Spectrofon #22
20 июля 1997 |
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Expertise - a detailed description of the game "Spooked".
(C) Sergei Novikov, 1997 (C) 1989 Tom Prosser, Interceptor / Players Premier The story is the eternal theme - struggle between good and evil. Our hero - not knight or a mage. He comes from a tribe of cave dwarfs, known everywhere for his strength and courage. "Lucky for him there with a pedigree! - You might say. And here and there. He could not possibly get lucky at least because it is simply impossible. Curve pupyrchaty nose, a hefty legs like a kangaroo, hair a-la hippie. All my life Olaf (namely the so-called our hero), held in dirty and dark caves home Yolkfolka (ouch!) - its people. So this life full of hardship and suffering not exactly happy - a country that ruled the wicked and nasty witch Furia. This crazy kept the kingdom in black body, and only occasionally dropping in cave breathing stale air and eat helpless dwarfs. Unbearable to live in those days, but there was one thing that warms the soul destitute. I'm talking about the magic pot - talisman, which prayed for all residents, Considering his deity. Of course, the Furies it was not to his liking, because in bad fervent prayer dwarfs gain weight, well feast on the skin and bones I do not advise anyone. Elder Yolkfolka, perturbing gyrus, we decided to hide the pot from Eye witch. Go tell it was not easy, the mascot was three meters tall. When they finally managed to stick in the shrine in the grotto, subsequently proved to be a mouse burrow, Fury was beside herself and ordered two of his servants to destroy pan once and for all. But it was not there. In the way of all the guards stood Yolkfolk, well armed with the latest technology! Olaf just lazy from birth, woke up that day by three hours later, mean, even at dusk. No yelling on the street, nor cannonade - nothing could his wake. Donning the jacket Adidas, which was more holes than thread, Olaf went into the yard and faint ... Everywhere lay dead dwarfs, and vultures hovered in the air, attracted by the squeaking olafovyh bast. Behind something creak ... Our hero is nervously turned ... Something struck him in the first minute. A couple of hours, he stared at the darkness until the sun finally went down to the horizon. Only now he could discern the outlines of a broken horrible cascade tryuli. In his mind, like the wind, swept all the events of the past day. He picked up from under the feet of someone's Magnum, bowed defeated mascot and ... went to sleep. In the morning he was intent on revenge. Remembering my grandmother's recipes (for Incidentally, in the family he was not without witches), he fumbled a long time in her dusty paper, until he finally found a book of spells. Brushing centimeter layer of dust, Olaf looked inward. "Wow!" - fascinated he murmured and slowly began to re-read the scraps of paper. "Spell "Fireball" ... Ha! Find out granny! ". C love in your heart, he gathered the remaining fragments and made his way to look for a witch. However, the Fury has found his own, hardly Olaf made a couple of steps. "Ugushsh," - she hissed. - "What a pity - I just ate ... Oh well. -Ka I'll leave you to lunch. Do you know "- wistfully winked at the witch. -" I immediately put forth a single word vechko. On our own, a magical theme. You sit down, think about it until the gallows being built, "- the old woman looked out the window. - "And do not try run - I'm here gilotinku recently bought, you know .. " The old woman leaned out the window. This time it was impossible to miss. Olaf seized his Magnum and with all his might gave the witch a single tooth. Until she came in himself, our hero was flying down. First, that he understood, when dropped from a window - can not be to lose a second, or not to pass death. "And what word comes to her mind?" Although Olaf, and knew that the vocabulary Fury, excluding profanity, limited to 130 magic words, but easier this does not become ... Strana was very extensive. In addition to above the caves had fungal valleys and meadows, patches of moss. Times diversity of landscapes completed arches ancient palaces and various neruko tvornye ruins. Hourglass, stolen from an old woman declared that the time before the end of the gallows was to bleed. In Magnum'e, as luck would have no turned out to be bullets. But Olaf was not discouraged, Indeed, in his stowed his bag, in addition to various metal, was a book of spells late grandmother. And now he stands on the crossroads in the center of the country and is waiting for your directions ... That's how the game begins, and I will tell everything in order ... 