Spectrofon #22
20 июля 1997

Expertise - a detailed description of the game "Spooked".

<b>Expertise</b> - a detailed description of the game
(C) Sergei Novikov, 1997



           (C) 1989 Tom Prosser,

       Interceptor / Players Premier


   The story is the eternal theme -
struggle between good and evil. Our hero - not
knight or a mage. He comes from a tribe of cave dwarfs, known 
everywhere for his strength and courage. "Lucky for him there 
with a pedigree! - You might say. And here and there. 


   He could not possibly get lucky at least
because it is simply impossible.
Curve pupyrchaty nose, a hefty
legs like a kangaroo, hair a-la hippie.

All my life Olaf (namely the so-called our
hero), held in dirty and dark caves
home Yolkfolka (ouch!) - its people. So
this life full of hardship and suffering
not exactly happy - a country
that ruled the wicked and nasty witch
Furia. This crazy kept the kingdom in
black body, and only occasionally dropping in
cave breathing stale air and eat helpless dwarfs.


   Unbearable to live in those days, but there was one thing 
that warms the soul destitute. I'm talking about the magic pot 
- talisman, which prayed for all residents,

Considering his deity. Of course, the Furies
it was not to his liking, because in bad fervent prayer dwarfs 
gain weight, well feast on the skin and bones I do not advise

anyone. Elder Yolkfolka, perturbing
gyrus, we decided to hide the pot from
Eye witch. Go tell it was not easy, the mascot was three meters 
tall. 


   When they finally managed to stick in the shrine in the 
grotto, subsequently proved to be a mouse burrow, Fury was 
beside herself and ordered two of his servants to destroy

pan once and for all. But it was not there. In the way of all 
the guards stood Yolkfolk, well armed with the latest

technology! Olaf just lazy from birth,
woke up that day by three hours later,
mean, even at dusk. No yelling on the street, nor
cannonade - nothing could
his wake.


   Donning the jacket Adidas, which was
more holes than thread, Olaf went into the yard
and faint ... Everywhere lay dead dwarfs, and vultures hovered 
in the air, attracted by the squeaking olafovyh bast. Behind 
something creak ... Our hero is nervously turned ... Something 
struck him in the first minute. A couple of hours, he stared at 
the darkness until the sun finally went down to the horizon. 
Only now he could discern the outlines of a broken horrible 
cascade tryuli. In his mind, like the wind, swept all the 
events of the past day. He picked up from under the feet of 
someone's Magnum, bowed defeated mascot and ... went to sleep.



   In the morning he was intent on revenge. Remembering my 
grandmother's recipes (for Incidentally, in the family he was 
not without witches), he fumbled a long time in her dusty 
paper, until he finally found a book of spells. Brushing 
centimeter layer of dust, Olaf looked inward. "Wow!" -

fascinated he murmured and slowly began to
re-read the scraps of paper. "Spell
"Fireball" ... Ha! Find out granny! ". C
love in your heart, he gathered the remaining fragments and 
made his way to look for a witch. 


   However, the Fury has found his own, hardly
Olaf made a couple of steps. "Ugushsh," - she hissed. - "What a 
pity - I just ate ... Oh well. -Ka I'll leave you to

lunch. Do you know "- wistfully winked at the witch. -" I 
immediately put forth a single word vechko. On our own, a 
magical theme. You sit down, think about it until the gallows 
being built, "- the old woman looked out the window. - "And do 
not try run - I'm here gilotinku recently bought, you know .. "



   The old woman leaned out the window. This time it was 
impossible to miss. Olaf seized his Magnum and with all his 
might gave the witch a single tooth. Until she came in

himself, our hero was flying down. First,
that he understood, when dropped from a window - can not be
to lose a second, or not to pass
death. "And what word comes to her mind?"
Although Olaf, and knew that the vocabulary
Fury, excluding profanity,
limited to 130 magic words, but
easier this does not become ...


