Adventurer #03
30 апреля 1996
  Игры  

Review - An overview of new gaming software: Prince of Persia, Megaxonix, Soldier of Future, Red Stone I & II. Top Ten.

<b>Review</b> - An overview of new gaming software: Prince of Persia, Megaxonix, Soldier of Future, Red Stone I & II. Top Ten.
                 About B W O R


     (C) Music MAD MAX

     (C) Elfimov KV


     While preparing to leave this room, the
us in a host of different magazines. Hopefully it will not hurt 
our rating among you - the readers. Read the latest edition of 
which appeared Kharkov, Moscow, St. Petersburg, Yaroslavl, 
Chelyabinsk, I began to think about change of occupation. Case 
that virtually all the new programs have already been 
"overlooked" and I work to do. But how it turned out, had the 
case at all. Yes, and Also, apparently, one of the most 
important sensations in recent months "PRINCE OF PERSIA "began 
to be sold in our city much earlier than in Moscow. This due to 
the fact that advanced computer Rybinsk community formed very 
good relationship with the same people from Yaroslavl, and in 
particular to the formulation of a computer magazine "El 
Dorado". 

     Well, now it's time to start.



            PRINCE OF PERSIA


            MC SOFTWARE 1995

               (NICODIM)


     Until recently, nobody even
expect that such a famous game with the IBM PC and AMIGA, as 
well as many consoles will go on without SPECCY any changes. 
And then it happened. Of course, as color graphics, as

IBM you can not see, but this smooth
movement of the hero, as here I have not yet
met on SPECCY. Due to the large number of sprites on each action
character graphics takes a lot of
memory and the program works only on computers with memory and 
128k bolee.Nadeyus, Now it's almost nobody does not care.

We must pay tribute to the programmer to make the program: 
playing in the "PRINCE OF PERSIA "at first I just ran through a 
maze, looking for differences from IBM'ovskogo options and 
almost did not find them, except that the protagonist has 
become faster run. Perhaps this is due to the fact that

love Prince in transferring programs
on SPECCY intensified and now it is nothing to stop on the way 
to his beloved. Well Okay so, lyrical digressions.

A little saddened some "glitches" that it is hard not to notice 
(perhaps the author Spectrum option either too lazy

lishniyy time to test the game, whether
sees it is not very good, but can be
he simply was too lazy to finish something -
works - yeah, okay). Still frustrating when you're on the same 
floor, and your opponent to battle on a different floor

brandishing a sword, and even manages to kill you. Why are 
plates which are falling, sometimes leave a trail on screen. Oh 
well, who does not happen. Perhaps the author read this article 
and listen to complaints of customers (if will be - I mean the 
complaints) so take and corrects all the errors committed by 
them in program, who knows?


     But still, PRINCE OF PERSIA can
considered a new step in creating programs
for the ZX-SPECTRUM. Let's hope that
following developments in this direction
will be made better.

     Sound in the game made quite
not bad. The truth is "not bad" is
the music on the splash screen, animated
boxes and even some sounds: when
death of a hero, killing the enemy and something
another.

     One could make the effects of
the game, but unfortunately, it is
only a dream.

     Overall impression of the game remains
good, and after going one level, I want to
go next, but they have much
twelve. So bored you some
time is not necessary.


               SOUND 70%

               GRAPHICS 90%

               Playability 95%



               MEGAXONIX


   Dmitry Tishchenko, Dmitry Volvach 1994


     Looking at the year of the game: 1994,
I thought: "A toy that, by today's old, it's strange to me that 
she had the eye is not caught. "But apparently this is due to 
the fact that Kiev still quite far from the Rybinsk. The name 
game vaguely resembled the name of the toys I have ever seen in 
the old time on the computer BK-0010. After starting the 
program I saw the usual XONIX'ovskogo screen. After capturing 
the first plot the playing field, I saw something

very strange, swaying in different
side. As it turned out, these strange creatures represent a 
space that belongs to the player. So, it's understandable. 
After playing for a while, I found that even

after the capture of all enemies in a confined space 
surrounding them my territory on all sides, to the next level I 
can not. And then something prompted me to click on the fire.

At first I did not notice any izmeneneny, but suddenly a 
terrible explosion erupted a few cells around me. Well

I forgot, it's a MEGAxonix! Most
nice pribombas this toy - it is
the ability to set the bomb, blow up your opponents. The only 
pity is that they are not infinite (the bomb), and their number 
is nowhere to be reflected. Becomes immediately clear and 
objective of the game - bomb most of the enemies and grab as

the largest possible space. Right mix
Toy ERIC AND THE FLOATERS and original XONIX'a. Sometime in the 
long past the time I loved the evening pootryvatsya in ERIC'a, 
after a couple of unsuccessful attempts download it from 
cassette. Well, in general, the program I liked. But here are 
some friends say that it would be better remade

on SPECCY someone old, good
XONIX'a, without any frills. Do not know
Maybe they tortured nostalgia?

     Little should be said about the sound in
igre.Vidimo original music from the authors
was only enough on the menu, because the music
during the game was taken from the bank ASM'ovskogo
melodies of DREAM TEAM. Music is something nice, do not say 
anything, but it is certainly sometimes like variety. Well 
soprotsessornye effects could be do. Somehow, our programmers 
about effects are almost always overlooked, but because

music, you may get bored, and in silence, too
play a not very nice.


