for
          real cars).  At the same time chunks work
          everywhere, somewhere faster, somewhere slower, but everywhere.

          2. Multicolor is practically incompatible with turbocharged ones
          cars.   This is bad, especially for 3D effects,
          implemented in Stellar Contour. There is a clear
          conflict of interest - cam effect requires as much as possible
          more CPU speed to get more
          quality, and the system for displaying the effect on the screen is not
          allows you to take advantage of acceleration opportunities
          processor even if they are available - after all, at the same time
          the effect will work faster, but we won't see it :)

          3. This kind of work requires a lot of time
          (proportional to the size of the output area) processor
          deals not with calculating the effect, but with support
          images on the screen are in working order.  What,
          given the limited processor resources of Speccy -
          simply an unaffordable luxury.  Of course this part
          can also be used to your advantage by
          embedding code for calculating the effect into the code,
          involved in maintaining multicolor on the screen, but in
          In this case, the cost of creating such code mayit is simply beyond the capabilities of an average coder.
          Yes, and you will have to completely forget about turbocharging,
          because the number of bars in a line changes.

          Based on all of the above, I conclude that
          this method can be used in demos, but chunks
          definitely won't replace it.  Chunks have their flaws, but
          they are more universal and therefore used much more
          more widely.

Cannibal> Perhaps the question I’m asking now is more
          degree does not apply to you, because... this is a question about
          parts of Arty, but still... A couple of years ago we all
          saw and were drawn to your demo versions of various
          toys such as Doom, Paradise Lost. And why not
          just raw beta versions, a playable demos. In theory,
          the kernel has already been developed, part of the work has been done. Well
          some new graphics, music and level development and
          compilation.  Indeed, if the full versions of these
          games you would earn a lot of money at that time! Why
          After all, the projects were frozen?

Flying> This has already been said a lot, I’ll repeat it again:

          - We have never made Doom ourselves :) This is the work of the guys
          from HyperSoft, we were just publishers. Yes,
          it was done for himalmost everything, but the main one
          the coder found a job and emy had no time for writing
          games.  Now he's married and has a son, so
          He definitely won’t finish writing it.

          - Paradise Lost broke down due to internal problems in
          code.  Unfortunately OZazello made a number of serious
          mistakes when writing the main code and when it
          faced a dilemma - to rewrite everything from scratch or
          abandon the project - he abandoned it (besides at that time y
          he had problems with the army).

          - You didn’t mention Megaball, but for the company...
          Megaball lies on my disks, the extent of it
          readiness is quite high. But all the time we were
          more important matters, but his hands never got around to it.

Cannibal> Are you coding now, or life and work
          dominate free creativity?

Flying> If by coding we mean programming like
          yes, I do it every day from morning until
          evenings :) If we are talking about Speccy, then for now on it
          simply no time, too much work. In addition
          My keyboard is broken, I sent it to be fixed, I hope
          that will be repaired.  Yes, and the monitor also needs to be changed,
          my ancient black and white "bell"also barely
          breathing...

Cannibal> How did it happen that all the groups (except 4D),
          members of the Scenergy team are now inactive on ZX - after all
          As far as I remember, there were a lot of people there. Not bad
          releases were made by Razzlers. However, nothing about them either
          I can't hear it.

Flying> The situation is about the same as ours, I’m already aware of it
          spoke above.  Changes in interests, life problems and
          etc.   Although they don’t forget Speccy, you may not
          doubt.

Cannibal> Creativity of which musical groups
          contributed to Flying and inspired nporpammuhr?

Flying> There are two main directions that inspired and
          inspire me to nporpammuhr. On the one hand this
          The Beatles, Led Zeppelin, Pink Floyd, The Doors and
          other groups of the 60s, 70s from England and the USA. C
          on the other hand, these are bands from the 80s and 90s playing heavy
          music: Metallica, Paradise Lost, Blind Guardian,
          Tiamat and stuff like that.

Cannibal> What assemblers did you use throughout this period?
          of being on the Spectrum? I'll try to guess: first
          There was probably a Devpac3 package?

