ZX Format #03
29 февраля 1996 |
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Toys - "Last battle" (The Last Stand) a detailed description.
LAST BATTLE. (C) Alyoshkin AV ________________________________ Heavy stale air was filled with the smell of burning and smoke coming from the ruins and debris of metal, scattered throughout the District. Occasionally the sea breeze blew in such moments, a little smoke scattered, and in the lumens can be be discerned moving silhouettes. They moved heavily, not paying attention to the inhospitable land stretching circle, where the sky was overcast and only occasionally heard prolonged squeak of metal on metal. It's lonely rocked from wind gusts old rusted mast. Suddenly the column halted and now it was clearly seen that it consisted of robots. Column began to unfold in a combat order because of intelligence reports about the appearance on the horizon, fighting robots enemy type "Battle cracker" with the "Intrepid keepers. The air rang from reigning tension and fury of radio signals. The front ranks steadily approached. At this moment two new transporter type "Reef" moored to the shore, barely stepping down from direct contact with the enemy boats "Fierce Shark. "Last corsair" tried to attack the boat, but was cut off from followed by transport workers. Meanwhile, on land took place has its own tragedy: in spite of reinforcement in the form of "Enraged killers "and one" Armored Predator, "" Butchers - Marauders " enemy overran forward echelon and reached a number of repairmen decomposed into the docks. Reinforcements were intercepted by a powerful barrier of torpedo boats. Robots people on the continent do was nothing more. Abandoning the joystick is useless, I leaned back in his chair. The latest attempt to break the army nefarious aliens from Sirius fell through. LAST BATTLE "Last Stand" (C) HACKERS SQUAD Kaliningrad ________________ Magnificent gift to the New was done for all fans of strategy sinklerovskoy programmers from HACKERS SQUAD. On their game "Last battle" (The Last Stand) can speak in the most glowing terms, but as said One clever philosopher: "Truth is known in comparison." Following this wise advice, think of the other powerful strategies on the Spectrum. Of course, this game "Laser squad" and "Lords of chaos ". All these games work with approximately the same interface that allows it to be sufficiently objective to evaluate the new game of this genre. The main differences of this game from own kind of interface and clearance (LS '& LoC): 1) Map of the area (both locally and on the scanner) opens gradually as move your troops that makes the game a certain ominous atmosphere of uncertainty. 2) Winning at the game with the computer is not given simply because, ie Laser squad-tactics-native do not belong here, because of the lack of local robot zombicheskih signs, so beloved by all fans of a freebie on the second level LS. Attention Authors! Your arrogant statement about the level of SUPER BRAIN defeated. Take, please, note. 3) Another feature of the game: very rapid growth of military force, provided of course that you do not sit in one place (the base). In some situations, the number of robot can reach hundreds and even more (my record in the process of fighting - 150). In Therefore, and as a consequence, inhibition of the game, put the automatic movement of the robot at the specified rate, which excludes intensive Smyk joystick. So you have to sit and baldet from a unique plastic movement of robots on screen SSVGA 100Mb. 4) In addition, the game pretty high random factor, ie not all depends on the art of strategy, seated at the command post. And also on the addition, some robots deign give you kamputer next captured neutron ... sorry, a neutral base. 5) Wide range of all sorts of settings - from sound to form screen scrolling and job Battle mode - makes the process attractive even for the fastidious player. Since the game is applied description (thanks to the authors) on management of the game and the background, led to such tragic consequences, I consider this problem will not, and it is better to tell more detail about that in the description is omitted. The most important thing in this game you guessed it, it's robots. But besides them there are a few important points will be discussed later. In general, "LAST BATTLE" makes an unforgettable impression although not very trimmed schedule, and I'm sure that it is very Soon we will all see in game charts this title. Those who are used to prick the strategy alone, the following INFO may not perceive their videoskanerami eye, and begin to attack bases. Description of the types of robots This section will be given copyright info-texts that are in the game in English only. In total, this virtual space, there are 16 types of robots, and they will be listed in ascending order of battle power, ground, first and then the sea. Fighting robots GADFLY QUICK Quick gadfly Ground combat robot base can not capture. His weapon slightly, but the engine air- cushion makes this robot is the ideal spy. Speed - 4 Protection - 2 Under construction - 6 days GUARDIAN FEARLESS Fearless keeper Ground combat robot has possible to capture the base. Its useful to use as bases or invader in the conduct of intelligence operations. Speed - 2 Protection - 3 Under construction - 6 days ASSASIN FURIOUS Enraged killer Ground combat robot, able to capture the base. Accurate guidance assembly and quick- Cannon makes the robot hunter tiny robots. Speed - 3 Protection - 6 Under construction - 12 days FIGHTER BURGLAR Combat the attacker Ground combat robot base he knows how to capture, but better use it for other purposes. He has a very strong nuclear weapons, but its guidance system can take only the big goals type "BUTCHER" or "PREDATOR". Speed - 1 Protection - 10 Under construction - 21 days BUTCHER MARAUDER Butcher - Marauder Ground combat robot, grabs the base and a good smashing robots, but "PREDATOR". Superstrong laser weapons ensure excellence in all types of collisions. Speed - 1 Protection - 17 Under construction - 34 days PREDATOR ARMOURED Armored predator Ground fighting robot, the perfect invader bases. Sophisticated systems of attack and defense make him an extremely dangerous for others. Speed - 2 Protection - 24 Under construction - 41 days KAMIKAZE WILD Wild Kamikaze Marine combat robot can not take someone else's database. This is an ideal boat for the navigation of intelligence, but not for combat. Speed - 5 Protection - 1 Under construction - 10 days GHOST MORTAL Lethal ghost Marine combat robot, does not capture the base. Armed with this submarines are weak, but the photon torpedo inspire terror all floating in the seas. Speed - 3 Protection - 4 Under construction - 20 days TORPEDO STRANGE Vedette Marine combat robot, does not capture the bases, but the fleet of them can create a powerful blockade Island. Unique submolecular battery allows repel blows with equal force. Speed - 2 Protection - 15 Under construction - 17 days SHARK INHUMAN Fierce shark Marine combat robot does not have the capacity to take the base. However, turbo-jet engine and deep-bomb system of this ship is very effective against submarines. Speed - 3 Protection - 17 Under construction - 26 days CORSAIR TERRIBLE Horrible corsair Marine battle cruiser without capture function bases. Giperplazmennoe weapons and strong armor make it a natural hunter of small ships. Speed - 2 Protection - 24 Under construction - 33 days MEGOZAVR DREDNOUT Dreadnought Sverhdinozavr Marine battle cruiser, not exciting the base. Heavy Duty arming and guiding missiles with the exact set of capture goals make him master of ocean space. Speed - 2 Protection - 30 Under construction - 42 days Repair Bot SURGEON-CP 069.1 Surgeon-CP 069.1 Ground maintenance robot, not able to capture bases. His energy and the weapons are bad, but this robot can repair other robots. Speed - 2 Protection - 4 Under construction - 10 days Restores - 1 [unit] protection in the day. ANIMATOR UL-528.3 Ozhivitel STR-528.3 Ground maintenance robot, without capture function bases. This robot not too useful in battle, but he can accurately restore any damaged robots Speed - 1 Protection - 5 Under construction - 19 days Restores - 3 units. protection per day. Transport robot SKARAB PQ-17.5 Reef PC 5.17 Maritime transport, which is not able to capture the base, but has metal containers, allows transport of ground robots from one continent on the other. Speed - 2 Protection - 4 Under construction - 15 days Holds - 5 robots TORTOISE VS-004.8 Turtle VS-004.8 Maritime transport, who can not take the base. Spetstehnogiya metal of the ship allows take on board eight robots simultaneously. Speed - 2 Protection - 7 Under construction - 18 days Holds - 8 robots ____ So we covered the basic characteristics of existing robots. And now there is an urgent need for a description of the direct combat action. With them you will find literally from the first day game time (ie, moves). Since Neutrality of foreign bases says and their independence, so they're just not part with it. Your first task - to force them to reconsider their point view on this question, simply put, to storm. So consideration mode battle begin from now on. Battle mode and capture bases. Tactics. Firstly it should be borne in mind that after the bout you completely lost control of events, so should be possible to development in advance. Capture of neutral bases, however, is more or less random character since Database on the map fixed, ZX puts them before the game is almost random manner, adhering to the following rules: - The beginning of the game takes place in equal, by type produced and ready robots. - The rest position and possible bases are random. So that the first phase is better to apply the tactics of the total combing the nearby areas with the use of cheap robots that can capture base (their first, you will two). Their defense is the protection of bases, but in practice it is observed principle: the more solid base for its production capacity, the greater then blood, it will get you. Although there is a element of chance. It should be noted that the 10 days of the games I have never found type robot ANIMATOR, so that had slightly smoshenichat, broke him out of the program, for which apologize to the authors. But sooner or later you forward collision with an opponent, and then to the fore advocates the need to organize their defense and offensive unit. Figured out the principles of their organization is simple, knowing the parameters and the possibility of robots that manifested in the number of units energy-consuming at the opposing robot or the base for one beat battle. Itself with defense does not detect all combat capabilities of the robot, and not can serve as a parameter as a separate type. This game and unique in that it lacks absolutely unnecessary or difficult to use combat units than as sin, some strategy. And now, some tips for successful operations different types: 1) Defense: In the defense need all your framework, if you play at the level of GENIUS and above. Robots should be placed on the shoreline, in places likely landing amphibious assault: - Capes - Coastal bases And do not expect that components (companion or computer) does not know the location of your database, for KAMIKAZE WILD'am bdit recommended under any circumstances. In the ambush on the bank is best used for small and big robots together, as the specialization of large robots very narrow. If you have a factory producing boats or submarines, then necessary to put a barrier. These types of ships have the advantage that the poltychka be allowed to the bottom of any transport at a relatively rapid time of construction and repair. 2) Reconnaissance: For these operations the lungs and high-speed robots. C they have a chance to slip large concentrations of forces unidentified. In the extreme case can be carried out reconnaissance in force with larger robots. However, should bear in mind that the rate of wounded robots drops considerably. ...
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