       Strana was very extensive. In addition to

     above the caves had fungal

     valleys and meadows, patches of moss. Times
     diversity of landscapes completed arches

     ancient palaces and various neruko
     tvornye ruins.


   Hourglass, stolen from an old woman
declared that the time before the end of the gallows was to 
bleed. In Magnum'e, as luck would have no turned out to be 
bullets. But Olaf was not discouraged, Indeed, in his stowed 
his bag, in addition to various metal, was a book of spells 
late grandmother. And now he stands on the crossroads in the 
center of the country and is waiting for your directions ...




   That's how the game begins, and I will tell
everything in order ...


          1. Population.


   I do not know me personally was surprised that such a
discreet-looking toy includes
16 floors and 24 rooms on each, that is
only 324 screen! But, apparently, it affected the number of 
enemies. There are only two form, although you and this will be 
enough. 


              1.1. Enemies.


   Witch was not asleep, and once recovered from the knock-out, 
and sent his servants to search for Olaf. Now they're something 
you a decent amount to the company - will not be bored. 


           1.1.1. Ghosts.


   That's who will bother you more
total. Ghosts, apparently blind,
as you notice only if
when you move. And jump up
they seem to be a movement does not believe -
jump to your heart's content. Alone

imagine these creatures are not dangerous - may only
briefly knock, but that the time
rob - no. Moving, you attract
ghosts, but if you stand a couple of seconds
on the spot, they lost the trail, removed
home. Although I suggest giving them fly away
away - even hidden from your eyes,
they are still close and may come back.


             1.1.2. Skull.


      It looks safer than ghosts, but this

   - A first impression. If the prize
   crayfish are only able to knock down Olaf,
a skull still and shoot. Although their weapons
does not pass through obstacles and can be
reflects your shot, but after the first
Our hero is getting shut down for a minute and a time to lose 
you can not in any way. In addition, the skull is not as stupid 
as ghosts: they will haunt you for heels, and if you are not 
lucky enough to escape in line with them, open fire.


Among the shortcomings of these monsters should be noted that, 
unlike the ghosts, they do not fly, but run and jump just like

you. If the ghosts of intangible and fly
through any obstacles that their counterparts have no such 
ability. They are not as clingy as ghosts, and can safely run 
past. 


   Well, best of all - that all the inhabitants of the maze 
take the ferry when your first hit.

130 possible words given in SPECTROFON
# 21, and repeat here I do not venture,
not to take extra kilobytes.


   2) BOOK OF SPELLS. What is it with
what it eats in Chapter 6.3.


   3.2.2. LETTER (letter). That's

   and most important spell in the game. No
everyone else can still win, but not
without it.


   As you know, the source word consists of several letters. To 
enter at least one of them, you must first boil is sufficient

the exact number of spells LETTER, then go in search LETTER 
GATE (about later), and is there to say in the letter. The point

that surplus LETTER'a not disappear,
so I advise you buy it as soon as
more. Details of the features of this spell, you will learn in
Section 5.1.


   Yes, pay attention to further
part of the description, where you will learn about some 
nepryatnyh moments associated with this spell.



   3.2.3. PROTECTION (protection). On the action

   spells can be understood from the title.
Simply put - God. Enemies will run past helpless, and their 
shots will be no more dangerous than a mosquito bite. At the 
same time, the ingredients are perfectly caught. Whatever you 
say, a great spell. Very pleased with him catching ingredients, 
or be dangerous parts of the map (Eg, bridges).



   3.2.4. FREEZE (freeze). In general,

   nothing bad will happen only
All living creatures somewhere lost (hibernation?). Note that 
all living creatures, not just enemies. That is, there will be 
no ... Of course, useful spell, since you can easily jump on 
the most dangerous landscapes without risk to be to throw down. 
On the other hand, without the ingredients around getting bored 
and hungry ... 


