ZX Format #04
14 июня 1996 |
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Premiere - UFO-2. Devils pit.
UFO-2. Devils pit. New details. (C), Vyacheslav Mednonogov ________________________________ Still, she came out! By the time Publication of this issue of the journal UFO-2 sold already more than half months. The development process game and its main differences from "UFO. The enemy is not known" enough detail in previous issues. Many have already themselves to evaluate the merits and disadvantages game. Therefore, there is base to draw some results than I did, in fact, there and loans. Glitches. Hmmm. A word spoken is past recalling. Something which, as this in version 2.00 was enough. On Just in case, I even list most unpleasant mistakes and shortcomings: - Do not take into account the moral; - Incorrect handling of mouse buttons in the battle; - Tentakulaty idle (Now it's just the beasts); - You could see through the floor; - You can not always shoot from the floor to floor; - Errors in financial calculations; - Black marks for newcomers; - The death of aliens from the thermal stress; - Podvisanie program, if the stranger had nowhere to go (the calculations could be 20-30 minutes); - Sub-optimal algorithms settlement movements of aliens; - Errors in the storyline, resulting in a game, it seems, general was impassable. I will not look for excuses for myself, first of all this was explained by the desire as soon as possible to release the game. If she had not was released in late April, its release for some reason had be postponed for a month, and not a fact that there would be fewer glitches. Version 2.10. Every cloud has a silver lining. I got a large number of requests and critical reviews, which will try to accommodate. I am very grateful to everyone who has spent a lot of time on the game, and took the trouble to give his opinion. As a result, the game was finalized more than fifty items, and now has a fairly complete form. All that is listed above, was corrected. That's what I've changed and added to your request: - Reviewed the parameters of weapons; - Extended the range of the supervisor; - Accuracy and deflection at a shot now depend distance; - A greater variety of situations when released into the aquanaut (falling morale, injuries, panic); - Find a more pleasing color landscape; - Change sales prices, wages, cost of ammunition; - Lower ranks assigned fast; - Added a new rank - Marshal; - Given the number of aquanauts battle; - The growth of energy now depends the rank and value of the remaining time; - Change the order of studies that make the game interesting; - Speeded up the calculation of displacement aliens; - And much, much more. Naturally, all owners previous versions are eligible for free exchange. ____ New details. The game comes with a detailed, albeit a little boring, a description. As usual, it nobody reads, but it is generally not necessary - the game interface sufficiently "transparent" for user. However, there are moments on which the description is silent. So you should tell them here. Weapons. Its most important parameters can be found in the Encyclopedia ufologist. "Besides these, it is characterized by the radius of the explosion, the weight and the magnitude of the applied injury and devastation that can be learned only experimentally. The value of injury is usually from 0 to 3. Destruction described in the same as a UFO-1 (see ZF # 1). Weapon weight ranges from 0 Up to 4 standard units. Depending on the title can aquanaut carry a different weight (from 3-unit for the average up to 7 units for Gen.). Do not forget about it and you can best equip your crew. Remember also that the loss of morale or exit from the control - a temporary phenomenon, so it is not necessarily immediately press the button "Load" - the game will be just interesting. In general, the ability to save and restore a game situation during the battle extremely detrimental to the true connoisseur games on the Spectrum. She came up with Americans for their "unicellular" users. For us, brought harsh Russian conditions, its use is simply a disgrace. In the end I decided to make a little trick. I think you will not Labour to bite him, but still Give that you should not blindly rely on the "Encyclopedia of ufologist, although all that is written there, true. Nor should hurry up with some research, because some of them is "empty", while others If they hurry, add only an extra headache. Many causes difficulty chasing UFOs. Sequence of actions here the following (for a small ship). Right arrow key (or LEFT) Take a UFO to the edge. Next, use only the UP / DOWN keys, trying to shoot at a time when the rate of vertical displacement is minimal. Aim should be closer to the center. For large and medium-sized UFO everything same thing with exactly the opposite. Hour workout - and you have ac in this case. At first do not forget to press R and T. As in the first game in the UFO-2 enabled debug immortality but I think it again no detect. Perhaps, for now. I can only recommend - carefully Read the instructions. Yes, another well I strongly advise - Play with your mouse, you'll enjoy. ________ Technical details. The total volume of the game (in the form of nekompressovannom) is 1.4 megabytes. Total number of files - more than 90. The game includes some 20 landscape, which represented by approximately 1400 sprites, plus about 150 sprites depicting characters, different icons and piktogramki. The total amount of executable code - 36 kilobytes, which, in my opinion, a lot (compare Rom Spectrum - 16k). The game really is 100% written and debugged at IBM, as mentioned in the journal spectrophone. I'm not too lazy to write quite tolerable assembler, so assembling toys, including the contents All pages that do not exceed 2 seconds (Pentium). By the way, for the journal "Spectrophone. Very disappointing, that its wording constantly put negative feedback on "UFO-1, more so on the basis Letters to the buggy owners, stupidly hacked versions. I do not I think that he wrote so bad game, which no one said a kind word. Nobody interferes with the creative team STEP as many extoll its "Star Heritage", but as they say, their praise, and not someone else's scold. ____ What's next? Do not know yet. There are three options: 1. Company MICROPROSE released a third of its UFO, which finally came to us. You understand where I'm going? 2. Now IBM is very popular games like WarCraft and DUNE. I would described them as a dynamic strategy. Imagine a cross between a UFO and UFO-1-2: you have many heroes, but you manage their dynamics. Technical difficulties for the establishment of such games on the Spectrum, in general, not Is that necessary to increase sector review and consider a convenient way of setting goals in front of his soldiers. 3. Oh, and finally, the game type DOOM (or rather, the type WOLF 3D). Many saw the Doom-demo from our Friends from abroad. It is seen that a rough design, and if try, we can speed up redrawing the game screen about half (or better to expand the visible sector). Some difficulties are possible with mathematical calculations, and the rapid scaling sprites heroes but there is nothing impossible. And who knows, maybe will one day something like "UFO-3D. Children dungeon. " Glory Mednonogov. June 4, 1996.
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