Spectrofon #22
20 июля 1997 |
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Designer - description of a program for creating 3D games "3D-Construction Kit".
Today we decided to change our traditions and for the first time the existence of this section shall not discuss the "iron" questions, and the program. Present to you the program at one time caused a lot of noise. We been looking for her around the former Soviet Union, but was never found. Rumors about This program was the most incredible, the It argued and talked a lot, but its the full version has not been seen. And now, thanks to the Internet program "3D Construction Kit "well-known firm Incentive came to our editors. (C) ROM / SEAMANS / PGS 3D CONSTRUCTION KIT (C) 1991 INCENTIVE SOFTWARE 3D CONSTRUCTION KIT established firm that has made such famous games as DRILLER, TOTAL ECLIPSE, CASTLE MASTER, etc. Now you have an opportunity, armed with his imagination and not thinking about the complex technical details, to create something similar! After loading the editor, you get to the menu choice of management. By pressing 1, 2 and 3, for SINCLAIR, KEMPSTON CURSOR and joysticks, respectively, you will go to the main screen editor. At the top of the screen are Option FILE, GENERAL, AREA, CONDITION, and the amount of free memory - FREE: NNNNN, where NNNNN - the amount of free memory in bytes. Selecting FILE, you will have access to three teams - LOAD, SAVE and NEW. After selecting LOAD or SAVE to select media type - TAPE, DISK or cancel ABORT. Having defined the carrier, choose a file number from 0 to 9 - ENTER FILE NUMBER (0-9). So you can load / save game data created in editor. Suboption NEW - it removes all data you've created and translation editor to its original state. After you select it a question - DO YOU REALY WANT TO DO THIS? Answer it by selecting OK (confirmation) or ABORT (failure). After selecting GENERAL, you can select suboption RESET, SETUP, INSTRUMENTS, SET WINDOW and TEST. Selecting RESET returns you to the first zone and equates all the spatial coordinates to the standard. Selecting SETUP allows you to configure the following options: CLIM ABILITY NNN - an opportunity to climb obstacles, NNN - the numerical value from 0 to 31; FALL ABILITY NNN - the possibility of falling, NNN - from 0 to 1931; WALK SPEED NNN - speed walking, NNN - from 0 to 250; TURN SPEED NNN - rate of turn, NNN - a value in degrees from 0 to 90; START AREA NNN - the zone in which the player will start the game, NNN - from 0 to 254; START ENTRANCE NNN - whose input will be player in the early game, NNN - from 0 to 255; ACTIVE RANGE NNN - zone activity, NNN - from 0 to 255. The last item in the SETUP - OK, it remembers the settings and return to the editor. Selecting INSTRUMENTS, you must select the tool number, and then adjust its settings: TYPE - the type of instrument, may be H-BAR, V-BAR, BLANK or NUMBER; X-POS: NNN - X coordinate of the location of the tool, Y-POS: NNN - the same as on Y; LENGHT: NNN - tool length; VARIABLE: NNN - a variable tool; COLOUR: NNN - the color of the instrument. Newest point in INSTRUMENTS is OK, and leads to the assertion of all the settings and return to the editor. After selecting SET WINDOW, you are requested to adjust the game window: X POS: NNN - X coordinate of the upper-left corner, NNN - from 0 to 29; Y POS: NNN - coordinate on the Y, NNN - from 0 to 21; X SIZE: NNN - width of the window; Y SIZE: NNN - the length of the window. OK - the statement and return to the editor. Selecting TEST, you can test created by gaming landscape. Management selected by the first menu joystick and the following keys: P, L - movement along the axis Y; Q, W - moving on axis X; M, N - rotation about the axis Z; U - A 180-degree relative axis perpendicular to the plane of motion; B - Fire; Z, X-slow movement along the axis X; SPACE - mode switching sight; BREAK - exit the editor. The next option is the top of the screen - AREA. Selecting it, you can control zones entry with the following suboptions: ADD AREA, EDIT AREA, GOTO AREA, DELETE AREA, COLOUR AREA, ADD ENTRNC, EDIT ENTRNC and GOTO ENTRNC. ADD AREA - increase the number of zones by one. EDIT AREA - edit option SCALE: NNN, while the screen will display information about the number of zones - AREA: NNN, and the number of objects - OBJECTS: NNN. GOTO AREA - go to any of the existing zones. DELETE AREA - remove any zone. COLOUR AREA - using INK, PAPER, BRIGHT, and BORDER parameters, you can set the color of ink, color background, the dual brightness and color border, respectively. ADD ENTRNC - increase the number of inputs on one. EDIT ENTRNC - view (VIEW) and set (SET) input, while the screen shows its spatial coordinates. GOTO ENTRNC - go to any of the existing inputs. The last option at the top of the screen - CONDITION. Her choice leads to the following suboption: GENERAL, LOCAL, PROC and MESSAGE. The first three suboptions are used to management of various conditions. After their choice with the condition can produce three actions: CREATE - to create a condition; EDIT - edit condition; DELETE - delete any condition. Last suboption is editing game text messages. In the middle of the screen is the main editor window that displays the current play area. Below the main window is information line: AREA: NNN · · VIEW: XXXX, YYYY, ZZZZ · · AAA, BBB, CCC A AREA: NNN indicates the number of the current location. VIEW: XXXX, YYYY, ZZZZ, AAA, BBB, CCC indicate a different spatial coordinates. Is still below the control panel point of view of objects and movement around them. Red LED (1) may be species >>>>, NORT, SOUT, EAST, WEST, PLAN and means the current from the north, south, east, west and top views, respectively. Green light (2) can display WALK, FLY 1, FLY 2 and mean modes of transportation: walking, flying a mission and 2, respectively. Icon (3) removes / restores sight in the center of the screen. Icon (11) produces a U-turn on 180 degrees about an axis perpendicular to the plane of motion. Icons (4) and (6) deploy more smoothly. Pictograms (5), (12), (13), (14) exercise move forward, left, back and right, respectively. Icons (7) and (15) raise / lower the point of observation. Icons (9), (10), (16) and (17) performs a rotation on the various axes. Icon (8) cancels results previous action icons. Below are the main options for creating and editing three-dimensional landscapes. GLOBAL option allows you to put / remove the visibility of the polygon faces which surround the current zone. "" indicates the presence and "-" no face. COPY option allows you to choose one of the all existing objects in this zone and copies it to the place of sight. CREATE option allows you to create on-site sight a variety of geometric shapes using suboptions SENSR, RECT., PYRMD, CUBE, LINE, TRI., QUAD., PENT. and HEX. C using suboptions can EXIT to return to main screen editor. EDIT option allows you to choose one of the all existing objects in this zone and provides a set of icons for editing its coordinates in space, elements and their sizes. In this case, the screen is indicated by the number being edited object, its dimensions and the coordinates of the location. Suboption UNDO returns you to the main screen editor, undo all changes made during the last editing. SLCT suboption allows you to select a new object for editing. Suboption OKAY return you to the main screen editor, leaving all the changes made during the last editing. LOAD option is similar to option suboptions LOAD FILE. RESET option is similar to the suboptions RESET options GENERAL. SHADE is an option to select texture of each face of the object that will be asked to choose from. You can enter number corresponding to each texture each face. For example, a number of shows all possible textures and their numbers. With the suboption OK you return to the main screen editor. DELETE option deletes the object that you chosen. ATTR option lets you select an object in the current zone and change the settings for current (CURRENT) and initial (INITIAL) state. For the current options are visible (VISIBLE), invisible (INVISIBLE) and destroyed (DESTROYED). For the initial parameters are visible and invisible. With the suboption OK you return to the main screen editor. SAVE option similar to option suboptions SAVE FILE. Once you've created your gaming area in the editor, you can compile it in a separate downloadable game. To do this you need a 3D CONSTRUCTION KIT FREESCAPE COMPILER. After loading the compiler you will be asked to press any key to start recording on the disc. This allows you to unsubscribe play on any drive, not just the one on which are the source files. After a short stint with the disc you Query the number of your datafayla. Finding him disk program again ask you to press any key to continue recording. Next will be asked about the presence of framing the game screen image. In the case of positive response should be enter its number. After the picture will be found on the disk, you last again asked to press any key to end of recording. On this compilation will be completed, and will tell you that to run the compiled game DOS'e need to type: RUN "3D GAME" Apostle clicking any key program will be released in DOS. Enjoy your creativity to create 3D games! *
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