   3.2.5. TRANSPORT (teleportator). On

    first glance - a waste of ingredients. But it soon becomes 
clear, it is a very useful thing. Imagine:

you climbed to the top card, breaking more than a dozen 
bridges. And then you confronts a ghost in the most pernicious

low! What a disappointment! A cost you
before this use TRANSPORT, and you
would be transported back to the first request!


   Powered spell is not easy, but very
simple. The first time we use it on the

where we want to gain a foothold. At the same time
spent 5% TRANSPORT'a. Then, at any time, use it again, spent 
next 5%, and here we are at the old place - where uttered a 
spell in the first times.



   The obvious drawback is the inability to cancel the spell 
already cast spells. That is, if we are entrenched somewhere 
far gone and did not want to go back and gain a foothold in the 
new location, We will not work. After all, is only

pronounce this spell again, as we
go back to wherever would not like.


   Therefore, I advise to put teleportator
wherever else plan to return. More
One interesting application of this spell. Let's say you have 
to jump into the pit, to examine its contents. Recite favorite 
spell at the top, then boldly jump. Trapped? Well, heading back 
the push of a button. 


   3.2.6. HALLUCINATE (hallucination). Ca
   my cool spell. You probably
Tired of restless foes, like
Beagles, running after you? What ingredients
just seeing you, throw their heels? It is time
stop this! Oops! Wow!
Now everyone (except you) began scary bugs! Monsters in a panic 
and tremble too stop and think about how would you

kill! Ingredients, swaying from side to
side, swim straight to your hands! All
This enthusiasm can be described by an infinite,
but I get too carried away I will not advise
Only you will often resort to this spell! Ingredients are going 
at a speed of Light!


4. Magic boilers.


   Make sure you did not have any association with Magic pot, I 
should say, that most of these boilers and have to cook

worms. It is noteworthy that the procedure of preparation of 
the brew was not long, so that you do not lose time. To

use the services of the boiler is sufficient
jump on it. Then you will be offered
list of available spells. The latter will show off the 
inscription "ABSOLUTELY NOTHING WHATSOEVER ", which means, 
literally put it, "I do not want ANYONE COOKING. Well

if you select any item, the ingredients you have taken away, 
and the backpack will be one more bottle of potion. Yes, if you 
declare the pot, do not present themselves with a number of 
ingredients that is sufficient to creation of any spells, you 
will be angry "NOT ENOUGH INGREDIENTS", which translates as 
"ingredients, then not enough will be! "Well, we have to go to

search animals.


   And now back to our boilers. Their
only 4 species: yellow, blue, green, and
Finally, the raspberry. They differ from each
other not only in color, but also opportunities. For example, 
in a yellow boiler by no means cook HALLUCINATE. Whether the 
temperature boiler can not withstand, or even why, but to flee 
to the other end of the card in find the right "pot" ...



   Another important feature of this
facilities. Countries boilers to indecency.
Somehow, one always gives a 10% brew, and in
another of the same ingredients out of 5
once more. Right miracles some! Looks like
of the boilers of the first type is someone brew
quietly steal. Well, you should
keep your eyes open, do not sell too cheap. Thus,
For example, least of all stolen in lilac
boilers: among them, much as two pieces, where you can
get all the 50% potion. By the way, if I ever
not say more than 99% of the spells of one type you will not be 
able to type, and do not try. But it's time to talk about 
themselves, "bowlers." 


         4.1. Crimson cauldron.


   The most primitive boiler, which, unlike the others, offers 
its services for 2 ingredient. That is enough for cooking 
STUN'a just two worms. Brews, mostly spells of fire:



   2 worm = LIGHTNING

   Bumblebee frog + = FIREBALL

   2 tracks = STUN

   mosquito larva + = FIREBALL

   Two frogs = CHANGELING

   Frog + mosquito = REVEAL


   What you see here - a full list of all the dishes that are 
cooked in the pot. Such information will be given for all

the other "pots".