1. Population. I do not know me personally was surprised that such a discreet-looking toy includes 16 floors and 24 rooms on each, that is only 324 screen! But, apparently, it affected the number of enemies. There are only two form, although you and this will be enough. 1.1. Enemies. Witch was not asleep, and once recovered from the knock-out, and sent his servants to search for Olaf. Now they're something you a decent amount to the company - will not be bored. 1.1.1. Ghosts. That's who will bother you more total. Ghosts, apparently blind, as you notice only if when you move. And jump up they seem to be a movement does not believe - jump to your heart's content. Alone imagine these creatures are not dangerous - may only briefly knock, but that the time rob - no. Moving, you attract ghosts, but if you stand a couple of seconds on the spot, they lost the trail, removed home. Although I suggest giving them fly away away - even hidden from your eyes, they are still close and may come back. 1.1.2. Skull. It looks safer than ghosts, but this - A first impression. If the prize crayfish are only able to knock down Olaf, a skull still and shoot. Although their weapons does not pass through obstacles and can be reflects your shot, but after the first Our hero is getting shut down for a minute and a time to lose you can not in any way. In addition, the skull is not as stupid as ghosts: they will haunt you for heels, and if you are not lucky enough to escape in line with them, open fire. Among the shortcomings of these monsters should be noted that, unlike the ghosts, they do not fly, but run and jump just like you. If the ghosts of intangible and fly through any obstacles that their counterparts have no such ability. They are not as clingy as ghosts, and can safely run past. Well, best of all - that all the inhabitants of the maze take the ferry when your first hit. 130 possible words given in SPECTROFON # 21, and repeat here I do not venture, not to take extra kilobytes. 2) BOOK OF SPELLS. What is it with what it eats in Chapter 6.3. 3.2.2. LETTER (letter). That's and most important spell in the game. No everyone else can still win, but not without it. As you know, the source word consists of several letters. To enter at least one of them, you must first boil is sufficient the exact number of spells LETTER, then go in search LETTER GATE (about later), and is there to say in the letter. The point that surplus LETTER'a not disappear, so I advise you buy it as soon as more. Details of the features of this spell, you will learn in Section 5.1. Yes, pay attention to further part of the description, where you will learn about some nepryatnyh moments associated with this spell. 3.2.3. PROTECTION (protection). On the action spells can be understood from the title. Simply put - God. Enemies will run past helpless, and their shots will be no more dangerous than a mosquito bite. At the same time, the ingredients are perfectly caught. Whatever you say, a great spell. Very pleased with him catching ingredients, or be dangerous parts of the map (Eg, bridges). 3.2.4. FREEZE (freeze). In general, nothing bad will happen only All living creatures somewhere lost (hibernation?). Note that all living creatures, not just enemies. That is, there will be no ... Of course, useful spell, since you can easily jump on the most dangerous landscapes without risk to be to throw down. On the other hand, without the ingredients around getting bored and hungry ... 3.2.5. TRANSPORT (teleportator). On first glance - a waste of ingredients. But it soon becomes clear, it is a very useful thing. Imagine: you climbed to the top card, breaking more than a dozen bridges. And then you confronts a ghost in the most pernicious low! What a disappointment! A cost you before this use TRANSPORT, and you would be transported back to the first request! Powered spell is not easy, but very simple. The first time we use it on the where we want to gain a foothold. At the same time spent 5% TRANSPORT'a. Then, at any time, use it again, spent next 5%, and here we are at the old place - where uttered a spell in the first times. The obvious drawback is the inability to cancel the spell already cast spells. That is, if we are entrenched somewhere far gone and did not want to go back and gain a foothold in the new location, We will not work. After all, is only pronounce this spell again, as we go back to wherever would not like. Therefore, I advise to put teleportator wherever else plan to return. More One interesting application of this spell. Let's say you have to jump into the pit, to examine its contents. Recite favorite spell at the top, then boldly jump. Trapped? Well, heading back the push of a button. 