Spectrofon #05
30 апреля 1994 |
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Warm greetings - "Adventure Games: Shine and poverty of the fifth generation, or nostalgia for the past."
Warm greetings It just so happens that this issue "SPECTROFON" has pronounced adventyurnuyu orientation. We hope that fans of the bloody massacre in style "I'm in kind, D'Artagnan," and arcade zubotychin like "Farewell, joystick! "will join the unusual genre of computer games ADVENTURE ... So we have again a guest e-magazine "PC-REVEW". (C) Sergey Simonovic, 1994. ADVENTURE GAMES: Brilliance and poverty FIFTH GENERATION or Nostalgia for the past 1. Introduction. Researching games genre of "Adventure", we have identified four main stages of their evolution. This issue was devoted to the article "Adventure Games: The Evolution of the interface", published in PC-REVIEW. At the moment it is quite possible to say and the fifth stage - interactive video. In any case, such programs such as "7-th Guest" and "11-th Hour" is no longer fit the usual notion of computer games. For those who are not familiar with our previous studies, briefly recall the main points. First generation. --------------- Game Text only content. The graphics in them are not used for purely technical reasons. The main tasks of user are: - Establish a dialogue with the machine; - Study vocabulary program; - The use of fixed vocabulary for solutions built into the game logic problems. If you go to scientific language, work with early adventyuroy represented in a how-to study black box, the study of programming language, which he (the box), the concept and programming this language in order to obtain the desired result. The second generation. ------------- Early graphics adventyurnyh games wore illustrative. And though she had a primitive form (vector graphics with fill) and does not take much place, even then, she had her opponents, predicting "the sunset of the genre." The first discussions about the feasibility of using graphics in adventyurah relate to 1983-1984 years and, as expected, supporters of graphics have won. Their main argument was: "Nothing in this terrible no because on the one hand the game become more attractive and memory consumption on the schedule is compensated by the fact that you can save on the textual description of the locations. " Opponents of the graphics, too, of course, understood that the schedule in games - certainly a necessary and a promising step, but warned that uncontrolled use of it leads to degeneration of the genre (which is what we have today). The leading company in the 1983-86 adventyur GG - Level 9 (Released games Price of Magic, Red Moon, Eric the Viking, Snowball, Worm in Paradise, and many others), even stuck in their programs of "double standards" in and out of the same game in two versions - with illustrative graphics and without it. Incidentally, the richness of vocabulary in the games this company was more than 1000 recognized and correctly interpreted the words the game had more than 200 locations and All this together with the graphics and control system fits in 40K of memory. It is worth also be recalled that at the time the passage of one game took the user from several months to several years of active research. Third generation. ------------ Further development of the graphical tools provided a basis for further progress. First only with the advent of high- resolution and support for "mouse" appeared interactive interfaces. Now heroes do not have to give commands like "GO NORTH". It was enough to stick his arm into the upper part of the screen and press the left button and the hero goes on given route. No longer needed and the description of locations. Walking "mouse" on the screen and "Pereschelkav" all drawn on the screen objects, you can receive messages that are is: "This cabinet ... it's chair ... that's the door ... etc. Fortunately for our local fans of personal computer ZX-Spectrum, development adventyur on it and stopped. Otherwise, would you, dear readers, would have deal with the problems of which we say below. And if This machine is still not equipped with a "mouse" in full force and effect, then program of the third generation instead use management joystick (eg "Kobyashi Naru "," ZZZZ "," Zombi "and others). Fourth generation. -------------- Since the beginning of the nineties are adventyury to which we are accustomed to Many years ago, almost completely ceased to exist. Caring for programmers to simplify the interface led to that all management is done playing "the mouse with two buttons. From the variety of verbs, previously used in games, there were only: GO TO, TAKE, GIVE, TALK TO, USE. Learned even dispense with the team DROP. All the variety of life situations "drove" in a single command USE. Take aspirin - USE ASPIRIN. Open the door - USE KEY ON DOOR. Shoot the alien - USE LASER ON ALIEN. Even to fill the car with gasoline, enough to make a first USE the hose on the car, and then USE gasoline hose. Of course, the game became easier but then when it was lost the ultimate purpose of the first classical adventyur - ESTABLISHING CONTACT WITH THE PROGRAM AND STUDY OF ITS VOCABULARY. Oh, if they knew of genius programmers from the company LEVEL 9 that in ten years, their descendants will deal with five teams! You do not like Ellochka Shchukin (see Ilya Ilf and E. Petrov, "The Twelve Chairs"), vocabulary, which was poorer than that of wild man-eater, and which completely dispensed in all cases of life thirty words? Following the dictionary somewhere out programs was the "float away" and logic. Indeed, when you dealing with only a few teams and are limited only by by a set of objects that visible on the screen, or have in their hands, it is difficult to organize a normal logic, because the basic problems can be solved by elementary sorting (so Members usually receive in difficult circumstances). All more frequently and are increasingly replacing other logical solution, such as arcade. We give an example from the program Indiana Jones and the Fate of Atlantis (Firm Lucasarts - the best producer on adventyur today). Your task - to steal the stone disk lying on the table, from under the nose of its owner. Until logical solutions to reach very simple (it is automatically It follows from what objects have at your disposal): - Turn off the lights; - Put on the head of the sheet; - Turn on the flashlight and portray of a ghost; - While speechless with horror master be quiet freeze, you can Tee honko pull off drive off the table, and then say you have nothing to do with it. But here is to implement this decision into practice on the first try unlikely. And if you even, God forbid, does not work "Mouse", if at all unlikely that happens. Excuse me, we ask, is that adventyura for free and quiet study or action movie, where for every careless move the mouse or joystick may be punished by death? Yes, a modern adventyura, with the most-best. Similar examples can be brought hundreds. The fifth generation. --------------- And life, meanwhile, is continuing and further development of hardware leads to that today's game adventyurnye develop already in the concept of "Multimedia". What does this mean? First of all, the widespread introduction of modern audio and video technology. Modern adventyura type "7-th Guest" - a half-hour interactive video. Of course, such games spread on laser discs. To write this game Conventional floppy DS / DD floppies would take 3,000 (more than 1 Gigabytes). This amount, which is hardly possible to transport on the "Lada". For recording games attract professional actors. For same game Indiana Jones and the Fate of Atlantis in the version for CD-ROM have been invited to 50 performers. Sound and music have become like inherent attributes of games. AND Now, if your hero is on concrete slabs, his heels looking surprised at all so as to creaky boards of an abandoned castle. 2. Nostalgia for the past. Technical progress unstoppable and it would be highly stupid encourage programmers abandon all available achievements and go back to pampas. But on the other hand, why would not separate the grains from the chaff and do not understand that progress - progress and adventyury - adventyurami. Let the progress of developing as it should be, but why games that bring to the level Ellochka Shchukina? In the end, if someone difficult to work with the program, having high intelligence, for him because there videopristvki type "DENDY", "SEGA", "NINTENDO" and a dozen other different names. Oh, good reason is this is a wholesale logical oversimplification adventyur! Leaving them without a dictionary, manufacturers close brought them to KONSOLIZATSII (a video game conversion console). Not only as large smells like money in the joystick, console videobiznese. However, back to the early adventyuram. The very notion ADVENTURE translated as Adventures (Travel). In these games you are, then is a hero, through some new world and should investigate the laws that govern this world, and secondly, should themselves learn manage these laws. The main motive force, which leads you from location to location - a thirst for knowledge, a desire to learn, but what is there for this door, that this will turn, What happens if not go away to the south and north. It is these very same reasons moved and the Magellan and Columbus and Dr. Livingstone. Take, for example, the Przewalski. He also went to an unknown for yourself areas and studied studied ... studied. He studied the environment, people and language. From a halt to Privalov (on location to location) he moved step by step, each time finding new leads and where gestures, and where still somehow establish contact with them. Do you feel that the character ADVENTURE laid in the early games like INVESTIGATION SPACE and to contact? What we have now? Beautiful, colorful and interactive articulated by the game, but where there ADVENTURE? They are as close to ADVENTURE, like a club kinoputeshestvennikov to real piranhas and crocodiles Amazon. Of course, it is nice to manage interactive film and want to send a hero to the right and the left want, but honestly, then the most interactive game could be called multi-channel TV with remote control. Would you like included a cartoon, and you want - football. News you can enable or session of parliament, but not like MP - turn it off! GREAT INTERACTIVE GAME. Only where there STUDY unknown space? 