           4.2. Green caldron.


   Something between a lilac and other boilers. There can be 
cooked 2 kinds of weapons and 3 types of spells. 


   moth caterpillar + Bumblebee + = FIREBALL

   3 frog = STUN

   3 bumblebee = LETTER

   2 + mosquito moth = REVEAL

   worm + frog + Cockroach = FIREBALL

   Bumblebee + caterpillar + butterfly = TRANSPORT



           4.3. Blue pot.


   How diligently we slip
FIREBALL! And then you can cook. A boiler
This is remarkable as no one else his
cool spells. And Hallucinate, and
Letter, and Transport, and Protection, and
Freeze - in short, everything that your heart desires.


   worm + Frog + Butterfly = PROTECTION

   Track 3 = FREEZE

   3 bumblebee = FIREBALL

   3 moth = LETTER

   3 Komarov = TRANSPORT

   3 Butterfly = HALLUCINATE



   As the saying goes, God loves a trinity!


           4.4. Yellow cauldron.


   Well, this boiler is designed specifically for
LETTER'a. Oh, and where such a passion?
3 different combinations of ingredients for
one spell - it is impossible to resist!


   3 tarakana = LETTER

   2 + borer beetle = FREEZE

   Butterfly + mosquito + butterfly = PROTECTION

   3 Butterfly = LETTER

   2 tracks + frog = STUN

   Track 3 = LETTER



                 5. Gates.


   So we got to the main part
description. Because after all, all aspects of the game
relate to the gate! It should be a letter to guess the 
ingredients or spell to exchange? For all it needs gates. And, 
not to allocate them under a separate chapter, I decided 
consider here also teleportatory, although the gate to call 
them can only be a stretch.



  5.1. LETTER GATE (start with the principal).


   So, you already know why
they are needed. The Gates of the letters are located in all 
corners of the maze. Go tell that they are very special. With 
every game of their location changes. That is, in This time 
there is a gate, and next game is empty. It seems, why should 
so much like the gate when would suffice, and couples. All the 
complexity is 

that costs you only guess the letter as
gates disappear, and you have to look for new ones.


   Other features. If you can not guess the letter, then 
immediately lose a life (here Why do I need REVEAL). Now if you

there is still enough spells LETTER,
you will be prompted to try his luck again. If
as you enter the gate without a reasonable amount of LETTER'a, 
you flamed out loud message "NOT ENOUGH LETTER SPELLS", then

is "not much will go'd better still seethe LETTER'a".


   Now about the prices. Then peel like nowhere else.
First off you take 10% LETTER'a. Guessed it?
No? Then be so kind as to give more
same potions! If your answer was correct, then
Gates will disappear, and the next time you
will take for each attempt up to 10%
more. But that's not all! An extremely useful mode is FREE 
LETTER ("free letter"). Of course, the letters are free only in 
a mousetrap, but it's nice On here a lot. Just dial 60-90%

LETTER'a (apparently, this number
chosen randomly at startup) and everything is OK.
You not only did not make anything to enter,
but also they will open any letter in the word. Then
So you risk nothing! Strongly
recommend that the only way to open the first
letter. Well, then look for the right word
from the list in SPECTROFON 21. If such words
several, or even use REVEAL
one FREE LETTER.


  5.2. CHANGELING GATE (exchange gates).


   Right at the entrance to take you
10% CHANGELING'a. There is no such
sum? Then you will not be allowed
and on the threshold, scolded severely
"NOT ENOUGH CHANGELING SPELLS"
("Not enough Changeling'a will!")
Although you will not lose anything.
Inside the picture. Something like "Want to change a cockroach 
2 of 2 worm?" 


   Value in these gates is small, but they
worth mentioning. First, change can only be one ingredient for 
another in a 1:1 ratio. Secondly, of the eight ingredients 
formed pairs - you can change only pair. That is:



            worm <=> Bumblebee

           Moth <=> caterpillar

             mosquito <=> Frog

           cockroach <=> butterfly.