3.2.6. HALLUCINATE (hallucination). Ca my cool spell. You probably Tired of restless foes, like Beagles, running after you? What ingredients just seeing you, throw their heels? It is time stop this! Oops! Wow! Now everyone (except you) began scary bugs! Monsters in a panic and tremble too stop and think about how would you kill! Ingredients, swaying from side to side, swim straight to your hands! All This enthusiasm can be described by an infinite, but I get too carried away I will not advise Only you will often resort to this spell! Ingredients are going at a speed of Light! 4. Magic boilers. Make sure you did not have any association with Magic pot, I should say, that most of these boilers and have to cook worms. It is noteworthy that the procedure of preparation of the brew was not long, so that you do not lose time. To use the services of the boiler is sufficient jump on it. Then you will be offered list of available spells. The latter will show off the inscription "ABSOLUTELY NOTHING WHATSOEVER ", which means, literally put it, "I do not want ANYONE COOKING. Well if you select any item, the ingredients you have taken away, and the backpack will be one more bottle of potion. Yes, if you declare the pot, do not present themselves with a number of ingredients that is sufficient to creation of any spells, you will be angry "NOT ENOUGH INGREDIENTS", which translates as "ingredients, then not enough will be! "Well, we have to go to search animals. And now back to our boilers. Their only 4 species: yellow, blue, green, and Finally, the raspberry. They differ from each other not only in color, but also opportunities. For example, in a yellow boiler by no means cook HALLUCINATE. Whether the temperature boiler can not withstand, or even why, but to flee to the other end of the card in find the right "pot" ... Another important feature of this facilities. Countries boilers to indecency. Somehow, one always gives a 10% brew, and in another of the same ingredients out of 5 once more. Right miracles some! Looks like of the boilers of the first type is someone brew quietly steal. Well, you should keep your eyes open, do not sell too cheap. Thus, For example, least of all stolen in lilac boilers: among them, much as two pieces, where you can get all the 50% potion. By the way, if I ever not say more than 99% of the spells of one type you will not be able to type, and do not try. But it's time to talk about themselves, "bowlers." 4.1. Crimson cauldron. The most primitive boiler, which, unlike the others, offers its services for 2 ingredient. That is enough for cooking STUN'a just two worms. Brews, mostly spells of fire: 2 worm = LIGHTNING Bumblebee frog + = FIREBALL 2 tracks = STUN mosquito larva + = FIREBALL Two frogs = CHANGELING Frog + mosquito = REVEAL What you see here - a full list of all the dishes that are cooked in the pot. Such information will be given for all the other "pots". 4.2. Green caldron. Something between a lilac and other boilers. There can be cooked 2 kinds of weapons and 3 types of spells. moth caterpillar + Bumblebee + = FIREBALL 3 frog = STUN 3 bumblebee = LETTER 2 + mosquito moth = REVEAL worm + frog + Cockroach = FIREBALL Bumblebee + caterpillar + butterfly = TRANSPORT 4.3. Blue pot. How diligently we slip FIREBALL! And then you can cook. A boiler This is remarkable as no one else his cool spells. And Hallucinate, and Letter, and Transport, and Protection, and Freeze - in short, everything that your heart desires. worm + Frog + Butterfly = PROTECTION Track 3 = FREEZE 3 bumblebee = FIREBALL 3 moth = LETTER 3 Komarov = TRANSPORT 3 Butterfly = HALLUCINATE As the saying goes, God loves a trinity! 4.4. Yellow cauldron. Well, this boiler is designed specifically for LETTER'a. Oh, and where such a passion? 3 different combinations of ingredients for one spell - it is impossible to resist! 3 tarakana = LETTER 2 + borer beetle = FREEZE Butterfly + mosquito + butterfly = PROTECTION 3 Butterfly = LETTER 2 tracks + frog = STUN Track 3 = LETTER 5. Gates. So we got to the main part description. Because after all, all aspects of the game relate to the gate! It should be a letter to guess the ingredients or spell to exchange? For all it needs gates. And, not to allocate them under a separate chapter, I decided consider here also teleportatory, although the gate to call them can only be a stretch. 