Spectrum Progress #02
19 января 1997 |
|
Game room - Novella and the description of the game "DEMON'S REVENGE".
(C) Gleb Rozum, 1997. ... I'm going to the east. I go for a long time. My boots rubbed, cloak begun to leak, and in the backpack wind looking for crumbs of bread, there is a long time no. An evil wind. As far as I remember, he was always like this - angry, cold and hungry, consuming the last heat of the traveler. But it was not always the case. The old men told that their grandfathers remember a time when the east came the heat. Came to light, so big that and a thousand fires could heat the as he said. And the sky was clear as spring water, and Lights of Hope, now more rarely occurring from behind the clouds, then called Lights of Faith - Faith, that light will always come and warm land. No one believed the old windbags. Believe them, my uncle and went to the east, yet I not born. And gone for a long time. I have been allowed to carry a sword and standing on guard, and only returned to his uncle - very old. Its settled in a house in the suburbs, and went about the house tenth road. Once I visited my uncle, wore food and a secret from all studied magic. Brother My father returned a decrepit old man, but powerful magician. He told me of lying far to the east strange land called the Land of Light and became terrified of understanding occurred woes. One day, when even our great-grandparents were children, Lights the Faith froze in the sky, chained cold who came from the east. People waited in vain Light. Powerful sorcerers who lived in the east, wanted to light is always served them and not leave them Edge. They froze the lights the Faith, to those ever sleeping on other lands, not letting go light. My uncle made it to the ground, warmed by eternal Light and got into the service of one of the magicians the east, having managed to please him. Magician uncle taught magic, instead of requiring that all remain in themselves at the service at the castle. It was terrible service - uncle of the oldest in the three times faster than my father, stay at home. Learned he was ill at the magician, but most valuable was the ability to read magic runes. Uncle able to read the Book of spells of his master and learned how to release the Light. An ancient spell one of the first seven spells, could move ground up and this move earth firmament must be reset to the consternation of Lights of Hope - Cold Light custody. My uncle did not have time to utter a spell in the room where books are stored, there was her boss. Magician was furious betrayal of his beloved servants, and longed for the massacre. But his favorite was already not a novice in the magic and could fend for themselves. The battle began. Battle Mages. Shook the walls of the castle, bent trees, groaning land. Smoke and soot covered the Light. My uncle could not long resist the one of the strongest wizards east. Deciding to save his life and knowledge, he caused the hurricane, and caught up to them, flew to the west. Home. He barely had enough strength to move himself through the mountains surrounding the valley where we lived. He had a long walked until he was picked up our horse guard. All this is my uncle told me, in the intervals Between lessons, magic, which I studied willingly and diligently. I've always been inclined to learn and easy to learn to read the runes of ancient magicians who wrote to my teacher. I've been able to cast spells, even without knowing what fate prepares me cousin. And so it happened an event which I was destined to remember the details until the last of his day. One day, replaced with guards and typing of food, I hurried to his uncle, expecting to hear amazing new stories. Suddenly, a deafening thunder, low clouds lit up by bright light. I saw from his house came my uncle and raised his hands to the sky, showed me at the next flash, a very long and ugly tentacles. He did spell unknown to me, because I had felt, and poured over our heads and intensified glow. I had no time to look around and see what do other residents. I'm all eyes looked at my teacher, lost its human face. Before me vyrostalo monster. It was not my uncle. Rising on his hind legs and tearing off remnants of clothing, a servant of the eastern magician turned in my direction. In my head, someone familiar whispered: - Light magician east bestowed on a visit. I could not squeeze out a word, and stood terror-stricken. Monster raised its head to clouds and bellowed greetings to her master. Sky replied to him an eerie howling, with a cumulative each heart beat. I remember I had time to think that no one will survive this nightmare, we all perish, except that my uncle, no longer the person will survive. From behind the clouds