Flying> Not really.  Devpac 4, still on the tape recorder. :) However,
          I wrote comparatively on itnot for long, with the advent of y
          My drive switched to Zeus. Then there was one day
          when I was programming on TASM 2.0 :) Because on
          the next day a disk with TASM 3.0 was brought from St. Petersburg and I
          Naturally I switched to it. Since at that time y
          I had a Scorpion, I converted it to 25bkb and on it
          was written by 7th Reality. Then I got TASM 4.0
          (XL-Design version). I wrote in it for quite a long time, in
          in particular, Binary Love was written in it.
          By the way, at that time I already had TASM 4.12 from RST7,
          but then I really didn’t like him. At Enlight'97 I
          met RST7 himself, we talked to him about
          assemblers, I returned home, tried TASM 4.12
          again... and stayed there forever. Of course I
          I tried every assembler that I came across
          hands, but none of them reach TASM 4.12.
          The latest versions of Alasm are really good, I would
          probably used it, if I came across such an assembler
          in 1997 :) But as far as I know (I could be wrong,
          I don’t really follow Alasm’s development), it’s still there
          The work with main files has not been redone, but it is in Alasm
          completely wrong. That's why I stay with TASM andif I write anything else for Speccy, then it will be
          in it.

Cannibal> If my memory serves me right, then Digital Reality c
          from the very beginning of its existence was a stage -
          access to Amiga, for example. Where in such a dark time
          (96-97) you managed to get documentation, software
          to these cars, because at that time it was
          difficult?

Flying> Actually, none of us had an Amiga back then.
          One of our friends had an Amiga, what do we need?
          however, it was enough to watch demos and get from
          inspiration.  We downloaded the demos from the Internet (then y
          Internet classes have been opened for us at the university).

Cannibal> Do you plan to implement any new
          bells and whistles on the Scenergy site?

Flying> Of course.  I think everyone knows that now the Scenergy website is
          this is pure html.  And in general, we thought of it as
          a small page through which we could
          distribute Scenergy#2 (by the way, originally domain
          the name of the site was http://sng2.nm.ru :) ) What now
          Scenergy is much more than planned - it is
          just wonderful and naturally we plan
          remake it, adding a lot of necessaryfunctionality (especially since our main job is
          currently associated with web development).
          But, unfortunately, for now this (and everything else)
          there is simply no time, although there are already such plans
          for a long time.

Cannibal> With the next question I will immerse you in the beautiful
          memories: you remember those feelings, desires that
          moved you during the “golden” period of 1996? I have
          in view of that self-forgetfulness, the frequency of releases and
          In general, an individual approach to coding is
          did it have a strong impact on your personal life during that period?

Flying> Of course.  By the way, I think it’s truly “golden”
          there was a period of 97-98, before that we were still too
          inexperienced. Yes, these years have had a very strong impact on the whole
          my life and not only at that moment - I think they
          determined my life in many ways in the future. It was
          a wonderful school that taught me how to work,
          which allowed me to make many friends, which
          gave me a feeling of working in a team, gave me the opportunity
          experience incomparable satisfaction when
          what I've been doing for so long is finally starting to work,
          gave me the opportunity to feel fame and respect,
          which we(I think, quite deservedly) they used it. (and
          use it!   - approx.  ed.) Of course, all this is not
          it just goes away. And I am grateful to Speccy for all this.

Cannibal> Do you remember your first independent effect on acme?
          What was he like?

Flying> Of course I remember :) I wrote it back on GENS 4 on
          tape recorder and this was in 1994. It was something
          type of attribute "flashing stars" when
          a colored diamond appeared at a certain point on the screen
          gradually increasing to its maximum size and
          changing color from black to white and then vice versa,
          fading.  Now it all looks very funny and
          naive, but then it took me several weeks,
          to write it :)

Cannibal> It so happened that strong coders left, and new ones came in
          Most of them have not yet grown to the level of “grandfathers”. A
          someone is just taking their first steps at a crossroads
          programming.  What parting words would you like to give?
          to such people?

