Software - review of new games for the Spectrum: 8th Division, Xor 2000, Caesar, Pyramid Solitaire, Aliens.

Deja Vu #0A
__________________________________________

(C) PLAYGEAR COMPANY/BDA
Автор: Баженов Александр/Ze Pagan
__________________________________________

                           ░ ░░░░ ░░░░░░░░
═══════────────--------- ░░░░ ░░░░░ ░░░
         ╔═══╦╦══╦╦══╦╦═══╦╦═══╗░░░░░░
         ║   ║║      ║║░░ ║║░░ ║░░
         ║   ║╠══╗ ░═╣║░ ░║║░  ║
         ║  ░║║░ ║░ ░║║░░ ║╠═══╝
    ░░░░ ║░░ ║║░ ║░░ ║║░░░║║
  ░░░ ░░░║░░░║║░░║░ ░║║   ║║
 ░░   ░░░╚═══╩╩══╩╩══╩╩═══╩╝
░░░░░░ ░░░░░░  ░░░ --------───────════════
     ░░░░   ░░░░

      -----─────════╬════──────----

   Hi, people! So to say, hello!

   This review is the last article that
remains to be filled in order to complete this long-
temporary project called Deja Vu #0A!!!
A lot of time has already been lost (the work is not
spends a lot of time on Spec:(), and that's why
Well, I will be extremely brief in this little
great review. Lately I've been getting
several complaints about the fact that
I cover games only superficially, without going into
going into detail, so to speak... What is ver-
but that's true! Well, firstly, lastly
for two or three years I “sit”, practically, only
in the editor (why, I hope, is clear);
secondly, again the same damned lack of time
I would like to thoroughly study the game
ruin:(! There’s nothing you can do, you have to
often limited to only the first impression
laziness... There is only one thing that calms down, there are many
th publications, which contain a lot of free space
devoted specifically to this issue, and therefore,
I believe that readers will not be too disappointed
Lena... Well, okay, let's get started...
------------------------------------------

Game:  Empire 2000
Author: SLIP
Year: 2000




   Oof! Well, I don’t even know what to say.
I am, of course, very pleased with the activity
Slobodchikova - 3 large-scale toys per year,
but... The quality, unfortunately, is quite poor
low level, with all due respect to the car
toru! In many media it sounds quite harshly
began to criticize him, especially that
speaks the Russian language (this is the impression
sometimes it seems that the author comes from Africa
Ricky and started learning Russian quite recently
but! Please don't be offended by me, I'm not with
evil! But still the author needs to find
competent person who would edit
all his texts, and so that interest in his
renia did not disappear immediately after reading
intrukhs. As for the game itself, then
after startup (for me personally) on the screen
Various glitches have appeared more than once, expressed
nye in the cursor flickering (disappearing); left
sprites (more precisely, pieces of sprites); under-
giggling (jerking) of the entire game board
on, etc. In general, the impression is mildly
to be honest, negative! This is exactly the case
tea, when quality suffers from quantity
in! The game code is clearly not debugged and “raw”, like
both in the "8th Section" and in "Caesar":( Sy-
This game resembles the famous Sim City, but
combat operations are also added here. Bo-
I don’t see the point in going into more detail, because...There is a description in the game itself...

------------------------------------------

Game:  10x10
Author: Cobra Software & Galaxy Group
Year:  2000

   This game came to us from Ukraine and,
despite its simplicity, it awakened pleasant
memories of distant student days.
The meaning of the game is trivial: in a field of 10 by 10 cells
current, making moves with a chess knight (letter G),
you need to open a certain amount
cells in a limited time. Trained
Having succeeded, you can successfully reach the final.
There are four levels in the game in total. Here, in principle,
no, that's all...


------------------------------------------

Game:  XOR 2000: Russian Invasion
Author: Death MoroZ
Year:  2000

   But Ilya Morozov made us happy! For-I was working on my game XOR 2000...
Well, well, let’s give the floor to the judge himself.
Dima ;)...

