Insanity #04
18 декабря 1999
  Игры  

Presentation - the story of creating a new text game 'Koshcheeva chain'.

<b>Presentation</b> - the story of creating a new text game 'Koshcheeva chain'.
| Koshcheeva Chain |
 - -
■ CyberJack ^ lfg
|


  This article is devoted to a rather interesting
(For some) event. The fact that
annex to the number concerned
the reader can easily find a product -
text game 'Koshcheeva chain'. Event on its own
actually quite ambiguous. On the one hand,
Type the next release of a bright future
Fresh soft, on the other hand ... Yes you run
it finally and see for yourself. Understand what I mean?
The fact that you can read, nothing like
opradatelno-author of a descriptive word, no
which many might get the wrong
impression about this game.


  Game features minimalist interface
and primitivism clearance. Wines lies entirely
to me, which I acknowledge. Generally, it is not necessary
assume that once the game went under the label of Light
Future, then on its development pored all Membury
from beginning to end. Not at all ... Idea was mine,
code and all the data, too, and only at the last
the final stage to 'helpers'.
Muse wrote Black Groove, and the problems it was not
No, but the graphics helped Dr.Dismal.
Thanks to his help the game finally came out (although
because of her, she went out just now, not two
Months ago).

  It all happened so ... The idea of ​​writing a text
game roamed in my head somewhere in the beginning of the year
but fortunately I have not had free time.
Later this manic idea returned.
It happened after the 2nd room of Madness
somewhere in the middle of September. Waiting for a summons to
draft board, I somehow found nothing busy. Not
postponing it to the far bin, I vzyalsa for
work. A couple of weeks has been obtained
Beta, which was given to the Testing
the rest of the Permian spektrumistam. Using
case, refer to thank all of the People
4th dimension, a bright future and J. Frost for
manifest zeal. Because of their search were
found and corrected much as 4 Gluck! :) After
complete b-test was followed by a natural
decision to bring the game in divine form, after
two months (not without someone's help:) and was
done. Evaluate what happened of course
you, but your opinion, I still speak for.

  Happened to my almost sincere
Unfortunately, so-so: (obtained
unplayable lie on my part for the creation
'Interesting' interface part has been known
advance. Oh, I forgot to say ... If you have not
Starting the game, then maybe you do not know yet
that the game is essentially a transfer to
spec books games 'Koshcheeva Chain', was released in
1992 Permian Publishers 'Janus'. Transfer
as possible to complete (my
Assessment somewhere 99%). Although it was tempting
corrected text, fix the game logic,
change the mode of combat, but after a short
thinking this way was considered a dead end and all
remains untouched naturalness. And although
the game does not win, but the correct text
old graphomaniac V. Shuvalov, already in 300 locations
I honestly had to scrap. Not truthfully
I will say that I would soon come up and
write a completely new game.

  In essence the game is not a classical
text adventure. It is likely
belongs to the genre of Dungeons and Dragons, which
was made by me in the name of the game. It does not
requires strong scatter their brains
claves, just need to find the easiest way to
goal. Make it not very experienced Gamer
difficult, even though the nonlinearity of the plot.
By the way, because the temporary
inaccessible path to choose is not available, there are
sense to try to take the same path, hoping to
the presence of the desired object (money magic
things). Also, many lokeyshenah path
polusluchaynym determined, using
value of your strength, agility, e.sposobnostey.
This brings into play an element of liveliness, but it this
unfortunately can not be saved: (

  I will say a few words about the glitches. About the bug in my
understanding ... Enumerate them myself, without waiting for
draws complaints. So, this game's idea is
the first text game with a frame-scroller!
But ... Only in the ideal (ie, at the Pentagon ... or
on the turbo). Owing to irrational written
code plus the same realtaymovoy unpacking
text scroller to my Prof occasionally
brakes. Or, at best, because
treacherous beam disappears half of the bottom line.
And though the gameplay is not at all
prevent, but assume glitches it seems necessary.
Further, for a reprint of inventory name
subjects lightly flicker (a fig itself slightly
:). Incidentally, the inventory system is also necessary
get used to:) Well, as apofigey glitches in the game
there operation load / save. Not only that
save accompanied eye_ache effect that these
operations only work with memory and only
when you choose your future path, so more
and position is remembered / restored not
completely correct. Rather, the correct, but ... on
the time of entry into the location. This means that if
you are in a battle and killed vrazhin potoroplivo
preserved in the same location, after loading
you have to fight again!!! But do not try
to complain about it! In the original, such
features done and did not smell, they are initially introduced 
only for the b-test and left only at the request of

workers. It is desirable for them not to
use, as with their help, the game
traversed in 15 minutes: ((and I finally can go through the game
in just 72 seconds :)))_)

  In theory, the game was written almost to yourself. Then
was I just dabbled with the processing algorithms
data. Pampering and it led to a 'K#$'. C'%$'.
Interest in the game I lost after its
writing that it was somewhere in early October.
Yield the full version only contribute to my
promise to many of my friends to acquaint them with
This 'game'. Many thanks expressed
Death_Moroz'u. Ilya, you were the only
regularly interested in processes of creating the game.
Considerable thanks also Diver'u / FDM. It
thanks to him that I enjoyed (and will use
:)))_) 'Right correspondence in electronic form'.


  But, despite all my words play
'Koshcheev Circuit'! Who knows, maybe it is
You will find yourself the person to whom it
enjoy ... Moreover, that the time spent
playing beautiful music of brightened up, and in
finale awaits simple final cut ...


--- SoMe CReDiTZ -------------------------------- Idea, design, 
code, organizing, criticz .... ..... 
....................................... CyberJack 

--- INTRo --------------------------------------- Track
'Black Dreams III'..............................
.................................... Black Groove
Picture
'Koshcheeva Circuit Title'............................
....................................... CyberJack

--- GaMe ---------------------------------------- Track 's
'Different Pain'................................
'UpssS ... i kill the World'.....................
'Black Groove's Jazz ;)'........................
'Rest in Peace'.................................
.................................... Black Groove
Pictures
'Flying Scull'..................................
....................................... CyberJack
'Absolutelly Power'.............................
........................... Dr.Dismal 'CyberJack
-----------------------------------------------




Other articles:

From the Author - Fast Introduction.

Our News - News from the Perm Light Future Group and 4D.

Scene Life - CC'999 .999 best works from all the Party of the year.

Presentation - the story of creating a new text game 'Koshcheeva chain'.

IT'S Funny !!! - Microsoft hackers band: AOL vs. MSN.

Hard-a - Midi interface device.

Hard-2 - O controllers, mice and reeds.

Cyberpunk - Cyberpunk story in the early 90s.

Fiction - double lamp performer desires.

Free Zone-1 - A man and computer "like your Spektpum, and he loved you. "

Free Zone-2 - Agitationsschrift:)

Insanity Add-pack - Application of the newspaper.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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