   Over time varies no more than four units of a particular 
ingredient. If both insect species in the pair is already in 7 
pieces, then of the pair no change. That is,

if you have all the ingredients to 7, the exchange
will not happen. Perhaps this exchange
sewed on the soap someone and have to taste,
but often have to choose the last option, namely, "ABSOLUTELY 
NOTHING WHATSOEVER "(" Well, absolutely nothing at all ").



               5.3. SWAP GATE.


   The action of the gate like a
described above, only me here
will have to spell. Tellingly, every gate swap
only one specific spell
to another. And no options.
As you know, benefit from this minimum. We have, for example, 
LIGHTNING. Find suitable SWAP GATE and go inside (It is enough 
simply to approach the input, while all other

gates will have to press down).


   Inside, we propose to change
LIGHTNING on the FIREBALL. If you are not
suits, choose option "2. DON'T SWAP
ANYTHING AT ALL "(" Do not change anything at all "). If you 
select the first item, LIGHTNING whole becomes a FIREBALL.

Exchange is also in the proportion of one to
one and can only be interrupted in two
cases: if nothing else will change

or if FIREBALL'a will be 99%. If
fly the gate, having already
99% FIREBALL'a, then no result is
not bring.


       5.4. TELEPORT (teleportator).


           Physically impossible

        run around all the rooms of the labyrinth Pesch
        com, also in some of them

        passage is closed. For a quick transition
        substituted very useful teleport
        tori. You travel from one

        part of the labyrinth to another with no loss of time 
or no cost. On the map teleportatory marked with the letter T, 
and those places where they carry - the letter O.



            6. Features of the card.


   As you may already have understood completely around
unfamiliar objects. Some of them (like mushrooms) absolutely 
nothing. But apart from that there are some useful sites. 
Moreover, in a maze full of traps. All this will be discussed in

this chapter.


             6.1. Bell.


        Details about the bells story
     but in Section 3.2.1. Suggest they

     no letters in the word no. Can cool

     useful.


                 6.2. Hours.


   It's simple. They fully recover the remaining time, as if you
just started the game. Unfortunately, the
completeness of the gallows is no
has no effect.


  6.3. BOOK OF SPELLS (Spellbook)


   Completely useless object, if
have given a description. Over 20% REVEAL'a
you will be a moment everyone
can be boiled in a cauldron of arbitrary
color. First, a rather expensive service. Secondly, in the 
allotted time You do not have time to remember. A

Third, all this information you can
found in Chapter 4 of this description.


               6.4. Traps.


   In addition teleportatorov there are other facilities that 
perform similar actions. We call them traps. Nowhere, except

as a map, you will not see them. But there is
Unlike their other teleportatorov - they
activated automatically and not wait
pressing down. This is the whole of their
meanness. Walking along the "deserted" the lawn can fall into a 
trap and move the hell knows where. There is only one 

consolation - not so much. I counted 6
pieces, but it is possible that something I do not
noticed. By the way, not all the traps so harmful. In a couple 
of cases they help to get out of the impasse. 


   Way to deal with traps - to avoid
or jump over them. They carry you into
exact locations, as in the case
with teleportatorami ...


                 7. Tactics.


   If I'm not mistaken, you have read already
with all objects in the game. Now it's time to go to a 
description of tactics, that is, I now reveal to you a rough 
plan of action necessary for the successful completion of the 
entire program from start to finish. Of course,

detailed description of the secrets of "go
left, back right, "only undermine your interest in the very 
process of game That is why I only outlined the sequence of 
actions. 


   So, you start the game in the heart
country (see map). The first task - to get LIGHTNING, guns for 
all occasions. With the implementation of the first problem 
concerns not will, as running around the worms

perfectly cooked in red pots nearby.


