Reflections on the problems of the Scene - Probably no one is surprised by the slow pace of software production on our native platform...

Heresy #10

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|              Don't speaking that scene is dead!
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  (c) Cannibal/TL/NetSpec^2k+2


     Уже наверное никого не удивляет медленный темп производства
софта  на  нашей  родной  платформе. Раньше много кричали, будто
Спектрум   загибается,   предлагали   какие-то   безумныеplans
salvation.  What happened in real life? The scene survived this
period, no one is saying that ZX is dead anymore. In my opinion
this happened because the commercial Spectrum died of natural causes
death: CDs are no longer sold in stores and radio markets
With new programs, the swap scene, like the snail hypostasis, has died.
The parcel with discs became an unbearable headache. Here y
people and created the misleading impression that the computer had gone into
non-existence.  But why be surprised if the year is 2002?
Tell me, has the platform lost much because
some Vasya Pupkin stopped making noise at Black Raven and
bought a PC to play Star Craft?  Or a fidoshnik who despises
emulator?  Or because the seller of freewar software
no longer gets paid for it? In the end, wake up!
The stage survived all this, crushing commerce. The consciousness of the people
revolves around the “golden” years of 96-97. It was like that even at that time
fermentation, only then the standard of coolness among demomakers was
calling for the purchase of an Amiga. (which is also a minus for the Spectrum).
     It's the 21st century.  The software is still coming out. And
notice, almost all those people, with hot foam at the mouth, are so zealous
those who complain about PCs with their “bad” emulators, nothing really
were not released, but the software was mainly released or sceners who did not spend
time for empty talk, silentlycreating, creating. Often this
either emulators or people who use to one degree or another
capabilities of PC machines.  Again, we can find all this on the Internet.
Specialized portals provide the opportunity to download as
new and any old software, and absolutely free. you
pay only for access to the network, which is cheaper than getting rich
pirates.

     Commerce is dead.  Yes, with the cessation of trade of many
software sellers for the Spectrum, it will be more difficult for game makers
receive payment for your work. But again, the scene has not lost
creativity, she lost money.   But on the other hand,
The lack of buyers has brought the gaming industry to a standstill. It's already
bad.  I think there is no point in regretting the old days. Yes, mail
parcels and parcels are, of course, romantic, but much more
it is more efficient to use network services, which is faster,
faster, less stressful. I'm talking about freeware soft and exchange
personal files.  What remains is licensed software with protection. It turns out
Is gamemaking doomed? So again, networks will come to the rescue, where
You can freely place advertisements and screenshots and even pre demo
version. The man saw it, wanted it, and bought it. But it follows from this
pitfall - many no longer have a real Spectrum, only
emulator  But solving this problem is not within the scope of this
articles.
     In my opinion, Spectrum is already cleanunderground, this is
stage platform.  On the creative path all that remains is simply
amateurs who want to create for the benefit of their own computer
just pure pleasure, not burdened by worries about making money,
what is not an argument?  It is demomaking that is absolutely
free creativity.   After all, what masterpieces do people make,
having spent a lot of time, money (electricity, consumables
materials, iron), working harmoniously and interacting with each other
friend.  Often it remains just free creativity.
A beautiful fairy tale, donated by demomakers to the stage. And it's good if
demo took a prize at some party-place, where
sponsors took care of the prize, often modest. It's a shame
when instead of gratitude, authors can hear lamentations,
they say who needs it, as if demomaking “gobbled up” the game industry
(which is false), and more often simply ignored. I'll try now
explain why demomaking is not to blame for the plight
game industry.  Remember how it all started? First crack and
Discification of tape games, then RST7 gave birth to demo-making on
scene of the former Soviet Union, before that it was very powerful
European scene, in particular Poland.  94-95  All
admire Satisfaction'om and Insult'om, simultaneously trying
write something of your own.   Probably the first serious game
domesticmanufacturers became "Star Heritage" from
Step's.  Commerce began to emerge. Even then, the authors of the games
could get money, but the owners of Demo products initially
pursued other goals - self-realization, to prove that they were cooler and
etc.  Although, in that “golden” time it would have been possible to get money and
from demo buildings, with skillful conversation with software sellers. What am I talking about
I'm getting at it?  The development of these industries proceeded independently of each other.
Yes, then demomaking was more popular, it was a kind of race.
And where is the finish line? 98-99 Scenergy, Born Dead comes out. The world sees
Refresh and Forever.  Crackers are going wild.  Although this is too much
it’s said loudly - they just continue to do their dirty deed
then, when the stage felt the precarious position of commerce.
Warnings and reproaches begin to rain down on the heads of the crackers.
It is the crack-scene that is partly to blame for the collapse of the game industry, but
not completely.  At that time, crackers partially reduced income
manufacturers of commercial software, but they are not to blame for the fact that
radio market stopped selling software, and those traders who
stayed - they themselves move from one foot to another, because the users bought
yourself a PC or console.  The collapse of commercial game making -
an inevitable phenomenon that happened in the West in 92-93, y
us in 98-99. All this is clear, we will now lower the mainstream,
this fuckin' commerce, let's analyze the prospectsdevelopment.