Flying> Even parting words?  :) On camom everything is very simple -
          work hard and study hard. Then everything will work out.
          You can study in different ways, fortunately now there is plenty to learn from
          choose (at the time when I started it was more difficult).You can understand someone else's code (that's how I learned).
          You can read articles and books on programming.
          Moreover, both in Spectrum newspapers and magazines, and
          general articles about programming with descriptions
          algorithms - after all, algorithms are the same everywhere, they
          They do not depend on the platform, only their implementation depends.
          It is possible (and even necessary) to learn what they teach at school (as
          this doesn't sound trivial). For example, without the basics of the same
          geometry and trigonometry understand many algorithms
          very difficult (try to calculate the percentage of effects,
          using sines and cosines in their work).

          And one more thing - learning is always difficult, but in the process
          training supported by constant practice and
          experience and necessary skills are developed. Not worth it
          reject the use of other people's code in your programs
          (if it's good code and you know how it works),
          but you shouldn’t abuse it either.  Even if
          it turns out that you have finally “reinvented the wheel”,
          then you still purchased an additional one in the process
          experience, and that's worth a lot.

Cannibal> How do you feel about _Russian_ demoparties? K
          the quality of the organization, the quality of the party work itself,attendance and everything in general in our
          long-suffering country?

Flying> I feel good.  With large Western parties (such as
          the same Assembly) they, of course, cannot be compared, but
          there is no need to compare them - they are completely different
          level.  The quality of the organization of those parties at which
          I visited, it was quite satisfactory, provided
          that their organization was not carried out by professionals, but
          people like us, on a voluntary basis and
          often paying for it all out of his own pocket.
          Everyone can evaluate the quality of work cam, it’s clear that
          there cannot be many masterpieces, but they practically exist
          in each collection of works. So Russian parties -
          it's great no matter what. The same Assembly in
          in recent years it has been a successful commercial
          the enterprise is more attractive
          near-computer youth than real
          representatives of the scene. And our Russian parties (like,
          however, many Western parties of the same level)
          They are good at least because they are “for their own people”, i.e. it's not
          show for the wide macc, a chance to get together and
          communicate with people with similar interests. And precisely inThis is their main advantage.

Cannibal>Flying!  The question is quite intriguing and frank: you
          I didn’t think about posting at least part of my
          ASMO source codes for beginners to study?
          Will share old developments, because now they are already like
          would be morally obsolete, but the internal content
          may be of interest to coders. So to speak, "food" for
          spiritual development of the scene? ;)

Flying> Thought.  And I not only thought, but also did :) Look at mine
          articles in Scenergy, almost all of them are detailed descriptions
          my sources placed in applications.  Moreover
          many of them are ready-to-use modules - take them and
          use it.   Moreover, in addition to this, I gave
          Phonenix/Raww Ass sources SpriteLand, a
          Faster/TNL/PHT - Forever and JAM sources. In general y
          I have the complete sources of almost all of my
          projects starting with Binary Love. And I don't mind
          to share them with others. By the way, I'll allow myself
          I don’t agree with the definition of “morally outdated” :)
          As an example, I will cite my articles in Scenergy#2
          "Memory Management Library", "ZXA library" and
          "Synchronization with music in demos" in Scenergy#1. II'm almost sure that few people nowadays
          has similar things in his work (I mean
          how the code is organized, not the cam code itself).

          Look cam: Memory Management Library allows
          exercise full control over memory allocation
          in the program without adding _a line_ of code! Knew
          would you like to know what headache it saved me from?
          writing Scenergy and JAM! Ee complete sources (and
          in the version not only for TASM 4.12, but also for ALASM 4.2 and
          above) were published 2 years ago.  Do you think ee
          does anyone use it? I doubt it...

          Now regarding the method of synchronization with
          music described by me back in Scenergy#1 (i.e. more than 3
          years ago).  This method allows you to completely separate
          the process of synchronizing effects with music from everything
          the rest of the code, the flexibility achieved with this
          completely incomparable with other methods (I have seen them
          a lot, you can believe me). Really Arty and Sauron
          were working on fix'om CC'999 invitation dentro and JAM already
          after they have been completely assembled, and this
          happened practically without my participation. But the problem
          with this method is that it is implementedabsolutely
          a different principle of organizing the work of the code than the one
          which is usually used in demos. And because of this
          This method turns out to be inapplicable to other people.