   Now it's time to find the nearest
LETTER GATE. Along the way, of course, strongly

kopim ingredients and buy a spell
LETTER. It must gain 60-90 percent,
to get FREE LETTER. At the same time you can cook a little 
REVEAL'a and learn with the help of a bell, no letters in no 
words. 


   When it all behind and in front of us
LETTER GATE, go inward. The first letter
be guessed. Perhaps the word you have
clear? And in this case anyway goes in search of the following 
LETTER GATE. Meanwhile, hard kopim ingredients and

gradually migrating to richer
areas. The fact that the boilers in the center
cards rarely give more than 10% of spells.


   If you already know the word, then
second gate many LETTER'a not need to -
enough for twenty percent. And each time, this figure will grow 
and grow (Oh, how unlucky for those who dropped the word

eight letters - they will also seek
eight gates)!


   Thus, the above procedure will be repeated as long as
unfortunate word would not guess.
You can, of course, and the rest, took a fancy to
a place somewhere near the clock. Here
simultaneously kopim ingredients from all around and restore 
the lost time. Thus, the gate behind the gate, and to dopolzaem

finish. Here, I note that in the end you will be small but no 
less funny cartoon. Consequently, the incentive win there, and 
even one! 


                  8. Glitches.


   The most unpleasant part of the description, but where do 
without bugs? Moreover, it is better to know where you can wait 
for threats, than to think that everything is OK. Thus, a total 
of a few: 


            8.1. Gluck LETTER SPELL.


   The most dangerous bug, so he and
begin. LETTER spell is not quite the usual
Noe. You may have noticed that the key
down, you can toggle all spells, except this one. That is a 
program, how-to jump through it, what were their reasons. Looks 
like David Prosser knew about glitch mentioned below, but to 
eliminate it from him failed. Therefore, and was inducted into 
the jump through the spell.



   But what if you take the LETTER first? Then
there is to it you never took any
spell? And the result is very unusual.
By pressing the fire this spell
You can shoot! And very cool! Shots
portrayed not as some some lightning ... Frankly - you shoot 
yourself a!



   And your reflection is flying on an intricate trajectory 
perfectly wets the enemies and flies through walls! And it's 
not all! It does not end there! What is it? Cheap analogue

LIGHTNING'a? But I hasten to disappoint you ...
New hobby, "undocumented"

arms can lead to very poor
consequences. When you press down the game freezes! Of course, 
if you buy before this has at least one spell, then all

cost. But after that, will not succeed
more "shoot doubles.


             8.2. Gluck FREEZE.


   Most likely, this is not a glitch, and ma-vermillion 
"glyuchechek. Is he in fact that during the action FREEZ'a may 
be some strange things. For example, you'll see a ghost, 
"stuck" in a boiler. However, this bug is very rare and quite 
harmless. 


        8.3. Gluck INVULNERABILITY.


   There's no fault of the author, and bug you
recognize when to choose trainer'e
invulnerability. Maybe a few unpleasant effects:


   1) partial invulnerability: very rare
enemies still be in the literal sense
knock you off your feet. You may sshibet
skull itself or its charge, but the game you are, of course, 
this does not lose. 


   2) green pot: an unusually interesting glitch. It may happen 
that you will periodically be exposed as a green boiler, 
although most of the boiler and on screen was not. This can 
happen when you touches the skull or you try to click

key down, running past the skull. In
This mystical cauldron that can be purchased at any
spell for the normal price. What's wrong with this glitch? - 
The fact that he acts brazen and one-sided: spent the 
ingredients you have taken away, and spells will not give!



           8.4. Gluck obstacles.


   Also a kind of miniglyuk. The fact is
that the skull can sometimes shoot through
impassable obstacles. And it's spelled
hole. The computer does not check for obstructions on the next 
screen. That is, if you shoots skull, but his shot hits

wall, and you go on the next screen,
ill-fated shot can reach the goal. Then
same with the movement of objects. Ingredients and enemies can 
run through any barrier, if you are on the next screen and not 
see them. 