Xor 2000
 Food for thought:

 1. Reason for creation:

   The main reason for writing this toy
was due to the almost complete absence of new ones,
more or less active games. Everything is overrun
some kind of arrow clickmania, gallows and
other promising demos, however,
want to play something now and for free
but...
   So I decided to somehow defuse the
situation and, overcoming laziness, wrote a toy,
where you can move both your body and your brain.



 2. How to play:

   Controls:Keyboard, Int 2, Cursor joy-
              stick.
   Collect all the coins, meet the deadline
and tap "input". If something goes wrong
So, you can click on Edit and replay.
After each level passed you are given
password, and points are awarded for the remaining
time, at the end the remaining ones are also counted
Xia attempts.
   In the menu, in the "Miscellaneous" option, there are some
settings: all of them are active during re-
pressing the game. At fast speed, play practically
It's practically impossible, but I left her, which-
would show the real potential of the engine.

 3. Too dumb(easy/hard) levels:

   Here I give up: I’m just going to puke now.
no from drawing and debugging these fucking
cards, so if you feel in yourself
strength and patience, have a certain desire
tion, then contact me at the address given -
nomu at the end and I will send you the map editor
and everything you need. And if you don’t want to, then
sorry, ```` - here I wanted to curse dirty-
Xia, but changed my mind in the final release.

 4. Problems:

   The program was tested at the Pentagon and
Pros: everything is ok. On some brake ma-
tires there may be some glitches with attribute-
mi when objects move. If anything happens
- this is fatal, then try turning off the mu-
language or contact my representative
in your region.
   The password may also be glitched, but this
rare and vague... In general, everything is quite
passable (I've been killing myself for too long
cards), but sometimes it’s nice to match
Blame your mistakes on a glitch in the program.

 5. ... and other information:

   - first of all, study the “mechanics of movement”
bodies" in the game;
   - places where speed and reaction are required
tion go through first;
   - when recording records to disk, do not
tear off (with a belt) the write protection;
   - attempts are reduced as for replaying -
ku, and for the exit outside (no need to jump
back and forth);
   - timeto pass the level is given
just enough so as not to bend over the front
the same turn;
   - that’s it, I’m thinking: “What should I do?”
to be the final cut of such a toy, the world seems
I wish there was no need to save....".
   - who is interested in creating all kinds of
Robo, Bolder dashes, Xors and other non-
burdensome things - contact me
- we'll think of something.

 6. Conclusion:

   Software used: Xas, Hrust, Font edi-
tor 2.3, SED, BGE 2.0, PT 3.4, a bunch of our own
and other people's utilities.

   Composed music: Black Groove/Light Futu-
re Group.
   Fast player in the game:Moster & Mm614036 Perm
 D. Davydov st., 7, apt. 52
 Morozov Ilya.

                 (summer):

        188540 Slantsy
PO Box 151
 Ilya Morozov
------------------------------------------

Game:  Real Lines
Author: Saint Software
Year:  2000

   People! Guys! People, after all! Well
I don’t even know how to say it anymore. Lich-
but I (I don’t know about you) have been weeping for a long time (in
I mean, we got enough) games on this topic! And those-
ma again the same... color lines... only
for once, in general, black and white! In a word, after
loading this game there is only one
question - what for???!!! More should I add
nothing...



------------------------------------------

Game:  Pyramid Solitaire
Author: Jerri/AF
Year:  2000

   If you want to practice a little...
a place that is sometimes called the head,
then this game is for you. Nothing mind blowing-
body The task is simple: you need to disassemble"pyramid" of dominoes (dominoes), removing
two pieces each. In total there are two dominatrixes
must equal the number 12 - that's all! Der-
come on, you guys are mathematical ;)


------------------------------------------

Game:  Aliens
Author: Syndrome
Year:  2000

   Nothing other than the idea of creating this game
inspired by the blockbuster "Aliens". That's just it
Well, the game didn’t work out, whatever one may say! Gender
perverted:( At the level of the 90th year... Without
offense for the author said. The meaning of the game and
I probably didn’t understand the plot line
too complicated for me... The only thing is
oh, what is clear is that we need to protect ourselves (us?)
white (white snow, gray ice) squares
pseudographics from bloodthirsty monsters have
called "strangers". Well, go for it..!


------------------------------------------

Share your thoughts about the article