Adventurer #03
30 апреля 1996
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Interface - Passwords and secrets to the game: Sly Spy, Pithon. Tips on games: Winnie the Pooh, Prince of Persia, Elite, Lords of Chaos, The Adventures of Pinocchio.

<b>Interface</b> - Passwords and secrets to the game: Sly Spy, Pithon. Tips on games: Winnie the Pooh, Prince of Persia, Elite, Lords of Chaos, The Adventures of Pinocchio.
             I N T E R O J E C


     (C) Music SIM 'SIM


     So you waited, dear readers, the publication of the third 
issue of the journal ADVENTURER. Although, as noted, some of 
our readers, ADVENTURER not call log, as "Journal" - is

periodical. We (revised)
make new release with the accumulation of
material. Those same readers prompted, that edition, which goes 
so properly called "Almanac." Why?


 A L L M A N A X "A D V E N T U R E R"

               sounds?


     Okay, jokes aside. In principle, not in the title 
business. As one of our correspondents, the magazine main thing 
- it's information. Here we are now and engage in ...


     Immediately want to apologize to readers for the errors in 
the N2: 

     1. Password on the second level in the game
"48 IRON" LEVEL TWO! ;

     2. In the description of "Robin of Sherlock"
write commands to the RAM-disk are as follows:
RAM SAVE and RAM LOAD.


     And now the latest news. As it became
we know from reliable sources in the game "SLY SPY" There 
Multicolor effect. In order to turn it on, it is necessary 
menu, click Simultaneity O, P, Q, A. Then, keys Q and A can 
adjust it by your computer. However, at this PENTAGONe

thing for some reason does not pass ...

     Of the authors of the game "PITHON" managed to extract 
firm CHEAT for this game. Press during game pause, and then 
simultaneously TECHNO. 

     If you remember, in the annex to the N2 was
M. Malyshev game "Minesweeper". After
readers "flog" her, identified a number of
shortcomings, which he should note
promptly corrected. Corrected version
you'll find in the "Supplement".

     As you may have noticed, dear readers, today's edition of 
the magazine is designed in the style of STAR WARS. 
Unsurprisingly, a favorite topic of our editor, and

In addition, some materials in this room are directly related to
this topic.

     And now we want to ask you
Board. Under "Novella" brought to us,
um ..., the story (by volume), written by
explanation of the game "STAR RAIDERS II" in the style
"Space opera". Because of its enormous
volume, we decided not to publish it in
this issue. Why we need advice:
whether to publish it? Will you have
desire to read a novel with a continuation (with
4.6 podgruzki, less does not make sense)?
Please answer how best to proceed. Ignore sorry for him because 
material is very interesting. 

     Among the new games that have appeared over the past month 
in Rybinsk, undoubted interest was the program "Winnie the 
Pooh" St. Petersburg firm SOFTLAND. Here are a few hints on its 
passage. 


     Part 1. A lot of unnecessary items.
- Found coin give Eeyore.
- Condensed milk - Kenge.
- Kirk is on a tree on the right.
- Out of the cellar - to the left until it stops,

  there jump.


     Part 2.
- Gangster give first amulet on
  including the dollar.
- Going down it is necessary to vzryvate
  field!
- Do not take just four coins! Lift

  first three, after their recoil
  babe, take another one.
- Stones can be broken skull.
- The ghost is afraid of candles.
- A knife can offer sorcerer.
- Crystal is looking for a long time alchemist.
- With a ladder you can climb to the

  platform lift.


     Part 3.
- Before the cave with a wizard should post
  vit box.
- From the bottle to pour Miracle.
- Seeds planted before trimming.
- Shovel to dig a bomb, then from
  give it to the fisherman.
- Sachyok give forester.
- Tin can be attributed sorcerer.
- The Trap is located in a clearing with a gun.
- With an ax and cut down the slingshot.
- Drain off the plane, set in a dungeon.
- Max loves sausage.
- Snakes can not tolerate a hammer blow to th
  fisheries.
At this level, the same characters
should lead to different subjects, but in a certain sequence.

     If the character does not want to subject, clearly 
intended it, then there may be two reasons: 

     1. You do not get to the place from which he is you can 
take (the usual drawback of our games of this type. 
CODEMASTERovskogo U DIZZY such zamorochek not). The solution to 
this problem is simple - try wander around the bush, by the 
"spear" find.


     2. You should do something else, like give another 
presonazhu some subject or simply talk to him.




     Another, certainly deserves
attention to the program came from the capital of our region - 
Yaroslavl. Redid it with AMIGA Yaroslavl programmer NICODIM.


     Many have probably seen or played
this game on an IBM or DANDY. Now sinkleristy can enjoy it at 
SPECCY. 

     This, of course, "PRINCE OF PERSIA"!!!
And for those who lack the time or
lives, we recommend to read carefully
following article.


     (C) Ryabtsev Denis


       Passwords to "PRINCE OF PERSIA"



     Happy owners of the game "PRINCE
OF PERSIA "dedicated ...

     I'll tell you about the structure of the password and
You can easily (?) will host this game.

