Spectrum Progress #02
19 января 1997

Forum - Interview with the famous Yaroslavl programmer Romanov R. (NICODIM).

<b>Forum</b> - Interview with the famous Yaroslavl programmer Romanov R. (NICODIM).
  (C), Vladislav Voschenikin, 1997.



  Today we visit the famous Yaroslavl
Programmer's Roman Romanov, or, as he is known spektrumisty in 
the CIS and beyond,  NICODIM'a, who has kindly agreed to answer 
our questions. So, first question: 


  Corr.: Roma, tell me how all happened
 your familiarity with the computer?


  Nic.: Oh, it was still in school, namely,
1990. And then I studied in grade 10.


  Corr.: And what was this car?


  Nic.: UKNC (A. Hi cats!).


  Corr.: And how much progress you made there?


  Nic.: First, I programmed in BASIC'e,
wrote the play "SOCOBAN", a then translated it into
assembler.


  Corr.: And your first acquaintance with Spectrum IOM?


  Nic.: A year later I saw one fellow
"BYTE 48", and I really enjoyed it.


  Corr.: And what happened?


  Nic.: In the 91-year bought Spectrum fee
assemble a computer, but it is still a year lying in
I was not the case because of his nerabochesti. Through
year, I finally reached out his hand and I
brought it to mind ...


  Corr.: And immediately started programming?


  Nic.: No, first played in a game type cassette "JET PACK", 
"R-TYRE" ... 


  Corr.: And how and when you came 128 th?


  Nic. (Laughing): cold summer 93rd I collected
"Pentagon." But it at first I did nothing but play games and 
trailed. Then, naturally began to write something.



  Corr.: And what is was your first job?


  Nic.: Thunder kill me, I do not remember.


  Corr.: Your first hit was "Pirates".
 Tell us more about the history of their creation ...


  Nic.: I first saw this game in 1989
its original form - it was a board game, published in "Pioneer" 
(not to be confused with Cherepovets electronic journal 
"Pioneer"!). When I got my "SPECTRUM", I purely by chance 
remembered her, and ... 


  Corr.: Otshumeli passion for the Pirates, appeared Xia 
"Prince of Persia" ... 


  Nic.: It was the first game I saw
on the PC, and decided to translate it into "SPECCY".


  Corr.: By the way, your attitude to PC?


  Nic. (Frowns): Do not let a messy ...


  Corr.: But I see you have a PC on the desk and "AMI GA". Why 
do you use RS? 


  Nic.: Just for the study (YSU).


  Corr.: A "AMIGA"? How do you discover it for yourself?


  Nic.: One friend was a "six hundredth, and
I have "precipitated" from graphics and sound, even
more from the sound ...


  Corr.: And once "fired up" ...


  Nic.: Yes, and in winter 1994 Crystal Dream
came true: I bought "shestisotku" ...


  Corr.: And have not tried it on anything NADI write a 
landmark? 


  Nic.: Tried to write something in Pascal, but
configuration is not the same - weak. That'll buy "AMIGA-1200", 
then we'll see ... 


  Corr.: Okay, we digress, and as govo ritsya, "we return to 
our sheep" that is, to  your work: two your previous work can be

 be classified as hits, especially "Prince", and
 apparently, "Legend of Kyrandia" children will also not be 
bypassed fame. Popodrob Tell her about her creation. 


  Nic.: This game is totally "pumped with" AMIGA ". Color 
graphics will be a lot of animation ... 


  Corr.: A sound?


  Nic.: Never tell ... I think the Spectrum version of the 
sound is not very different from the original.



  Corr.: And when will the publication of "Le gend of Kirandia"?


  Nic.: Hard to say. The demo version will be released shortly 
before the full, as well - there is nothing specific I can not 
say ... 


  Corr.: A post-Kirandii "What do you think of nyatsya?


  Nic.: He must finish, and I am now with the
plunged into the world of INTERNET, and even plus
learning, so that before the "Kirandii" hands every
day reach, you know ...


  Corr.: There is one issue of concern to official 
pronouncements, playing in "The Prince": what about those "glu 
Cove," which were all seen that bore How many spoil the overall 
good impression of  game?



  Nic.: First, there are no glitches, which
would prevent the passing game. You, the way he somehow
it passed?


  Corr.: Yes.


  Nic.: Secondly, many use the version of
"Magic Soft", but it is illegal. Well
Third, some of the glitches have been submitted
forced, in order not to hurt the movement speed of the hero ...


  Corr.: Thank you. And, finally, a few
 abstract questions: Which computer for you
 "RULEZ"?


  Nic.: "AMIGA", of course.


  Corr.: And what about "SPECCY"?


  Nic.: "Spectrum" - this is for the soul ...


  Corr.: And you're not going with him, "ovary vat?


  Nic.: No way!


  Corr.: I am very happy (handshake). And finally,
 Last question: why "NICODIM"?


  Nic.: Normal Russian name, plus anyone else
not like, and in general - stylish ...


  Corr.: If the name is Russian, then why write la institutions 
in the Palestinian letters? 


  Nic. (Spreads his hands): The situation requires.


  Corr.: I have only to thank Ro mana for this interview and 
wish him the creative  and life success.




  P.S.


  I'd add only that I have personally seen
graphics and animation in the Spectrum version
 "Legend of Kyrandia" and it made me
the best impression. The most recent
data, the uncle 'Nicodemus' toned down their appetites
(About the Internet) and now come to grips with the work on my 
game, says - wait for the summer. 


  With nailuchshimi wishes to all readers


                                Vlad Voschenikin.


                       *






Other articles:

From the Editor - Cheat Sheet - information on the management of the magazine.

From the Editor - The authors worked on the second issue of Spectrum Progress.

Toolkit - An article about the new operating system OS DOMAIN.

Toolkit - The article on the instrumental system for Spectrum "THE GRAPHIC ADVENTURE CREATOR".

Toolkit - An article about how to work the system to develop games Adventyurnyh "THE GRAPHIC ADVENTURE CREATOR".

Toolkit - Manual program "XPLAYER 78".

Toolkit - Instructions for use software package "ZX-WINWORD", intended for the preparation of illustrated texts.

Game room - Novella to the new national game "RETURN TO HOME 4.

Game room - a brief description of the new national game "RETURN TO HOME 4.

Game room - Novella and the description of the game "DEMON'S REVENGE".

Entries programmer - the musical programming of the processor AY-8912/10.

Entries programmer - Basic programming API for Domain OS.

piece of iron - "SPRINTER-97: Specifications.

piece of iron - "SPRINTER-97: Video System.

piece of iron - "SPRINTER-97": graphic accelerator.

Contest - The contest for the best name for your new computer r. "PETERS".

News - Information about the game "RETURN TO HOME 5" (Deadly worlds invasion Torostoidov) game is a continuation of "RETURN TO HOME 4.

News - information about a new text editor "TEXTWRITER" demo.

News - impressions of the failure ENLIGHT'97.

Aquarius - Programmers ... in terms of approach to work.

Forum - Information about the computer network SPbZXNet in St. Petersburg.

Forum - questionnaires, Alexei Lebedev (CONDOR SOFT) among users of ZX Spectrum in 1997

Forum - Interview with the famous Yaroslavl programmer Romanov R. (NICODIM).

Forum - An interview with Nikolay Noskov and Ivan Makarchenko, creators of "PETERS".

Advertising - free advertising and ad ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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