Insanity #04
18 декабря 1999 |
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Presentation - the story of creating a new text game 'Koshcheeva chain'.
| Koshcheeva Chain | - - ■ CyberJack ^ lfg | This article is devoted to a rather interesting (For some) event. The fact that annex to the number concerned the reader can easily find a product - text game 'Koshcheeva chain'. Event on its own actually quite ambiguous. On the one hand, Type the next release of a bright future Fresh soft, on the other hand ... Yes you run it finally and see for yourself. Understand what I mean? The fact that you can read, nothing like opradatelno-author of a descriptive word, no which many might get the wrong impression about this game. Game features minimalist interface and primitivism clearance. Wines lies entirely to me, which I acknowledge. Generally, it is not necessary assume that once the game went under the label of Light Future, then on its development pored all Membury from beginning to end. Not at all ... Idea was mine, code and all the data, too, and only at the last the final stage to 'helpers'. Muse wrote Black Groove, and the problems it was not No, but the graphics helped Dr.Dismal. Thanks to his help the game finally came out (although because of her, she went out just now, not two Months ago). It all happened so ... The idea of writing a text game roamed in my head somewhere in the beginning of the year but fortunately I have not had free time. Later this manic idea returned. It happened after the 2nd room of Madness somewhere in the middle of September. Waiting for a summons to draft board, I somehow found nothing busy. Not postponing it to the far bin, I vzyalsa for work. A couple of weeks has been obtained Beta, which was given to the Testing the rest of the Permian spektrumistam. Using case, refer to thank all of the People 4th dimension, a bright future and J. Frost for manifest zeal. Because of their search were found and corrected much as 4 Gluck! :) After complete b-test was followed by a natural decision to bring the game in divine form, after two months (not without someone's help:) and was done. Evaluate what happened of course you, but your opinion, I still speak for. Happened to my almost sincere Unfortunately, so-so: (obtained unplayable lie on my part for the creation 'Interesting' interface part has been known advance. Oh, I forgot to say ... If you have not Starting the game, then maybe you do not know yet that the game is essentially a transfer to spec books games 'Koshcheeva Chain', was released in 1992 Permian Publishers 'Janus'. Transfer as possible to complete (my Assessment somewhere 99%). Although it was tempting corrected text, fix the game logic, change the mode of combat, but after a short thinking this way was considered a dead end and all remains untouched naturalness. And although the game does not win, but the correct text old graphomaniac V. Shuvalov, already in 300 locations I honestly had to scrap. Not truthfully I will say that I would soon come up and write a completely new game. In essence the game is not a classical text adventure. It is likely belongs to the genre of Dungeons and Dragons, which was made by me in the name of the game. It does not requires strong scatter their brains claves, just need to find the easiest way to goal. Make it not very experienced Gamer difficult, even though the nonlinearity of the plot. By the way, because the temporary inaccessible path to choose is not available, there are sense to try to take the same path, hoping to the presence of the desired object (money magic things). Also, many lokeyshenah path polusluchaynym determined, using value of your strength, agility, e.sposobnostey. This brings into play an element of liveliness, but it this unfortunately can not be saved: ( I will say a few words about the glitches. About the bug in my understanding ... Enumerate them myself, without waiting for draws complaints. So, this game's idea is the first text game with a frame-scroller! But ... Only in the ideal (ie, at the Pentagon ... or on the turbo). Owing to irrational written code plus the same realtaymovoy unpacking text scroller to my Prof occasionally brakes. Or, at best, because treacherous beam disappears half of the bottom line. And though the gameplay is not at all prevent, but assume glitches it seems necessary. Further, for a reprint of inventory name subjects lightly flicker (a fig itself slightly :). Incidentally, the inventory system is also necessary get used to:) Well, as apofigey glitches in the game there operation load / save. Not only that save accompanied eye_ache effect that these operations only work with memory and only when you choose your future path, so more and position is remembered / restored not completely correct. Rather, the correct, but ... on the time of entry into the location. This means that if you are in a battle and killed vrazhin potoroplivo preserved in the same location, after loading you have to fight again!!! But do not try to complain about it! In the original, such features done and did not smell, they are initially introduced only for the b-test and left only at the request of workers. It is desirable for them not to use, as with their help, the game traversed in 15 minutes: ((and I finally can go through the game in just 72 seconds :)))_) In theory, the game was written almost to yourself. Then was I just dabbled with the processing algorithms data. Pampering and it led to a 'K#$'. C'%$'. Interest in the game I lost after its writing that it was somewhere in early October. Yield the full version only contribute to my promise to many of my friends to acquaint them with This 'game'. Many thanks expressed Death_Moroz'u. Ilya, you were the only regularly interested in processes of creating the game. Considerable thanks also Diver'u / FDM. It thanks to him that I enjoyed (and will use :)))_) 'Right correspondence in electronic form'. But, despite all my words play 'Koshcheev Circuit'! Who knows, maybe it is You will find yourself the person to whom it enjoy ... Moreover, that the time spent playing beautiful music of brightened up, and in finale awaits simple final cut ... --- SoMe CReDiTZ -------------------------------- Idea, design, code, organizing, criticz .... ..... ....................................... CyberJack --- INTRo --------------------------------------- Track 'Black Dreams III'.............................. .................................... Black Groove Picture 'Koshcheeva Circuit Title'............................ ....................................... CyberJack --- GaMe ---------------------------------------- Track 's 'Different Pain'................................ 'UpssS ... i kill the World'..................... 'Black Groove's Jazz ;)'........................ 'Rest in Peace'................................. .................................... Black Groove Pictures 'Flying Scull'.................................. ....................................... CyberJack 'Absolutelly Power'............................. ........................... Dr.Dismal 'CyberJack -----------------------------------------------
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В этот день... 23 November