Spectrofon #22
20 июля 1997 |
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Review - New games: Mystery of Arkham Manor, Magic Stripes, Satan II.
(C) Andrew Schoolchildren Mystery of Arkham Manor Melbourne House Rating: 75 You have not missed the good old adventyuram? So that was a clever plot, a rare but well-aimed schedule "Use the hammer on the head" and other small pleasures? If you missed - then this game is for you. I have the honor to introduce you to "Mystery of Arkham Manor "- a game well-known firm Melbourne House. Famous names adventyurami. (Just try to remember their game other areas! To me, except for "Way of the exploding fist "yes" Starion ", the head did not come.) Grand" The Hobbit " immense "Sherlock", "Lord of the Rings" and the "Shadows of Mordor", unusual "Doc the Destroyer "and many more games. And now that's "Mystery of Arkham Manor". However, in actual fact I'm a little lukavlyu. Normal adventyuroy "Arkham Manor" did not name. And it's not just that the classic text input here, but there is the menu - a list of commands. That's what we've seen. In short, this game is you - the reporter, a member of "London's Chronicle". A certain Colonel Lemin sent to the newspaper letter, the editors sent you understand - In general, all as expected, the classical tie detective. And besides - at the appointed meeting place, Colonel did not appear, and at his home weeping wife (ie already a widow, of course) told that the colonel was buried yesterday. A family vault Lemin the cemetery is closed, and so easy there do not get. So even the cemetery ramble somewhere zombies. However, the harm from He is not special and do not know whether he is in any way to this story, or just creates an atmosphere. The main difference between "Arkhema" from other adventyur detectives, if only from the same "Sherlock" - perhaps the fact that the investigation here carries a journalist. And so here, besides the classical action - talk to humans and nonhumans, "exam" evidence - is and new: pictures, request for information to editors, even to figure out how to meet future article in the newspaper page (though there is for the game some meaning in this article and, if so, What - no idea). And a special gift for fans of Chesterton - in "Arkheme" You will meet with Father Brown! He got a vicar at the local chapel, but continues protect the famous silver cross. True, I was able to get the "fishers of men" only two sentences: "Put that down!" (Of the notorious cross) and "Beg your pardon? "(all my timid attempts to start a conversation). But in general ... The first impression of "Arkhema" quite favorable. Really that ... too many possibilities here. Would not drown in them poor fellow journalist close to the end of the game! However, we will pass - We'll see. Magic Stripes Virtual Brothers and Max Petrov, 1997 Rating: 60 Again, the puzzle. Multilevel. All with the same, Morgoth take them, incentives. "Proceed level - see picture. Pass the second level - will see another picture. Pass the third level ... Hey, hey, where are you? " However, the actual puzzle in originality can not refuse. On the one hand, it is not pyatnashki-mosaic (which pleases), with another - and ksoniks also does not seem (that guards). In general, imagine Field 4 / 5, broken into squares with pictures. Of course, in so many pictures none of the artist's imagination is not enough therefore, all of them (pictures, not artists, of course) are presented in two, and even in triplicate. Accordingly, our goal - to collect identical copies together. The purpose of a friend (the same "Twiinz", at least), but the new tools. Pictures-cells can now move only Edge - right across the strip, hence the name. You can add the streaks There are vertical and horizontal, and that they are closed (ie cell, missing for the right edge of the field immediately appears on the left). Well, what else is there? Sometimes on the field caught the fixed cells - "stops." They themselves do not move, and others a hindrance. That's all. Yes, I almost forgot about the incentives. They cursed, as usual, are presented in as erotically-MEMBERS-indecent-frivolous pictures, and I think, sometimes even cartoons. Why "think"? Alas. Case not that I so tired such things (although they are really tired of the small). Just own puzzle-with-stripes, sadly, I have not been the teeth. Yes, yes. That you do not adventyury about go here, you know, think it is necessary. A authors, although attached to the game "help" with Rules hesitate even a hint explain the very tactics of the game. Up to something Of course, I still rode, but this "Something" was only enough for a couple of levels in "Training mode" (when it's time to think not limited). And then after passing each level remained uneasy feeling that the success of a purely accidental, and with all my tactics confused no more than from the "system" in the game of roulette. A maid at the prize-winning pictures only snidely grinning. Which of all this moral? They say, "who can let him do better. "Perhaps, then, and a cartoon look. Satan II Dinamic.1990. TR-DOS: Magic Soft. Rating: 30 Zhu frivolous ... studied killing dragons. Ruined his family, having a thousand gold that, and for three years has mastered mass terstvom. However, his ordeal ings by applying he found no use. Chzhuantszy. Well, what can I say? No, beautiful, beautiful - no one argues. Rocks, clouds, turret, the screen scrolls themselves, some viking beard with an ax runs. A run tired - can jump and pinnacles. Lepota one word. What, you say, it was all this? "Golden Axe" nickname? And here and there. Firstly, there the gnome - just klopik against the local Vikings. Secondly, the whole schedule of "Satan" would be thicker. Downright devilish schedule. And thirdly ... That's imagine - imagine you go all in the same "Golden Axe" in the woods. The notorious Axe at the ready, waiting for - now naprygnut villains! And the villains there is none. Reach the rock, think - well, I do now, something like Goblin on the dragon will leave! But no - no leaves the goblin. What is it, where all gone? Pass the rock, waiting with hope - Maybe even the trolls will not fail? So in fact trolls and those long gone. And so - level by level. What an awful picture? Here's to it and get ready. I am something, I saw an inscription "Dinamic" da barbarian on the splash screen at once thought - dashing Spanish guys do not let you down: it will be "arribo", will "abajo", will be crowds of people from the infamous hell is the sea blood and saving the world in the future! But how am I mistaken ... The fact that the menu was in English - this is a trifle. So, the first bell - something unclean. The real strangeness began then. Bearded viking, waving his ax, ran and jumped around a dozen rocks and pinnacles - and nobody else! No enemies, no friends, no civilians, even turkey does not fly! And a peaceful landscapes - on hellish invasion somehow it does not. Not directly obtained arcade, and some benefits of meditation. Admiring the scenery, looking for non-existent enemies and little by little, degrees, set on philosophical way. Maybe the whole thing in dvoechke in a name? Say, the first part was "kill-them-all" here you are you now continued - "is-ktozhivoy?". In the end, the peaceful monotony was broken - when my viking heroically stomped on all the towers, leaned into something incomprehensible to the right, it finally assaying. Was a dull kind of nosy features and fired Viking fireballs. Lazy that way fired, without a spark, if I may say so. A viking just lazy waved at him with an ax. And why should try? Axe is the devil is not valid still like the sword-kladenets the dragon in cartoon. Though a year machine. Only then will choose immortality - damn balls though slowly, but all the same act. Only that's why all this? And without that the overall impression that the dismal features in the game once. Causing a "lack of serenity of spirit," as the mother Kendarat. Do not jump to my viking where do not ask - the devil and did not appear to. Could be endlessly walking on clouds look. AND meditate, meditate meditate ... Finally, I note also that discussed in this issue of toys available us by FFC Computers and specifically Letaevym Alexey and Maxim Lebedev, for which them and thank you. Overview prepared Andrew Schoolchildren ■ ■ ■
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