3. What follows from all this? Criticized, as is known, simple, but offer a positive solution, too, probably necessary. And it's not far off. After all, with What we now have a case: in fact, the problem boils down to that the current software market liberated a considerable niche that without problems and without a multimillion (dollar) cost of able to take an energetic company, under the wing where there are talented writers and authors. It is true that at present such people still need to search. But they there is simply no one has reported this thought. We live in Russia, where the proportion of the intelligentsia high as anywhere in the world. We are with you surround millions teachers, engineers, students, employees of research institutions. And if even hundredth of a percent of them in his spare part-time put would endeavor to create interesting scenarios, this industry direction could be raised to world levels in a couple of years. We have not invented a "nostalgia" in the classic adventyuram. She really exists, and not from us, and to the west. Now start writing about this foreign magazines. (Unbelievable but true - just starting!). You can even considered and so that a greater extent, this nostalgia exists in Europe than in America. Americans somehow quickly stepped on the 8-bit Epple to 16-bit semi-IBM-PC and a Mac and missed the huge reservoir, which was digested with Europe 82-th to the 88th year for the Spectrum, "Commodore", "Atari" and "Amstradah. Today, there are firm - Legend Entertainment, which successfully continues to work in this direction. Of course, all the best from modern technology, it takes - and the graphics and sound, but the spirit Classical adventyury plays perfectly. Programs from this company highly appreciated, are difficult to prefer refined intellectuals. Ellochka Shchukina this game would be contraindicated. But, as Whatever it was, as one firm weather in the world will not do. For all their desire it is difficult to produce more than a couple of programs in year. Fortunately, the market for consumers classical adventyur not confined only to those who suffer from nostalgia. Millions of users today simply do not belong possible for consumers, because they do not know what it is. For They like the product will not worse than any new items. Ask Modern Users IBM-PC, who had no experience of life with Spectrum that is adventyura? Few of them know about the true content of the classical adventyury, he did not see it no never (there is hardly any). All sorts of "quests" - not in account - this is not what we have in mind. 4. Economic aspects. Russia is known - the birthplace of Tetris and satellite. (Worldwide knows that one of them brought another into Earth orbit). AND This is no accident. Where else would appear logical and active-logic games, but in Russia? Here because it's simple. All It's the economy. Modern graphics and RPG adventyury require many thousands of hours of labor artists. Imitators - at least a thousand hours osobokvalifitsirovannyh programmers and expert consultants. It is only logical and board games are so educational program, whose value depends not on how many artists to draw them and how many actors have articulated, but above all originality of ideas, but from intellectual value of content were available for small groups (one to five people) who do not have multimillion-dollar subsidies. A precisely such collectives, and lives now Russia. And how many hundreds of programmers to work at all on its own or in pairs? To develop a good simulator or graphics adventyury now in the West are attracted to 30-50 people and is worth Development such a game to several million dollars. A classic adventyury - as if specifically created for Russia. They do not require any large-million cost, nor inflated. All that they need - just talent writers. Programmer the same problems do not exceed the complexity of a class of common databases. Speed is not required. Hardware platform can be the most democratic. Effective demand guaranteed. Believe me, every day global market freed an entire niche of the software, for which there is (and always a) a considerable need! Most Time to roll up their sleeves and resolutely move forward. No such problems in adventyurnyh games that you could not would "obkatat" with the help of his "Spectrum". This issue of the Journal "SPECTROFON" attached tooling system GAC (Graphic Adventure Creator), allows you to test your ideas, concepts and exit obkatat quite good at creating a commercial product. What kind of computer you have in the future did not work, the experience gained in dealing with this system, not in vain, and as Who knows, perhaps it is in Russia will revive the lost now in the West the culture of communication with interactive adventyurnymi games. We wish you success. "Inforkom-Press *
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