               SOUND 70%

               GRAPHICS 50%

               Playability 80%



           SOLDIER OF THE FUTURE


             GUDKOV IVAN 1995


     I'll have you, the users, a bit disappointing. The fact 
that this program came at me very recently, as well as insight 
into her pretty hard something concrete impressions of the 
program at I still do not. I wanted someone to ask a friend to 
help me with this review toys, but most of it is capable of

to have been busy working on the release of
This issue of the journal or study at the institute and 
virtually none in SOLDIER OF THE FUTURE not play. But anything, 
even a little, but I'll write about it. This game - a cross 
between At least two programs: VIRUS and LASER

SQUAD. That alone is intriguing. You
to create a fighting robot from scratch,
apart from the fact that you have a certain amount of money. 
When building a robot you can buy a variety of opportunities 
for component parts: the camcorder body robot, a processor and 
something else. For accuracy when firing, too, have to pay. 
Only consolation is that the victories your robot will be 
awarded money. Of course, one play is not very interesting, and 
you can keep your robot in a separate file and then fight with 
robots "friends." The game can participate from two to four 
people. Of course, during the Battle of the program a little 
(?) slows down, but apparently this is due to the huge map and 
a whole bunch of parameters for the robots. By the way, the 
program is editor card, which is also a big plus.

And now that, and here LASER SQUAD
and why I could not normally play SOLDIER OF THE FUTURE. As for 
your first - the fact that almost all graphics in the game 
comes from the aforementioned program (As inexhaustible LASER 
SQUAD!), And about the second, then a couple of reasons:

 Programming the robot is carried out with
using a specially developed language,
which has about 40 teams. Effect of all
commands to remember not too easy, and
the process of programming is not made
very convenient, in my opinion. Maybe
I'm just a really stupid, but most
I created robots to behave in battle
a bit strange. Apparently he had more practice. Music in the 
game pretty not bad, and soprotsessornye effects are that our 
programs are rare. Graphics drawn by the author himself (and 
this is also available) looks pretty good. And yet, very good 
that recorded on the disc multiple files with examples of 
programs for robots. In general, You can say that this game is 
recommended smart people.



               SOUND 90%

               GRAPHICS 70%

               Playability?%



              RED STONE I, II


                AXEL 1995


     And here's another "tetrisoobraznaya"
igrushka.Na this time, the idea is pretty unusual. You'll have 
to dump a glass of shapes consisting of square blocks, and

balls, which in addition to all fall on
five pieces at once. They differ only
color, so black and white monitor
play will probably be slozhnovato.Esli several (more than 
three) balls are a row horizontally, vertically or podiagonali 
they ischezayut.Vprochem, I have this turned out not too often 
- a small cup and balls big. Actually, I'm here I write all 
about one game and the title have two, but the difference is 
not too large and is mainly in

design. The second part seems to finish guys FINEST GROUP, for 
which they someone may even say thanks.

Personally, I do not very much pleased. Well
They inserted a few converted
not the best way for IBM erotic pictures. The game, in my 
opinion, much better did not. Moving the ball in a game not 
done too slowly (that's me in the AMIGA TETRIS played enough, 
now all these games will be compared with him), the music again 
did not own. It can be seen in Zaporozhye (RED STONE, as 
MEGAXONIX was made it was there) musicians, not at all. Well, 
never mind, the game itself is still quite attractive. I hope 
the programmers in the CIS and Near Abroad will not do

only hodilkami, logical yes adventyurnymi programs, of which 
there now appears a great multitude, and not always good

quality. Users need different
program, we hope they will. Now such an influx unpretentious
toys, probably due to insufficient
knowledge of programmers, but soon they all
learn and will make masterpieces.
That I am writing specifically, do not want to end 
pessimistically. So now actual slogan of "more programs GOOD

And different. "Abroad, too, did not immediately
all appeared.

               SOUND 50%

               GRAPHICS 40%

               Playability 60%



     Top Ten, as usual, at its
place. Maybe you do not agree with this
distribution of seats? Then send
his angry letters, because the more feedback we get, the more 
objective will be to give information.



         1. LAST BATTLE

         2. UFO v1.5

         3. PRINCE OF PERSIA

         4. TARGET RENEGADE

         5. LASER SQUAD

         6. Star Heritage

         7. Many Adventures of Winnie the Pooh

         8. LORDS OF CHAOS

         9. Field of Miracles (OUTLAND 1995)

         10.REBEL STAR (Rus by SURDAKAR)







Other articles:

Notes skilled - "Starglayder weekdays or resistance fighters."

Interview - Znakostvo with Rybinsk group Infosoft Group.

Interface - Passwords and secrets to the game: Sly Spy, Pithon. Tips on games: Winnie the Pooh, Prince of Persia, Elite, Lords of Chaos, The Adventures of Pinocchio.

Review - An overview of new gaming software: Prince of Persia, Megaxonix, Soldier of Future, Red Stone I & II. Top Ten.

Review - Overview of electronic publications.

Exchange of experience - Features drives of different models. Metody zaschity informatsii nA ZX Spectrum.

Exchange of experience - Tips for the game "Switch Blade".

Exchange of experience - Compatibility ATM Turbo.

Exchange of experience - What is the AMIGA.

Presentation - Presentation adventyurnyh games written using ABS: "Ivan Tsarevich", "Last Raider", "Color Balls".

Advertising - Advertising and announcements.

System - Description of the editor graphic fonts - MACH v2.4.

System - Why do everything yourself, if there is a computer? Automation - as a means of getting rid of manual labor.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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