          What will happen if I give the people the source code, for example,
          Scenergy, where the ENTIRE interface (more than 8 kilobytes of data)
          Is Scenergy setup set on pure macros?  :)
          Do you think someone will deal with this? So
          the problem is not giving the sources to people,
          the problem is whether they need them...

Cannibal> Perhaps I expressed myself poorly.  Well, excuse me
          newcomer! :) Okay, let's continue. What do you think the scene
          ungrateful?  I think so. Look, Rst7 was - SUCH
          done.  Who now admires his past works.
          The man faded away, the legend did not work out. Or James
          Hutchby, Jordan/Exodus. The scene somehow lives for one day.
          Perhaps I'm deeply mistaken?..

Flying> People in general are mostly ungrateful. I say
          not about each person individually, but about maccy
          people.  And this impression is created simply because
          that people are different and what one perceives well,
          another may perceive it poorly or not at all
          perceive.   Remember how many timesvarious people
          declared something like: “That’s it, I’m leaving! I’m sick of it, I
          I do  for you, but you just scold." This
          occurs precisely because of the different attitudes of different
          people to the same thing. And if gratitude
          people are often inaudible (although it is there), then your
          Many people express their displeasure publicly, hence
          and such an impression. But if, for example, we carry out
          same CAFe similar survey: whose work and deeds
          for Speccy you admire who you respect - I think the one
          RST7 will definitely be on the list, and not by a long shot
          last place.

Cannibal> Say: if only Arty would resume the magazine now
          Scenergy - people would start to join in and do
          developments - one could count on completion
          process?   After all, Random has tarnished its reputation, Raver
          left your ranks. And wouldn’t you be too lazy?

Flying> I already talked about this above. Technically no problem
          no, we have an automated system for
          creating a magazine.  So I think it's quite possible
          subject to the availability of material and people,
          interested in creating a magazine.

Cannibal> They say when a person studies otherslanguages
          programming on PC, Spectrum ACM is forgotten.
          This is true?

Flying> No :) I can say this absolutely precisely, because
          cam I am in exactly this situation.

Cannibal> In secret: is there any idea to work on a joint
          release on Amiga or PC? Your artists and musicians
          have long since firmly established themselves there, reaching high
          results.  Demomaking on large machines - how
          about this?

Flying> As for me, I am against this. In order to
          you need to do demomaking on large machines
          start all over again, but there’s simply no way to do that
          time.  In addition, there is another factor: I
          a strong prejudice against the PC as a stage machine,
          i.e.  I won’t write demos specifically on PC. Amiga-
          another thing, but I don’t have any, and what to do there
          demos - you need to study them closely for quite a long time
          time, which again does not exist. The only possible
          at this time the option is a demo on Flash, since it
          close to what we are currently doing in the main
          time.

Cannibal> Nowadays there is a lot of talk about how a computer
          such, with a fanatical approach to it, takes
          collocalamount of time, taking everything
          other joys of life.  Are you able to combine
          computer with personal life and how you feel about
          computer fanaticism?

Flying> Any fanaticism is bad, not just computer fanaticism. But
          when your work and hobbies are connected
          computer - you really spend a lot on it
          time :) Fortunately, there are a lot of interesting things around,
          what you should pay attention to, so the computer,
          although it sucks in like a drug (up to
          breakage in its absence :) ), but still with reasonable
          approach does not completely consume your life.

Cannibal> To sum up our conversation today, your last
          word:

Flying> Just like in court: “Stand up, accused!” :) Speccy's
          this year celebrates its twentieth anniversary, very big
          computer age. We can all do this,
          so that he continues to live, so let's do it all
          together! And it doesn't matter what exactly you do if you
          do this for Speccy and for the people who care about it too
          as much as you care.

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