         8.5. Gluck with the ghost.


   This has already been discussed earlier. Ghosts do not 
notice you even if you jump vertically. 


         8.6. Gluck bell.


   Sometimes he is cheating, saying that in
word has no letter L, V or E, although in
actually it can be. Probably, such
"Fake" letters even more.


   Well, enough of glitches?


            9. Useful tips.


         9.1. Fishing ingredients.


   Here we talk about the tactics of catching ingredients, it 
is very important in the game. Of course, to every kind of 
living creatures need their approach: Well frog caught 
elementary, worms need to chase, catch the caterpillars when 
they will overcome the obstacles. 


          9.1.1. Hooked on live bait. "


   One of the tactics - to find a suitable place where bukahi 
yourself wallow like snow in the head. So, once I fell in July

cockroaches, though I did not do a single step! So, noticing 
that the sky fell down a bug, located anywhere nearby, and 
wait. This tactic helps quite rare, but because it does not 
need to make almost no effort!



              9.1.2. Ambush.


   A very successful tactic, which does not require
special efforts or wasting time. True
it is only suitable for small insects, but
Same ... Will describe the sequence of actions:
you go out on the next screen and see
approaching your caterpillar. That's all
it's yours. How? Now you will see: go
back to the first screen and stop at the edge, so much so that 
a portion your sprite out of sight. Caterpillar

Of course, imagines itself a sly and will stop for half a mile 
to Olaf. But she can only stay on your screen (So ​​the author 
did) - where you sit in an ambush. Only she would lean out in 
your location - all of it's time to brew the potion. 


        9.2. Hints and Tips.

1) Do not try to kill all the enemies.

2) Buy more than 10% LIGHTNING'a pointless.

3) It makes no sense and the use of FREEZE.
Much nicer PROTECTION, because with him
You can continue to catch the ingredients.

4) the spell is used to
ends in the most inappropriate moment.

5) Global and spells PROTECTION
FREEZE fully utilized (ie
if it was 40% - all disappeared). The more
This curse was, the longer it will
act. But HALLUCINATE used
to 10% at a time.

6) Gate CHANGELING, and there is no need to use STUN, as well 
as BOOK OF SPELLS. Use the services of a bell can and should at 
the very beginning. 

7) First buy LIGHTNING. Try to avoid situations in which spells 
out in your arms just LETTER. By the way, there is speculation 
that this is David Prosser did LIGHTNING infinite, so he was 
always on hand and glitches with LETTER did not arise.


8) Do not forget to press more often
PAUSE.

9) Weapon is better to use this:
LIGHTNING to deal with the skulls, as
Lightning is able to beat their shots;
FIREBALL place for ghosts, STUN
should be used against the ingredients
CHANGELING and use insect
only when you urgently need some rare insects. CHANGELING,

By the way, can be used multiple times.
10) It would be nice if you had
handy map. Print it to a printer or redraw.

11) The ingredients are usually run out from the opposite side 
of the screen. 



   That's it. Perhaps I am about anything not
mentioned or somewhere fib - you judge
but in this volume describing difficult to avoid errors ... And 
be sure to watch "cartoons" at the end of the game - 
impressive! 


                Good luck!





Other articles:

Debut - there are not many games, for writing which would be needed for three years, Bloodwych one of them.

Review - New games: Mystery of Arkham Manor, Magic Stripes, Satan II.

Mirror - "Among the gods: Odin (Thor)" Interview with Steven Veterillom, the company's history.

Premiere - sensational game Doom, a new version of Commander SW-Commander.

Expertise - a detailed description of the game "Spooked".

Designer - description of a program for creating 3D games "3D-Construction Kit".

System - program management of the "upper" memory.

Storm - a proprietary instruction to the game "War in the Middle Earth" ("The war in Spedizeme).


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
News - News from Brest.
Iron - technology improvements for the Pentagon's screwing the system slot.

В этот день...   21 November