5.1. LETTER GATE (start with the principal). So, you already know why they are needed. The Gates of the letters are located in all corners of the maze. Go tell that they are very special. With every game of their location changes. That is, in This time there is a gate, and next game is empty. It seems, why should so much like the gate when would suffice, and couples. All the complexity is that costs you only guess the letter as gates disappear, and you have to look for new ones. Other features. If you can not guess the letter, then immediately lose a life (here Why do I need REVEAL). Now if you there is still enough spells LETTER, you will be prompted to try his luck again. If as you enter the gate without a reasonable amount of LETTER'a, you flamed out loud message "NOT ENOUGH LETTER SPELLS", then is "not much will go'd better still seethe LETTER'a". Now about the prices. Then peel like nowhere else. First off you take 10% LETTER'a. Guessed it? No? Then be so kind as to give more same potions! If your answer was correct, then Gates will disappear, and the next time you will take for each attempt up to 10% more. But that's not all! An extremely useful mode is FREE LETTER ("free letter"). Of course, the letters are free only in a mousetrap, but it's nice On here a lot. Just dial 60-90% LETTER'a (apparently, this number chosen randomly at startup) and everything is OK. You not only did not make anything to enter, but also they will open any letter in the word. Then So you risk nothing! Strongly recommend that the only way to open the first letter. Well, then look for the right word from the list in SPECTROFON 21. If such words several, or even use REVEAL one FREE LETTER. 5.2. CHANGELING GATE (exchange gates). Right at the entrance to take you 10% CHANGELING'a. There is no such sum? Then you will not be allowed and on the threshold, scolded severely "NOT ENOUGH CHANGELING SPELLS" ("Not enough Changeling'a will!") Although you will not lose anything. Inside the picture. Something like "Want to change a cockroach 2 of 2 worm?" Value in these gates is small, but they worth mentioning. First, change can only be one ingredient for another in a 1:1 ratio. Secondly, of the eight ingredients formed pairs - you can change only pair. That is: worm <=> Bumblebee Moth <=> caterpillar mosquito <=> Frog cockroach <=> butterfly. Over time varies no more than four units of a particular ingredient. If both insect species in the pair is already in 7 pieces, then of the pair no change. That is, if you have all the ingredients to 7, the exchange will not happen. Perhaps this exchange sewed on the soap someone and have to taste, but often have to choose the last option, namely, "ABSOLUTELY NOTHING WHATSOEVER "(" Well, absolutely nothing at all "). 5.3. SWAP GATE. The action of the gate like a described above, only me here will have to spell. Tellingly, every gate swap only one specific spell to another. And no options. As you know, benefit from this minimum. We have, for example, LIGHTNING. Find suitable SWAP GATE and go inside (It is enough simply to approach the input, while all other gates will have to press down). Inside, we propose to change LIGHTNING on the FIREBALL. If you are not suits, choose option "2. DON'T SWAP ANYTHING AT ALL "(" Do not change anything at all "). If you select the first item, LIGHTNING whole becomes a FIREBALL. Exchange is also in the proportion of one to one and can only be interrupted in two cases: if nothing else will change or if FIREBALL'a will be 99%. If fly the gate, having already 99% FIREBALL'a, then no result is not bring. 5.4. TELEPORT (teleportator). Physically impossible run around all the rooms of the labyrinth Pesch com, also in some of them passage is closed. For a quick transition substituted very useful teleport tori. You travel from one part of the labyrinth to another with no loss of time or no cost. On the map teleportatory marked with the letter T, and those places where they carry - the letter O. 6. Features of the card. As you may already have understood completely around unfamiliar objects. Some of them (like mushrooms) absolutely nothing. But apart from that there are some useful sites. Moreover, in a maze full of traps. All this will be discussed in this chapter. 6.1. Bell. Details about the bells story but in Section 3.2.1. Suggest they no letters in the word no. Can cool useful. 6.2. Hours. It's simple. They fully recover the remaining time, as if you just started the game. Unfortunately, the completeness of the gallows is no has no effect. 