Spectrofon #22
20 июля 1997 |
|
Mirror - "Among the gods: Odin (Thor)" Interview with Steven Veterillom, the company's history.
Chris Owen, Norway, (c) 1995 Translated by Sergei Novikov, (c) 1997 Among the gods: Odin (Thor) Steve Veterill (Steve Wetherill): Odin consisted of many members (up to 15 people) and had a pretty impressive office opposite Albertskih docks in Liverpool. The company had 4 major artist - Paul Salmon (Paul Salmon), Stewart Fotheringham (Stuart Fotheringham), Colin Gryunz (Colin Grunes) and Andy (Andy???, Surname not known) ... Of the programmers that I can remember call Robbie Tinman (Robbie Tinman), Mark Dawson (Mark Dawson), George Barnes (George Barns), Tommy Lenigana (Tommy Lanigan), Rausona Derrick (Derrick Rowson), Steve Perry (Steve Parry), well, themselves. There was also a musician - Keith Tinman (Keith Tinman), not to mention the doorman and secretary. Manager was Paul McKenna (Paul McKenna). Stewart Fotheringham (Stuart Fotheringhem): Yes, you're all right. I was actually the chief artist at the Commodore 64, Colin Gryunz was the main artist on the Speccy, though I periodically shipped with mikrodrayva Melbourne Draw sit and sit for any Spectrum graphics (primarily in the Nodes and Arc, slightly in Robin and I.C.C.U.P.S. plus perhaps cooked a couple of pixels in Heartland, as well as in most pictures to the games). Hence, it becomes clear why the hero of Nodes and Arc was named Charlie Fotheringham Gryunz if you saw the tape packaging. How it all began. Gryunz Colin (Colin Grunes): first appeared Thor - a computer firm, released the game "home" programmers. She was selling poor-quality programs, mainly for the Speccy, the very long directory. Among the whole series of second-class software is able to allocate only a trilogy of Jack and the Beanstalk (Jack and the Beanstalk, Giant's Revenge, and ... hmmm ... Here sclerosis! - Approx. author). Thor became Odin Computer Graphics (OCG) for three reasons: 1) All games created at home; 2) In Thor dreamed resemble Ashby Computer Graphics (ACG), better known as "Ultimate Play the Game" (In Crash'e once called Thor "future Ultimate "- approx.'s). 3) The Thor was a nasty reputation because of the low-quality programs. After initial success Nodes and Robin branded OCG, it was decided to return Thor from the dead, but under a different name - Thor Computer Software (TCS). It was a subsidiary of OCG, which was to distribute the "cost" odinovskie game funta 7.95 (instead of the usual 9.99). Steve: Odin gave up a trilogy Beanstalk immediately after the Nodes. Us had spread to 10 new games a year, than we are, incidentally, earned an amount with five zeros. By the time the last program was launched, the firm there were only a few people, and the very premises, the blight. I am sure that this picture was familiar to Most companies of that time. I could tell many stories about Odin. Well, for example, as one of the artists tried to call the Demon "to dos thief, "one of the programmers. Or when unnamed party is over at the sink in the kitchen after a fairly hearty meal and then it turned out that Shell has not yet been connected. Or when the window Odin'a appeared tablet "Thin girl, go!" which helped one of the programmers to find a spouse. It was a very young company with young employees, and similar antics to be expected. Stewart: Colin Gryunz and I, Stewart Fotheringham, created the bulk of odinovskoy graphics. The exception was Robin o'the Wood, where the lion's share of Spectrum Graphics drew Paul Salmon. Steve Veterill engaged codes in all major games for Speccy. Odin received the award "Golden Joystick Awards "in the nomination" The best advertising in 1985 and 1986. Local commercial artist Jerry Fisher (Gerry Fisher) drew our brochures. Question: "What do you do after the collapse of Odin? " Stewart: Most of us have gone into Denton Designs (Liverpool computer company), which then consisted of left Imagine people. But we're not there long sitting, and each went his own way: some opened his own business, someone just was not work and the like. Today Colin and I are working in an international consulting company that creates graphics on business topics and using computers are Apple Macintosh. We work in many countries around the world and live in hotels. Steve Veterill - Manager Research and Development of the American computer company Westwood Studios (released featured Dune 2, Command 'Conquer, Red Alert ... - Approx. TRANSFER.) located in Las Vegas. Mark Dawson - Manager of the Manchester firm engaged in games (Barbie - His latest work). About Golf Salmone I heard that he was sitting on unemployment benefits. Keith Tinman - musician in the Ocean Software. Paul McKenna returned to the construction business. On the rest, I do not know anything. ■ ■ ■ Softografiya Odin: Stairways Author: Thor (the last game before the renaming of the company) Codes: Mark Dawson (C64) Graphics: Stewart Fotheringham (C64) Music: Fred Gray (Fred Grey) Nodes of Yesod Working title: "Moon Munching Moles From Mars" Author: O.C.G. Codes: Steve Veterill, Keith Robinson, Dave ?? (Spectrum, Spectrum 128), Keith Robinson (C64), Stephen Walker (Stephan Walker) (Amstrad CPC); Steve Veterill (Enterprise Elan); Robbie Tinman (BBC Micro - not completed) George Barnes (MSX - not completed) Graphics: Stuart Fotheringham, Colin Gryunz and Paul Salmon (Spectrum, etc.) Music: Fred Gray Robin of the Wood Working title: "Robin o 'the Wood" Author: O.C.G. Codes: Steve Veterill (Spectrum, Spectrum 128), Mark Dawson (C64); Lawrence??, Stephen Walker (Amstrad CPC - not completed) Graphics: Paul Salmon (Spectrum, Amstrad CPC); Stewart Fotheringham (C64) Music: Fred Gray Arc of Yesod Author: T.C.S. Codes: Steve Veterill (Spectrum, Spectrum 128); Robbie Tinman (C64) Graphics: Colin Gryunz (Spectrum, C64); Stewart Fotheringham (C64, Spectrum) Music: Keith Tinman I.C.C.U.P.S. - International Commision for Universal Problem Solving Author: T.C.S. (Telecomsoft) Codes: Tommy Lenigan and Steve Parry (Spectrum); Robbie Tinman (C64) Graphics: Stewart Fotheringham (Spectrum, C64) Music: Keith Tinman Mission A.D. (Not published) Author: O.C.G. (Telecomsoft) Codes: Mark Dawson (C64) Graphics: Stewart Fotheringham (C64) Music: Keith Tinman Heartland Author: O.C.G. (Telecomsoft) Codes: Steve Veterill (Spectrum, Amstrad CPC); Keith Robinson (C64) Graphics: Colin Gryunz (Spectrum, Amstrad) Music: Steve Veterill On The Tiles Working title: "Black Cat Game" (not released) Author: O.C.G. (Telecomsoft) Codes: Robbie Tinman (C64) Graphics: Andy P? (C64) Music: Keith Tinman Sidewize Author: O.C.G. (Telecomsoft) Codes: Steve Veterill (Spectrum) Graphics: Colin Gryunz (Spectrum) Music: Steve Veterill U.F.O. Working title: "Invaders '86" (not released) Author: (Telecomsoft) Codes: Robbie Tinman (C64) Graphics: Andy P? (C64) Music: Keith Tinman Working title: "Gladiator Fighting Game" (not released) Author: (Telecomsoft) Codes: Derrick Rauson (Amstrad CPC) Graphics: Paul Salmon (Amstrad CPC) Music: Keith Tinman The Gunpowder Plot (not released) Author: (Telecomsoft) Codes: Derrick Rauson (Spectrum) Graphics: Paul Salmon (Spectrum) Music: Keith Tinman Working title: "Tank Game" (not released) Author: (Telecomsoft) Codes: Steve Perry (Spectrum) Graphics: Colin Gryunz (Spectrum) Music: Keith Tinman P.L.O.D. (Not published) Author: (Telecomsoft) Codes: Tommy Lenigan (Spectrum) Graphics: Andy P? (Spectrum) Music: Keith Tinman Lusitania Working title: "Sunken Ship Game" (not released) Author: (Telecomsoft) Codes: Robbie Tinman (C64) Graphics: Paul Salmon (C64) Music: Keith Tinman Crosswize Author: Telecomsoft Codes: Steve Veterill (Spectrum) Graphics: Colin Gryunz (Spectrum) Music: Steve Veterill Crosswize emerged after the collapse of Odin, but is a continuation Sidewize, so here mentioned. Question: "Why do not many games left?" Stewart: In I.S.C.U.P.S. and Mission A.D. it was boring to play, On the Tiles in general it was impossible to cut a long time, and all unreleased games were terribly unplayable. This was probably the worst program for the history of video games, but they had a great schedule. In Telecomsoft believed that the game is not worth it, so projects closed. Question: What was the problem? " While we were in a former office Bug Byte (c picturesque views of the river from the window, nice secretaries / Switzerland and the telephone system of the future), we were also too young (I was 16 when I got there fell and 18 when I went there). Majority proof of us were naive, not greedy money, good players, but poor performers. We have absolutely no head: in those places was not a normal manager, the strategy of the company was reckless (she was supposed to enrich Paul McKenna), there was no thorough analysis projects, no clear goals or targets, responsibilities or requirements, joint activities, which brought success Nodes and Robin, died, and not having develop, there was no interaction with McKenna or between programmers, there was no respect for others' opinion, each worked separately and built their plans for the future, and when it is all fed up, they started to leave (I think I was the first) Although we created some colorful games but looking back, I wonder how company held out for so long. Steve: Nodes and Arc were something like teamwork. I totally disagree with the fact that ICCUPS, Gunpowder and P.L.O.D. were second-class games and I want to apologize to anyone who might they see, because we have not released them in light. Most of these games were also released on the C64, but you're not interested, right? Before the deal with Telecomsoft. Stewart, Colin: We are interested in playing on laser discs, so much so we bought a slot machine and played with morning till night for free. We also purchased Dragon's Lair and the two had just arrived on sale laser disc player, brought in from Tokyo, which can connect to your computer. One of them was in subsequently sold to Software Projects (Disc Dragon's Lair), to they moved this game to Speccy, C64 and so on. We attempted to negotiate with the principal Japanese manufacturers of arcade games, so they let us write the arcade Robin'a version for them. But they are only interested in the conversion of its arcade toys on different consoles (Nintendo and Sega). But we believe that these cars have no future and refused. We would like to purchase a license for the manufacture of games on the Terminator movies and Dune, which at that time, only appeared on the posters of movie theaters. But both the studio thought that video games are too easy, and they only lowered the rating of the movie. How times change! We have long tried to insert it into cpektrumovsky Nodes, and in the end it all works well (when he said Mark Butler (Mark Butler). After that, we are constantly plagued by the owners of Commodore, who were indignant, why their version of the speech no. After the deal with Telecomsoft. We turned into a warehouse, because Telecomsoft there was no place to store unsold goods firms Rainbird, Firebird and Beyond (in the office one has already been warehouse). ■ ■ ■ If you want to connect with Colin, Stewart, or Steve, here's their address: Stuart Fotheringham - stuarto@stoo.demon.co.uk Colin Grunes - colin@grunes.demon.co.uk Steve Wetherill - stevew@terminus.intermind.net PS: Thor and Odin - the names of gods in ancient Viking.
Other articles:
Similar articles:
В этот день... 21 November