     I'm not a coder, but as an observer and connoisseur of demo art
I can make the following conclusion: demomaking most likely
has completely exhausted itself in terms of new technologies to meet the standard
Pentagon128.  Everything that could be realized has been realized.
(low resolution (attributes), multicolor, c2p, Зcolor, digital
players) Now demomakers are doing unthinkable things, but they
limited by 128 kb frames. Why is C=64 so popular? Of course I don't
specialist on this platform, but I heard that thanks to the flexible
coders are always finding new ones in the architecture of this machine
video modes and methods for implementing effects.  That's who we are
We don’t have the opportunity.  At the right time he will shout about the misfortune
demomaking position on Speccy. There is a way out! Check out the rules
Rostov party Paradox: Pentagon 512 configuration ALLOWED,
Soundrive, Covox, Cashe. (!) I think this is worth thinking about
who needs it.  :-) Gamemaking is more profitable
position: the game is not a demo, you don’t need to watch it, you need to play it.
That is, there are still a lot of things that can be tweaked to fit the standard
configuration, to create something that has not been done for a long time.
(simulations, RPGs, strategies in the spirit of the unsurpassed Copper
Feet). I have already written about this, I will not repeat it.

     Ignoring is a terrible evil. Even when the author (not
it is important whether it is a demomaker, a gamemaker orjournalist) receives letters
negative in nature, he can take into account malicious criticism and
next time make sure that evil people bite
languages, thereby proving your professionalism.  Even more
It's nice to receive good reviews - an excellent indicator that
It was not in vain that such work was done. The worst thing is just
ignoring. After all, it is important for authors to know the opinions of people inhabiting
stage.  And if there are no responses, it seems that no one
nothing is needed.  So don't be stingy with praise and criticism,
Write at least a couple of lines to the authors of the works you like.
Believe me, this will be an excellent reward for both the authors and you - after all
praise and criticism encourage creative action.

     I hope I have convinced you that the scene has no basis for
talk regarding her absolute death. Spectrum has moved
to a new level of your existence and you need to relate to this
with understanding.

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|                     Organization questions
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     The number of party events has noticeably increased.
Now we can draw some semblance of a conclusion. Some of
those who passed were a great success, while some completely failed
both in qualitative and quantitative terms. It's the fault
in my opinion, lies primarily with the organizers. Of course
II am in no way trying to teach anyone how to
hold a party, especially since I don’t have this kind of experience, I
I’ll try to reason and compare the good sides with
bad. So:

     The common problem of all organizers is lack of coherence and
agreement with each other.  Simply put, everyone considers himself
above and tries to lure sceners in his direction thanks to his name
party or loud words. So what do we have? Coming in a row, friend
after another party with a gap of a month and this taking into account that the total
The activity of the scene did not increase at all.   As a result, the party
planned for a month in advance after the previous one have very
limited number of works, essentially have nothing in comparison
with previous years.  And if musicians and artists have
the opportunity to provide work for a month or two, then to demos such
approach is absolutely unacceptable, since in order to create a decent
demo requires more than one month of painstaking and, mind you, free
labor!  I mean, demo compo y many of the party simply was
failed.  And everything could be avoided by carrying out, say, once every
quarter (3 months) at a party like Nuotrauka, once or twice a year
organize a global event where the strongest will be
demo compo, the rest of the parties were like a warm-up.
Perhaps (or rather it is) this is a utopia, but, you must agree, -
at leastthe organizers could somehow agree and not
hold parties with a small interval of a month. Screenwriters are people too
they have to live in real life, and therefore there is not always
the opportunity to present completed work to the next party.

     Another important problem is poor promotion
party.  Your own website on the Internet is not an option, its existence is not enough
many may not know. If you want people to know about your party
as many people as possible - don’t be lazy and throw rulez around
all networks, send them to the editors of our Spectrum ESMI.
This is also important, because they do not always have the opportunity
collecting useful information on the Internet, and often time
limited to postal hassles.  It would be good form
sending invitations to active sceners by e-mail.  Yes
the organizers of Paradugmus (Hardvawe demoshow) and
Paradox.   I think it's quite a worthy example.   If people
interested in a good organization - they do their job.
Thank you, Klim/XXL and Mitchell/HWC for a worthy example!
     They also stopped writing invintation dentros, which says o
in a plight in the demo scene. If this is not possible,
then the organizers could give small announcements and support
there is talk in the press regarding their party.  That's what the same guy did
Random, how bad it would be that now some people don’tresponded. A
this is the right step! Nowadays only Twilight organizers do this
demoparty.
     Support your party! Good luck!
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Cannibal/Techno Lab/NetSpec Date: 6-07-02
(c) copyright by Heresy crew Time: 15:44:32

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