6.3. BOOK OF SPELLS (Spellbook) Completely useless object, if have given a description. Over 20% REVEAL'a you will be a moment everyone can be boiled in a cauldron of arbitrary color. First, a rather expensive service. Secondly, in the allotted time You do not have time to remember. A Third, all this information you can found in Chapter 4 of this description. 6.4. Traps. In addition teleportatorov there are other facilities that perform similar actions. We call them traps. Nowhere, except as a map, you will not see them. But there is Unlike their other teleportatorov - they activated automatically and not wait pressing down. This is the whole of their meanness. Walking along the "deserted" the lawn can fall into a trap and move the hell knows where. There is only one consolation - not so much. I counted 6 pieces, but it is possible that something I do not noticed. By the way, not all the traps so harmful. In a couple of cases they help to get out of the impasse. Way to deal with traps - to avoid or jump over them. They carry you into exact locations, as in the case with teleportatorami ... 7. Tactics. If I'm not mistaken, you have read already with all objects in the game. Now it's time to go to a description of tactics, that is, I now reveal to you a rough plan of action necessary for the successful completion of the entire program from start to finish. Of course, detailed description of the secrets of "go left, back right, "only undermine your interest in the very process of game That is why I only outlined the sequence of actions. So, you start the game in the heart country (see map). The first task - to get LIGHTNING, guns for all occasions. With the implementation of the first problem concerns not will, as running around the worms perfectly cooked in red pots nearby. Now it's time to find the nearest LETTER GATE. Along the way, of course, strongly kopim ingredients and buy a spell LETTER. It must gain 60-90 percent, to get FREE LETTER. At the same time you can cook a little REVEAL'a and learn with the help of a bell, no letters in no words. When it all behind and in front of us LETTER GATE, go inward. The first letter be guessed. Perhaps the word you have clear? And in this case anyway goes in search of the following LETTER GATE. Meanwhile, hard kopim ingredients and gradually migrating to richer areas. The fact that the boilers in the center cards rarely give more than 10% of spells. If you already know the word, then second gate many LETTER'a not need to - enough for twenty percent. And each time, this figure will grow and grow (Oh, how unlucky for those who dropped the word eight letters - they will also seek eight gates)! Thus, the above procedure will be repeated as long as unfortunate word would not guess. You can, of course, and the rest, took a fancy to a place somewhere near the clock. Here simultaneously kopim ingredients from all around and restore the lost time. Thus, the gate behind the gate, and to dopolzaem finish. Here, I note that in the end you will be small but no less funny cartoon. Consequently, the incentive win there, and even one! 8. Glitches. The most unpleasant part of the description, but where do without bugs? Moreover, it is better to know where you can wait for threats, than to think that everything is OK. Thus, a total of a few: 8.1. Gluck LETTER SPELL. The most dangerous bug, so he and begin. LETTER spell is not quite the usual Noe. You may have noticed that the key down, you can toggle all spells, except this one. That is a program, how-to jump through it, what were their reasons. Looks like David Prosser knew about glitch mentioned below, but to eliminate it from him failed. Therefore, and was inducted into the jump through the spell. But what if you take the LETTER first? Then there is to it you never took any spell? And the result is very unusual. By pressing the fire this spell You can shoot! And very cool! Shots portrayed not as some some lightning ... Frankly - you shoot yourself a! And your reflection is flying on an intricate trajectory perfectly wets the enemies and flies through walls! And it's not all! It does not end there! What is it? Cheap analogue LIGHTNING'a? But I hasten to disappoint you ... New hobby, "undocumented" arms can lead to very poor consequences. When you press down the game freezes! Of course, if you buy before this has at least one spell, then all cost. But after that, will not succeed more "shoot doubles. 8.2. Gluck FREEZE. Most likely, this is not a glitch, and ma-vermillion "glyuchechek. Is he in fact that during the action FREEZ'a may be some strange things. For example, you'll see a ghost, "stuck" in a boiler. However, this bug is very rare and quite harmless. 