     The password consists of seven (7) characters
each of them means something.
We are with you, we take only the required characters:


     1234567


            sum

            Life

            time

            level

     Code level: "E" - level 2

                 "M" - level 3

                 "C" - level 4

                 "K" - level 5

                 "G" - level 6

                 "O" - level 7

                 "B" - level 8

                 "J" - level 9

                 "F" - level 10

                 "N" - level 11

                 "D" - level 12


    Take password EGFJFMJ


                          sum

                          three lives

                          Time: 56 minutes

                          2nd Level


     Now the most important thing - how to use a password and a 
substitute required Range:


     Go to the desired level:


     If you want to move to another
level, then substitute the code of the desired level
in place of the first symbol, and the difference between
previous level and put in place, store the seventh character 
password, for example, you want to go to the fourth level: 

     Was: EGFJFMJ - level 2

     Stahl: CGFJFMH - level 4


     Increase time:


     You have gone to the tenth level and you
remained just one minute? Not a problem!
Use the time of the second level,
transition from the second to the tenth:

     Was: EGFJFMJ - level 2 (56 minutes)

     Stahl: FGFJFMK - level 10 (56 minutes);

     or increase the counter vreneni:

     Was: FGFJFMK - level 10 (56 minutes)

     Stahl: FJFJFMN - level 10 (59 minutes)

     Life:


     If you do not have lives, then just increase the counter 
of lives, do not forget increase and counter sums Password:


     Was: EGFJFMJ - level 2 (3 lives)

     Stahl: EGFJFNK - level 2 (11 lives)

P.S. If you do not understand how to choose a password, please 
call or write me. And I'll help you find the right password. 

From radaktsii: it so happened that by the time this issue of 
our esteemed DJDENS "boomed" under the banner of the 
Motherland, so please redatsiyu. 



     A few tips for playing Wild West
Seymour gives Vladimir Fedorov (Chasm).

Act One:


    In this act of your main task is to collect the bus 
supplies needed for shooting a new movie.


    Remote control
(REMOTE CONTROL) should be used not
plane (MINIATURE PLAIN), and next to it.

    Ignition key (IGINITION KEY) is used to awaken the genie 
(GAME GENIE) and to make bus, when all things are gathered.


    Operation with some things (the switch, washout, and 
others) can only produce a jump.


    Film in the camera insert for better
off the light.

    I suggest you also learn how to jump on
trees - this is useful in the second act.
This can be done by jumping from the second
floor of the bus. In this case, you, of course,
must be on the street.

Act II: the code 21D135008


    In this act you have to get on
train, which at any moment should
pass the station.

    You can make money on the stock, Dan, with the help of a 
broom (OLD BROOM). 

    When you take pictures, try not to twitch, Inche can get a 
blurry picture, and you have again to go waving a broom. 
Photograph must be obtained from the telegraph. 

    Hours need to be translated twice, so
as in one turn the key, they are transferred
half an hour.

Act III: code 10C700068


    In this act Seymour must start
locomotive.

    A couple of things we can take a kit car.

    Enough to fill the boiler and one for water, salable.

    Walking on the rails was not a futile exercise. On the 
seventh screen, you can find a dry thorn (BIT OF TUMBLEWEED),

which will fit perfectly into the role of the tinder for
firing the boiler.

Act Four: The code 238A35008


     In this act you are trying to find out who
also blew up a bridge. But they get into trouble, from which 
you need to honor exit.


     Vodostupy (WATER WINGS) before applying should dupe, but 
it is at Seymour lacks silenok. So ask for help from the driver.


     Gabby will only Indian
from the middle wigwam.

     Also useful would be a couple of times to delve into an 
Indian grave. 

     A few words in conclusion. Using
Corporate CHEAT MODE, among other things, I discovered three 
things that are not found in the game at all: CRYPTIC 
RUNESTONE, And EMPTY WALLET SMALL PIECE OF PAPER. For

passing game, they, in my opinion, not
needed. Using them wherever possible, I
made response to the telegraph
SMALL PIECE OF PAPER, who told me
Note that it is written in Morse code and
it contains the code for a second act. Were
Whether these items are excluded by the authors themselves
game, or am I somewhere have missed something, I would
it was interesting, so please call
me or e-mail edition. By the way,
I advise you to use of the TURBO MODE
Corporate CHEAT'a - Seymour will be worn
like a meteor.


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P A @ E  




Other articles:

Notes skilled - "Starglayder weekdays or resistance fighters."

Interview - Znakostvo with Rybinsk group Infosoft Group.

Interface - Passwords and secrets to the game: Sly Spy, Pithon. Tips on games: Winnie the Pooh, Prince of Persia, Elite, Lords of Chaos, The Adventures of Pinocchio.

Review - An overview of new gaming software: Prince of Persia, Megaxonix, Soldier of Future, Red Stone I & II. Top Ten.

Review - Overview of electronic publications.

Exchange of experience - Features drives of different models. Metody zaschity informatsii nA ZX Spectrum.

Exchange of experience - Tips for the game "Switch Blade".

Exchange of experience - Compatibility ATM Turbo.

Exchange of experience - What is the AMIGA.

Presentation - Presentation adventyurnyh games written using ABS: "Ivan Tsarevich", "Last Raider", "Color Balls".

Advertising - Advertising and announcements.

System - Description of the editor graphic fonts - MACH v2.4.

System - Why do everything yourself, if there is a computer? Automation - as a means of getting rid of manual labor.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   28 April