burst stream of fire and rushed straight us. And almost immediately rushed out to meet him Monster hug bright lights. They knocked above the ground and could not understand that there happens - the light dazzled and clutching my thunder head. Finally, my courage came to an end and I fell senseless. Nobody knows what happened to my uncle after a battle with Eastern magician, no one has seen and most of the battle. Only the ruins of houses and a fire engulfed the city tried to convince jaded people that This was a nightmare come true. None of my relatives have survived, and many had similar grief. Old men cursed place where he stood over our city and All the survivors with all their belongings moved west. My way lies in another direction - to the east. His uncle described in greater detail its way to the Castle and explained how to find a room with only one book - the Book of Spell ... The end of this story, you know, if interested in creation of a famous company FIREBIRD D E M T N R E V O N A E M E C O L S D E M E N G The game starts after the young wizard, get to the castle, said the spell and met way back (the naive who are going from someone else's castle without saying goodbye to the owner). But cruel magician decided to take revenge for our hero and forever leave him a prisoner of the castle, enchanted output (offended, then). Search the enchanted door is the goal game. But I must just warn you that I learned about However, only digging in the program, and Here's how to find the door and get her open do not know until now. Perhaps this can you and I will tell everything I know on this game to date. Before the game you can choose the difficulty level and kind of control our hero: kempstonsky joystick or keyboard. If you prefer buttons, I suggest to redefine them by selecting the menu item "3." But some keys you have to get used to. Break - out of the game in the menu H - pause Enter - to take Space - to throw S / shift - select the object to be used Subjects. Each time you start the game all the items scattered around the castle. There are several options location of objects, I think that you yourself be able to identify them. Next, I introduce you to everything, so one encounter in the game, although the appointment of some items remains a mystery to me. Leaf plants. Some. "Wooden" key. Serves for the passage of through the wooden doors. For this key should be "be" with him, "selecting" its key "s / shift". "Iron" key. Allow you to choose from the dungeon, if you suddenly will fly there with "Wooden" key at the ready. Method use of keys you already know. Pipe. Rare. Bone. Another rarity. Dagger. Much rarer than bone, but more often than smoking tube. ZZZ. Or Z-Z-Z, I do not know ... Socks. Cute like that. Cost and no do not interfere. Panties. Hmm ... Well, a mess. Coin. Do not be lazy to bend over for her. SLE, after all. Enemies. Furthermore demonomaga whose smirking face accompanies you the whole game live in the castle (if so you can say about these creatures) to more harmless creatures. They shlyayutsya the rooms steal your life energy. Weapons. Once you have such an unusual enemy, and weapon you dadeno that is given to the unusual. Candle. Its excellent flame helps to time me rasshugat lumbering bones skeleton Comrade. Lift the candle, select it and press "fire". Bottle. I can not imagine what there liquid bone, but it spoils the life (again I "bent") reduction. Used similar to the candle. Artifacts. This is a square, circle, isosceles triangle (I love the geometry and take this opportunity to wish to say hello to my favorite teacher, Mary Sergeyevna) and crescent. Counters these gizmos located at the top right. Their numbers from game to game changes, but the appointment is permanent and still unknown to me. Lock. For those who have just joined a reading this description will explain that the castle is the place where the main character will get out. Like any other castle has a dungeon and our corner towers. In addition to the castle you can find: 58 rooms 34 stairs 14 doors (two of them being iron) Well like I missed nothing. Ah, yes ... To make your life easier at first, quote below the scheme of all five floors of the castle. 1 2 3 X May 4 Redraw shemki on paper and as sightseeing of the castle will be refine the details. I can only say that you start play in the central room of the third floor (it marked on the diagram), the magical pentagram, augmentation your vitality. God be with you the power! From the Editor. We have long doubted include Does the room This is all, and denied to the author. Then he not only refused the honorarium but he paid us for publication! Received, 04.01.1997.
Other articles:
Similar articles:
В этот день... 21 November