8.3. Gluck INVULNERABILITY. There's no fault of the author, and bug you recognize when to choose trainer'e invulnerability. Maybe a few unpleasant effects: 1) partial invulnerability: very rare enemies still be in the literal sense knock you off your feet. You may sshibet skull itself or its charge, but the game you are, of course, this does not lose. 2) green pot: an unusually interesting glitch. It may happen that you will periodically be exposed as a green boiler, although most of the boiler and on screen was not. This can happen when you touches the skull or you try to click key down, running past the skull. In This mystical cauldron that can be purchased at any spell for the normal price. What's wrong with this glitch? - The fact that he acts brazen and one-sided: spent the ingredients you have taken away, and spells will not give! 8.4. Gluck obstacles. Also a kind of miniglyuk. The fact is that the skull can sometimes shoot through impassable obstacles. And it's spelled hole. The computer does not check for obstructions on the next screen. That is, if you shoots skull, but his shot hits wall, and you go on the next screen, ill-fated shot can reach the goal. Then same with the movement of objects. Ingredients and enemies can run through any barrier, if you are on the next screen and not see them. 8.5. Gluck with the ghost. This has already been discussed earlier. Ghosts do not notice you even if you jump vertically. 8.6. Gluck bell. Sometimes he is cheating, saying that in word has no letter L, V or E, although in actually it can be. Probably, such "Fake" letters even more. Well, enough of glitches? 9. Useful tips. 9.1. Fishing ingredients. Here we talk about the tactics of catching ingredients, it is very important in the game. Of course, to every kind of living creatures need their approach: Well frog caught elementary, worms need to chase, catch the caterpillars when they will overcome the obstacles. 9.1.1. Hooked on live bait. " One of the tactics - to find a suitable place where bukahi yourself wallow like snow in the head. So, once I fell in July cockroaches, though I did not do a single step! So, noticing that the sky fell down a bug, located anywhere nearby, and wait. This tactic helps quite rare, but because it does not need to make almost no effort! 9.1.2. Ambush. A very successful tactic, which does not require special efforts or wasting time. True it is only suitable for small insects, but Same ... Will describe the sequence of actions: you go out on the next screen and see approaching your caterpillar. That's all it's yours. How? Now you will see: go back to the first screen and stop at the edge, so much so that a portion your sprite out of sight. Caterpillar Of course, imagines itself a sly and will stop for half a mile to Olaf. But she can only stay on your screen (So the author did) - where you sit in an ambush. Only she would lean out in your location - all of it's time to brew the potion. 9.2. Hints and Tips. 1) Do not try to kill all the enemies. 2) Buy more than 10% LIGHTNING'a pointless. 3) It makes no sense and the use of FREEZE. Much nicer PROTECTION, because with him You can continue to catch the ingredients. 4) the spell is used to ends in the most inappropriate moment. 5) Global and spells PROTECTION FREEZE fully utilized (ie if it was 40% - all disappeared). The more This curse was, the longer it will act. But HALLUCINATE used to 10% at a time. 6) Gate CHANGELING, and there is no need to use STUN, as well as BOOK OF SPELLS. Use the services of a bell can and should at the very beginning. 7) First buy LIGHTNING. Try to avoid situations in which spells out in your arms just LETTER. By the way, there is speculation that this is David Prosser did LIGHTNING infinite, so he was always on hand and glitches with LETTER did not arise. 8) Do not forget to press more often PAUSE. 9) Weapon is better to use this: LIGHTNING to deal with the skulls, as Lightning is able to beat their shots; FIREBALL place for ghosts, STUN should be used against the ingredients CHANGELING and use insect only when you urgently need some rare insects. CHANGELING, By the way, can be used multiple times. 10) It would be nice if you had handy map. Print it to a printer or redraw. 11) The ingredients are usually run out from the opposite side of the screen. That's it. Perhaps I am about anything not mentioned or somewhere fib - you judge but in this volume describing difficult to avoid errors ... And be sure to watch "cartoons" at the end of the game - impressive! Good luck!
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